/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#ifndef DEF_DARKMAUL_CITADEL_H_
#define DEF_DARKMAUL_CITADEL_H_
#include "CreatureAIImpl.h"
#define DCScriptName "instance_darkmaul_citadel"
#define DataHeader "DarkmaulCitadel"
constexpr uint32 EncounterCount = 2;
enum DarkmaulCitadelDataTypes
{
// Encounters
DATA_TUNK = 0,
DATA_RAVNYR = 1,
DATA_GORGROTH
};
enum DarkmaulCitadelCreatureIds
{
// Bosses
BOSS_TUNK = 157300,
BOSS_GORGROTH = 156814,
BOSS_RAVNYR = 156501
};
enum DarkmaulCitadelGameObjectIds
{
GO_SHADOWY_DOOR = 334578,
GO_TEMP_DOOR = 334502
};
template
inline AI* GetDarkmaulCitadelAI(T* obj)
{
return GetInstanceAI(obj, DCScriptName);
}
#define RegisterDarkmaulCitadelCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetDarkmaulCitadelAI)
#endif