/* * Copyright (C) 2008-2013 TrinityCore * Copyright (C) 2006-2009 ScriptDev2 * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /* ScriptData SDName: Hinterlands SD%Complete: 100 SDComment: Quest support: 836 SDCategory: The Hinterlands EndScriptData */ /* ContentData npc_00x09hl EndContentData */ #include "ScriptMgr.h" #include "ScriptedCreature.h" #include "ScriptedEscortAI.h" #include "Player.h" /*###### ## npc_00x09hl ######*/ enum eOOX { SAY_OOX_START = 0, SAY_OOX_AGGRO = 1, SAY_OOX_AMBUSH = 3, SAY_OOX_AMBUSH_REPLY = 4, SAY_OOX_END = 5, QUEST_RESQUE_OOX_09 = 836, NPC_MARAUDING_OWL = 7808, NPC_VILE_AMBUSHER = 7809, FACTION_ESCORTEE_A = 774, FACTION_ESCORTEE_H = 775 }; class npc_00x09hl : public CreatureScript { public: npc_00x09hl() : CreatureScript("npc_00x09hl") { } bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) { if (quest->GetQuestId() == QUEST_RESQUE_OOX_09) { creature->SetStandState(UNIT_STAND_STATE_STAND); if (player->GetTeam() == ALLIANCE) creature->setFaction(FACTION_ESCORTEE_A); else if (player->GetTeam() == HORDE) creature->setFaction(FACTION_ESCORTEE_H); creature->AI()->Talk(SAY_OOX_START, player->GetGUID()); if (npc_00x09hlAI* pEscortAI = CAST_AI(npc_00x09hl::npc_00x09hlAI, creature->AI())) pEscortAI->Start(false, false, player->GetGUID(), quest); } return true; } CreatureAI* GetAI(Creature* creature) const { return new npc_00x09hlAI(creature); } struct npc_00x09hlAI : public npc_escortAI { npc_00x09hlAI(Creature* creature) : npc_escortAI(creature) { } void Reset() { } void WaypointReached(uint32 waypointId) { switch (waypointId) { case 26: Talk(SAY_OOX_AMBUSH); break; case 43: Talk(SAY_OOX_AMBUSH); break; case 64: Talk(SAY_OOX_END); if (Player* player = GetPlayerForEscort()) player->GroupEventHappens(QUEST_RESQUE_OOX_09, me); break; } } void WaypointStart(uint32 uiPointId) { switch (uiPointId) { case 27: for (uint8 i = 0; i < 3; ++i) { const Position src = {147.927444f, -3851.513428f, 130.893f, 0}; Position dst; me->GetRandomPoint(src, 7.0f, dst); DoSummon(NPC_MARAUDING_OWL, dst, 25000, TEMPSUMMON_CORPSE_TIMED_DESPAWN); } break; case 44: for (uint8 i = 0; i < 3; ++i) { const Position src = {-141.151581f, -4291.213867f, 120.130f, 0}; Position dst; me->GetRandomPoint(src, 7.0f, dst); me->SummonCreature(NPC_VILE_AMBUSHER, dst, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 25000); } break; } } void EnterCombat(Unit* who) { if (who->GetEntry() == NPC_MARAUDING_OWL || who->GetEntry() == NPC_VILE_AMBUSHER) return; Talk(SAY_OOX_AGGRO); } void JustSummoned(Creature* summoned) { summoned->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()); } }; }; void AddSC_hinterlands() { new npc_00x09hl(); }