/*
* Copyright (C) 2008-2012 TrinityCore
* Copyright (C) 2006-2009 ScriptDev2
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
/* ScriptData
SDName: Hinterlands
SD%Complete: 100
SDComment: Quest support: 836
SDCategory: The Hinterlands
EndScriptData */
/* ContentData
npc_00x09hl
EndContentData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedEscortAI.h"
/*######
## npc_00x09hl
######*/
enum eOOX
{
SAY_OOX_START = -1000287,
SAY_OOX_AGGRO1 = -1000288,
SAY_OOX_AGGRO2 = -1000289,
SAY_OOX_AMBUSH = -1000290,
SAY_OOX_END = -1000292,
QUEST_RESQUE_OOX_09 = 836,
NPC_MARAUDING_OWL = 7808,
NPC_VILE_AMBUSHER = 7809,
FACTION_ESCORTEE_A = 774,
FACTION_ESCORTEE_H = 775
};
class npc_00x09hl : public CreatureScript
{
public:
npc_00x09hl() : CreatureScript("npc_00x09hl") { }
bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest)
{
if (quest->GetQuestId() == QUEST_RESQUE_OOX_09)
{
creature->SetStandState(UNIT_STAND_STATE_STAND);
if (player->GetTeam() == ALLIANCE)
creature->setFaction(FACTION_ESCORTEE_A);
else if (player->GetTeam() == HORDE)
creature->setFaction(FACTION_ESCORTEE_H);
DoScriptText(SAY_OOX_START, creature, player);
if (npc_00x09hlAI* pEscortAI = CAST_AI(npc_00x09hl::npc_00x09hlAI, creature->AI()))
pEscortAI->Start(false, false, player->GetGUID(), quest);
}
return true;
}
CreatureAI* GetAI(Creature* creature) const
{
return new npc_00x09hlAI(creature);
}
struct npc_00x09hlAI : public npc_escortAI
{
npc_00x09hlAI(Creature* creature) : npc_escortAI(creature) { }
void Reset() { }
void WaypointReached(uint32 waypointId)
{
switch (waypointId)
{
case 26:
DoScriptText(SAY_OOX_AMBUSH, me);
break;
case 43:
DoScriptText(SAY_OOX_AMBUSH, me);
break;
case 64:
DoScriptText(SAY_OOX_END, me);
if (Player* player = GetPlayerForEscort())
player->GroupEventHappens(QUEST_RESQUE_OOX_09, me);
break;
}
}
void WaypointStart(uint32 uiPointId)
{
switch (uiPointId)
{
case 27:
for (uint8 i = 0; i < 3; ++i)
{
const Position src = {147.927444f, -3851.513428f, 130.893f, 0};
Position dst;
me->GetRandomPoint(src, 7.0f, dst);
DoSummon(NPC_MARAUDING_OWL, dst, 25000, TEMPSUMMON_CORPSE_TIMED_DESPAWN);
}
break;
case 44:
for (uint8 i = 0; i < 3; ++i)
{
const Position src = {-141.151581f, -4291.213867f, 120.130f, 0};
Position dst;
me->GetRandomPoint(src, 7.0f, dst);
me->SummonCreature(NPC_VILE_AMBUSHER, dst, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 25000);
}
break;
}
}
void EnterCombat(Unit* who)
{
if (who->GetEntry() == NPC_MARAUDING_OWL || who->GetEntry() == NPC_VILE_AMBUSHER)
return;
if (rand()%1)
DoScriptText(SAY_OOX_AGGRO1, me);
else
DoScriptText(SAY_OOX_AGGRO2, me);
}
void JustSummoned(Creature* summoned)
{
summoned->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
}
};
};
void AddSC_hinterlands()
{
new npc_00x09hl();
}