/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef GRUULS_LAIR_H_ #define GRUULS_LAIR_H_ #include "CreatureAIImpl.h" #define GLScriptName "instance_gruuls_lair" #define DataHeader "GL" uint32 const EncounterCount = 2; enum GLDataTypes { // Encounter States/Boss GUIDs DATA_MAULGAR = 0, DATA_GRUUL = 1 }; enum GLCreatureIds { NPC_MAULGAR = 18831, NPC_KROSH_FIREHAND = 18832, NPC_OLM_THE_SUMMONER = 18834, NPC_KIGGLER_THE_CRAZED = 18835, NPC_BLINDEYE_THE_SEER = 18836 }; enum GLGameObjectIds { GO_MAULGAR_DOOR = 183817, GO_GRUUL_DOOR = 184662 }; template inline AI* GetGruulsLairAI(T* obj) { return GetInstanceAI(obj, GLScriptName); } #endif // GRUULS_LAIR_H_