/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef DEF_MECHANAR_H #define DEF_MECHANAR_H #include "CreatureAIImpl.h" #define MechanarScriptName "instance_mechanar" #define DataHeader "MR" uint32 const EncounterCount = 5; enum MRDataTypes { DATA_GATEWATCHER_GYROKILL = 0, DATA_GATEWATCHER_IRON_HAND = 1, DATA_MECHANOLORD_CAPACITUS = 2, DATA_NETHERMANCER_SEPRETHREA = 3, DATA_PATHALEON_THE_CALCULATOR = 4 }; enum MRGameobjectIds { GO_DOOR_MOARG_1 = 184632, GO_DOOR_MOARG_2 = 184322, GO_DOOR_NETHERMANCER = 184449 }; template inline AI* GetMechanarAI(T* obj) { return GetInstanceAI(obj, MechanarScriptName); } #define RegisterMechanarCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetMechanarAI) #endif