/* * Copyright (C) 2008-2011 TrinityCore * Copyright (C) 2005-2008 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "Threading.h" #include "Errors.h" #include #include #include using namespace ACE_Based; ThreadPriority::ThreadPriority() { for (int i = Idle; i < MAXPRIORITYNUM; ++i) m_priority[i] = ACE_THR_PRI_OTHER_DEF; m_priority[Idle] = ACE_Sched_Params::priority_min(ACE_SCHED_OTHER); m_priority[Realtime] = ACE_Sched_Params::priority_max(ACE_SCHED_OTHER); std::vector _tmp; ACE_Sched_Params::Policy _policy = ACE_SCHED_OTHER; ACE_Sched_Priority_Iterator pr_iter(_policy); while (pr_iter.more()) { _tmp.push_back(pr_iter.priority()); pr_iter.next(); } ASSERT (!_tmp.empty()); if(_tmp.size() >= MAXPRIORITYNUM) { const size_t max_pos = _tmp.size(); size_t min_pos = 1; size_t norm_pos = 0; for (size_t i = 0; i < max_pos; ++i) { if(_tmp[i] == ACE_THR_PRI_OTHER_DEF) { norm_pos = i + 1; break; } } //since we have only 7(seven) values in enum Priority //and 3 we know already (Idle, Normal, Realtime) so //we need to split each list [Idle...Normal] and [Normal...Realtime] //into ¹ piesces const size_t _divider = 4; size_t _div = (norm_pos - min_pos) / _divider; if(_div == 0) _div = 1; min_pos = (norm_pos - 1); m_priority[Low] = _tmp[min_pos -= _div]; m_priority[Lowest] = _tmp[min_pos -= _div ]; _div = (max_pos - norm_pos) / _divider; if(_div == 0) _div = 1; min_pos = norm_pos - 1; m_priority[High] = _tmp[min_pos += _div]; m_priority[Highest] = _tmp[min_pos += _div]; } } int ThreadPriority::getPriority(Priority p) const { if(p < Idle) p = Idle; if(p > Realtime) p = Realtime; return m_priority[p]; } #define THREADFLAG (THR_NEW_LWP | THR_SCHED_DEFAULT| THR_JOINABLE) Thread::Thread(): m_iThreadId(0), m_hThreadHandle(0), m_task(0) { } Thread::Thread(Runnable* instance): m_iThreadId(0), m_hThreadHandle(0), m_task(instance) { // register reference to m_task to prevent it deeltion until destructor if (m_task) m_task->incReference(); bool _start = start(); ASSERT (_start); } Thread::~Thread() { //Wait(); // deleted runnable object (if no other references) if (m_task) m_task->decReference(); } //initialize Thread's class static member Thread::ThreadStorage Thread::m_ThreadStorage; ThreadPriority Thread::m_TpEnum; bool Thread::start() { if (m_task == 0 || m_iThreadId != 0) return false; bool res = (ACE_Thread::spawn(&Thread::ThreadTask, (void*)m_task, THREADFLAG, &m_iThreadId, &m_hThreadHandle) == 0); if (res) m_task->incReference(); return res; } bool Thread::wait() { if (!m_hThreadHandle || !m_task) return false; ACE_THR_FUNC_RETURN _value = ACE_THR_FUNC_RETURN(-1); int _res = ACE_Thread::join(m_hThreadHandle, &_value); m_iThreadId = 0; m_hThreadHandle = 0; return (_res == 0); } void Thread::destroy() { if (!m_iThreadId || !m_task) return; if (ACE_Thread::kill(m_iThreadId, -1) != 0) return; m_iThreadId = 0; m_hThreadHandle = 0; // reference set at ACE_Thread::spawn m_task->decReference(); } void Thread::suspend() { ACE_Thread::suspend(m_hThreadHandle); } void Thread::resume() { ACE_Thread::resume(m_hThreadHandle); } ACE_THR_FUNC_RETURN Thread::ThreadTask(void * param) { Runnable * _task = (Runnable*)param; _task->run(); // task execution complete, free referecne added at _task->decReference(); return (ACE_THR_FUNC_RETURN)0; } ACE_thread_t Thread::currentId() { return ACE_Thread::self(); } ACE_hthread_t Thread::currentHandle() { ACE_hthread_t _handle; ACE_Thread::self(_handle); return _handle; } Thread * Thread::current() { Thread * _thread = m_ThreadStorage.ts_object(); if(!_thread) { _thread = new Thread(); _thread->m_iThreadId = Thread::currentId(); _thread->m_hThreadHandle = Thread::currentHandle(); Thread * _oldValue = m_ThreadStorage.ts_object(_thread); if(_oldValue) delete _oldValue; } return _thread; } void Thread::setPriority(Priority type) { int _priority = m_TpEnum.getPriority(type); int _ok = ACE_Thread::setprio(m_hThreadHandle, _priority); //remove this ASSERT in case you don't want to know is thread priority change was successful or not ASSERT (_ok == 0); } void Thread::Sleep(unsigned long msecs) { ACE_OS::sleep(ACE_Time_Value(0, 1000 * msecs)); }