/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#ifndef DEF_MECHANAR_H
#define DEF_MECHANAR_H
#include "CreatureAIImpl.h"
#define MechanarScriptName "instance_mechanar"
#define DataHeader "MR"
uint32 const EncounterCount = 5;
enum MRDataTypes
{
DATA_GATEWATCHER_GYROKILL = 0,
DATA_GATEWATCHER_IRON_HAND = 1,
DATA_MECHANOLORD_CAPACITUS = 2,
DATA_NETHERMANCER_SEPRETHREA = 3,
DATA_PATHALEON_THE_CALCULATOR = 4
};
enum MRGameobjectIds
{
GO_DOOR_MOARG_1 = 184632,
GO_DOOR_MOARG_2 = 184322,
GO_DOOR_NETHERMANCER = 184449
};
template
inline AI* GetMechanarAI(T* obj)
{
return GetInstanceAI(obj, MechanarScriptName);
}
#define RegisterMechanarCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetMechanarAI)
#endif