/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /* * Ordered alphabetically using scriptname. * Scriptnames of files in this file should be prefixed with "npc_pet_sha_". */ #include "ScriptMgr.h" #include "ScriptedCreature.h" enum ShamanSpells { SPELL_SHAMAN_ANGEREDEARTH = 36213, SPELL_SHAMAN_FIREBLAST = 57984, SPELL_SHAMAN_FIRENOVA = 12470, SPELL_SHAMAN_FIRESHIELD = 13376 }; enum ShamanEvents { // Earth Elemental EVENT_SHAMAN_ANGEREDEARTH = 1, // Fire Elemental EVENT_SHAMAN_FIRENOVA = 1, EVENT_SHAMAN_FIRESHIELD = 2, EVENT_SHAMAN_FIREBLAST = 3 }; struct npc_pet_shaman_earth_elemental : public ScriptedAI { npc_pet_shaman_earth_elemental(Creature* creature) : ScriptedAI(creature) { } void Reset() override { _events.Reset(); _events.ScheduleEvent(EVENT_SHAMAN_ANGEREDEARTH, 0s); } void UpdateAI(uint32 diff) override { if (!UpdateVictim()) return; _events.Update(diff); if (_events.ExecuteEvent() == EVENT_SHAMAN_ANGEREDEARTH) { DoCastVictim(SPELL_SHAMAN_ANGEREDEARTH); _events.ScheduleEvent(EVENT_SHAMAN_ANGEREDEARTH, 5s, 20s); } } private: EventMap _events; }; struct npc_pet_shaman_fire_elemental : public ScriptedAI { npc_pet_shaman_fire_elemental(Creature* creature) : ScriptedAI(creature) { } void Reset() override { _events.Reset(); _events.ScheduleEvent(EVENT_SHAMAN_FIRENOVA, 5s, 20s); _events.ScheduleEvent(EVENT_SHAMAN_FIREBLAST, 5s, 20s); _events.ScheduleEvent(EVENT_SHAMAN_FIRESHIELD, 0s); } void UpdateAI(uint32 diff) override { if (!UpdateVictim()) return; if (me->HasUnitState(UNIT_STATE_CASTING)) return; _events.Update(diff); while (uint32 eventId = _events.ExecuteEvent()) { switch (eventId) { case EVENT_SHAMAN_FIRENOVA: DoCastVictim(SPELL_SHAMAN_FIRENOVA); _events.ScheduleEvent(EVENT_SHAMAN_FIRENOVA, 5s, 20s); break; case EVENT_SHAMAN_FIRESHIELD: DoCastVictim(SPELL_SHAMAN_FIRESHIELD); _events.ScheduleEvent(EVENT_SHAMAN_FIRESHIELD, 2s); break; case EVENT_SHAMAN_FIREBLAST: DoCastVictim(SPELL_SHAMAN_FIREBLAST); _events.ScheduleEvent(EVENT_SHAMAN_FIREBLAST, 5s, 20s); break; default: break; } } } private: EventMap _events; }; void AddSC_shaman_pet_scripts() { RegisterCreatureAI(npc_pet_shaman_earth_elemental); RegisterCreatureAI(npc_pet_shaman_fire_elemental); }