/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "ScriptMgr.h" #include "Battlefield.h" #include "Containers.h" #include "Battlefield/BattlefieldTB.h" #include "DB2Stores.h" #include "ObjectMgr.h" #include "Player.h" #include "ScriptedCreature.h" #include "ScriptedGossip.h" #include "ScriptSystem.h" #include "SpellScript.h" enum TBSpiritGuide { GOSSIP_OPTION_ID_SLAGWORKS = 0, GOSSIP_OPTION_ID_IRONCLAD_GARRISON = 1, GOSSIP_OPTION_ID_WARDENS_VIGIL = 2, GOSSIP_OPTION_ID_EAST_SPIRE = 3, GOSSIP_OPTION_ID_WEST_SPIRE = 4, GOSSIP_OPTION_ID_SOUTH_SPIRE = 5, }; struct npc_tb_spirit_guide : public ScriptedAI { npc_tb_spirit_guide(Creature* creature) : ScriptedAI(creature) { } bool OnGossipSelect(Player* player, uint32 /*menuId*/, uint32 gossipListId) override { player->PlayerTalkClass->SendCloseGossip(); uint32 areaId = 0; switch (gossipListId) { case GOSSIP_OPTION_ID_SLAGWORKS: areaId = TB_GY_SLAGWORKS; break; case GOSSIP_OPTION_ID_IRONCLAD_GARRISON: areaId = TB_GY_IRONCLAD_GARRISON; break; case GOSSIP_OPTION_ID_WARDENS_VIGIL: areaId = TB_GY_WARDENS_VIGIL; break; case GOSSIP_OPTION_ID_EAST_SPIRE: areaId = TB_GY_EAST_SPIRE; break; case GOSSIP_OPTION_ID_WEST_SPIRE: areaId = TB_GY_WEST_SPIRE; break; case GOSSIP_OPTION_ID_SOUTH_SPIRE: areaId = TB_GY_SOUTH_SPIRE; break; default: return true; } if (WorldSafeLocsEntry const* safeLoc = sObjectMgr->GetWorldSafeLoc(areaId)) player->TeleportTo(safeLoc->Loc); return false; } }; // 85123 - Siege Cannon - selects random target class spell_siege_cannon : public SpellScriptLoader { public: spell_siege_cannon() : SpellScriptLoader("spell_siege_cannon") { } class spell_siege_cannon_SpellScript : public SpellScript { void SelectRandomTarget(std::list& targets) { if (targets.empty()) return; WorldObject* target = Trinity::Containers::SelectRandomContainerElement(targets); targets.clear(); targets.push_back(target); } void Register() override { OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_siege_cannon_SpellScript::SelectRandomTarget, EFFECT_0, TARGET_UNIT_SRC_AREA_ENTRY); } }; SpellScript* GetSpellScript() const override { return new spell_siege_cannon_SpellScript(); } }; void AddSC_tol_barad() { RegisterCreatureAI(npc_tb_spirit_guide); new spell_siege_cannon(); }