/*
* Copyright (C) 2008-2012 TrinityCore
* Copyright (C) 2006-2009 ScriptDev2
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
/* ScriptData
SDName: Undercity
SD%Complete: 95
SDComment: Quest support: 6628, 9180(post-event).
SDCategory: Undercity
EndScriptData */
/* ContentData
npc_lady_sylvanas_windrunner
npc_highborne_lamenter
npc_parqual_fintallas
EndContentData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
/*######
## npc_lady_sylvanas_windrunner
######*/
enum Sylvanas
{
QUEST_JOURNEY_TO_UNDERCITY = 9180,
SAY_LAMENT_END = -1000196,
EMOTE_LAMENT_END = -1000197,
SOUND_CREDIT = 10896,
ENTRY_HIGHBORNE_LAMENTER = 21628,
ENTRY_HIGHBORNE_BUNNY = 21641,
SPELL_HIGHBORNE_AURA = 37090,
SPELL_SYLVANAS_CAST = 36568,
SPELL_RIBBON_OF_SOULS = 34432, // the real one to use might be 37099
// Combat spells
SPELL_BLACK_ARROW = 59712,
SPELL_FADE = 20672,
SPELL_FADE_BLINK = 29211,
SPELL_MULTI_SHOT = 59713,
SPELL_SHOT = 59710,
SPELL_SUMMON_SKELETON = 59711
};
float HighborneLoc[4][3]=
{
{1285.41f, 312.47f, 0.51f},
{1286.96f, 310.40f, 1.00f},
{1289.66f, 309.66f, 1.52f},
{1292.51f, 310.50f, 1.99f},
};
#define HIGHBORNE_LOC_Y -61.00f
#define HIGHBORNE_LOC_Y_NEW -55.50f
class npc_lady_sylvanas_windrunner : public CreatureScript
{
public:
npc_lady_sylvanas_windrunner() : CreatureScript("npc_lady_sylvanas_windrunner") { }
bool OnQuestReward(Player* /*player*/, Creature* creature, const Quest *_Quest, uint32 /*slot*/)
{
if (_Quest->GetQuestId() == QUEST_JOURNEY_TO_UNDERCITY)
{
CAST_AI(npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI, creature->AI())->LamentEvent = true;
CAST_AI(npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI, creature->AI())->DoPlaySoundToSet(creature, SOUND_CREDIT);
creature->CastSpell(creature, SPELL_SYLVANAS_CAST, false);
for (uint8 i = 0; i < 4; ++i)
creature->SummonCreature(ENTRY_HIGHBORNE_LAMENTER, HighborneLoc[i][0], HighborneLoc[i][1], HIGHBORNE_LOC_Y, HighborneLoc[i][2], TEMPSUMMON_TIMED_DESPAWN, 160000);
}
return true;
}
CreatureAI* GetAI(Creature* creature) const
{
return new npc_lady_sylvanas_windrunnerAI (creature);
}
struct npc_lady_sylvanas_windrunnerAI : public ScriptedAI
{
npc_lady_sylvanas_windrunnerAI(Creature* creature) : ScriptedAI(creature) {}
uint32 LamentEventTimer;
bool LamentEvent;
uint64 targetGUID;
uint32 FadeTimer;
uint32 SummonSkeletonTimer;
uint32 BlackArrowTimer;
uint32 ShotTimer;
uint32 MultiShotTimer;
void Reset()
{
LamentEventTimer = 5000;
LamentEvent = false;
targetGUID = 0;
FadeTimer = 30000;
SummonSkeletonTimer = 20000;
BlackArrowTimer = 15000;
ShotTimer = 8000;
MultiShotTimer = 10000;
}
void EnterCombat(Unit* /*who*/) {}
void JustSummoned(Creature* summoned)
{
if (summoned->GetEntry() == ENTRY_HIGHBORNE_BUNNY)
{
if (Creature* target = Unit::GetCreature(*summoned, targetGUID))
{
target->MonsterMoveWithSpeed(target->GetPositionX(), target->GetPositionY(), me->GetPositionZ()+15.0f, 0);
target->SetPosition(target->GetPositionX(), target->GetPositionY(), me->GetPositionZ()+15.0f, 0.0f);
summoned->CastSpell(target, SPELL_RIBBON_OF_SOULS, false);
}
summoned->SetDisableGravity(true);
targetGUID = summoned->GetGUID();
}
}
void UpdateAI(const uint32 diff)
{
if (LamentEvent)
{
if (LamentEventTimer <= diff)
{
DoSummon(ENTRY_HIGHBORNE_BUNNY, me, 10.0f, 3000, TEMPSUMMON_TIMED_DESPAWN);
LamentEventTimer = 2000;
if (!me->HasAura(SPELL_SYLVANAS_CAST))
{
DoScriptText(SAY_LAMENT_END, me);
DoScriptText(EMOTE_LAMENT_END, me);
LamentEvent = false;
}
} else LamentEventTimer -= diff;
}
if (!UpdateVictim())
return;
// Combat spells
if (FadeTimer <= diff)
{
DoCast(me, SPELL_FADE);
// add a blink to simulate a stealthed movement and reappearing elsewhere
DoCast(me, SPELL_FADE_BLINK);
FadeTimer = 30000 + rand()%5000;
// if the victim is out of melee range she cast multi shot
if (Unit* victim = me->getVictim())
if (me->GetDistance(victim) > 10.0f)
DoCast(victim, SPELL_MULTI_SHOT);
} else FadeTimer -= diff;
if (SummonSkeletonTimer <= diff)
{
DoCast(me, SPELL_SUMMON_SKELETON);
SummonSkeletonTimer = 20000 + rand()%10000;
} else SummonSkeletonTimer -= diff;
if (BlackArrowTimer <= diff)
{
if (Unit* victim = me->getVictim())
{
DoCast(victim, SPELL_BLACK_ARROW);
BlackArrowTimer = 15000 + rand()%5000;
}
} else BlackArrowTimer -= diff;
if (ShotTimer <= diff)
{
if (Unit* victim = me->getVictim())
{
DoCast(victim, SPELL_SHOT);
ShotTimer = 8000 + rand()%2000;
}
} else ShotTimer -= diff;
if (MultiShotTimer <= diff)
{
if (Unit* victim = me->getVictim())
{
DoCast(victim, SPELL_MULTI_SHOT);
MultiShotTimer = 10000 + rand()%3000;
}
} else MultiShotTimer -= diff;
DoMeleeAttackIfReady();
}
};
};
/*######
## npc_highborne_lamenter
######*/
class npc_highborne_lamenter : public CreatureScript
{
public:
npc_highborne_lamenter() : CreatureScript("npc_highborne_lamenter") { }
CreatureAI* GetAI(Creature* creature) const
{
return new npc_highborne_lamenterAI (creature);
}
struct npc_highborne_lamenterAI : public ScriptedAI
{
npc_highborne_lamenterAI(Creature* creature) : ScriptedAI(creature) {}
uint32 EventMoveTimer;
uint32 EventCastTimer;
bool EventMove;
bool EventCast;
void Reset()
{
EventMoveTimer = 10000;
EventCastTimer = 17500;
EventMove = true;
EventCast = true;
}
void EnterCombat(Unit* /*who*/) {}
void UpdateAI(const uint32 diff)
{
if (EventMove)
{
if (EventMoveTimer <= diff)
{
me->SetDisableGravity(true);
me->MonsterMoveWithSpeed(me->GetPositionX(), me->GetPositionY(), HIGHBORNE_LOC_Y_NEW, me->GetDistance(me->GetPositionX(), me->GetPositionY(), HIGHBORNE_LOC_Y_NEW) / (5000 * 0.001f));
me->SetPosition(me->GetPositionX(), me->GetPositionY(), HIGHBORNE_LOC_Y_NEW, me->GetOrientation());
EventMove = false;
} else EventMoveTimer -= diff;
}
if (EventCast)
{
if (EventCastTimer <= diff)
{
DoCast(me, SPELL_HIGHBORNE_AURA);
EventCast = false;
} else EventCastTimer -= diff;
}
}
};
};
/*######
## npc_parqual_fintallas
######*/
#define SPELL_MARK_OF_SHAME 6767
#define GOSSIP_HPF1 "Gul'dan"
#define GOSSIP_HPF2 "Kel'Thuzad"
#define GOSSIP_HPF3 "Ner'zhul"
class npc_parqual_fintallas : public CreatureScript
{
public:
npc_parqual_fintallas() : CreatureScript("npc_parqual_fintallas") { }
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
if (action == GOSSIP_ACTION_INFO_DEF+1)
{
player->CLOSE_GOSSIP_MENU();
creature->CastSpell(player, SPELL_MARK_OF_SHAME, false);
}
if (action == GOSSIP_ACTION_INFO_DEF+2)
{
player->CLOSE_GOSSIP_MENU();
player->AreaExploredOrEventHappens(6628);
}
return true;
}
bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (player->GetQuestStatus(6628) == QUEST_STATUS_INCOMPLETE && !player->HasAura(SPELL_MARK_OF_SHAME))
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HPF1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HPF2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HPF3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
player->SEND_GOSSIP_MENU(5822, creature->GetGUID());
}
else
player->SEND_GOSSIP_MENU(5821, creature->GetGUID());
return true;
}
};
/*######
## AddSC
######*/
void AddSC_undercity()
{
new npc_lady_sylvanas_windrunner();
new npc_highborne_lamenter();
new npc_parqual_fintallas();
}