/*
 * Copyright (C) 2008-2010 TrinityCore 
 * Copyright (C) 2006-2009 ScriptDev2 
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see .
 */
/* ScriptData
SDName: Ghostlands
SD%Complete: 100
SDComment: Quest support: 9692, 9212. Obtain Budd's Guise of Zul'aman. Vendor Rathis Tomber
SDCategory: Ghostlands
EndScriptData */
/* ContentData
npc_blood_knight_dawnstar
npc_budd_nedreck
npc_rathis_tomber
npc_ranger_lilatha
EndContentData */
#include "ScriptPCH.h"
#include "ScriptedEscortAI.h"
/*######
## npc_blood_knight_dawnstar
######*/
#define GOSSIP_H_BKD "Take Blood Knight Insignia"
bool GossipHello_npc_blood_knight_dawnstar(Player* pPlayer, Creature* pCreature)
{
    if (pPlayer->GetQuestStatus(9692) == QUEST_STATUS_INCOMPLETE && !pPlayer->HasItemCount(24226,1,true))
        pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_H_BKD, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
    pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
    return true;
}
bool GossipSelect_npc_blood_knight_dawnstar(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
{
    if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
    {
        ItemPosCountVec dest;
        uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 24226, 1, false);
        if (msg == EQUIP_ERR_OK)
        {
            pPlayer->StoreNewItem(dest, 24226, 1, true);
            pPlayer->PlayerTalkClass->ClearMenus();
        }
    }
    return true;
}
/*######
## npc_budd_nedreck
######*/
#define GOSSIP_HBN "You gave the crew disguises?"
bool GossipHello_npc_budd_nedreck(Player* pPlayer, Creature* pCreature)
{
    if (pCreature->isQuestGiver())
        pPlayer->PrepareQuestMenu(pCreature->GetGUID());
    if (pPlayer->GetQuestStatus(11166) == QUEST_STATUS_INCOMPLETE)
        pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
    pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
    return true;
}
bool GossipSelect_npc_budd_nedreck(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
    if (uiAction == GOSSIP_ACTION_INFO_DEF)
    {
        pPlayer->CLOSE_GOSSIP_MENU();
        pCreature->CastSpell(pPlayer, 42540, false);
    }
    return true;
}
/*######
## npc_rathis_tomber
######*/
bool GossipHello_npc_rathis_tomber(Player* pPlayer, Creature* pCreature)
{
    if (pCreature->isQuestGiver())
        pPlayer->PrepareQuestMenu(pCreature->GetGUID());
    if (pCreature->isVendor() && pPlayer->GetQuestRewardStatus(9152))
    {
        pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
        pPlayer->SEND_GOSSIP_MENU(8432, pCreature->GetGUID());
    }else
    pPlayer->SEND_GOSSIP_MENU(8431, pCreature->GetGUID());
    return true;
}
bool GossipSelect_npc_rathis_tomber(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
    if (uiAction == GOSSIP_ACTION_TRADE)
        pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
    return true;
}
/*######
## npc_ranger_lilatha
######*/
enum eEnums
{
    SAY_START           = -1000140,
    SAY_PROGRESS1       = -1000141,
    SAY_PROGRESS2       = -1000142,
    SAY_PROGRESS3       = -1000143,
    SAY_END1            = -1000144,
    SAY_END2            = -1000145,
    SAY_CAPTAIN_ANSWER      = -1000146,
    QUEST_ESCAPE_FROM_THE_CATACOMBS     = 9212,
    GO_CAGE             = 181152,
    NPC_CAPTAIN_HELIOS  = 16220,
    FACTION_SMOON_E     = 1603,
};
struct npc_ranger_lilathaAI : public npc_escortAI
{
    npc_ranger_lilathaAI(Creature *c) : npc_escortAI(c) {}
    void WaypointReached(uint32 i)
    {
        Player* pPlayer = GetPlayerForEscort();
        if (!pPlayer)
            return;
        switch(i)
        {
        case 0:
            {
            me->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
            if (GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 20))
                Cage->SetGoState(GO_STATE_ACTIVE);
            DoScriptText(SAY_START, me, pPlayer);
            break;
            }
        case 5:
            DoScriptText(SAY_PROGRESS1, me, pPlayer);
        case 11:
            DoScriptText(SAY_PROGRESS2, me, pPlayer);
            me->SetOrientation(4.762841);
            break;
        case 18:
            {
            DoScriptText(SAY_PROGRESS3, me, pPlayer);
            Creature* Summ1 = me->SummonCreature(16342, 7627.083984, -7532.538086, 152.128616, 1.082733, TEMPSUMMON_DEAD_DESPAWN, 0);
            Creature* Summ2 = me->SummonCreature(16343, 7620.432129, -7532.550293, 152.454865, 0.827478, TEMPSUMMON_DEAD_DESPAWN, 0);
            if (Summ1 && Summ2)
            {
                Summ1->Attack(me, true);
                Summ2->Attack(pPlayer, true);
            }
            me->AI()->AttackStart(Summ1);
            break;
            }
        case 19: me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); break;
        case 25: me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); break;
        case 30:
            if (pPlayer && pPlayer->GetTypeId() == TYPEID_PLAYER)
                CAST_PLR(pPlayer)->GroupEventHappens(QUEST_ESCAPE_FROM_THE_CATACOMBS,me);
            break;
        case 32:
            me->SetOrientation(2.978281);
            DoScriptText(SAY_END1, me, pPlayer);
            break;
        case 33:
            me->SetOrientation(5.858011);
            DoScriptText(SAY_END2, me, pPlayer);
            Unit* CaptainHelios = me->FindNearestCreature(NPC_CAPTAIN_HELIOS, 50);
            if (CaptainHelios)
            DoScriptText(SAY_CAPTAIN_ANSWER, CaptainHelios, pPlayer);
            break;
        }
    }
    void Reset()
    {
        if (GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 20))
            Cage->SetGoState(GO_STATE_READY);
    }
};
bool QuestAccept_npc_ranger_lilatha(Player* pPlayer, Creature* pCreature, Quest const* quest)
{
    if (quest->GetQuestId() == QUEST_ESCAPE_FROM_THE_CATACOMBS)
    {
        pCreature->setFaction(113);
        if (npc_escortAI* pEscortAI = CAST_AI(npc_ranger_lilathaAI, pCreature->AI()))
            pEscortAI->Start(true, false, pPlayer->GetGUID());
    }
    return true;
}
CreatureAI* GetAI_npc_ranger_lilathaAI(Creature* pCreature)
{
    return new npc_ranger_lilathaAI(pCreature);
}
void AddSC_ghostlands()
{
    Script *newscript;
    newscript = new Script;
    newscript->Name = "npc_blood_knight_dawnstar";
    newscript->pGossipHello = &GossipHello_npc_blood_knight_dawnstar;
    newscript->pGossipSelect = &GossipSelect_npc_blood_knight_dawnstar;
    newscript->RegisterSelf();
    newscript = new Script;
    newscript->Name = "npc_budd_nedreck";
    newscript->pGossipHello = &GossipHello_npc_budd_nedreck;
    newscript->pGossipSelect = &GossipSelect_npc_budd_nedreck;
    newscript->RegisterSelf();
    newscript = new Script;
    newscript->Name = "npc_rathis_tomber";
    newscript->pGossipHello = &GossipHello_npc_rathis_tomber;
    newscript->pGossipSelect = &GossipSelect_npc_rathis_tomber;
    newscript->RegisterSelf();
    newscript = new Script;
    newscript->Name = "npc_ranger_lilatha";
    newscript->GetAI = &GetAI_npc_ranger_lilathaAI;
    newscript->pQuestAccept = &QuestAccept_npc_ranger_lilatha;
    newscript->RegisterSelf();
}