/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /* ScriptData SDName: Duskwood SD%Complete: 100 SDComment: Quest Support:8735 SDCategory: Duskwood EndScriptData */ #include "ScriptMgr.h" #include "ScriptedCreature.h" #include "Player.h" #include "TemporarySummon.h" enum TwilightCorrupter { NPC_TWILIGHT_CORRUPTER = 15625, YELL_TWILIGHT_CORRUPTOR_RESPAWN = 0, YELL_TWILIGHT_CORRUPTOR_AGGRO = 1, YELL_TWILIGHT_CORRUPTOR_KILL = 2, SPELL_SOUL_CORRUPTION = 25805, SPELL_CREATURE_OF_NIGHTMARE = 25806, SPELL_LEVEL_UP = 24312, EVENT_SOUL_CORRUPTION = 1, EVENT_CREATURE_OF_NIGHTMARE = 2, QUEST_NIGHTMARES_CORRUPTION = 8735 }; /*###### # boss_twilight_corrupter ######*/ class boss_twilight_corrupter : public CreatureScript { public: boss_twilight_corrupter() : CreatureScript("boss_twilight_corrupter") { } struct boss_twilight_corrupterAI : public ScriptedAI { boss_twilight_corrupterAI(Creature* creature) : ScriptedAI(creature) { Initialize(); } void Initialize() { KillCount = 0; } void Reset() override { _events.Reset(); Initialize(); } void JustEngagedWith(Unit* /*who*/) override { Talk(YELL_TWILIGHT_CORRUPTOR_AGGRO); _events.ScheduleEvent(EVENT_SOUL_CORRUPTION, 15s); _events.ScheduleEvent(EVENT_CREATURE_OF_NIGHTMARE, 30s); } void KilledUnit(Unit* victim) override { if (victim->GetTypeId() == TYPEID_PLAYER) { ++KillCount; Talk(YELL_TWILIGHT_CORRUPTOR_KILL, victim); if (KillCount == 3) { DoCast(me, SPELL_LEVEL_UP, true); KillCount = 0; } } } void UpdateAI(uint32 diff) override { if (!UpdateVictim()) return; _events.Update(diff); if (me->HasUnitState(UNIT_STATE_CASTING)) return; while (uint32 eventId = _events.ExecuteEvent()) { switch (eventId) { case EVENT_SOUL_CORRUPTION: DoCastAOE(SPELL_SOUL_CORRUPTION); _events.ScheduleEvent(EVENT_SOUL_CORRUPTION, 15s, 19s); break; case EVENT_CREATURE_OF_NIGHTMARE: if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true)) DoCast(target, SPELL_CREATURE_OF_NIGHTMARE); _events.ScheduleEvent(EVENT_CREATURE_OF_NIGHTMARE, 45s); break; default: break; } } } private: EventMap _events; uint8 KillCount; }; CreatureAI* GetAI(Creature* creature) const override { return new boss_twilight_corrupterAI(creature); } }; /*###### # at_twilight_grove ######*/ Position const TwillightCorrupter = { -10328.16f, -489.57f, 49.95f, 0.0f }; class at_twilight_grove : public AreaTriggerScript { public: at_twilight_grove() : AreaTriggerScript("at_twilight_grove") { } bool OnTrigger(Player* player, AreaTriggerEntry const* /*areaTrigger*/) override { if (player->GetQuestStatus(QUEST_NIGHTMARES_CORRUPTION) == QUEST_STATUS_INCOMPLETE) if (!player->FindNearestCreature(NPC_TWILIGHT_CORRUPTER, 500.0f, true)) if (Creature* corrupter = player->SummonCreature(NPC_TWILIGHT_CORRUPTER, TwillightCorrupter, TEMPSUMMON_MANUAL_DESPAWN, 1min)) corrupter->AI()->Talk(YELL_TWILIGHT_CORRUPTOR_RESPAWN, player); return false; }; }; void AddSC_duskwood() { new boss_twilight_corrupter(); new at_twilight_grove(); }