/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef DEF_DARKMAUL_CITADEL_H_ #define DEF_DARKMAUL_CITADEL_H_ #include "CreatureAIImpl.h" #define DCScriptName "instance_darkmaul_citadel" #define DataHeader "DarkmaulCitadel" constexpr uint32 EncounterCount = 2; enum DarkmaulCitadelDataTypes { // Encounters DATA_TUNK = 0, DATA_RAVNYR = 1, DATA_GORGROTH }; enum DarkmaulCitadelCreatureIds { // Bosses BOSS_TUNK = 157300, BOSS_GORGROTH = 156814, BOSS_RAVNYR = 156501 }; enum DarkmaulCitadelGameObjectIds { GO_SHADOWY_DOOR = 334578, GO_TEMP_DOOR = 334502 }; template inline AI* GetDarkmaulCitadelAI(T* obj) { return GetInstanceAI(obj, DCScriptName); } #define RegisterDarkmaulCitadelCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetDarkmaulCitadelAI) #endif