/* * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "ScriptMgr.h" #include "ScriptedCreature.h" #include "ScriptedGossip.h" #include "Player.h" /*#### ## npc_defiant_troll (http://www.wowhead.com/quest=14069) ####*/ enum DefiantTrollEnum { DEFFIANT_KILL_CREDIT = 34830, SPELL_LIGHTNING_VISUAL = 45870, SPELL_ENRAGE = 45111, QUEST_GOOD_HELP_IS_HARD_TO_FIND = 14069, GO_DEPOSIT = 195489, SAY_WORK = 0 }; class npc_defiant_troll : public CreatureScript { public: npc_defiant_troll() : CreatureScript("npc_defiant_troll") { } CreatureAI* GetAI(Creature* creature) const OVERRIDE { return new npc_defiant_trollAI(creature); } struct npc_defiant_trollAI : public ScriptedAI { npc_defiant_trollAI(Creature* creature) : ScriptedAI(creature) { } uint32 rebuffTimer; bool work; void Reset () OVERRIDE { rebuffTimer = 0; work = false; me->CastSpell(me, SPELL_ENRAGE, true); } void MovementInform(uint32 /*type*/, uint32 id) OVERRIDE { if (id == 1) work = true; } bool IsWorking() const { return work; } void UpdateAI(const uint32 diff) OVERRIDE { if (IsWorking()) me->HandleEmoteCommand(EMOTE_ONESHOT_WORK_MINING); if (rebuffTimer <= diff) { Reset(); switch (urand(0, 2)) { case 0: me->HandleEmoteCommand(EMOTE_STATE_EXCLAIM); break; case 1: me->HandleEmoteCommand(EMOTE_STATE_DANCE); break; case 2: me->HandleEmoteCommand(EMOTE_ONESHOT_NONE); break; } rebuffTimer = 120000; // Rebuff again in 2 minutes } else rebuffTimer -= diff; if (!UpdateVictim()) return; //DoMeleeAttackIfReady(); } }; bool OnGossipHello(Player* player, Creature* creature) OVERRIDE { if (player->GetQuestStatus(QUEST_GOOD_HELP_IS_HARD_TO_FIND) == QUEST_STATUS_INCOMPLETE && !CAST_AI(npc_defiant_troll::npc_defiant_trollAI, creature->AI())->IsWorking()) { player->CastSpell(creature, SPELL_LIGHTNING_VISUAL, true); player->KilledMonsterCredit(DEFFIANT_KILL_CREDIT, creature->GetGUID()); creature->AI()->Talk(SAY_WORK); creature->RemoveAllAuras(); if (GameObject* deposit = creature->FindNearestGameObject(GO_DEPOSIT, 20)) creature->GetMotionMaster()->MovePoint(1, deposit->GetPositionX() - 1.0f, deposit->GetPositionY(), Deposit->GetPositionZ()); if (player->GetQuestStatus(QUEST_GOOD_HELP_IS_HARD_TO_FIND) == QUEST_STATUS_COMPLETE) player->RemoveAura(SPELL_LIGHTNING_VISUAL); player->CLOSE_GOSSIP_MENU(); return true; } player->CLOSE_GOSSIP_MENU(); return false; } }; void AddSC_kezan() { new npc_defiant_troll(); }