/*
* Copyright (C) 2008-2011 TrinityCore
* Copyright (C) 2006-2009 ScriptDev2
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
/* ScriptData
SDName: Zangarmarsh
SD%Complete: 100
SDComment: Quest support: 9752, 9785, 9803, 10009. Mark Of ... buffs.
SDCategory: Zangarmarsh
EndScriptData */
/* ContentData
npcs_ashyen_and_keleth
npc_cooshcoosh
npc_elder_kuruti
npc_mortog_steamhead
npc_kayra_longmane
npc_timothy_daniels
EndContentData */
#include "ScriptPCH.h"
#include "ScriptedEscortAI.h"
/*######
## npcs_ashyen_and_keleth
######*/
#define GOSSIP_ITEM_BLESS_ASH "Grant me your mark, wise ancient."
#define GOSSIP_ITEM_BLESS_KEL "Grant me your mark, mighty ancient."
//signed for 17900 but used by 17900, 17901
#define GOSSIP_REWARD_BLESS -1000359
//#define TEXT_BLESSINGS ""
class npcs_ashyen_and_keleth : public CreatureScript
{
public:
npcs_ashyen_and_keleth() : CreatureScript("npcs_ashyen_and_keleth") { }
bool OnGossipHello(Player* pPlayer, Creature* pCreature)
{
if (pPlayer->GetReputationRank(942) > REP_NEUTRAL)
{
if (pCreature->GetEntry() == 17900)
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BLESS_ASH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
if (pCreature->GetEntry() == 17901)
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BLESS_KEL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
}
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
return true;
}
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
pPlayer->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
pCreature->setPowerType(POWER_MANA);
pCreature->SetMaxPower(POWER_MANA, 200); //set a "fake" mana value, we can't depend on database doing it in this case
pCreature->SetPower(POWER_MANA, 200);
if (pCreature->GetEntry() == 17900) //check which Creature we are dealing with
{
switch (pPlayer->GetReputationRank(942))
{ //mark of lore
case REP_FRIENDLY:
pCreature->CastSpell(pPlayer, 31808, true);
DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
break;
case REP_HONORED:
pCreature->CastSpell(pPlayer, 31810, true);
DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
break;
case REP_REVERED:
pCreature->CastSpell(pPlayer, 31811, true);
DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
break;
case REP_EXALTED:
pCreature->CastSpell(pPlayer, 31815, true);
DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
break;
default:
break;
}
}
if (pCreature->GetEntry() == 17901)
{
switch (pPlayer->GetReputationRank(942)) //mark of war
{
case REP_FRIENDLY:
pCreature->CastSpell(pPlayer, 31807, true);
DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
break;
case REP_HONORED:
pCreature->CastSpell(pPlayer, 31812, true);
DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
break;
case REP_REVERED:
pCreature->CastSpell(pPlayer, 31813, true);
DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
break;
case REP_EXALTED:
pCreature->CastSpell(pPlayer, 31814, true);
DoScriptText(GOSSIP_REWARD_BLESS, pCreature);
break;
default:
break;
}
}
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->TalkedToCreature(pCreature->GetEntry(), pCreature->GetGUID());
}
return true;
}
};
/*######
## npc_cooshcoosh
######*/
#define GOSSIP_COOSH "You owe Sim'salabim money. Hand them over or die!"
enum eCooshhooosh
{
SPELL_LIGHTNING_BOLT = 9532,
QUEST_CRACK_SKULLS = 10009,
FACTION_HOSTILE_CO = 45
};
class npc_cooshcoosh : public CreatureScript
{
public:
npc_cooshcoosh() : CreatureScript("npc_cooshcoosh") { }
struct npc_cooshcooshAI : public ScriptedAI
{
npc_cooshcooshAI(Creature* c) : ScriptedAI(c)
{
m_uiNormFaction = c->getFaction();
}
uint32 m_uiNormFaction;
uint32 LightningBolt_Timer;
void Reset()
{
LightningBolt_Timer = 2000;
if (me->getFaction() != m_uiNormFaction)
me->setFaction(m_uiNormFaction);
}
void EnterCombat(Unit* /*who*/) {}
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
return;
if (LightningBolt_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_LIGHTNING_BOLT);
LightningBolt_Timer = 5000;
} else LightningBolt_Timer -= diff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* pCreature) const
{
return new npc_cooshcooshAI (pCreature);
}
bool OnGossipHello(Player* pPlayer, Creature* pCreature)
{
if (pPlayer->GetQuestStatus(QUEST_CRACK_SKULLS) == QUEST_STATUS_INCOMPLETE)
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_COOSH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
pPlayer->SEND_GOSSIP_MENU(9441, pCreature->GetGUID());
return true;
}
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
pPlayer->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF)
{
pPlayer->CLOSE_GOSSIP_MENU();
pCreature->setFaction(FACTION_HOSTILE_CO);
pCreature->AI()->AttackStart(pPlayer);
}
return true;
}
};
/*######
## npc_elder_kuruti
######*/
#define GOSSIP_ITEM_KUR1 "Greetings, elder. It is time for your people to end their hostility towards the draenei and their allies."
#define GOSSIP_ITEM_KUR2 "I did not mean to deceive you, elder. The draenei of Telredor thought to approach you in a way that would seem familiar to you."
#define GOSSIP_ITEM_KUR3 "I will tell them. Farewell, elder."
class npc_elder_kuruti : public CreatureScript
{
public:
npc_elder_kuruti() : CreatureScript("npc_elder_kuruti") { }
bool OnGossipHello(Player* pPlayer, Creature* pCreature)
{
if (pPlayer->GetQuestStatus(9803) == QUEST_STATUS_INCOMPLETE)
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
pPlayer->SEND_GOSSIP_MENU(9226, pCreature->GetGUID());
return true;
}
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
pPlayer->PlayerTalkClass->ClearMenus();
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
pPlayer->SEND_GOSSIP_MENU(9227, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 1:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
pPlayer->SEND_GOSSIP_MENU(9229, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 2:
{
if (!pPlayer->HasItemCount(24573, 1))
{
ItemPosCountVec dest;
uint32 itemId = 24573;
InventoryResult msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, 1, false);
if (msg == EQUIP_ERR_OK)
{
pPlayer->StoreNewItem(dest, itemId, true);
}
else
pPlayer->SendEquipError(msg, NULL, NULL, itemId);
}
pPlayer->SEND_GOSSIP_MENU(9231, pCreature->GetGUID());
break;
}
}
return true;
}
};
/*######
## npc_mortog_steamhead
######*/
class npc_mortog_steamhead : public CreatureScript
{
public:
npc_mortog_steamhead() : CreatureScript("npc_mortog_steamhead") { }
bool OnGossipHello(Player* pPlayer, Creature* pCreature)
{
if (pCreature->isVendor() && pPlayer->GetReputationRank(942) == REP_EXALTED)
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
return true;
}
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
pPlayer->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_TRADE)
pPlayer->GetSession()->SendListInventory(pCreature->GetGUID());
return true;
}
};
/*######
## npc_kayra_longmane
######*/
enum eKayra
{
SAY_START = -1000343,
SAY_AMBUSH1 = -1000344,
SAY_PROGRESS = -1000345,
SAY_AMBUSH2 = -1000346,
SAY_NEAR_END = -1000347,
SAY_END = -1000348, //this is signed for 10646
QUEST_ESCAPE_FROM = 9752,
NPC_SLAVEBINDER = 18042
};
class npc_kayra_longmane : public CreatureScript
{
public:
npc_kayra_longmane() : CreatureScript("npc_kayra_longmane") { }
struct npc_kayra_longmaneAI : public npc_escortAI
{
npc_kayra_longmaneAI(Creature* c) : npc_escortAI(c) {}
void Reset() { }
void WaypointReached(uint32 i)
{
Player* pPlayer = GetPlayerForEscort();
if (!pPlayer)
return;
switch(i)
{
case 4:
DoScriptText(SAY_AMBUSH1, me, pPlayer);
DoSpawnCreature(NPC_SLAVEBINDER, -10.0f, -5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
DoSpawnCreature(NPC_SLAVEBINDER, -8.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
break;
case 5:
DoScriptText(SAY_PROGRESS, me, pPlayer);
SetRun();
break;
case 16:
DoScriptText(SAY_AMBUSH2, me, pPlayer);
DoSpawnCreature(NPC_SLAVEBINDER, -10.0f, -5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
DoSpawnCreature(NPC_SLAVEBINDER, -8.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
break;
case 17:
SetRun(false);
DoScriptText(SAY_NEAR_END, me, pPlayer);
break;
case 25:
DoScriptText(SAY_END, me, pPlayer);
pPlayer->GroupEventHappens(QUEST_ESCAPE_FROM, me);
break;
}
}
};
bool OnQuestAccept(Player* pPlayer, Creature* pCreature, Quest const* pQuest)
{
if (pQuest->GetQuestId() == QUEST_ESCAPE_FROM)
{
DoScriptText(SAY_START, pCreature, pPlayer);
if (npc_escortAI* pEscortAI = CAST_AI(npc_kayra_longmane::npc_kayra_longmaneAI, pCreature->AI()))
pEscortAI->Start(false, false, pPlayer->GetGUID());
}
return true;
}
CreatureAI* GetAI(Creature* pCreature) const
{
return new npc_kayra_longmaneAI(pCreature);
}
};
/*######
## npc_timothy_daniels
######*/
#define GOSSIP_TIMOTHY_DANIELS_ITEM1 "Specialist, eh? Just what kind of specialist are you, anyway?"
#define GOSSIP_TEXT_BROWSE_POISONS "Let me browse your reagents and poison supplies."
enum eTimothy
{
GOSSIP_TEXTID_TIMOTHY_DANIELS1 = 9239
};
class npc_timothy_daniels : public CreatureScript
{
public:
npc_timothy_daniels() : CreatureScript("npc_timothy_daniels") { }
bool OnGossipHello(Player* pPlayer, Creature* pCreature)
{
if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
if (pCreature->isVendor())
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_POISONS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TIMOTHY_DANIELS_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
return true;
}
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
pPlayer->PlayerTalkClass->ClearMenus();
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TIMOTHY_DANIELS1, pCreature->GetGUID());
break;
case GOSSIP_ACTION_TRADE:
pPlayer->GetSession()->SendListInventory(pCreature->GetGUID());
break;
}
return true;
}
};
/*######
## AddSC
######*/
void AddSC_zangarmarsh()
{
new npcs_ashyen_and_keleth();
new npc_cooshcoosh();
new npc_elder_kuruti();
new npc_mortog_steamhead();
new npc_kayra_longmane();
new npc_timothy_daniels();
}