/*
 * Copyright (C) 2009 MaNGOS 
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef THREADING_H
#define THREADING_H
#include 
#include 
#include "ace/Atomic_Op.h"
#include 
namespace ACE_Based
{
    class Runnable
    {
        public:
            virtual ~Runnable() {}
            virtual void run() = 0;
            void incReference() { ++m_refs; }
            void decReference()
            {
                if(!--m_refs)
                    delete this;
            }
        private:
            ACE_Atomic_Op m_refs;
    };
    enum Priority
    {
        Idle,
        Lowest,
        Low,
        Normal,
        High,
        Highest,
        Realtime,
    };
#define MAXPRIORITYNUM (Realtime + 1)
    class ThreadPriority
    {
        public:
            ThreadPriority();
            int getPriority(Priority p) const;
        private:
            int m_priority[MAXPRIORITYNUM];
    };
    class Thread
    {
        public:
            Thread();
            explicit Thread(Runnable* instance);
            ~Thread();
            bool start();
            bool wait();
            void destroy();
            void suspend();
            void resume();
            void setPriority(Priority type);
            static void Sleep(unsigned long msecs);
            static ACE_thread_t currentId();
            static ACE_hthread_t currentHandle();
            static Thread * current();
        private:
            Thread(const Thread&);
            Thread& operator=(const Thread&);
            static ACE_THR_FUNC_RETURN ThreadTask(void * param);
            ACE_thread_t m_iThreadId;
            ACE_hthread_t m_hThreadHandle;
            Runnable * m_task;
            typedef ACE_TSS ThreadStorage;
            //global object - container for Thread class representation of every thread
            static ThreadStorage m_ThreadStorage;
            //use this object to determine current OS thread priority values mapped to enum Priority{}
            static ThreadPriority m_TpEnum;
    };
}
#endif