/* * Copyright (C) 2008-2013 TrinityCore * Copyright (C) 2006-2009 ScriptDev2 * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /* ScriptData SDName: Zangarmarsh SD%Complete: 100 SDComment: Quest support: 9752, 9785, 9803, 10009. Mark Of ... buffs. SDCategory: Zangarmarsh EndScriptData */ /* ContentData npcs_ashyen_and_keleth npc_cooshcoosh npc_elder_kuruti npc_mortog_steamhead npc_kayra_longmane npc_timothy_daniels EndContentData */ #include "ScriptMgr.h" #include "ScriptedCreature.h" #include "ScriptedGossip.h" #include "ScriptedEscortAI.h" #include "Player.h" #include "WorldSession.h" /*###### ## npcs_ashyen_and_keleth ######*/ #define GOSSIP_ITEM_BLESS_ASH "Grant me your mark, wise ancient." #define GOSSIP_ITEM_BLESS_KEL "Grant me your mark, mighty ancient." enum AshyenAndKeleth { GOSSIP_REWARD_BLESS = 0, NPC_ASHYEN = 17900, NPC_KELETH = 17901, SPELL_BLESS_ASH_EXA = 31815, SPELL_BLESS_ASH_REV = 31811, SPELL_BLESS_ASH_HON = 31810, SPELL_BLESS_ASH_FRI = 31808, SPELL_BLESS_KEL_EXA = 31814, SPELL_BLESS_KEL_REV = 31813, SPELL_BLESS_KEL_HON = 31812, SPELL_BLESS_KEL_FRI = 31807 }; class npcs_ashyen_and_keleth : public CreatureScript { public: npcs_ashyen_and_keleth() : CreatureScript("npcs_ashyen_and_keleth") { } bool OnGossipHello(Player* player, Creature* creature) { if (player->GetReputationRank(942) > REP_NEUTRAL) { if (creature->GetEntry() == NPC_ASHYEN) player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BLESS_ASH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); if (creature->GetEntry() == NPC_KELETH) player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BLESS_KEL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); } player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) { player->PlayerTalkClass->ClearMenus(); if (action == GOSSIP_ACTION_INFO_DEF+1) { creature->setPowerType(POWER_MANA); creature->SetMaxPower(POWER_MANA, 200); //set a "fake" mana value, we can't depend on database doing it in this case creature->SetPower(POWER_MANA, 200); if (creature->GetEntry() == NPC_ASHYEN) //check which Creature we are dealing with { uint32 spell = 0; switch (player->GetReputationRank(942)) { //mark of lore case REP_FRIENDLY: spell = SPELL_BLESS_ASH_FRI; break; case REP_HONORED: spell = SPELL_BLESS_ASH_HON; break; case REP_REVERED: spell = SPELL_BLESS_ASH_REV; break; case REP_EXALTED: spell = SPELL_BLESS_ASH_EXA; break; default: break; } if (spell) { creature->CastSpell(player, spell, true); creature->AI()->Talk(GOSSIP_REWARD_BLESS); } } if (creature->GetEntry() == NPC_KELETH) { uint32 spell = 0; switch (player->GetReputationRank(942)) //mark of war { case REP_FRIENDLY: spell = SPELL_BLESS_KEL_FRI; break; case REP_HONORED: spell = SPELL_BLESS_KEL_HON; break; case REP_REVERED: spell = SPELL_BLESS_KEL_REV; break; case REP_EXALTED: spell = SPELL_BLESS_KEL_EXA; break; default: break; } if (spell) { creature->CastSpell(player, spell, true); creature->AI()->Talk(GOSSIP_REWARD_BLESS); } } player->CLOSE_GOSSIP_MENU(); player->TalkedToCreature(creature->GetEntry(), creature->GetGUID()); } return true; } }; /*###### ## npc_cooshcoosh ######*/ #define GOSSIP_COOSH "You owe Sim'salabim money. Hand them over or die!" enum eCooshhooosh { SPELL_LIGHTNING_BOLT = 9532, QUEST_CRACK_SKULLS = 10009, FACTION_HOSTILE_CO = 45 }; class npc_cooshcoosh : public CreatureScript { public: npc_cooshcoosh() : CreatureScript("npc_cooshcoosh") { } struct npc_cooshcooshAI : public ScriptedAI { npc_cooshcooshAI(Creature* creature) : ScriptedAI(creature) { m_uiNormFaction = creature->getFaction(); } uint32 m_uiNormFaction; uint32 LightningBolt_Timer; void Reset() { LightningBolt_Timer = 2000; if (me->getFaction() != m_uiNormFaction) me->setFaction(m_uiNormFaction); } void EnterCombat(Unit* /*who*/) {} void UpdateAI(const uint32 diff) { if (!UpdateVictim()) return; if (LightningBolt_Timer <= diff) { DoCast(me->getVictim(), SPELL_LIGHTNING_BOLT); LightningBolt_Timer = 5000; } else LightningBolt_Timer -= diff; DoMeleeAttackIfReady(); } }; CreatureAI* GetAI(Creature* creature) const { return new npc_cooshcooshAI (creature); } bool OnGossipHello(Player* player, Creature* creature) { if (player->GetQuestStatus(QUEST_CRACK_SKULLS) == QUEST_STATUS_INCOMPLETE) player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_COOSH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); player->SEND_GOSSIP_MENU(9441, creature->GetGUID()); return true; } bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) { player->PlayerTalkClass->ClearMenus(); if (action == GOSSIP_ACTION_INFO_DEF) { player->CLOSE_GOSSIP_MENU(); creature->setFaction(FACTION_HOSTILE_CO); creature->AI()->AttackStart(player); } return true; } }; /*###### ## npc_elder_kuruti ######*/ #define GOSSIP_ITEM_KUR1 "Greetings, elder. It is time for your people to end their hostility towards the draenei and their allies." #define GOSSIP_ITEM_KUR2 "I did not mean to deceive you, elder. The draenei of Telredor thought to approach you in a way that would seem familiar to you." #define GOSSIP_ITEM_KUR3 "I will tell them. Farewell, elder." class npc_elder_kuruti : public CreatureScript { public: npc_elder_kuruti() : CreatureScript("npc_elder_kuruti") { } bool OnGossipHello(Player* player, Creature* creature) { if (player->GetQuestStatus(9803) == QUEST_STATUS_INCOMPLETE) player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); player->SEND_GOSSIP_MENU(9226, creature->GetGUID()); return true; } bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) { player->PlayerTalkClass->ClearMenus(); switch (action) { case GOSSIP_ACTION_INFO_DEF: player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); player->SEND_GOSSIP_MENU(9227, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 1: player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); player->SEND_GOSSIP_MENU(9229, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: { if (!player->HasItemCount(24573)) { ItemPosCountVec dest; uint32 itemId = 24573; InventoryResult msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, 1, NULL); if (msg == EQUIP_ERR_OK) { player->StoreNewItem(dest, itemId, true); } else player->SendEquipError(msg, NULL, NULL, itemId); } player->SEND_GOSSIP_MENU(9231, creature->GetGUID()); break; } } return true; } }; /*###### ## npc_mortog_steamhead ######*/ class npc_mortog_steamhead : public CreatureScript { public: npc_mortog_steamhead() : CreatureScript("npc_mortog_steamhead") { } bool OnGossipHello(Player* player, Creature* creature) { if (creature->isVendor() && player->GetReputationRank(942) == REP_EXALTED) player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE); player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) { player->PlayerTalkClass->ClearMenus(); if (action == GOSSIP_ACTION_TRADE) player->GetSession()->SendListInventory(creature->GetGUID()); return true; } }; /*###### ## npc_kayra_longmane ######*/ enum eKayra { SAY_START = 0, SAY_AMBUSH1 = 1, SAY_PROGRESS = 2, SAY_AMBUSH2 = 3, SAY_END = 4, QUEST_ESCAPE_FROM = 9752, NPC_SLAVEBINDER = 18042 }; class npc_kayra_longmane : public CreatureScript { public: npc_kayra_longmane() : CreatureScript("npc_kayra_longmane") { } struct npc_kayra_longmaneAI : public npc_escortAI { npc_kayra_longmaneAI(Creature* creature) : npc_escortAI(creature) {} void Reset() { } void WaypointReached(uint32 waypointId) { Player* player = GetPlayerForEscort(); if (!player) return; switch (waypointId) { case 4: Talk(SAY_AMBUSH1, player->GetGUID()); DoSpawnCreature(NPC_SLAVEBINDER, -10.0f, -5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); DoSpawnCreature(NPC_SLAVEBINDER, -8.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); break; case 5: Talk(SAY_PROGRESS, player->GetGUID()); SetRun(); break; case 16: Talk(SAY_AMBUSH2, player->GetGUID()); DoSpawnCreature(NPC_SLAVEBINDER, -10.0f, -5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); DoSpawnCreature(NPC_SLAVEBINDER, -8.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); break; case 17: SetRun(false); break; case 25: Talk(SAY_END, player->GetGUID()); player->GroupEventHappens(QUEST_ESCAPE_FROM, me); break; } } }; bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) { if (quest->GetQuestId() == QUEST_ESCAPE_FROM) { creature->AI()->Talk(SAY_START, player->GetGUID()); if (npc_escortAI* pEscortAI = CAST_AI(npc_kayra_longmane::npc_kayra_longmaneAI, creature->AI())) pEscortAI->Start(false, false, player->GetGUID()); } return true; } CreatureAI* GetAI(Creature* creature) const { return new npc_kayra_longmaneAI(creature); } }; /*###### ## npc_timothy_daniels ######*/ #define GOSSIP_TIMOTHY_DANIELS_ITEM1 "Specialist, eh? Just what kind of specialist are you, anyway?" #define GOSSIP_TEXT_BROWSE_POISONS "Let me browse your reagents and poison supplies." enum eTimothy { GOSSIP_TEXTID_TIMOTHY_DANIELS1 = 9239 }; class npc_timothy_daniels : public CreatureScript { public: npc_timothy_daniels() : CreatureScript("npc_timothy_daniels") { } bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) player->PrepareQuestMenu(creature->GetGUID()); if (creature->isVendor()) player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_POISONS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TIMOTHY_DANIELS_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) { player->PlayerTalkClass->ClearMenus(); switch (action) { case GOSSIP_ACTION_INFO_DEF+1: player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TIMOTHY_DANIELS1, creature->GetGUID()); break; case GOSSIP_ACTION_TRADE: player->GetSession()->SendListInventory(creature->GetGUID()); break; } return true; } }; /*###### ## AddSC ######*/ void AddSC_zangarmarsh() { new npcs_ashyen_and_keleth(); new npc_cooshcoosh(); new npc_elder_kuruti(); new npc_mortog_steamhead(); new npc_kayra_longmane(); new npc_timothy_daniels(); }