/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /* ScriptData SDName: Undercity SD%Complete: 95 SDComment: Quest support: 6628, 9180(post-event). SDCategory: Undercity EndScriptData */ /* ContentData npc_lady_sylvanas_windrunner npc_highborne_lamenter EndContentData */ #include "ScriptMgr.h" #include "MotionMaster.h" #include "ObjectAccessor.h" #include "Player.h" #include "ScriptedCreature.h" #include "SpellScript.h" /*###### ## npc_lady_sylvanas_windrunner ######*/ enum Sylvanas { QUEST_JOURNEY_TO_UNDERCITY = 9180, EMOTE_LAMENT_END = 0, SAY_LAMENT_END = 1, EMOTE_LAMENT = 2, // Ambassador Sunsorrow SAY_SUNSORROW_WHISPER = 0, SOUND_CREDIT = 10896, NPC_HIGHBORNE_LAMENTER = 21628, NPC_HIGHBORNE_BUNNY = 21641, NPC_AMBASSADOR_SUNSORROW = 16287, SPELL_HIGHBORNE_AURA = 37090, SPELL_SYLVANAS_CAST = 36568, //SPELL_RIBBON_OF_SOULS = 34432, the real one to use might be 37099 SPELL_RIBBON_OF_SOULS = 37099, // Combat spells SPELL_BLACK_ARROW = 59712, SPELL_FADE = 20672, SPELL_FADE_BLINK = 29211, SPELL_MULTI_SHOT = 59713, SPELL_SHOT = 59710, SPELL_SUMMON_SKELETON = 59711, // Events EVENT_FADE = 1, EVENT_SUMMON_SKELETON = 2, EVENT_BLACK_ARROW = 3, EVENT_SHOOT = 4, EVENT_MULTI_SHOT = 5, EVENT_LAMENT_OF_THE_HIGHBORN = 6, EVENT_SUNSORROW_WHISPER = 7, GUID_EVENT_INVOKER = 1, }; enum Sounds { SOUND_AGGRO = 5886 }; float HighborneLoc[4][3]= { {1285.41f, 312.47f, 0.51f}, {1286.96f, 310.40f, 1.00f}, {1289.66f, 309.66f, 1.52f}, {1292.51f, 310.50f, 1.99f}, }; #define HIGHBORNE_LOC_Y -61.00f #define HIGHBORNE_LOC_Y_NEW -55.50f class npc_lady_sylvanas_windrunner : public CreatureScript { public: npc_lady_sylvanas_windrunner() : CreatureScript("npc_lady_sylvanas_windrunner") { } struct npc_lady_sylvanas_windrunnerAI : public ScriptedAI { npc_lady_sylvanas_windrunnerAI(Creature* creature) : ScriptedAI(creature) { Initialize(); } void Initialize() { LamentEvent = false; targetGUID.Clear(); playerGUID.Clear(); } void Reset() override { Initialize(); _events.Reset(); } void JustEngagedWith(Unit* /*who*/) override { DoPlaySoundToSet(me, SOUND_AGGRO); _events.ScheduleEvent(EVENT_FADE, 30s); _events.ScheduleEvent(EVENT_SUMMON_SKELETON, 20s); _events.ScheduleEvent(EVENT_BLACK_ARROW, 15s); _events.ScheduleEvent(EVENT_SHOOT, 8s); _events.ScheduleEvent(EVENT_MULTI_SHOT, 10s); } void SetGUID(ObjectGuid const& guid, int32 id) override { if (id == GUID_EVENT_INVOKER) { Talk(EMOTE_LAMENT); DoPlaySoundToSet(me, SOUND_CREDIT); DoCast(me, SPELL_SYLVANAS_CAST, false); playerGUID = guid; LamentEvent = true; for (uint8 i = 0; i < 4; ++i) me->SummonCreature(NPC_HIGHBORNE_LAMENTER, HighborneLoc[i][0], HighborneLoc[i][1], HIGHBORNE_LOC_Y, HighborneLoc[i][2], TEMPSUMMON_TIMED_DESPAWN, 160s); _events.ScheduleEvent(EVENT_LAMENT_OF_THE_HIGHBORN, 2s); _events.ScheduleEvent(EVENT_SUNSORROW_WHISPER, 10s); } } void JustSummoned(Creature* summoned) override { if (summoned->GetEntry() == NPC_HIGHBORNE_BUNNY) { if (Creature* target = ObjectAccessor::GetCreature(*summoned, targetGUID)) { target->GetMotionMaster()->MoveJump(target->GetPositionX(), target->GetPositionY(), me->GetPositionZ() + 15.0f, me->GetOrientation(), 0); target->UpdatePosition(target->GetPositionX(), target->GetPositionY(), me->GetPositionZ()+15.0f, 0.0f); summoned->CastSpell(target, SPELL_RIBBON_OF_SOULS, false); } summoned->SetDisableGravity(true); targetGUID = summoned->GetGUID(); } } void UpdateAI(uint32 diff) override { if (!UpdateVictim() && !LamentEvent) return; _events.Update(diff); if (me->HasUnitState(UNIT_STATE_CASTING)) return; while (uint32 eventId = _events.ExecuteEvent()) { switch (eventId) { case EVENT_FADE: DoCast(me, SPELL_FADE); // add a blink to simulate a stealthed movement and reappearing elsewhere DoCast(me, SPELL_FADE_BLINK); // if the victim is out of melee range she cast multi shot if (Unit* victim = me->GetVictim()) if (me->GetDistance(victim) > 10.0f) DoCast(victim, SPELL_MULTI_SHOT); _events.ScheduleEvent(EVENT_FADE, 30s, 35s); break; case EVENT_SUMMON_SKELETON: DoCast(me, SPELL_SUMMON_SKELETON); _events.ScheduleEvent(EVENT_SUMMON_SKELETON, 20s, 30s); break; case EVENT_BLACK_ARROW: if (Unit* victim = me->GetVictim()) DoCast(victim, SPELL_BLACK_ARROW); _events.ScheduleEvent(EVENT_BLACK_ARROW, 15s, 20s); break; case EVENT_SHOOT: if (Unit* victim = me->GetVictim()) DoCast(victim, SPELL_SHOT); _events.ScheduleEvent(EVENT_SHOOT, 8s, 10s); break; case EVENT_MULTI_SHOT: if (Unit* victim = me->GetVictim()) DoCast(victim, SPELL_MULTI_SHOT); _events.ScheduleEvent(EVENT_MULTI_SHOT, 10s, 13s); break; case EVENT_LAMENT_OF_THE_HIGHBORN: if (!me->HasAura(SPELL_SYLVANAS_CAST)) { Talk(SAY_LAMENT_END); Talk(EMOTE_LAMENT_END); LamentEvent = false; me->HandleEmoteCommand(EMOTE_ONESHOT_KNEEL); Reset(); } else { DoSummon(NPC_HIGHBORNE_BUNNY, me, 10.0f, 3s, TEMPSUMMON_TIMED_DESPAWN); _events.ScheduleEvent(EVENT_LAMENT_OF_THE_HIGHBORN, 2s); } break; case EVENT_SUNSORROW_WHISPER: if (Creature* ambassador = me->FindNearestCreature(NPC_AMBASSADOR_SUNSORROW, 20.0f)) if (Player* player = ObjectAccessor::GetPlayer(*me, playerGUID)) ambassador->AI()->Talk(SAY_SUNSORROW_WHISPER, player); break; default: break; } } } void OnQuestReward(Player* player, Quest const* quest, LootItemType /*type*/, uint32 /*opt*/) override { if (quest->GetQuestId() == QUEST_JOURNEY_TO_UNDERCITY) SetGUID(player->GetGUID(), GUID_EVENT_INVOKER); } private: EventMap _events; bool LamentEvent; ObjectGuid targetGUID; ObjectGuid playerGUID; }; CreatureAI* GetAI(Creature* creature) const override { return new npc_lady_sylvanas_windrunnerAI(creature); } }; /*###### ## npc_highborne_lamenter ######*/ class npc_highborne_lamenter : public CreatureScript { public: npc_highborne_lamenter() : CreatureScript("npc_highborne_lamenter") { } CreatureAI* GetAI(Creature* creature) const override { return new npc_highborne_lamenterAI(creature); } struct npc_highborne_lamenterAI : public ScriptedAI { npc_highborne_lamenterAI(Creature* creature) : ScriptedAI(creature) { Initialize(); } void Initialize() { EventMoveTimer = 10000; EventCastTimer = 17500; EventMove = true; EventCast = true; } uint32 EventMoveTimer; uint32 EventCastTimer; bool EventMove; bool EventCast; void Reset() override { Initialize(); } void JustEngagedWith(Unit* /*who*/) override { } void UpdateAI(uint32 diff) override { if (EventMove) { if (EventMoveTimer <= diff) { me->SetDisableGravity(true); me->MonsterMoveWithSpeed(me->GetPositionX(), me->GetPositionY(), HIGHBORNE_LOC_Y_NEW, me->GetDistance(me->GetPositionX(), me->GetPositionY(), HIGHBORNE_LOC_Y_NEW) / (5000 * 0.001f)); me->UpdatePosition(me->GetPositionX(), me->GetPositionY(), HIGHBORNE_LOC_Y_NEW, me->GetOrientation()); EventMove = false; } else EventMoveTimer -= diff; } if (EventCast) { if (EventCastTimer <= diff) { DoCast(me, SPELL_HIGHBORNE_AURA); EventCast = false; } else EventCastTimer -= diff; } } }; }; /*###### ## Quest 1846: Dragonmaw Shinbones ######*/ enum DragonmawShinbones { SPELL_BENDING_SHINBONE1 = 8854, SPELL_BENDING_SHINBONE2 = 8855 }; // 8856 - Bending Shinbone class spell_undercity_bending_shinbone : public SpellScript { bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_BENDING_SHINBONE1, SPELL_BENDING_SHINBONE2 }); } void HandleScript(SpellEffIndex /*effIndex*/) { GetCaster()->CastSpell(GetCaster(), roll_chance_i(20) ? SPELL_BENDING_SHINBONE1 : SPELL_BENDING_SHINBONE2, GetSpell()); } void Register() override { OnEffectHit += SpellEffectFn(spell_undercity_bending_shinbone::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); } }; /*###### ## AddSC ######*/ void AddSC_undercity() { new npc_lady_sylvanas_windrunner(); new npc_highborne_lamenter(); RegisterSpellScript(spell_undercity_bending_shinbone); }