/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "ScriptMgr.h"
#include "CreatureAIImpl.h"
#include "Player.h"
#include "SpellAuraEffects.h"
#include "SpellScript.h"
enum TorchSpells
{
SPELL_TORCH_TOSSING_TRAINING = 45716,
SPELL_TORCH_TOSSING_PRACTICE = 46630,
SPELL_TORCH_TOSSING_TRAINING_SUCCESS_ALLIANCE = 45719,
SPELL_TORCH_TOSSING_TRAINING_SUCCESS_HORDE = 46651,
SPELL_TARGET_INDICATOR_COSMETIC = 46901,
SPELL_TARGET_INDICATOR = 45723,
SPELL_BRAZIERS_HIT = 45724
};
// 45724 - Braziers Hit!
class spell_midsummer_braziers_hit : public AuraScript
{
PrepareAuraScript(spell_midsummer_braziers_hit);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_TORCH_TOSSING_TRAINING,
SPELL_TORCH_TOSSING_PRACTICE,
SPELL_TORCH_TOSSING_TRAINING_SUCCESS_ALLIANCE,
SPELL_TORCH_TOSSING_TRAINING_SUCCESS_HORDE
});
}
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Player* player = GetTarget()->ToPlayer();
if (!player)
return;
if ((player->HasAura(SPELL_TORCH_TOSSING_TRAINING) && GetStackAmount() == 8) || (player->HasAura(SPELL_TORCH_TOSSING_PRACTICE) && GetStackAmount() == 20))
{
if (player->GetTeam() == ALLIANCE)
player->CastSpell(player, SPELL_TORCH_TOSSING_TRAINING_SUCCESS_ALLIANCE, true);
else if (player->GetTeam() == HORDE)
player->CastSpell(player, SPELL_TORCH_TOSSING_TRAINING_SUCCESS_HORDE, true);
Remove();
}
}
void Register() override
{
AfterEffectApply += AuraEffectApplyFn(spell_midsummer_braziers_hit::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAPPLY);
}
};
// 45907 - Torch Target Picker
class spell_midsummer_torch_target_picker : public SpellScript
{
PrepareSpellScript(spell_midsummer_torch_target_picker);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_TARGET_INDICATOR_COSMETIC, SPELL_TARGET_INDICATOR });
}
void HandleScript(SpellEffIndex /*effIndex*/)
{
Unit* target = GetHitUnit();
target->CastSpell(target, SPELL_TARGET_INDICATOR_COSMETIC, true);
target->CastSpell(target, SPELL_TARGET_INDICATOR, true);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_midsummer_torch_target_picker::HandleScript, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
// 46054 - Torch Toss (land)
class spell_midsummer_torch_toss_land : public SpellScript
{
PrepareSpellScript(spell_midsummer_torch_toss_land);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_BRAZIERS_HIT });
}
void HandleScript(SpellEffIndex /*effIndex*/)
{
GetHitUnit()->CastSpell(GetCaster(), SPELL_BRAZIERS_HIT, true);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_midsummer_torch_toss_land::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
enum RibbonPoleData
{
SPELL_HAS_FULL_MIDSUMMER_SET = 58933,
SPELL_BURNING_HOT_POLE_DANCE = 58934,
SPELL_RIBBON_POLE_PERIODIC_VISUAL = 45406,
SPELL_RIBBON_DANCE = 29175,
SPELL_TEST_RIBBON_POLE_1 = 29705,
SPELL_TEST_RIBBON_POLE_2 = 29726,
SPELL_TEST_RIBBON_POLE_3 = 29727
};
// 29705, 29726, 29727 - Test Ribbon Pole Channel
class spell_midsummer_test_ribbon_pole_channel : public AuraScript
{
PrepareAuraScript(spell_midsummer_test_ribbon_pole_channel);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_RIBBON_POLE_PERIODIC_VISUAL,
SPELL_BURNING_HOT_POLE_DANCE,
SPELL_HAS_FULL_MIDSUMMER_SET,
SPELL_RIBBON_DANCE
});
}
void HandleRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetTarget()->RemoveAurasDueToSpell(SPELL_RIBBON_POLE_PERIODIC_VISUAL);
}
void PeriodicTick(AuraEffect const* /*aurEff*/)
{
Unit* target = GetTarget();
target->CastSpell(target, SPELL_RIBBON_POLE_PERIODIC_VISUAL, true);
if (Aura* aur = target->GetAura(SPELL_RIBBON_DANCE))
{
aur->SetMaxDuration(std::min(3600000, aur->GetMaxDuration() + 180000));
aur->RefreshDuration();
if (aur->GetMaxDuration() == 3600000 && target->HasAura(SPELL_HAS_FULL_MIDSUMMER_SET))
target->CastSpell(target, SPELL_BURNING_HOT_POLE_DANCE, true);
}
else
target->CastSpell(target, SPELL_RIBBON_DANCE, true);
}
void Register() override
{
AfterEffectRemove += AuraEffectRemoveFn(spell_midsummer_test_ribbon_pole_channel::HandleRemove, EFFECT_1, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL);
OnEffectPeriodic += AuraEffectPeriodicFn(spell_midsummer_test_ribbon_pole_channel::PeriodicTick, EFFECT_1, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
}
};
// 45406 - Holiday - Midsummer, Ribbon Pole Periodic Visual
class spell_midsummer_ribbon_pole_periodic_visual : public AuraScript
{
PrepareAuraScript(spell_midsummer_ribbon_pole_periodic_visual);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_TEST_RIBBON_POLE_1,
SPELL_TEST_RIBBON_POLE_2,
SPELL_TEST_RIBBON_POLE_3
});
}
void PeriodicTick(AuraEffect const* /*aurEff*/)
{
Unit* target = GetTarget();
if (!target->HasAura(SPELL_TEST_RIBBON_POLE_1) && !target->HasAura(SPELL_TEST_RIBBON_POLE_2) && !target->HasAura(SPELL_TEST_RIBBON_POLE_3))
Remove();
}
void Register() override
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_midsummer_ribbon_pole_periodic_visual::PeriodicTick, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
}
};
enum JugglingTorch
{
SPELL_JUGGLE_TORCH_SLOW = 45792,
SPELL_JUGGLE_TORCH_MEDIUM = 45806,
SPELL_JUGGLE_TORCH_FAST = 45816,
SPELL_JUGGLE_TORCH_SELF = 45638,
SPELL_JUGGLE_TORCH_SHADOW_SLOW = 46120,
SPELL_JUGGLE_TORCH_SHADOW_MEDIUM = 46118,
SPELL_JUGGLE_TORCH_SHADOW_FAST = 46117,
SPELL_JUGGLE_TORCH_SHADOW_SELF = 46121,
SPELL_GIVE_TORCH = 45280,
QUEST_TORCH_CATCHING_A = 11657,
QUEST_TORCH_CATCHING_H = 11923,
QUEST_MORE_TORCH_CATCHING_A = 11924,
QUEST_MORE_TORCH_CATCHING_H = 11925
};
// 45819 - Throw Torch
class spell_midsummer_juggle_torch : public SpellScript
{
PrepareSpellScript(spell_midsummer_juggle_torch);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({
SPELL_JUGGLE_TORCH_SLOW, SPELL_JUGGLE_TORCH_MEDIUM, SPELL_JUGGLE_TORCH_FAST,
SPELL_JUGGLE_TORCH_SELF, SPELL_JUGGLE_TORCH_SHADOW_SLOW, SPELL_JUGGLE_TORCH_SHADOW_MEDIUM,
SPELL_JUGGLE_TORCH_SHADOW_FAST, SPELL_JUGGLE_TORCH_SHADOW_SELF
});
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
if (!GetExplTargetDest())
return;
Position spellDest = *GetExplTargetDest();
float distance = GetCaster()->GetExactDist2d(spellDest.GetPositionX(), spellDest.GetPositionY());
uint32 torchSpellID = 0;
uint32 torchShadowSpellID = 0;
if (distance <= 1.5f)
{
torchSpellID = SPELL_JUGGLE_TORCH_SELF;
torchShadowSpellID = SPELL_JUGGLE_TORCH_SHADOW_SELF;
spellDest = GetCaster()->GetPosition();
}
else if (distance <= 10.0f)
{
torchSpellID = SPELL_JUGGLE_TORCH_SLOW;
torchShadowSpellID = SPELL_JUGGLE_TORCH_SHADOW_SLOW;
}
else if (distance <= 20.0f)
{
torchSpellID = SPELL_JUGGLE_TORCH_MEDIUM;
torchShadowSpellID = SPELL_JUGGLE_TORCH_SHADOW_MEDIUM;
}
else
{
torchSpellID = SPELL_JUGGLE_TORCH_FAST;
torchShadowSpellID = SPELL_JUGGLE_TORCH_SHADOW_FAST;
}
GetCaster()->CastSpell(spellDest, torchSpellID);
GetCaster()->CastSpell(spellDest, torchShadowSpellID);
}
void Register() override
{
OnEffectHit += SpellEffectFn(spell_midsummer_juggle_torch::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
// 45644 - Juggle Torch (Catch)
class spell_midsummer_torch_catch : public SpellScript
{
PrepareSpellScript(spell_midsummer_torch_catch);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_GIVE_TORCH });
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Player* player = GetHitPlayer();
if (!player)
return;
if (player->GetQuestStatus(QUEST_TORCH_CATCHING_A) == QUEST_STATUS_REWARDED || player->GetQuestStatus(QUEST_TORCH_CATCHING_H) == QUEST_STATUS_REWARDED)
player->CastSpell(player, SPELL_GIVE_TORCH);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_midsummer_torch_catch::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
enum FlingTorch
{
SPELL_FLING_TORCH_TRIGGERED = 45669,
SPELL_FLING_TORCH_SHADOW = 46105,
SPELL_JUGGLE_TORCH_MISSED = 45676,
SPELL_TORCHES_CAUGHT = 45693,
SPELL_TORCH_CATCHING_SUCCESS_ALLIANCE = 46081,
SPELL_TORCH_CATCHING_SUCCESS_HORDE = 46654,
SPELL_TORCH_CATCHING_REMOVE_TORCHES = 46084
};
// 46747 - Fling torch
class spell_midsummer_fling_torch : public SpellScript
{
PrepareSpellScript(spell_midsummer_fling_torch);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_FLING_TORCH_TRIGGERED, SPELL_FLING_TORCH_SHADOW });
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Position dest = GetCaster()->GetFirstCollisionPosition(30.0f, (float)rand_norm() * static_cast(2 * M_PI));
GetCaster()->CastSpell(dest, SPELL_FLING_TORCH_TRIGGERED, true);
GetCaster()->CastSpell(dest, SPELL_FLING_TORCH_SHADOW);
}
void Register() override
{
OnEffectHit += SpellEffectFn(spell_midsummer_fling_torch::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
// 45669 - Fling Torch
class spell_midsummer_fling_torch_triggered : public SpellScript
{
PrepareSpellScript(spell_midsummer_fling_torch_triggered);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_JUGGLE_TORCH_MISSED });
}
void HandleTriggerMissile(SpellEffIndex effIndex)
{
if (Position const* pos = GetHitDest())
{
if (GetCaster()->GetExactDist2d(pos) > 3.0f)
{
PreventHitEffect(effIndex);
GetCaster()->CastSpell(*GetExplTargetDest(), SPELL_JUGGLE_TORCH_MISSED);
GetCaster()->RemoveAura(SPELL_TORCHES_CAUGHT);
}
}
}
void Register() override
{
OnEffectHit += SpellEffectFn(spell_midsummer_fling_torch_triggered::HandleTriggerMissile, EFFECT_0, SPELL_EFFECT_TRIGGER_MISSILE);
}
};
// 45671 - Juggle Torch (Catch, Quest)
class spell_midsummer_fling_torch_catch : public SpellScript
{
PrepareSpellScript(spell_midsummer_fling_torch_catch);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({
SPELL_FLING_TORCH_TRIGGERED,
SPELL_TORCH_CATCHING_SUCCESS_ALLIANCE,
SPELL_TORCH_CATCHING_SUCCESS_HORDE,
SPELL_TORCH_CATCHING_REMOVE_TORCHES,
SPELL_FLING_TORCH_SHADOW
});
}
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
Player* player = GetHitPlayer();
if (!player)
return;
if (!GetExplTargetDest())
return;
// Only the caster can catch the torch
if (player->GetGUID() != GetCaster()->GetGUID())
return;
uint8 requiredCatches = 0;
// Number of required catches depends on quest - 4 for the normal quest, 10 for the daily version
if (player->GetQuestStatus(QUEST_TORCH_CATCHING_A) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(QUEST_TORCH_CATCHING_H) == QUEST_STATUS_INCOMPLETE)
requiredCatches = 3;
else if (player->GetQuestStatus(QUEST_MORE_TORCH_CATCHING_A) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(QUEST_MORE_TORCH_CATCHING_H) == QUEST_STATUS_INCOMPLETE)
requiredCatches = 9;
// Used quest item without being on quest - do nothing
if (requiredCatches == 0)
return;
if (player->GetAuraCount(SPELL_TORCHES_CAUGHT) >= requiredCatches)
{
player->CastSpell(player, (player->GetTeam() == ALLIANCE) ? SPELL_TORCH_CATCHING_SUCCESS_ALLIANCE : SPELL_TORCH_CATCHING_SUCCESS_HORDE);
player->CastSpell(player, SPELL_TORCH_CATCHING_REMOVE_TORCHES);
player->RemoveAura(SPELL_TORCHES_CAUGHT);
}
else
{
Position dest = player->GetFirstCollisionPosition(15.0f, (float)rand_norm() * static_cast(2 * M_PI));
player->CastSpell(player, SPELL_TORCHES_CAUGHT);
player->CastSpell(dest, SPELL_FLING_TORCH_TRIGGERED, true);
player->CastSpell(dest, SPELL_FLING_TORCH_SHADOW);
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_midsummer_fling_torch_catch::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
// 45676 - Juggle Torch (Quest, Missed)
class spell_midsummer_fling_torch_missed : public SpellScript
{
PrepareSpellScript(spell_midsummer_fling_torch_missed);
void FilterTargets(std::list& targets)
{
// This spell only hits the caster
targets.remove_if([this](WorldObject* obj)
{
return obj->GetGUID() != GetCaster()->GetGUID();
});
}
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_midsummer_fling_torch_missed::FilterTargets, EFFECT_0, TARGET_UNIT_DEST_AREA_ENTRY);
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_midsummer_fling_torch_missed::FilterTargets, EFFECT_2, TARGET_UNIT_DEST_AREA_ENTRY);
}
};
void AddSC_event_midsummer()
{
RegisterSpellScript(spell_midsummer_braziers_hit);
RegisterSpellScript(spell_midsummer_torch_target_picker);
RegisterSpellScript(spell_midsummer_torch_toss_land);
RegisterSpellScript(spell_midsummer_test_ribbon_pole_channel);
RegisterSpellScript(spell_midsummer_ribbon_pole_periodic_visual);
RegisterSpellScript(spell_midsummer_juggle_torch);
RegisterSpellScript(spell_midsummer_torch_catch);
RegisterSpellScript(spell_midsummer_fling_torch);
RegisterSpellScript(spell_midsummer_fling_torch_triggered);
RegisterSpellScript(spell_midsummer_fling_torch_catch);
RegisterSpellScript(spell_midsummer_fling_torch_missed);
}