/*
* Copyright (C) 2008-2011 TrinityCore
* Copyright (C) 2006-2009 ScriptDev2
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
/* ScriptData
SDName: Nagrand
SD%Complete: 90
SDComment: Quest support: 9849, 9868, 9918, 9874, 9991, 10107, 10108, 10044, 10172, 10646, 10085, 10987. TextId's unknown for altruis_the_sufferer and greatmother_geyah (npc_text)
SDCategory: Nagrand
EndScriptData */
/* ContentData
mob_shattered_rumbler
mob_lump
npc_altruis_the_sufferer
npc_greatmother_geyah
npc_lantresor_of_the_blade
npc_maghar_captive
npc_creditmarker_visit_with_ancestors
mob_sparrowhawk
EndContentData */
#include "ScriptPCH.h"
#include "ScriptedEscortAI.h"
/*######
## mob_shattered_rumbler - this should be done with ACID
######*/
class mob_shattered_rumbler : public CreatureScript
{
public:
mob_shattered_rumbler() : CreatureScript("mob_shattered_rumbler") { }
CreatureAI* GetAI(Creature* creature) const
{
return new mob_shattered_rumblerAI (creature);
}
struct mob_shattered_rumblerAI : public ScriptedAI
{
bool Spawn;
mob_shattered_rumblerAI(Creature* c) : ScriptedAI(c) {}
void Reset()
{
Spawn = false;
}
void EnterCombat(Unit* /*who*/) {}
void SpellHit(Unit* Hitter, const SpellInfo *Spellkind)
{
if (Spellkind->Id == 32001 && !Spawn)
{
float x = me->GetPositionX();
float y = me->GetPositionY();
float z = me->GetPositionZ();
Hitter->SummonCreature(18181, x+(0.7f * (rand()%30)), y+(rand()%5), z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000);
Hitter->SummonCreature(18181, x+(rand()%5), y-(rand()%5), z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000);
Hitter->SummonCreature(18181, x-(rand()%5), y+(0.5f *(rand()%60)), z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000);
me->setDeathState(CORPSE);
Spawn = true;
}
return;
}
};
};
/*######
## mob_lump
######*/
#define SPELL_VISUAL_SLEEP 16093
#define SPELL_SPEAR_THROW 32248
#define LUMP_SAY0 -1000190
#define LUMP_SAY1 -1000191
#define LUMP_DEFEAT -1000192
#define GOSSIP_HL "I need answers, ogre!"
#define GOSSIP_SL1 "Why are Boulderfist out this far? You know that this is Kurenai territory."
#define GOSSIP_SL2 "And you think you can just eat anything you want? You're obviously trying to eat the Broken of Telaar."
#define GOSSIP_SL3 "This means war, Lump! War I say!"
class mob_lump : public CreatureScript
{
public:
mob_lump() : CreatureScript("mob_lump") { }
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
player->PlayerTalkClass->ClearMenus();
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
player->SEND_GOSSIP_MENU(9353, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+1:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
player->SEND_GOSSIP_MENU(9354, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
player->SEND_GOSSIP_MENU(9355, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+3:
player->SEND_GOSSIP_MENU(9356, creature->GetGUID());
player->TalkedToCreature(18354, creature->GetGUID());
break;
}
return true;
}
bool OnGossipHello(Player* player, Creature* creature)
{
if (player->GetQuestStatus(9918) == QUEST_STATUS_INCOMPLETE)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
player->SEND_GOSSIP_MENU(9352, creature->GetGUID());
return true;
}
CreatureAI* GetAI(Creature* creature) const
{
return new mob_lumpAI(creature);
}
struct mob_lumpAI : public ScriptedAI
{
mob_lumpAI(Creature* c) : ScriptedAI(c)
{
bReset = false;
}
uint32 Reset_Timer;
uint32 Spear_Throw_Timer;
bool bReset;
void Reset()
{
Reset_Timer = 60000;
Spear_Throw_Timer = 2000;
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
}
void AttackedBy(Unit* pAttacker)
{
if (me->getVictim())
return;
if (me->IsFriendlyTo(pAttacker))
return;
AttackStart(pAttacker);
}
void DamageTaken(Unit* done_by, uint32 & damage)
{
if (done_by->GetTypeId() == TYPEID_PLAYER && me->HealthBelowPctDamaged(30, damage))
{
if (!bReset && CAST_PLR(done_by)->GetQuestStatus(9918) == QUEST_STATUS_INCOMPLETE)
{
//Take 0 damage
damage = 0;
CAST_PLR(done_by)->AttackStop();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveAllAuras();
me->DeleteThreatList();
me->CombatStop(true);
me->setFaction(1080); //friendly
me->SetStandState(UNIT_STAND_STATE_SIT);
DoScriptText(LUMP_DEFEAT, me);
bReset = true;
}
}
}
void EnterCombat(Unit* /*who*/)
{
if (me->HasAura(SPELL_VISUAL_SLEEP))
me->RemoveAura(SPELL_VISUAL_SLEEP);
if (!me->IsStandState())
me->SetStandState(UNIT_STAND_STATE_STAND);
DoScriptText(RAND(LUMP_SAY0, LUMP_SAY1), me);
}
void UpdateAI(const uint32 diff)
{
//check if we waiting for a reset
if (bReset)
{
if (Reset_Timer <= diff)
{
EnterEvadeMode();
bReset = false;
me->setFaction(1711); //hostile
return;
}
else Reset_Timer -= diff;
}
//Return since we have no target
if (!UpdateVictim())
return;
//Spear_Throw_Timer
if (Spear_Throw_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_SPEAR_THROW);
Spear_Throw_Timer = 20000;
} else Spear_Throw_Timer -= diff;
DoMeleeAttackIfReady();
}
};
};
/*######
## npc_altruis_the_sufferer
######*/
#define GOSSIP_HATS1 "I see twisted steel and smell sundered earth."
#define GOSSIP_HATS2 "Well...?"
#define GOSSIP_HATS3 "[PH] Story about Illidan's Pupil"
#define GOSSIP_SATS1 "Legion?"
#define GOSSIP_SATS2 "And now?"
#define GOSSIP_SATS3 "How do you see them now?"
#define GOSSIP_SATS4 "Forge camps?"
#define GOSSIP_SATS5 "Ok."
#define GOSSIP_SATS6 "[PH] Story done"
class npc_altruis_the_sufferer : public CreatureScript
{
public:
npc_altruis_the_sufferer() : CreatureScript("npc_altruis_the_sufferer") { }
bool OnQuestAccept(Player* player, Creature* /*creature*/, Quest const* /*quest*/)
{
if (!player->GetQuestRewardStatus(9991)) //Survey the Land, q-id 9991
{
player->CLOSE_GOSSIP_MENU();
player->ActivateTaxiPathTo(532); //TaxiPath 532
}
return true;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
player->PlayerTalkClass->ClearMenus();
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+10:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SATS1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
player->SEND_GOSSIP_MENU(9420, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+11:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SATS2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 12);
player->SEND_GOSSIP_MENU(9421, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+12:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SATS3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 13);
player->SEND_GOSSIP_MENU(9422, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+13:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SATS4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 14);
player->SEND_GOSSIP_MENU(9423, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+14:
player->SEND_GOSSIP_MENU(9424, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+20:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SATS5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 21);
player->SEND_GOSSIP_MENU(9427, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+21:
player->CLOSE_GOSSIP_MENU();
player->AreaExploredOrEventHappens(9991);
break;
case GOSSIP_ACTION_INFO_DEF+30:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SATS6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 31);
player->SEND_GOSSIP_MENU(384, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+31:
player->CLOSE_GOSSIP_MENU();
player->AreaExploredOrEventHappens(10646);
break;
}
return true;
}
bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
//gossip before obtaining Survey the Land
if (player->GetQuestStatus(9991) == QUEST_STATUS_NONE)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HATS1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+10);
//gossip when Survey the Land is incomplete (technically, after the flight)
if (player->GetQuestStatus(9991) == QUEST_STATUS_INCOMPLETE)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HATS2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+20);
//wowwiki.com/Varedis
if (player->GetQuestStatus(10646) == QUEST_STATUS_INCOMPLETE)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HATS3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+30);
player->SEND_GOSSIP_MENU(9419, creature->GetGUID());
return true;
}
};
/*######
## npc_greatmother_geyah
######*/
#define GOSSIP_HGG1 "Hello, Greatmother. Garrosh told me that you wanted to speak with me."
#define GOSSIP_HGG2 "Garrosh is beyond redemption, Greatmother. I fear that in helping the Mag'har, I have convinced Garrosh that he is unfit to lead."
#define GOSSIP_SGG1 "You raised all of the orcs here, Greatmother?"
#define GOSSIP_SGG2 "Do you believe that?"
#define GOSSIP_SGG3 "What can be done? I have tried many different things. I have done my best to help the people of Nagrand. Each time I have approached Garrosh, he has dismissed me."
#define GOSSIP_SGG4 "Left? How can you choose to leave?"
#define GOSSIP_SGG5 "What is this duty?"
#define GOSSIP_SGG6 "Is there anything I can do for you, Greatmother?"
#define GOSSIP_SGG7 "I have done all that I could, Greatmother. I thank you for your kind words."
#define GOSSIP_SGG8 "Greatmother, you are the mother of Durotan?"
#define GOSSIP_SGG9 "Greatmother, I never had the honor. Durotan died long before my time, but his heroics are known to all on my world. The orcs of Azeroth reside in a place known as Durotar, named after your son. And ... (You take a moment to breathe and think through what you are about to tell the Greatmother.)"
#define GOSSIP_SGG10 "It is my Warchief, Greatmother. The leader of my people. From my world. He ... He is the son of Durotan. He is your grandchild."
#define GOSSIP_SGG11 "I will return to Azeroth at once, Greatmother."
//all the textId's for the below is unknown, but i do believe the gossip item texts are proper.
class npc_greatmother_geyah : public CreatureScript
{
public:
npc_greatmother_geyah() : CreatureScript("npc_greatmother_geyah") { }
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
player->PlayerTalkClass->ClearMenus();
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 2:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 3:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 4:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 5:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 6:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 7:
player->AreaExploredOrEventHappens(10044);
player->CLOSE_GOSSIP_MENU();
break;
case GOSSIP_ACTION_INFO_DEF + 10:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 11:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG8, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 12);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 12:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG9, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 13);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 13:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG10, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 14);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 14:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG11, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 15);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 15:
player->AreaExploredOrEventHappens(10172);
player->CLOSE_GOSSIP_MENU();
break;
}
return true;
}
bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (player->GetQuestStatus(10044) == QUEST_STATUS_INCOMPLETE)
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HGG1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
}
else if (player->GetQuestStatus(10172) == QUEST_STATUS_INCOMPLETE)
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HGG2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 10);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
}
else
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
};
/*######
## npc_lantresor_of_the_blade
######*/
#define GOSSIP_HLB "I have killed many of your ogres, Lantresor. I have no fear."
#define GOSSIP_SLB1 "Should I know? You look like an orc to me."
#define GOSSIP_SLB2 "And the other half?"
#define GOSSIP_SLB3 "I have heard of your kind, but I never thought to see the day when I would meet a half-breed."
#define GOSSIP_SLB4 "My apologies. I did not mean to offend. I am here on behalf of my people."
#define GOSSIP_SLB5 "My people ask that you pull back your Boulderfist ogres and cease all attacks on our territories. In return, we will also pull back our forces."
#define GOSSIP_SLB6 "We will fight you until the end, then, Lantresor. We will not stand idly by as you pillage our towns and kill our people."
#define GOSSIP_SLB7 "What do I need to do?"
class npc_lantresor_of_the_blade : public CreatureScript
{
public:
npc_lantresor_of_the_blade() : CreatureScript("npc_lantresor_of_the_blade") { }
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
player->PlayerTalkClass->ClearMenus();
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
player->SEND_GOSSIP_MENU(9362, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+1:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
player->SEND_GOSSIP_MENU(9363, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
player->SEND_GOSSIP_MENU(9364, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+3:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
player->SEND_GOSSIP_MENU(9365, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+4:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
player->SEND_GOSSIP_MENU(9366, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+5:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
player->SEND_GOSSIP_MENU(9367, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+6:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
player->SEND_GOSSIP_MENU(9368, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+7:
player->SEND_GOSSIP_MENU(9369, creature->GetGUID());
if (player->GetQuestStatus(10107) == QUEST_STATUS_INCOMPLETE)
player->AreaExploredOrEventHappens(10107);
if (player->GetQuestStatus(10108) == QUEST_STATUS_INCOMPLETE)
player->AreaExploredOrEventHappens(10108);
break;
}
return true;
}
bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (player->GetQuestStatus(10107) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(10108) == QUEST_STATUS_INCOMPLETE)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HLB, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
player->SEND_GOSSIP_MENU(9361, creature->GetGUID());
return true;
}
};
/*#####
## npc_maghar_captive
#####*/
enum eMagharCaptive
{
SAY_MAG_START = -1000482,
SAY_MAG_NO_ESCAPE = -1000483,
SAY_MAG_MORE = -1000484,
SAY_MAG_MORE_REPLY = -1000485,
SAY_MAG_LIGHTNING = -1000486,
SAY_MAG_SHOCK = -1000487,
SAY_MAG_COMPLETE = -1000488,
SPELL_CHAIN_LIGHTNING = 16006,
SPELL_EARTHBIND_TOTEM = 15786,
SPELL_FROST_SHOCK = 12548,
SPELL_HEALING_WAVE = 12491,
QUEST_TOTEM_KARDASH_H = 9868,
NPC_MURK_RAIDER = 18203,
NPC_MURK_BRUTE = 18211,
NPC_MURK_SCAVENGER = 18207,
NPC_MURK_PUTRIFIER = 18202
};
static float m_afAmbushA[]= {-1568.805786f, 8533.873047f, 1.958f};
static float m_afAmbushB[]= {-1491.554321f, 8506.483398f, 1.248f};
class npc_maghar_captive : public CreatureScript
{
public:
npc_maghar_captive() : CreatureScript("npc_maghar_captive") { }
bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
{
if (pQuest->GetQuestId() == QUEST_TOTEM_KARDASH_H)
{
if (npc_maghar_captiveAI* pEscortAI = dynamic_cast(creature->AI()))
{
creature->SetStandState(UNIT_STAND_STATE_STAND);
creature->setFaction(232);
pEscortAI->Start(true, false, player->GetGUID(), pQuest);
DoScriptText(SAY_MAG_START, creature);
creature->SummonCreature(NPC_MURK_RAIDER, m_afAmbushA[0]+2.5f, m_afAmbushA[1]-2.5f, m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
creature->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushA[0]-2.5f, m_afAmbushA[1]+2.5f, m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
creature->SummonCreature(NPC_MURK_BRUTE, m_afAmbushA[0], m_afAmbushA[1], m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
}
}
return true;
}
CreatureAI* GetAI(Creature* creature) const
{
return new npc_maghar_captiveAI(creature);
}
struct npc_maghar_captiveAI : public npc_escortAI
{
npc_maghar_captiveAI(Creature* creature) : npc_escortAI(creature) { Reset(); }
uint32 m_uiChainLightningTimer;
uint32 m_uiHealTimer;
uint32 m_uiFrostShockTimer;
void Reset()
{
m_uiChainLightningTimer = 1000;
m_uiHealTimer = 0;
m_uiFrostShockTimer = 6000;
}
void EnterCombat(Unit* /*who*/)
{
DoCast(me, SPELL_EARTHBIND_TOTEM, false);
}
void WaypointReached(uint32 uiPointId)
{
switch(uiPointId)
{
case 7:
DoScriptText(SAY_MAG_MORE, me);
if (Creature* pTemp = me->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushB[0], m_afAmbushB[1], m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000))
DoScriptText(SAY_MAG_MORE_REPLY, pTemp);
me->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushB[0]-2.5f, m_afAmbushB[1]-2.5f, m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
me->SummonCreature(NPC_MURK_SCAVENGER, m_afAmbushB[0]+2.5f, m_afAmbushB[1]+2.5f, m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
me->SummonCreature(NPC_MURK_SCAVENGER, m_afAmbushB[0]+2.5f, m_afAmbushB[1]-2.5f, m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
break;
case 16:
DoScriptText(SAY_MAG_COMPLETE, me);
if (Player* player = GetPlayerForEscort())
player->GroupEventHappens(QUEST_TOTEM_KARDASH_H, me);
SetRun();
break;
}
}
void JustSummoned(Creature* summoned)
{
if (summoned->GetEntry() == NPC_MURK_BRUTE)
DoScriptText(SAY_MAG_NO_ESCAPE, summoned);
if (summoned->isTotem())
return;
summoned->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
summoned->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
summoned->AI()->AttackStart(me);
}
void SpellHitTarget(Unit* /*pTarget*/, const SpellInfo* pSpell)
{
if (pSpell->Id == SPELL_CHAIN_LIGHTNING)
{
if (rand()%10)
return;
DoScriptText(SAY_MAG_LIGHTNING, me);
}
}
void UpdateAI(const uint32 uiDiff)
{
npc_escortAI::UpdateAI(uiDiff);
if (!me->getVictim())
return;
if (m_uiChainLightningTimer <= uiDiff)
{
DoCast(me->getVictim(), SPELL_CHAIN_LIGHTNING);
m_uiChainLightningTimer = urand(7000, 14000);
}
else
m_uiChainLightningTimer -= uiDiff;
if (HealthBelowPct(30))
{
if (m_uiHealTimer <= uiDiff)
{
DoCast(me, SPELL_HEALING_WAVE);
m_uiHealTimer = 5000;
}
else
m_uiHealTimer -= uiDiff;
}
if (m_uiFrostShockTimer <= uiDiff)
{
DoCast(me->getVictim(), SPELL_FROST_SHOCK);
m_uiFrostShockTimer = urand(7500, 15000);
}
else
m_uiFrostShockTimer -= uiDiff;
DoMeleeAttackIfReady();
}
};
};
/*######
## npc_creditmarker_visist_with_ancestors
######*/
class npc_creditmarker_visit_with_ancestors : public CreatureScript
{
public:
npc_creditmarker_visit_with_ancestors() : CreatureScript("npc_creditmarker_visit_with_ancestors") { }
CreatureAI* GetAI(Creature* creature) const
{
return new npc_creditmarker_visit_with_ancestorsAI (creature);
}
struct npc_creditmarker_visit_with_ancestorsAI : public ScriptedAI
{
npc_creditmarker_visit_with_ancestorsAI(Creature* c) : ScriptedAI(c) {}
void Reset() {}
void EnterCombat(Unit* /*who*/) {}
void MoveInLineOfSight(Unit* who)
{
if (!who)
return;
if (who->GetTypeId() == TYPEID_PLAYER)
{
if (CAST_PLR(who)->GetQuestStatus(10085) == QUEST_STATUS_INCOMPLETE)
{
uint32 creditMarkerId = me->GetEntry();
if ((creditMarkerId >= 18840) && (creditMarkerId <= 18843))
{
// 18840: Sunspring, 18841: Laughing, 18842: Garadar, 18843: Bleeding
if (!CAST_PLR(who)->GetReqKillOrCastCurrentCount(10085, creditMarkerId))
CAST_PLR(who)->KilledMonsterCredit(creditMarkerId, me->GetGUID());
}
}
}
}
};
};
/*######
## mob_sparrowhawk
######*/
#define SPELL_SPARROWHAWK_NET 39810
#define SPELL_ITEM_CAPTIVE_SPARROWHAWK 39812
class mob_sparrowhawk : public CreatureScript
{
public:
mob_sparrowhawk() : CreatureScript("mob_sparrowhawk") { }
CreatureAI* GetAI(Creature* creature) const
{
return new mob_sparrowhawkAI (creature);
}
struct mob_sparrowhawkAI : public ScriptedAI
{
mob_sparrowhawkAI(Creature* c) : ScriptedAI(c) {}
uint32 Check_Timer;
uint64 PlayerGUID;
bool fleeing;
void Reset()
{
me->RemoveAurasDueToSpell(SPELL_SPARROWHAWK_NET);
Check_Timer = 1000;
PlayerGUID = 0;
fleeing = false;
}
void AttackStart(Unit* who)
{
if (PlayerGUID)
return;
ScriptedAI::AttackStart(who);
}
void EnterCombat(Unit* /*who*/) {}
void MoveInLineOfSight(Unit* who)
{
if (!who || PlayerGUID)
return;
if (!PlayerGUID && who->GetTypeId() == TYPEID_PLAYER && me->IsWithinDistInMap(who, 30) && CAST_PLR(who)->GetQuestStatus(10987) == QUEST_STATUS_INCOMPLETE)
{
PlayerGUID = who->GetGUID();
return;
}
ScriptedAI::MoveInLineOfSight(who);
}
void UpdateAI(const uint32 diff)
{
if (Check_Timer <= diff)
{
if (PlayerGUID)
{
if (fleeing && me->GetMotionMaster()->GetCurrentMovementGeneratorType() != FLEEING_MOTION_TYPE)
fleeing = false;
Player* player = Unit::GetPlayer(*me, PlayerGUID);
if (player && me->IsWithinDistInMap(player, 30))
{
if (!fleeing)
{
me->DeleteThreatList();
me->GetMotionMaster()->MoveFleeing(player);
fleeing = true;
}
}
else if (fleeing)
{
me->GetMotionMaster()->MovementExpired(false);
PlayerGUID = 0;
fleeing = false;
}
}
Check_Timer = 1000;
} else Check_Timer -= diff;
if (PlayerGUID)
return;
ScriptedAI::UpdateAI(diff);
}
void SpellHit(Unit* caster, const SpellInfo *spell)
{
if (caster->GetTypeId() == TYPEID_PLAYER)
{
if (spell->Id == SPELL_SPARROWHAWK_NET && CAST_PLR(caster)->GetQuestStatus(10987) == QUEST_STATUS_INCOMPLETE)
{
DoCast(caster, SPELL_ITEM_CAPTIVE_SPARROWHAWK, true);
me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
}
}
return;
}
};
};
enum CorkiData
{
// first quest
QUEST_HELP = 9923,
NPC_CORKI = 18445,
NPC_CORKI_CREDIT_1 = 18369,
GO_CORKIS_PRISON = 182349,
CORKI_SAY_THANKS = -1800071,
// 2nd quest
QUEST_CORKIS_GONE_MISSING_AGAIN = 9924,
NPC_CORKI_2 = 20812,
GO_CORKIS_PRISON_2 = 182350,
CORKI_SAY_PROMISE = -1800072,
// 3rd quest
QUEST_CHOWAR_THE_PILLAGER = 9955,
NPC_CORKI_3 = 18369,
NPC_CORKI_CREDIT_3 = 18444,
GO_CORKIS_PRISON_3 = 182521,
CORKI_SAY_LAST = -1800073
};
class go_corkis_prison : public GameObjectScript
{
public:
go_corkis_prison() : GameObjectScript("go_corkis_prison") { }
bool OnGossipHello(Player* player, GameObject* go)
{
if (go->GetEntry() == GO_CORKIS_PRISON)
{
if (Creature* corki = go->FindNearestCreature(NPC_CORKI, 25, true))
{
go->SetGoState(GO_STATE_READY);
corki->GetMotionMaster()->MovePoint(1, go->GetPositionX()+5, go->GetPositionY(), go->GetPositionZ());
if (player)
player->KilledMonsterCredit(NPC_CORKI_CREDIT_1, 0);
}
}
if (go->GetEntry() == GO_CORKIS_PRISON_2)
{
if (Creature* corki = go->FindNearestCreature(NPC_CORKI_2, 25, true))
{
go->SetGoState(GO_STATE_READY);
corki->GetMotionMaster()->MovePoint(1, go->GetPositionX()-5, go->GetPositionY(), go->GetPositionZ());
if (player)
player->KilledMonsterCredit(NPC_CORKI_2, 0);
}
}
if (go->GetEntry() == GO_CORKIS_PRISON_3)
{
if (Creature* corki = go->FindNearestCreature(NPC_CORKI_3, 25, true))
{
go->SetGoState(GO_STATE_READY);
corki->GetMotionMaster()->MovePoint(1, go->GetPositionX()+4, go->GetPositionY(), go->GetPositionZ());
if (player)
player->KilledMonsterCredit(NPC_CORKI_CREDIT_3, 0);
}
}
return true;
}
};
/*######
## npc_corki
######*/
class npc_corki : public CreatureScript
{
public:
npc_corki() : CreatureScript("npc_corki") { }
CreatureAI *GetAI(Creature* creature) const
{
return new npc_corkiAI(creature);
}
struct npc_corkiAI : public ScriptedAI
{
npc_corkiAI(Creature* creature) : ScriptedAI(creature) {}
uint32 Say_Timer;
bool ReleasedFromCage;
void Reset()
{
ReleasedFromCage = false;
}
void UpdateAI(uint32 const diff)
{
if (Say_Timer <= diff && ReleasedFromCage)
{
me->ForcedDespawn();
ReleasedFromCage = false;
}
else
Say_Timer -= diff;
}
void MovementInform(uint32 type, uint32 id)
{
if (type == POINT_MOTION_TYPE && id == 1)
{
Say_Timer = 5000;
ReleasedFromCage = true;
if (me->GetEntry() == NPC_CORKI)
DoScriptText(CORKI_SAY_THANKS, me);
if (me->GetEntry() == NPC_CORKI_2)
DoScriptText(CORKI_SAY_PROMISE, me);
if (me->GetEntry() == NPC_CORKI_3)
DoScriptText(CORKI_SAY_LAST, me);
}
};
};
};
void AddSC_nagrand()
{
new mob_shattered_rumbler();
new mob_lump();
new npc_altruis_the_sufferer();
new npc_greatmother_geyah();
new npc_lantresor_of_the_blade();
new npc_maghar_captive();
new npc_creditmarker_visit_with_ancestors();
new mob_sparrowhawk();
new npc_corki();
new go_corkis_prison();
}