/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /* Script Data Start SDName: Dalaran SDAuthor: WarHead, MaXiMiUS SD%Complete: 99% SDComment: For what is 63990+63991? Same function but don't work correct... SDCategory: Dalaran Script Data End */ #include "ScriptMgr.h" #include "Containers.h" #include "DatabaseEnv.h" #include "Mail.h" #include "Map.h" #include "MotionMaster.h" #include "Player.h" #include "ScriptedCreature.h" /******************************************************* * npc_mageguard_dalaran *******************************************************/ enum Spells { SPELL_TRESPASSER_A = 54028, SPELL_TRESPASSER_H = 54029, SPELL_SUNREAVER_DISGUISE_FEMALE = 70973, SPELL_SUNREAVER_DISGUISE_MALE = 70974, SPELL_SILVER_COVENANT_DISGUISE_FEMALE = 70971, SPELL_SILVER_COVENANT_DISGUISE_MALE = 70972, }; enum NPCs // All outdoor guards are within 35.0f of these NPCs { NPC_APPLEBOUGH_A = 29547, NPC_SWEETBERRY_H = 29715, NPC_SILVER_COVENANT_GUARDIAN_MAGE = 29254, NPC_SUNREAVER_GUARDIAN_MAGE = 29255, }; struct npc_mageguard_dalaran : public ScriptedAI { npc_mageguard_dalaran(Creature* creature) : ScriptedAI(creature) { } void Reset() override { } void JustEngagedWith(Unit* /*who*/) override { } void AttackStart(Unit* /*who*/) override { } void MoveInLineOfSight(Unit* who) override { if (!who || !who->IsInWorld() || who->GetZoneId() != 4395) return; if (!me->IsWithinDist(who, 65.0f, false)) return; Player* player = who->GetCharmerOrOwnerPlayerOrPlayerItself(); if (!player || player->IsGameMaster() || player->IsBeingTeleported() || // If player has Disguise aura for quest A Meeting With The Magister or An Audience With The Arcanist, do not teleport it away but let it pass player->HasAura(SPELL_SUNREAVER_DISGUISE_FEMALE) || player->HasAura(SPELL_SUNREAVER_DISGUISE_MALE) || player->HasAura(SPELL_SILVER_COVENANT_DISGUISE_FEMALE) || player->HasAura(SPELL_SILVER_COVENANT_DISGUISE_MALE) || // If player has already been teleported, don't try to teleport again player->HasAura(SPELL_TRESPASSER_A) || player->HasAura(SPELL_TRESPASSER_H)) return; switch (me->GetEntry()) { case NPC_SILVER_COVENANT_GUARDIAN_MAGE: if (player->GetTeam() == HORDE) // Horde unit found in Alliance area { if (GetClosestCreatureWithEntry(me, NPC_APPLEBOUGH_A, 32.0f)) { if (me->isInBackInMap(who, 12.0f)) // In my line of sight, "outdoors", and behind me DoCast(who, SPELL_TRESPASSER_A); // Teleport the Horde unit out } else // In my line of sight, and "indoors" DoCast(who, SPELL_TRESPASSER_A); // Teleport the Horde unit out } break; case NPC_SUNREAVER_GUARDIAN_MAGE: if (player->GetTeam() == ALLIANCE) // Alliance unit found in Horde area { if (GetClosestCreatureWithEntry(me, NPC_SWEETBERRY_H, 32.0f)) { if (me->isInBackInMap(who, 12.0f)) // In my line of sight, "outdoors", and behind me DoCast(who, SPELL_TRESPASSER_H); // Teleport the Alliance unit out } else // In my line of sight, and "indoors" DoCast(who, SPELL_TRESPASSER_H); // Teleport the Alliance unit out } break; } return; } void UpdateAI(uint32 /*diff*/) override { } }; enum MinigobData { ZONE_DALARAN = 4395, SPELL_MANABONKED = 61839, SPELL_TELEPORT_VISUAL = 51347, SPELL_IMPROVED_BLINK = 61995, EVENT_SELECT_TARGET = 1, EVENT_LAUGH_1 = 2, EVENT_WANDER = 3, EVENT_PAUSE = 4, EVENT_CAST = 5, EVENT_LAUGH_2 = 6, EVENT_BLINK = 7, EVENT_DESPAWN = 8, MAIL_MINIGOB_ENTRY = 264, MAIL_DELIVER_DELAY_MIN = 5*MINUTE, MAIL_DELIVER_DELAY_MAX = 15*MINUTE }; struct npc_minigob_manabonk : public ScriptedAI { npc_minigob_manabonk(Creature* creature) : ScriptedAI(creature) { me->setActive(true); } void Reset() override { playerGuid = ObjectGuid(); me->SetVisible(false); events.ScheduleEvent(EVENT_SELECT_TARGET, 1s); } void GetPlayersInDalaran(std::vector& playerList) const { Map::PlayerList const& players = me->GetMap()->GetPlayers(); for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) if (Player* player = itr->GetSource()->ToPlayer()) if (player->GetZoneId() == ZONE_DALARAN && !player->IsFlying() && !player->IsMounted() && !player->IsGameMaster()) playerList.push_back(player); } static Player* SelectTargetInDalaran(std::vector& PlayerInDalaranList) { if (PlayerInDalaranList.empty()) return nullptr; return Trinity::Containers::SelectRandomContainerElement(PlayerInDalaranList); } void SendMailToPlayer(Player* player) const { CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction(); int16 deliverDelay = irand(MAIL_DELIVER_DELAY_MIN, MAIL_DELIVER_DELAY_MAX); MailDraft(MAIL_MINIGOB_ENTRY, true).SendMailTo(trans, MailReceiver(player), MailSender(MAIL_CREATURE, uint64(me->GetEntry())), MAIL_CHECK_MASK_NONE, deliverDelay); CharacterDatabase.CommitTransaction(trans); } void UpdateAI(uint32 diff) override { events.Update(diff); while (uint32 eventId = events.ExecuteEvent()) { switch (eventId) { case EVENT_SELECT_TARGET: { std::vector PlayerInDalaranList; GetPlayersInDalaran(PlayerInDalaranList); // Increases chance of event based on player count in Dalaran (100 players or more = 100% else player count%) if (PlayerInDalaranList.empty() || urand(1, 100) > PlayerInDalaranList.size()) me->AddObjectToRemoveList(); me->SetVisible(true); DoCastSelf(SPELL_TELEPORT_VISUAL); if (Player* player = SelectTargetInDalaran(PlayerInDalaranList)) { playerGuid = player->GetGUID(); Position pos = player->GetPosition(); float dist = frand(10.0f, 30.0f); float angle = frand(0.0f, 1.0f) * M_PI * 2.0f; player->MovePositionToFirstCollision(pos, dist, angle); me->NearTeleportTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation()); } events.ScheduleEvent(EVENT_LAUGH_1, Seconds(2)); break; } case EVENT_LAUGH_1: me->HandleEmoteCommand(EMOTE_ONESHOT_LAUGH_NO_SHEATHE); events.ScheduleEvent(EVENT_WANDER, 3s); break; case EVENT_WANDER: me->GetMotionMaster()->MoveRandom(8); events.ScheduleEvent(EVENT_PAUSE, 1min); break; case EVENT_PAUSE: me->GetMotionMaster()->MoveIdle(); events.ScheduleEvent(EVENT_CAST, 2s); break; case EVENT_CAST: if (Player* player = me->GetMap()->GetPlayer(playerGuid)) { DoCast(player, SPELL_MANABONKED); SendMailToPlayer(player); } else me->AddObjectToRemoveList(); events.ScheduleEvent(EVENT_LAUGH_2, Seconds(8)); break; case EVENT_LAUGH_2: me->HandleEmoteCommand(EMOTE_ONESHOT_LAUGH_NO_SHEATHE); events.ScheduleEvent(EVENT_BLINK, 3s); break; case EVENT_BLINK: DoCastSelf(SPELL_IMPROVED_BLINK); events.ScheduleEvent(EVENT_DESPAWN, 4s); break; case EVENT_DESPAWN: me->AddObjectToRemoveList(); break; default: break; } } } private: ObjectGuid playerGuid; EventMap events; }; void AddSC_dalaran() { RegisterCreatureAI(npc_mageguard_dalaran); RegisterCreatureAI(npc_minigob_manabonk); }