#include "AppenderDB.h" /* FIXME #include "DatabaseWorkerPool.h" #include "Implementation/LoginDatabase.h" // For logging extern DatabaseWorkerPool LoginDatabase; */ AppenderDB::AppenderDB(uint8 id, std::string const& name, LogLevel level, uint8 realmId): Appender(id, name, APPENDER_DB, level), realm(realmId), enable(false) { } AppenderDB::~AppenderDB() { } void AppenderDB::_write(LogMessage& /*message*/) { /* FIXME if (enable) LoginDatabase.PExecute("INSERT INTO logs (time, realm, type, severity, string) " "VALUES (" UI64FMTD ", %u, %u, '%s');", message.mtime, realm, message.type, message.level, message.text.c_str()); */ } void AppenderDB::setEnable(bool _enable) { enable = _enable; }