/*
* Copyright (C) 2008-2018 TrinityCore
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "SharedDefines.h"
#include "Define.h"
#include "SmartEnum.h"
#include
namespace Trinity
{
namespace Impl
{
/**************************************************************\
|* data for enum 'Powers' in 'SharedDefines.h' auto-generated *|
\**************************************************************/
template <>
TC_API_EXPORT EnumText EnumUtils::ToString(Powers value)
{
switch (value)
{
case POWER_HEALTH: return { "POWER_HEALTH", "Health", "" };
case POWER_MANA: return { "POWER_MANA", "Mana", "" };
case POWER_RAGE: return { "POWER_RAGE", "Rage", "" };
case POWER_FOCUS: return { "POWER_FOCUS", "Focus", "" };
case POWER_ENERGY: return { "POWER_ENERGY", "Energy", "" };
case POWER_HAPPINESS: return { "POWER_HAPPINESS", "Happiness", "" };
case POWER_RUNE: return { "POWER_RUNE", "Runes", "" };
case POWER_RUNIC_POWER: return { "POWER_RUNIC_POWER", "Runic Power", "" };
default: throw std::out_of_range("value");
}
}
template <>
TC_API_EXPORT size_t EnumUtils::Count() { return 8; }
template <>
TC_API_EXPORT Powers EnumUtils::FromIndex(size_t index)
{
switch (index)
{
case 0: return POWER_HEALTH;
case 1: return POWER_MANA;
case 2: return POWER_RAGE;
case 3: return POWER_FOCUS;
case 4: return POWER_ENERGY;
case 5: return POWER_HAPPINESS;
case 6: return POWER_RUNE;
case 7: return POWER_RUNIC_POWER;
default: throw std::out_of_range("index");
}
}
/********************************************************************\
|* data for enum 'SpellSchools' in 'SharedDefines.h' auto-generated *|
\********************************************************************/
template <>
TC_API_EXPORT EnumText EnumUtils::ToString(SpellSchools value)
{
switch (value)
{
case SPELL_SCHOOL_NORMAL: return { "SPELL_SCHOOL_NORMAL", "Physical", "" };
case SPELL_SCHOOL_HOLY: return { "SPELL_SCHOOL_HOLY", "Holy", "" };
case SPELL_SCHOOL_FIRE: return { "SPELL_SCHOOL_FIRE", "Fire", "" };
case SPELL_SCHOOL_NATURE: return { "SPELL_SCHOOL_NATURE", "Nature", "" };
case SPELL_SCHOOL_FROST: return { "SPELL_SCHOOL_FROST", "Frost", "" };
case SPELL_SCHOOL_SHADOW: return { "SPELL_SCHOOL_SHADOW", "Shadow", "" };
case SPELL_SCHOOL_ARCANE: return { "SPELL_SCHOOL_ARCANE", "Arcane", "" };
default: throw std::out_of_range("value");
}
}
template <>
TC_API_EXPORT size_t EnumUtils::Count() { return 7; }
template <>
TC_API_EXPORT SpellSchools EnumUtils::FromIndex(size_t index)
{
switch (index)
{
case 0: return SPELL_SCHOOL_NORMAL;
case 1: return SPELL_SCHOOL_HOLY;
case 2: return SPELL_SCHOOL_FIRE;
case 3: return SPELL_SCHOOL_NATURE;
case 4: return SPELL_SCHOOL_FROST;
case 5: return SPELL_SCHOOL_SHADOW;
case 6: return SPELL_SCHOOL_ARCANE;
default: throw std::out_of_range("index");
}
}
/******************************************************************\
|* data for enum 'SpellAttr0' in 'SharedDefines.h' auto-generated *|
\******************************************************************/
template <>
TC_API_EXPORT EnumText EnumUtils::ToString(SpellAttr0 value)
{
switch (value)
{
case SPELL_ATTR0_UNK0: return { "SPELL_ATTR0_UNK0", "SPELL_ATTR0_UNK0", "" };
case SPELL_ATTR0_REQ_AMMO: return { "SPELL_ATTR0_REQ_AMMO", "Treat as ranged attack", "Use ammo, ranged attack range modifiers, ranged haste, etc." };
case SPELL_ATTR0_ON_NEXT_SWING: return { "SPELL_ATTR0_ON_NEXT_SWING", "On next melee (type 1)", "Both \042on next swing\042 attributes have identical handling in server & client" };
case SPELL_ATTR0_IS_REPLENISHMENT: return { "SPELL_ATTR0_IS_REPLENISHMENT", "Replenishment (client only)", "" };
case SPELL_ATTR0_ABILITY: return { "SPELL_ATTR0_ABILITY", "Treat as ability", "Cannot be reflected, not affected by cast speed modifiers, etc." };
case SPELL_ATTR0_TRADESPELL: return { "SPELL_ATTR0_TRADESPELL", "Trade skill recipe", "Displayed in recipe list, not affected by cast speed modifiers" };
case SPELL_ATTR0_PASSIVE: return { "SPELL_ATTR0_PASSIVE", "Passive spell", "Spell is automatically cast on self by core" };
case SPELL_ATTR0_HIDDEN_CLIENTSIDE: return { "SPELL_ATTR0_HIDDEN_CLIENTSIDE", "Hidden in UI (client only)", "Not visible in spellbook or aura bar" };
case SPELL_ATTR0_HIDE_IN_COMBAT_LOG: return { "SPELL_ATTR0_HIDE_IN_COMBAT_LOG", "Hidden in combat log (client only)", "Spell will not appear in combat logs" };
case SPELL_ATTR0_TARGET_MAINHAND_ITEM: return { "SPELL_ATTR0_TARGET_MAINHAND_ITEM", "Auto-target mainhand item (client only)", "Client will automatically select main-hand item as cast target" };
case SPELL_ATTR0_ON_NEXT_SWING_2: return { "SPELL_ATTR0_ON_NEXT_SWING_2", "On next melee (type 2)", "Both \042on next swing\042 attributes have identical handling in server & client" };
case SPELL_ATTR0_UNK11: return { "SPELL_ATTR0_UNK11", "SPELL_ATTR0_UNK11", "" };
case SPELL_ATTR0_DAYTIME_ONLY: return { "SPELL_ATTR0_DAYTIME_ONLY", "Only usable during daytime (unused)", "" };
case SPELL_ATTR0_NIGHT_ONLY: return { "SPELL_ATTR0_NIGHT_ONLY", "Only usable during nighttime (unused)", "" };
case SPELL_ATTR0_INDOORS_ONLY: return { "SPELL_ATTR0_INDOORS_ONLY", "Only usable indoors", "" };
case SPELL_ATTR0_OUTDOORS_ONLY: return { "SPELL_ATTR0_OUTDOORS_ONLY", "Only usable outdoors", "" };
case SPELL_ATTR0_NOT_SHAPESHIFT: return { "SPELL_ATTR0_NOT_SHAPESHIFT", "Not usable while shapeshifted", "" };
case SPELL_ATTR0_ONLY_STEALTHED: return { "SPELL_ATTR0_ONLY_STEALTHED", "Only usable in stealth", "" };
case SPELL_ATTR0_DONT_AFFECT_SHEATH_STATE: return { "SPELL_ATTR0_DONT_AFFECT_SHEATH_STATE", "Don't shealthe weapons (client only)", "" };
case SPELL_ATTR0_LEVEL_DAMAGE_CALCULATION: return { "SPELL_ATTR0_LEVEL_DAMAGE_CALCULATION", "Scale with caster level", "For non-player casts, scale impact and power cost with caster's level" };
case SPELL_ATTR0_STOP_ATTACK_TARGET: return { "SPELL_ATTR0_STOP_ATTACK_TARGET", "Stop attacking after cast", "After casting this, the current auto-attack will be interrupted" };
case SPELL_ATTR0_IMPOSSIBLE_DODGE_PARRY_BLOCK: return { "SPELL_ATTR0_IMPOSSIBLE_DODGE_PARRY_BLOCK", "Prevent physical avoidance", "Spell cannot be dodged, parried or blocked" };
case SPELL_ATTR0_CAST_TRACK_TARGET: return { "SPELL_ATTR0_CAST_TRACK_TARGET", "Automatically face target during cast (client only)", "" };
case SPELL_ATTR0_CASTABLE_WHILE_DEAD: return { "SPELL_ATTR0_CASTABLE_WHILE_DEAD", "Can be cast while dead", "Spells without this flag cannot be cast by dead units in non-triggered contexts" };
case SPELL_ATTR0_CASTABLE_WHILE_MOUNTED: return { "SPELL_ATTR0_CASTABLE_WHILE_MOUNTED", "Can be cast while mounted", "" };
case SPELL_ATTR0_DISABLED_WHILE_ACTIVE: return { "SPELL_ATTR0_DISABLED_WHILE_ACTIVE", "Cooldown starts on expiry", "Spell is unusable while already active, and cooldown does not begin until the effects have worn off" };
case SPELL_ATTR0_NEGATIVE_1: return { "SPELL_ATTR0_NEGATIVE_1", "Is negative spell", "Forces the spell to be treated as a negative spell" };
case SPELL_ATTR0_CASTABLE_WHILE_SITTING: return { "SPELL_ATTR0_CASTABLE_WHILE_SITTING", "Can be cast while sitting", "" };
case SPELL_ATTR0_CANT_USED_IN_COMBAT: return { "SPELL_ATTR0_CANT_USED_IN_COMBAT", "Cannot be used in combat", "" };
case SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY: return { "SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY", "Pierce invulnerability", "Allows spell to pierce invulnerability, unless the invulnerability spell also has this attribute" };
case SPELL_ATTR0_HEARTBEAT_RESIST_CHECK: return { "SPELL_ATTR0_HEARTBEAT_RESIST_CHECK", "Periodic resistance checks", "Periodically re-rolls against resistance to potentially expire aura early" };
case SPELL_ATTR0_CANT_CANCEL: return { "SPELL_ATTR0_CANT_CANCEL", "Aura cannot be cancelled", "Prevents the player from voluntarily canceling a positive aura" };
default: throw std::out_of_range("value");
}
}
template <>
TC_API_EXPORT size_t EnumUtils::Count() { return 32; }
template <>
TC_API_EXPORT SpellAttr0 EnumUtils::FromIndex(size_t index)
{
switch (index)
{
case 0: return SPELL_ATTR0_UNK0;
case 1: return SPELL_ATTR0_REQ_AMMO;
case 2: return SPELL_ATTR0_ON_NEXT_SWING;
case 3: return SPELL_ATTR0_IS_REPLENISHMENT;
case 4: return SPELL_ATTR0_ABILITY;
case 5: return SPELL_ATTR0_TRADESPELL;
case 6: return SPELL_ATTR0_PASSIVE;
case 7: return SPELL_ATTR0_HIDDEN_CLIENTSIDE;
case 8: return SPELL_ATTR0_HIDE_IN_COMBAT_LOG;
case 9: return SPELL_ATTR0_TARGET_MAINHAND_ITEM;
case 10: return SPELL_ATTR0_ON_NEXT_SWING_2;
case 11: return SPELL_ATTR0_UNK11;
case 12: return SPELL_ATTR0_DAYTIME_ONLY;
case 13: return SPELL_ATTR0_NIGHT_ONLY;
case 14: return SPELL_ATTR0_INDOORS_ONLY;
case 15: return SPELL_ATTR0_OUTDOORS_ONLY;
case 16: return SPELL_ATTR0_NOT_SHAPESHIFT;
case 17: return SPELL_ATTR0_ONLY_STEALTHED;
case 18: return SPELL_ATTR0_DONT_AFFECT_SHEATH_STATE;
case 19: return SPELL_ATTR0_LEVEL_DAMAGE_CALCULATION;
case 20: return SPELL_ATTR0_STOP_ATTACK_TARGET;
case 21: return SPELL_ATTR0_IMPOSSIBLE_DODGE_PARRY_BLOCK;
case 22: return SPELL_ATTR0_CAST_TRACK_TARGET;
case 23: return SPELL_ATTR0_CASTABLE_WHILE_DEAD;
case 24: return SPELL_ATTR0_CASTABLE_WHILE_MOUNTED;
case 25: return SPELL_ATTR0_DISABLED_WHILE_ACTIVE;
case 26: return SPELL_ATTR0_NEGATIVE_1;
case 27: return SPELL_ATTR0_CASTABLE_WHILE_SITTING;
case 28: return SPELL_ATTR0_CANT_USED_IN_COMBAT;
case 29: return SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY;
case 30: return SPELL_ATTR0_HEARTBEAT_RESIST_CHECK;
case 31: return SPELL_ATTR0_CANT_CANCEL;
default: throw std::out_of_range("index");
}
}
/******************************************************************\
|* data for enum 'SpellAttr1' in 'SharedDefines.h' auto-generated *|
\******************************************************************/
template <>
TC_API_EXPORT EnumText EnumUtils::ToString(SpellAttr1 value)
{
switch (value)
{
case SPELL_ATTR1_DISMISS_PET: return { "SPELL_ATTR1_DISMISS_PET", "Dismiss Pet on cast", "Without this attribute, summoning spells will fail if caster already has a pet" };
case SPELL_ATTR1_DRAIN_ALL_POWER: return { "SPELL_ATTR1_DRAIN_ALL_POWER", "Drain all power", "Ignores listed power cost and drains entire pool instead" };
case SPELL_ATTR1_CHANNELED_1: return { "SPELL_ATTR1_CHANNELED_1", "Channeled (type 1)", "Both \042channeled\042 attributes have identical handling in server & client" };
case SPELL_ATTR1_CANT_BE_REDIRECTED: return { "SPELL_ATTR1_CANT_BE_REDIRECTED", "Ignore redirection effects", "Spell will not be attracted by SPELL_MAGNET auras (Grounding Totem)" };
case SPELL_ATTR1_UNK4: return { "SPELL_ATTR1_UNK4", "SPELL_ATTR1_UNK4", "" };
case SPELL_ATTR1_NOT_BREAK_STEALTH: return { "SPELL_ATTR1_NOT_BREAK_STEALTH", "Does not break stealth", "" };
case SPELL_ATTR1_CHANNELED_2: return { "SPELL_ATTR1_CHANNELED_2", "Channeled (type 2)", "Both \042channeled\042 attributes have identical handling in server & client" };
case SPELL_ATTR1_CANT_BE_REFLECTED: return { "SPELL_ATTR1_CANT_BE_REFLECTED", "Ignore reflection effects", "Spell will pierce through Spell Reflection and similar" };
case SPELL_ATTR1_CANT_TARGET_IN_COMBAT: return { "SPELL_ATTR1_CANT_TARGET_IN_COMBAT", "Target cannot be in combat", "" };
case SPELL_ATTR1_MELEE_COMBAT_START: return { "SPELL_ATTR1_MELEE_COMBAT_START", "Starts auto-attack (client only)", "Caster will begin auto-attacking the target on cast" };
case SPELL_ATTR1_NO_THREAT: return { "SPELL_ATTR1_NO_THREAT", "Does not generate threat", "Also does not cause target to engage" };
case SPELL_ATTR1_UNK11: return { "SPELL_ATTR1_UNK11", "SPELL_ATTR1_UNK11", "" };
case SPELL_ATTR1_IS_PICKPOCKET: return { "SPELL_ATTR1_IS_PICKPOCKET", "Pickpocket (client only)", "" };
case SPELL_ATTR1_FARSIGHT: return { "SPELL_ATTR1_FARSIGHT", "Farsight aura (client only)", "" };
case SPELL_ATTR1_CHANNEL_TRACK_TARGET: return { "SPELL_ATTR1_CHANNEL_TRACK_TARGET", "Track target while channeling", "While channeling, adjust facing to face target" };
case SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY: return { "SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY", "Immunity cancels preapplied auras", "For immunity spells, cancel all auras that this spell would make you immune to when the spell is applied" };
case SPELL_ATTR1_UNAFFECTED_BY_SCHOOL_IMMUNE: return { "SPELL_ATTR1_UNAFFECTED_BY_SCHOOL_IMMUNE", "Unaffected by school immunities", "Will not pierce Divine Shield, Ice Block and other full invulnerabilities" };
case SPELL_ATTR1_UNAUTOCASTABLE_BY_PET: return { "SPELL_ATTR1_UNAUTOCASTABLE_BY_PET", "Cannot be autocast by pet", "" };
case SPELL_ATTR1_UNK18: return { "SPELL_ATTR1_UNK18", "SPELL_ATTR1_UNK18", "" };
case SPELL_ATTR1_CANT_TARGET_SELF: return { "SPELL_ATTR1_CANT_TARGET_SELF", "Cannot be self-cast", "" };
case SPELL_ATTR1_REQ_COMBO_POINTS1: return { "SPELL_ATTR1_REQ_COMBO_POINTS1", "Requires combo points (type 1)", "" };
case SPELL_ATTR1_UNK21: return { "SPELL_ATTR1_UNK21", "SPELL_ATTR1_UNK21", "" };
case SPELL_ATTR1_REQ_COMBO_POINTS2: return { "SPELL_ATTR1_REQ_COMBO_POINTS2", "Requires combo points (type 2)", "" };
case SPELL_ATTR1_UNK23: return { "SPELL_ATTR1_UNK23", "SPELL_ATTR1_UNK23", "" };
case SPELL_ATTR1_IS_FISHING: return { "SPELL_ATTR1_IS_FISHING", "Fishing (client only)", "" };
case SPELL_ATTR1_UNK25: return { "SPELL_ATTR1_UNK25", "SPELL_ATTR1_UNK25", "" };
case SPELL_ATTR1_UNK26: return { "SPELL_ATTR1_UNK26", "SPELL_ATTR1_UNK26", "" };
case SPELL_ATTR1_UNK27: return { "SPELL_ATTR1_UNK27", "SPELL_ATTR1_UNK27", "" };
case SPELL_ATTR1_DONT_DISPLAY_IN_AURA_BAR: return { "SPELL_ATTR1_DONT_DISPLAY_IN_AURA_BAR", "Hide in aura bar (client only)", "" };
case SPELL_ATTR1_CHANNEL_DISPLAY_SPELL_NAME: return { "SPELL_ATTR1_CHANNEL_DISPLAY_SPELL_NAME", "Show spell name during channel (client only)", "" };
case SPELL_ATTR1_ENABLE_AT_DODGE: return { "SPELL_ATTR1_ENABLE_AT_DODGE", "Enable at dodge", "" };
case SPELL_ATTR1_UNK31: return { "SPELL_ATTR1_UNK31", "SPELL_ATTR1_UNK31", "" };
default: throw std::out_of_range("value");
}
}
template <>
TC_API_EXPORT size_t EnumUtils::Count() { return 32; }
template <>
TC_API_EXPORT SpellAttr1 EnumUtils::FromIndex(size_t index)
{
switch (index)
{
case 0: return SPELL_ATTR1_DISMISS_PET;
case 1: return SPELL_ATTR1_DRAIN_ALL_POWER;
case 2: return SPELL_ATTR1_CHANNELED_1;
case 3: return SPELL_ATTR1_CANT_BE_REDIRECTED;
case 4: return SPELL_ATTR1_UNK4;
case 5: return SPELL_ATTR1_NOT_BREAK_STEALTH;
case 6: return SPELL_ATTR1_CHANNELED_2;
case 7: return SPELL_ATTR1_CANT_BE_REFLECTED;
case 8: return SPELL_ATTR1_CANT_TARGET_IN_COMBAT;
case 9: return SPELL_ATTR1_MELEE_COMBAT_START;
case 10: return SPELL_ATTR1_NO_THREAT;
case 11: return SPELL_ATTR1_UNK11;
case 12: return SPELL_ATTR1_IS_PICKPOCKET;
case 13: return SPELL_ATTR1_FARSIGHT;
case 14: return SPELL_ATTR1_CHANNEL_TRACK_TARGET;
case 15: return SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY;
case 16: return SPELL_ATTR1_UNAFFECTED_BY_SCHOOL_IMMUNE;
case 17: return SPELL_ATTR1_UNAUTOCASTABLE_BY_PET;
case 18: return SPELL_ATTR1_UNK18;
case 19: return SPELL_ATTR1_CANT_TARGET_SELF;
case 20: return SPELL_ATTR1_REQ_COMBO_POINTS1;
case 21: return SPELL_ATTR1_UNK21;
case 22: return SPELL_ATTR1_REQ_COMBO_POINTS2;
case 23: return SPELL_ATTR1_UNK23;
case 24: return SPELL_ATTR1_IS_FISHING;
case 25: return SPELL_ATTR1_UNK25;
case 26: return SPELL_ATTR1_UNK26;
case 27: return SPELL_ATTR1_UNK27;
case 28: return SPELL_ATTR1_DONT_DISPLAY_IN_AURA_BAR;
case 29: return SPELL_ATTR1_CHANNEL_DISPLAY_SPELL_NAME;
case 30: return SPELL_ATTR1_ENABLE_AT_DODGE;
case 31: return SPELL_ATTR1_UNK31;
default: throw std::out_of_range("index");
}
}
/******************************************************************\
|* data for enum 'SpellAttr2' in 'SharedDefines.h' auto-generated *|
\******************************************************************/
template <>
TC_API_EXPORT EnumText EnumUtils::ToString(SpellAttr2 value)
{
switch (value)
{
case SPELL_ATTR2_CAN_TARGET_DEAD: return { "SPELL_ATTR2_CAN_TARGET_DEAD", "Can target dead players or corpses", "" };
case SPELL_ATTR2_UNK1: return { "SPELL_ATTR2_UNK1", "SPELL_ATTR2_UNK1", "" };
case SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS: return { "SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS", "Ignore Line of Sight", "" };
case SPELL_ATTR2_UNK3: return { "SPELL_ATTR2_UNK3", "Ignore aura scaling", "" };
case SPELL_ATTR2_DISPLAY_IN_STANCE_BAR: return { "SPELL_ATTR2_DISPLAY_IN_STANCE_BAR", "Show in stance bar (client only)", "" };
case SPELL_ATTR2_AUTOREPEAT_FLAG: return { "SPELL_ATTR2_AUTOREPEAT_FLAG", "Ranged auto-attack spell", "" };
case SPELL_ATTR2_CANT_TARGET_TAPPED: return { "SPELL_ATTR2_CANT_TARGET_TAPPED", "Cannot target others' tapped units", "Can only target untapped units, or those tapped by caster" };
case SPELL_ATTR2_UNK7: return { "SPELL_ATTR2_UNK7", "SPELL_ATTR2_UNK7", "" };
case SPELL_ATTR2_UNK8: return { "SPELL_ATTR2_UNK8", "SPELL_ATTR2_UNK8", "" };
case SPELL_ATTR2_UNK9: return { "SPELL_ATTR2_UNK9", "SPELL_ATTR2_UNK9", "" };
case SPELL_ATTR2_UNK10: return { "SPELL_ATTR2_UNK10", "SPELL_ATTR2_UNK10", "" };
case SPELL_ATTR2_HEALTH_FUNNEL: return { "SPELL_ATTR2_HEALTH_FUNNEL", "Health Funnel", "" };
case SPELL_ATTR2_UNK12: return { "SPELL_ATTR2_UNK12", "SPELL_ATTR2_UNK12", "" };
case SPELL_ATTR2_PRESERVE_ENCHANT_IN_ARENA: return { "SPELL_ATTR2_PRESERVE_ENCHANT_IN_ARENA", "Enchant persists when entering arena", "" };
case SPELL_ATTR2_UNK14: return { "SPELL_ATTR2_UNK14", "SPELL_ATTR2_UNK14", "" };
case SPELL_ATTR2_UNK15: return { "SPELL_ATTR2_UNK15", "SPELL_ATTR2_UNK15", "" };
case SPELL_ATTR2_TAME_BEAST: return { "SPELL_ATTR2_TAME_BEAST", "Tame Beast", "" };
case SPELL_ATTR2_NOT_RESET_AUTO_ACTIONS: return { "SPELL_ATTR2_NOT_RESET_AUTO_ACTIONS", "Don't reset swing timer", "Does not reset melee/ranged autoattack timer on cast" };
case SPELL_ATTR2_REQ_DEAD_PET: return { "SPELL_ATTR2_REQ_DEAD_PET", "Requires dead pet", "" };
case SPELL_ATTR2_NOT_NEED_SHAPESHIFT: return { "SPELL_ATTR2_NOT_NEED_SHAPESHIFT", "Also allow outside shapeshift", "Even if Stances are nonzero, allow spell to be cast outside of shapeshift (though not in a different shapeshift)" };
case SPELL_ATTR2_UNK20: return { "SPELL_ATTR2_UNK20", "SPELL_ATTR2_UNK20", "" };
case SPELL_ATTR2_DAMAGE_REDUCED_SHIELD: return { "SPELL_ATTR2_DAMAGE_REDUCED_SHIELD", "SPELL_ATTR2_DAMAGE_REDUCED_SHIELD", "" };
case SPELL_ATTR2_UNK22: return { "SPELL_ATTR2_UNK22", "SPELL_ATTR2_UNK22", "" };
case SPELL_ATTR2_IS_ARCANE_CONCENTRATION: return { "SPELL_ATTR2_IS_ARCANE_CONCENTRATION", "Arcane Concentration", "" };
case SPELL_ATTR2_UNK24: return { "SPELL_ATTR2_UNK24", "SPELL_ATTR2_UNK24", "" };
case SPELL_ATTR2_UNK25: return { "SPELL_ATTR2_UNK25", "SPELL_ATTR2_UNK25", "" };
case SPELL_ATTR2_UNAFFECTED_BY_AURA_SCHOOL_IMMUNE: return { "SPELL_ATTR2_UNAFFECTED_BY_AURA_SCHOOL_IMMUNE", "Pierce aura application immunities", "Allow aura to be applied despite target being immune to new aura applications" };
case SPELL_ATTR2_UNK27: return { "SPELL_ATTR2_UNK27", "SPELL_ATTR2_UNK27", "" };
case SPELL_ATTR2_UNK28: return { "SPELL_ATTR2_UNK28", "SPELL_ATTR2_UNK28", "" };
case SPELL_ATTR2_CANT_CRIT: return { "SPELL_ATTR2_CANT_CRIT", "Cannot critically strike", "" };
case SPELL_ATTR2_TRIGGERED_CAN_TRIGGER_PROC: return { "SPELL_ATTR2_TRIGGERED_CAN_TRIGGER_PROC", "Allow triggered spell to trigger (type 1)", "Without this attribute, any triggered spell will be unable to trigger other auras' procs" };
case SPELL_ATTR2_FOOD_BUFF: return { "SPELL_ATTR2_FOOD_BUFF", "Food buff (client only)", "" };
default: throw std::out_of_range("value");
}
}
template <>
TC_API_EXPORT size_t EnumUtils::Count() { return 32; }
template <>
TC_API_EXPORT SpellAttr2 EnumUtils::FromIndex(size_t index)
{
switch (index)
{
case 0: return SPELL_ATTR2_CAN_TARGET_DEAD;
case 1: return SPELL_ATTR2_UNK1;
case 2: return SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS;
case 3: return SPELL_ATTR2_UNK3;
case 4: return SPELL_ATTR2_DISPLAY_IN_STANCE_BAR;
case 5: return SPELL_ATTR2_AUTOREPEAT_FLAG;
case 6: return SPELL_ATTR2_CANT_TARGET_TAPPED;
case 7: return SPELL_ATTR2_UNK7;
case 8: return SPELL_ATTR2_UNK8;
case 9: return SPELL_ATTR2_UNK9;
case 10: return SPELL_ATTR2_UNK10;
case 11: return SPELL_ATTR2_HEALTH_FUNNEL;
case 12: return SPELL_ATTR2_UNK12;
case 13: return SPELL_ATTR2_PRESERVE_ENCHANT_IN_ARENA;
case 14: return SPELL_ATTR2_UNK14;
case 15: return SPELL_ATTR2_UNK15;
case 16: return SPELL_ATTR2_TAME_BEAST;
case 17: return SPELL_ATTR2_NOT_RESET_AUTO_ACTIONS;
case 18: return SPELL_ATTR2_REQ_DEAD_PET;
case 19: return SPELL_ATTR2_NOT_NEED_SHAPESHIFT;
case 20: return SPELL_ATTR2_UNK20;
case 21: return SPELL_ATTR2_DAMAGE_REDUCED_SHIELD;
case 22: return SPELL_ATTR2_UNK22;
case 23: return SPELL_ATTR2_IS_ARCANE_CONCENTRATION;
case 24: return SPELL_ATTR2_UNK24;
case 25: return SPELL_ATTR2_UNK25;
case 26: return SPELL_ATTR2_UNAFFECTED_BY_AURA_SCHOOL_IMMUNE;
case 27: return SPELL_ATTR2_UNK27;
case 28: return SPELL_ATTR2_UNK28;
case 29: return SPELL_ATTR2_CANT_CRIT;
case 30: return SPELL_ATTR2_TRIGGERED_CAN_TRIGGER_PROC;
case 31: return SPELL_ATTR2_FOOD_BUFF;
default: throw std::out_of_range("index");
}
}
/******************************************************************\
|* data for enum 'SpellAttr3' in 'SharedDefines.h' auto-generated *|
\******************************************************************/
template <>
TC_API_EXPORT EnumText EnumUtils::ToString(SpellAttr3 value)
{
switch (value)
{
case SPELL_ATTR3_UNK0: return { "SPELL_ATTR3_UNK0", "SPELL_ATTR3_UNK0", "" };
case SPELL_ATTR3_IGNORE_PROC_SUBCLASS_MASK: return { "SPELL_ATTR3_IGNORE_PROC_SUBCLASS_MASK", "SPELL_ATTR3_IGNORE_PROC_SUBCLASS_MASK", "1 Ignores subclass mask check when checking proc" };
case SPELL_ATTR3_UNK2: return { "SPELL_ATTR3_UNK2", "SPELL_ATTR3_UNK2", "" };
case SPELL_ATTR3_BLOCKABLE_SPELL: return { "SPELL_ATTR3_BLOCKABLE_SPELL", "Blockable spell", "" };
case SPELL_ATTR3_IGNORE_RESURRECTION_TIMER: return { "SPELL_ATTR3_IGNORE_RESURRECTION_TIMER", "Ignore resurrection timer", "" };
case SPELL_ATTR3_UNK5: return { "SPELL_ATTR3_UNK5", "SPELL_ATTR3_UNK5", "" };
case SPELL_ATTR3_UNK6: return { "SPELL_ATTR3_UNK6", "SPELL_ATTR3_UNK6", "" };
case SPELL_ATTR3_STACK_FOR_DIFF_CASTERS: return { "SPELL_ATTR3_STACK_FOR_DIFF_CASTERS", "Stack separately for each caster", "" };
case SPELL_ATTR3_ONLY_TARGET_PLAYERS: return { "SPELL_ATTR3_ONLY_TARGET_PLAYERS", "Can only target players", "" };
case SPELL_ATTR3_TRIGGERED_CAN_TRIGGER_PROC_2: return { "SPELL_ATTR3_TRIGGERED_CAN_TRIGGER_PROC_2", "Allow triggered spell to trigger (type 2)", "Without this attribute, any triggered spell will be unable to trigger other auras' procs" };
case SPELL_ATTR3_MAIN_HAND: return { "SPELL_ATTR3_MAIN_HAND", "Require main hand weapon", "" };
case SPELL_ATTR3_BATTLEGROUND: return { "SPELL_ATTR3_BATTLEGROUND", "Can only be cast in battleground", "" };
case SPELL_ATTR3_ONLY_TARGET_GHOSTS: return { "SPELL_ATTR3_ONLY_TARGET_GHOSTS", "Can only target ghost players", "" };
case SPELL_ATTR3_DONT_DISPLAY_CHANNEL_BAR: return { "SPELL_ATTR3_DONT_DISPLAY_CHANNEL_BAR", "Do not display channel bar (client only)", "" };
case SPELL_ATTR3_IS_HONORLESS_TARGET: return { "SPELL_ATTR3_IS_HONORLESS_TARGET", "Honorless Target", "" };
case SPELL_ATTR3_UNK15: return { "SPELL_ATTR3_UNK15", "SPELL_ATTR3_UNK15", "" };
case SPELL_ATTR3_CANT_TRIGGER_PROC: return { "SPELL_ATTR3_CANT_TRIGGER_PROC", "Cannot trigger procs", "" };
case SPELL_ATTR3_NO_INITIAL_AGGRO: return { "SPELL_ATTR3_NO_INITIAL_AGGRO", "No initial aggro", "" };
case SPELL_ATTR3_IGNORE_HIT_RESULT: return { "SPELL_ATTR3_IGNORE_HIT_RESULT", "Ignore hit result", "Spell cannot miss, or be dodged/parried/blocked" };
case SPELL_ATTR3_DISABLE_PROC: return { "SPELL_ATTR3_DISABLE_PROC", "Cannot trigger spells during aura proc", "" };
case SPELL_ATTR3_DEATH_PERSISTENT: return { "SPELL_ATTR3_DEATH_PERSISTENT", "Persists through death", "" };
case SPELL_ATTR3_UNK21: return { "SPELL_ATTR3_UNK21", "SPELL_ATTR3_UNK21", "" };
case SPELL_ATTR3_REQ_WAND: return { "SPELL_ATTR3_REQ_WAND", "Requires equipped Wand", "" };
case SPELL_ATTR3_UNK23: return { "SPELL_ATTR3_UNK23", "SPELL_ATTR3_UNK23", "" };
case SPELL_ATTR3_REQ_OFFHAND: return { "SPELL_ATTR3_REQ_OFFHAND", "Requires offhand weapon", "" };
case SPELL_ATTR3_TREAT_AS_PERIODIC: return { "SPELL_ATTR3_TREAT_AS_PERIODIC", "Treat as periodic effect", "" };
case SPELL_ATTR3_CAN_PROC_WITH_TRIGGERED: return { "SPELL_ATTR3_CAN_PROC_WITH_TRIGGERED", "Can trigger from triggered spells", "" };
case SPELL_ATTR3_DRAIN_SOUL: return { "SPELL_ATTR3_DRAIN_SOUL", "Drain Soul", "" };
case SPELL_ATTR3_UNK28: return { "SPELL_ATTR3_UNK28", "SPELL_ATTR3_UNK28", "" };
case SPELL_ATTR3_NO_DONE_BONUS: return { "SPELL_ATTR3_NO_DONE_BONUS", "Damage dealt is unaffected by modifiers", "" };
case SPELL_ATTR3_DONT_DISPLAY_RANGE: return { "SPELL_ATTR3_DONT_DISPLAY_RANGE", "Do not show range in tooltip (client only)", "" };
case SPELL_ATTR3_UNK31: return { "SPELL_ATTR3_UNK31", "SPELL_ATTR3_UNK31", "" };
default: throw std::out_of_range("value");
}
}
template <>
TC_API_EXPORT size_t EnumUtils::Count() { return 32; }
template <>
TC_API_EXPORT SpellAttr3 EnumUtils::FromIndex(size_t index)
{
switch (index)
{
case 0: return SPELL_ATTR3_UNK0;
case 1: return SPELL_ATTR3_IGNORE_PROC_SUBCLASS_MASK;
case 2: return SPELL_ATTR3_UNK2;
case 3: return SPELL_ATTR3_BLOCKABLE_SPELL;
case 4: return SPELL_ATTR3_IGNORE_RESURRECTION_TIMER;
case 5: return SPELL_ATTR3_UNK5;
case 6: return SPELL_ATTR3_UNK6;
case 7: return SPELL_ATTR3_STACK_FOR_DIFF_CASTERS;
case 8: return SPELL_ATTR3_ONLY_TARGET_PLAYERS;
case 9: return SPELL_ATTR3_TRIGGERED_CAN_TRIGGER_PROC_2;
case 10: return SPELL_ATTR3_MAIN_HAND;
case 11: return SPELL_ATTR3_BATTLEGROUND;
case 12: return SPELL_ATTR3_ONLY_TARGET_GHOSTS;
case 13: return SPELL_ATTR3_DONT_DISPLAY_CHANNEL_BAR;
case 14: return SPELL_ATTR3_IS_HONORLESS_TARGET;
case 15: return SPELL_ATTR3_UNK15;
case 16: return SPELL_ATTR3_CANT_TRIGGER_PROC;
case 17: return SPELL_ATTR3_NO_INITIAL_AGGRO;
case 18: return SPELL_ATTR3_IGNORE_HIT_RESULT;
case 19: return SPELL_ATTR3_DISABLE_PROC;
case 20: return SPELL_ATTR3_DEATH_PERSISTENT;
case 21: return SPELL_ATTR3_UNK21;
case 22: return SPELL_ATTR3_REQ_WAND;
case 23: return SPELL_ATTR3_UNK23;
case 24: return SPELL_ATTR3_REQ_OFFHAND;
case 25: return SPELL_ATTR3_TREAT_AS_PERIODIC;
case 26: return SPELL_ATTR3_CAN_PROC_WITH_TRIGGERED;
case 27: return SPELL_ATTR3_DRAIN_SOUL;
case 28: return SPELL_ATTR3_UNK28;
case 29: return SPELL_ATTR3_NO_DONE_BONUS;
case 30: return SPELL_ATTR3_DONT_DISPLAY_RANGE;
case 31: return SPELL_ATTR3_UNK31;
default: throw std::out_of_range("index");
}
}
/******************************************************************\
|* data for enum 'SpellAttr4' in 'SharedDefines.h' auto-generated *|
\******************************************************************/
template <>
TC_API_EXPORT EnumText EnumUtils::ToString(SpellAttr4 value)
{
switch (value)
{
case SPELL_ATTR4_IGNORE_RESISTANCES: return { "SPELL_ATTR4_IGNORE_RESISTANCES", "Cannot be resisted", "" };
case SPELL_ATTR4_PROC_ONLY_ON_CASTER: return { "SPELL_ATTR4_PROC_ONLY_ON_CASTER", "Only proc on self-cast", "" };
case SPELL_ATTR4_FADES_WHILE_LOGGED_OUT: return { "SPELL_ATTR4_FADES_WHILE_LOGGED_OUT", "Buff expires while offline", "Debuffs (except Resurrection Sickness) will automatically do this" };
case SPELL_ATTR4_UNK3: return { "SPELL_ATTR4_UNK3", "SPELL_ATTR4_UNK3", "" };
case SPELL_ATTR4_UNK4: return { "SPELL_ATTR4_UNK4", "Treat as delayed spell", "" };
case SPELL_ATTR4_UNK5: return { "SPELL_ATTR4_UNK5", "SPELL_ATTR4_UNK5", "" };
case SPELL_ATTR4_NOT_STEALABLE: return { "SPELL_ATTR4_NOT_STEALABLE", "Aura cannot be stolen", "" };
case SPELL_ATTR4_CAN_CAST_WHILE_CASTING: return { "SPELL_ATTR4_CAN_CAST_WHILE_CASTING", "Can be cast while casting", "Ignores already in-progress cast and still casts" };
case SPELL_ATTR4_FIXED_DAMAGE: return { "SPELL_ATTR4_FIXED_DAMAGE", "Deals fixed damage", "" };
case SPELL_ATTR4_TRIGGER_ACTIVATE: return { "SPELL_ATTR4_TRIGGER_ACTIVATE", "Spell is initially disabled (client only)", "" };
case SPELL_ATTR4_SPELL_VS_EXTEND_COST: return { "SPELL_ATTR4_SPELL_VS_EXTEND_COST", "Attack speed modifies cost", "Adds 10 to power cost for each 1s of weapon speed" };
case SPELL_ATTR4_UNK11: return { "SPELL_ATTR4_UNK11", "SPELL_ATTR4_UNK11", "" };
case SPELL_ATTR4_UNK12: return { "SPELL_ATTR4_UNK12", "SPELL_ATTR4_UNK12", "" };
case SPELL_ATTR4_UNK13: return { "SPELL_ATTR4_UNK13", "SPELL_ATTR4_UNK13", "" };
case SPELL_ATTR4_DAMAGE_DOESNT_BREAK_AURAS: return { "SPELL_ATTR4_DAMAGE_DOESNT_BREAK_AURAS", "Damage does not break auras", "" };
case SPELL_ATTR4_UNK15: return { "SPELL_ATTR4_UNK15", "SPELL_ATTR4_UNK15", "" };
case SPELL_ATTR4_NOT_USABLE_IN_ARENA: return { "SPELL_ATTR4_NOT_USABLE_IN_ARENA", "Not usable in arena", "Makes spell unusable despite CD <= 10min" };
case SPELL_ATTR4_USABLE_IN_ARENA: return { "SPELL_ATTR4_USABLE_IN_ARENA", "Usable in arena", "Makes spell usable despite CD > 10min" };
case SPELL_ATTR4_AREA_TARGET_CHAIN: return { "SPELL_ATTR4_AREA_TARGET_CHAIN", "Chain area targets", "[NYI] Hits area targets over time instead of all at once" };
case SPELL_ATTR4_UNK19: return { "SPELL_ATTR4_UNK19", "SPELL_ATTR4_UNK19", "" };
case SPELL_ATTR4_NOT_CHECK_SELFCAST_POWER: return { "SPELL_ATTR4_NOT_CHECK_SELFCAST_POWER", "Allow self-cast to override stronger aura (client only)", "" };
case SPELL_ATTR4_UNK21: return { "SPELL_ATTR4_UNK21", "Keep when entering arena", "" };
case SPELL_ATTR4_UNK22: return { "SPELL_ATTR4_UNK22", "SPELL_ATTR4_UNK22", "" };
case SPELL_ATTR4_CANT_TRIGGER_ITEM_SPELLS: return { "SPELL_ATTR4_CANT_TRIGGER_ITEM_SPELLS", "Cannot trigger item spells", "" };
case SPELL_ATTR4_UNK24: return { "SPELL_ATTR4_UNK24", "SPELL_ATTR4_UNK24", "" };
case SPELL_ATTR4_IS_PET_SCALING: return { "SPELL_ATTR4_IS_PET_SCALING", "Pet Scaling aura", "" };
case SPELL_ATTR4_CAST_ONLY_IN_OUTLAND: return { "SPELL_ATTR4_CAST_ONLY_IN_OUTLAND", "Only in Outland/Northrend", "" };
case SPELL_ATTR4_INHERIT_CRIT_FROM_AURA: return { "SPELL_ATTR4_INHERIT_CRIT_FROM_AURA", "Inherit critical chance from triggering aura", "" };
case SPELL_ATTR4_UNK28: return { "SPELL_ATTR4_UNK28", "SPELL_ATTR4_UNK28", "" };
case SPELL_ATTR4_UNK29: return { "SPELL_ATTR4_UNK29", "SPELL_ATTR4_UNK29", "" };
case SPELL_ATTR4_UNK30: return { "SPELL_ATTR4_UNK30", "SPELL_ATTR4_UNK30", "" };
case SPELL_ATTR4_UNK31: return { "SPELL_ATTR4_UNK31", "SPELL_ATTR4_UNK31", "" };
default: throw std::out_of_range("value");
}
}
template <>
TC_API_EXPORT size_t EnumUtils::Count() { return 32; }
template <>
TC_API_EXPORT SpellAttr4 EnumUtils::FromIndex(size_t index)
{
switch (index)
{
case 0: return SPELL_ATTR4_IGNORE_RESISTANCES;
case 1: return SPELL_ATTR4_PROC_ONLY_ON_CASTER;
case 2: return SPELL_ATTR4_FADES_WHILE_LOGGED_OUT;
case 3: return SPELL_ATTR4_UNK3;
case 4: return SPELL_ATTR4_UNK4;
case 5: return SPELL_ATTR4_UNK5;
case 6: return SPELL_ATTR4_NOT_STEALABLE;
case 7: return SPELL_ATTR4_CAN_CAST_WHILE_CASTING;
case 8: return SPELL_ATTR4_FIXED_DAMAGE;
case 9: return SPELL_ATTR4_TRIGGER_ACTIVATE;
case 10: return SPELL_ATTR4_SPELL_VS_EXTEND_COST;
case 11: return SPELL_ATTR4_UNK11;
case 12: return SPELL_ATTR4_UNK12;
case 13: return SPELL_ATTR4_UNK13;
case 14: return SPELL_ATTR4_DAMAGE_DOESNT_BREAK_AURAS;
case 15: return SPELL_ATTR4_UNK15;
case 16: return SPELL_ATTR4_NOT_USABLE_IN_ARENA;
case 17: return SPELL_ATTR4_USABLE_IN_ARENA;
case 18: return SPELL_ATTR4_AREA_TARGET_CHAIN;
case 19: return SPELL_ATTR4_UNK19;
case 20: return SPELL_ATTR4_NOT_CHECK_SELFCAST_POWER;
case 21: return SPELL_ATTR4_UNK21;
case 22: return SPELL_ATTR4_UNK22;
case 23: return SPELL_ATTR4_CANT_TRIGGER_ITEM_SPELLS;
case 24: return SPELL_ATTR4_UNK24;
case 25: return SPELL_ATTR4_IS_PET_SCALING;
case 26: return SPELL_ATTR4_CAST_ONLY_IN_OUTLAND;
case 27: return SPELL_ATTR4_INHERIT_CRIT_FROM_AURA;
case 28: return SPELL_ATTR4_UNK28;
case 29: return SPELL_ATTR4_UNK29;
case 30: return SPELL_ATTR4_UNK30;
case 31: return SPELL_ATTR4_UNK31;
default: throw std::out_of_range("index");
}
}
/******************************************************************\
|* data for enum 'SpellAttr5' in 'SharedDefines.h' auto-generated *|
\******************************************************************/
template <>
TC_API_EXPORT EnumText EnumUtils::ToString(SpellAttr5 value)
{
switch (value)
{
case SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING: return { "SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING", "SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING", "0 available casting channel spell when moving" };
case SPELL_ATTR5_NO_REAGENT_WHILE_PREP: return { "SPELL_ATTR5_NO_REAGENT_WHILE_PREP", "SPELL_ATTR5_NO_REAGENT_WHILE_PREP", "1 not need reagents if UNIT_FLAG_PREPARATION" };
case SPELL_ATTR5_REMOVE_ON_ARENA_ENTER: return { "SPELL_ATTR5_REMOVE_ON_ARENA_ENTER", "SPELL_ATTR5_REMOVE_ON_ARENA_ENTER", "2 remove this aura on arena enter" };
case SPELL_ATTR5_USABLE_WHILE_STUNNED: return { "SPELL_ATTR5_USABLE_WHILE_STUNNED", "SPELL_ATTR5_USABLE_WHILE_STUNNED", "3 usable while stunned" };
case SPELL_ATTR5_UNK4: return { "SPELL_ATTR5_UNK4", "SPELL_ATTR5_UNK4", "4" };
case SPELL_ATTR5_SINGLE_TARGET_SPELL: return { "SPELL_ATTR5_SINGLE_TARGET_SPELL", "SPELL_ATTR5_SINGLE_TARGET_SPELL", "5 Only one target can be apply at a time" };
case SPELL_ATTR5_UNK6: return { "SPELL_ATTR5_UNK6", "SPELL_ATTR5_UNK6", "6" };
case SPELL_ATTR5_UNK7: return { "SPELL_ATTR5_UNK7", "SPELL_ATTR5_UNK7", "7" };
case SPELL_ATTR5_UNK8: return { "SPELL_ATTR5_UNK8", "SPELL_ATTR5_UNK8", "8" };
case SPELL_ATTR5_START_PERIODIC_AT_APPLY: return { "SPELL_ATTR5_START_PERIODIC_AT_APPLY", "SPELL_ATTR5_START_PERIODIC_AT_APPLY", "9 begin periodic tick at aura apply" };
case SPELL_ATTR5_HIDE_DURATION: return { "SPELL_ATTR5_HIDE_DURATION", "SPELL_ATTR5_HIDE_DURATION", "10 do not send duration to client" };
case SPELL_ATTR5_ALLOW_TARGET_OF_TARGET_AS_TARGET: return { "SPELL_ATTR5_ALLOW_TARGET_OF_TARGET_AS_TARGET", "SPELL_ATTR5_ALLOW_TARGET_OF_TARGET_AS_TARGET", "11 (NYI) uses target's target as target if original target not valid (intervene for example)" };
case SPELL_ATTR5_UNK12: return { "SPELL_ATTR5_UNK12", "SPELL_ATTR5_UNK12", "12 Cleave related?" };
case SPELL_ATTR5_HASTE_AFFECT_DURATION: return { "SPELL_ATTR5_HASTE_AFFECT_DURATION", "SPELL_ATTR5_HASTE_AFFECT_DURATION", "13 haste effects decrease duration of this" };
case SPELL_ATTR5_UNK14: return { "SPELL_ATTR5_UNK14", "SPELL_ATTR5_UNK14", "14" };
case SPELL_ATTR5_UNK15: return { "SPELL_ATTR5_UNK15", "SPELL_ATTR5_UNK15", "15 Inflits on multiple targets?" };
case SPELL_ATTR5_UNK16: return { "SPELL_ATTR5_UNK16", "SPELL_ATTR5_UNK16", "16" };
case SPELL_ATTR5_USABLE_WHILE_FEARED: return { "SPELL_ATTR5_USABLE_WHILE_FEARED", "SPELL_ATTR5_USABLE_WHILE_FEARED", "17 usable while feared" };
case SPELL_ATTR5_USABLE_WHILE_CONFUSED: return { "SPELL_ATTR5_USABLE_WHILE_CONFUSED", "SPELL_ATTR5_USABLE_WHILE_CONFUSED", "18 usable while confused" };
case SPELL_ATTR5_DONT_TURN_DURING_CAST: return { "SPELL_ATTR5_DONT_TURN_DURING_CAST", "SPELL_ATTR5_DONT_TURN_DURING_CAST", "19 Blocks caster's turning when casting (client does not automatically turn caster's model to face UNIT_FIELD_TARGET)" };
case SPELL_ATTR5_UNK20: return { "SPELL_ATTR5_UNK20", "SPELL_ATTR5_UNK20", "20" };
case SPELL_ATTR5_UNK21: return { "SPELL_ATTR5_UNK21", "SPELL_ATTR5_UNK21", "21" };
case SPELL_ATTR5_UNK22: return { "SPELL_ATTR5_UNK22", "SPELL_ATTR5_UNK22", "22" };
case SPELL_ATTR5_UNK23: return { "SPELL_ATTR5_UNK23", "SPELL_ATTR5_UNK23", "23" };
case SPELL_ATTR5_UNK24: return { "SPELL_ATTR5_UNK24", "SPELL_ATTR5_UNK24", "24" };
case SPELL_ATTR5_UNK25: return { "SPELL_ATTR5_UNK25", "SPELL_ATTR5_UNK25", "25" };
case SPELL_ATTR5_SKIP_CHECKCAST_LOS_CHECK: return { "SPELL_ATTR5_SKIP_CHECKCAST_LOS_CHECK", "SPELL_ATTR5_SKIP_CHECKCAST_LOS_CHECK", "26 aoe related - Boulder, Cannon, Corpse Explosion, Fire Nova, Flames, Frost Bomb, Living Bomb, Seed of Corruption, Starfall, Thunder Clap, Volley" };
case SPELL_ATTR5_DONT_SHOW_AURA_IF_SELF_CAST: return { "SPELL_ATTR5_DONT_SHOW_AURA_IF_SELF_CAST", "SPELL_ATTR5_DONT_SHOW_AURA_IF_SELF_CAST", "27 Auras with this attribute are not visible on units that are the caster" };
case SPELL_ATTR5_DONT_SHOW_AURA_IF_NOT_SELF_CAST: return { "SPELL_ATTR5_DONT_SHOW_AURA_IF_NOT_SELF_CAST", "SPELL_ATTR5_DONT_SHOW_AURA_IF_NOT_SELF_CAST", "28 Auras with this attribute are not visible on units that are not the caster" };
case SPELL_ATTR5_UNK29: return { "SPELL_ATTR5_UNK29", "SPELL_ATTR5_UNK29", "29" };
case SPELL_ATTR5_UNK30: return { "SPELL_ATTR5_UNK30", "SPELL_ATTR5_UNK30", "30" };
case SPELL_ATTR5_UNK31: return { "SPELL_ATTR5_UNK31", "SPELL_ATTR5_UNK31", "31 Forces all nearby enemies to focus attacks caster" };
default: throw std::out_of_range("value");
}
}
template <>
TC_API_EXPORT size_t EnumUtils::Count() { return 32; }
template <>
TC_API_EXPORT SpellAttr5 EnumUtils::FromIndex(size_t index)
{
switch (index)
{
case 0: return SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING;
case 1: return SPELL_ATTR5_NO_REAGENT_WHILE_PREP;
case 2: return SPELL_ATTR5_REMOVE_ON_ARENA_ENTER;
case 3: return SPELL_ATTR5_USABLE_WHILE_STUNNED;
case 4: return SPELL_ATTR5_UNK4;
case 5: return SPELL_ATTR5_SINGLE_TARGET_SPELL;
case 6: return SPELL_ATTR5_UNK6;
case 7: return SPELL_ATTR5_UNK7;
case 8: return SPELL_ATTR5_UNK8;
case 9: return SPELL_ATTR5_START_PERIODIC_AT_APPLY;
case 10: return SPELL_ATTR5_HIDE_DURATION;
case 11: return SPELL_ATTR5_ALLOW_TARGET_OF_TARGET_AS_TARGET;
case 12: return SPELL_ATTR5_UNK12;
case 13: return SPELL_ATTR5_HASTE_AFFECT_DURATION;
case 14: return SPELL_ATTR5_UNK14;
case 15: return SPELL_ATTR5_UNK15;
case 16: return SPELL_ATTR5_UNK16;
case 17: return SPELL_ATTR5_USABLE_WHILE_FEARED;
case 18: return SPELL_ATTR5_USABLE_WHILE_CONFUSED;
case 19: return SPELL_ATTR5_DONT_TURN_DURING_CAST;
case 20: return SPELL_ATTR5_UNK20;
case 21: return SPELL_ATTR5_UNK21;
case 22: return SPELL_ATTR5_UNK22;
case 23: return SPELL_ATTR5_UNK23;
case 24: return SPELL_ATTR5_UNK24;
case 25: return SPELL_ATTR5_UNK25;
case 26: return SPELL_ATTR5_SKIP_CHECKCAST_LOS_CHECK;
case 27: return SPELL_ATTR5_DONT_SHOW_AURA_IF_SELF_CAST;
case 28: return SPELL_ATTR5_DONT_SHOW_AURA_IF_NOT_SELF_CAST;
case 29: return SPELL_ATTR5_UNK29;
case 30: return SPELL_ATTR5_UNK30;
case 31: return SPELL_ATTR5_UNK31;
default: throw std::out_of_range("index");
}
}
/******************************************************************\
|* data for enum 'SpellAttr6' in 'SharedDefines.h' auto-generated *|
\******************************************************************/
template <>
TC_API_EXPORT EnumText EnumUtils::ToString(SpellAttr6 value)
{
switch (value)
{
case SPELL_ATTR6_DONT_DISPLAY_COOLDOWN: return { "SPELL_ATTR6_DONT_DISPLAY_COOLDOWN", "SPELL_ATTR6_DONT_DISPLAY_COOLDOWN", "0 client doesn't display cooldown in tooltip for these spells" };
case SPELL_ATTR6_ONLY_IN_ARENA: return { "SPELL_ATTR6_ONLY_IN_ARENA", "SPELL_ATTR6_ONLY_IN_ARENA", "1 only usable in arena" };
case SPELL_ATTR6_IGNORE_CASTER_AURAS: return { "SPELL_ATTR6_IGNORE_CASTER_AURAS", "SPELL_ATTR6_IGNORE_CASTER_AURAS", "2" };
case SPELL_ATTR6_ASSIST_IGNORE_IMMUNE_FLAG: return { "SPELL_ATTR6_ASSIST_IGNORE_IMMUNE_FLAG", "SPELL_ATTR6_ASSIST_IGNORE_IMMUNE_FLAG", "3 skips checking UNIT_FLAG_IMMUNE_TO_PC and UNIT_FLAG_IMMUNE_TO_NPC flags on assist" };
case SPELL_ATTR6_UNK4: return { "SPELL_ATTR6_UNK4", "SPELL_ATTR6_UNK4", "4" };
case SPELL_ATTR6_DONT_CONSUME_PROC_CHARGES: return { "SPELL_ATTR6_DONT_CONSUME_PROC_CHARGES", "SPELL_ATTR6_DONT_CONSUME_PROC_CHARGES", "5 dont consume proc charges" };
case SPELL_ATTR6_USE_SPELL_CAST_EVENT: return { "SPELL_ATTR6_USE_SPELL_CAST_EVENT", "SPELL_ATTR6_USE_SPELL_CAST_EVENT", "6 Auras with this attribute trigger SPELL_CAST combat log event instead of SPELL_AURA_START (clientside attribute)" };
case SPELL_ATTR6_UNK7: return { "SPELL_ATTR6_UNK7", "SPELL_ATTR6_UNK7", "7" };
case SPELL_ATTR6_CANT_TARGET_CROWD_CONTROLLED: return { "SPELL_ATTR6_CANT_TARGET_CROWD_CONTROLLED", "SPELL_ATTR6_CANT_TARGET_CROWD_CONTROLLED", "8" };
case SPELL_ATTR6_UNK9: return { "SPELL_ATTR6_UNK9", "SPELL_ATTR6_UNK9", "9" };
case SPELL_ATTR6_CAN_TARGET_POSSESSED_FRIENDS: return { "SPELL_ATTR6_CAN_TARGET_POSSESSED_FRIENDS", "SPELL_ATTR6_CAN_TARGET_POSSESSED_FRIENDS", "10 NYI!" };
case SPELL_ATTR6_NOT_IN_RAID_INSTANCE: return { "SPELL_ATTR6_NOT_IN_RAID_INSTANCE", "SPELL_ATTR6_NOT_IN_RAID_INSTANCE", "11 not usable in raid instance" };
case SPELL_ATTR6_CASTABLE_WHILE_ON_VEHICLE: return { "SPELL_ATTR6_CASTABLE_WHILE_ON_VEHICLE", "SPELL_ATTR6_CASTABLE_WHILE_ON_VEHICLE", "12 castable while caster is on vehicle" };
case SPELL_ATTR6_CAN_TARGET_INVISIBLE: return { "SPELL_ATTR6_CAN_TARGET_INVISIBLE", "SPELL_ATTR6_CAN_TARGET_INVISIBLE", "13 ignore visibility requirement for spell target (phases, invisibility, etc.)" };
case SPELL_ATTR6_UNK14: return { "SPELL_ATTR6_UNK14", "SPELL_ATTR6_UNK14", "14" };
case SPELL_ATTR6_UNK15: return { "SPELL_ATTR6_UNK15", "SPELL_ATTR6_UNK15", "15 only 54368, 67892" };
case SPELL_ATTR6_UNK16: return { "SPELL_ATTR6_UNK16", "SPELL_ATTR6_UNK16", "16" };
case SPELL_ATTR6_UNK17: return { "SPELL_ATTR6_UNK17", "SPELL_ATTR6_UNK17", "17 Mount spell" };
case SPELL_ATTR6_CAST_BY_CHARMER: return { "SPELL_ATTR6_CAST_BY_CHARMER", "SPELL_ATTR6_CAST_BY_CHARMER", "18 client won't allow to cast these spells when unit is not possessed && charmer of caster will be original caster" };
case SPELL_ATTR6_UNK19: return { "SPELL_ATTR6_UNK19", "SPELL_ATTR6_UNK19", "19 only 47488, 50782" };
case SPELL_ATTR6_ONLY_VISIBLE_TO_CASTER: return { "SPELL_ATTR6_ONLY_VISIBLE_TO_CASTER", "SPELL_ATTR6_ONLY_VISIBLE_TO_CASTER", "20 Auras with this attribute are only visible to their caster (or pet's owner)" };
case SPELL_ATTR6_CLIENT_UI_TARGET_EFFECTS: return { "SPELL_ATTR6_CLIENT_UI_TARGET_EFFECTS", "SPELL_ATTR6_CLIENT_UI_TARGET_EFFECTS", "21 it's only client-side attribute" };
case SPELL_ATTR6_UNK22: return { "SPELL_ATTR6_UNK22", "SPELL_ATTR6_UNK22", "22 only 72054" };
case SPELL_ATTR6_UNK23: return { "SPELL_ATTR6_UNK23", "SPELL_ATTR6_UNK23", "23" };
case SPELL_ATTR6_CAN_TARGET_UNTARGETABLE: return { "SPELL_ATTR6_CAN_TARGET_UNTARGETABLE", "SPELL_ATTR6_CAN_TARGET_UNTARGETABLE", "24" };
case SPELL_ATTR6_NOT_RESET_SWING_IF_INSTANT: return { "SPELL_ATTR6_NOT_RESET_SWING_IF_INSTANT", "SPELL_ATTR6_NOT_RESET_SWING_IF_INSTANT", "25 Exorcism, Flash of Light" };
case SPELL_ATTR6_UNK26: return { "SPELL_ATTR6_UNK26", "SPELL_ATTR6_UNK26", "26 related to player castable positive buff" };
case SPELL_ATTR6_LIMIT_PCT_HEALING_MODS: return { "SPELL_ATTR6_LIMIT_PCT_HEALING_MODS", "SPELL_ATTR6_LIMIT_PCT_HEALING_MODS", "27 some custom rules - complicated" };
case SPELL_ATTR6_UNK28: return { "SPELL_ATTR6_UNK28", "SPELL_ATTR6_UNK28", "28 Death Grip" };
case SPELL_ATTR6_LIMIT_PCT_DAMAGE_MODS: return { "SPELL_ATTR6_LIMIT_PCT_DAMAGE_MODS", "SPELL_ATTR6_LIMIT_PCT_DAMAGE_MODS", "29 ignores done percent damage mods? some custom rules - complicated" };
case SPELL_ATTR6_UNK30: return { "SPELL_ATTR6_UNK30", "SPELL_ATTR6_UNK30", "30" };
case SPELL_ATTR6_IGNORE_CATEGORY_COOLDOWN_MODS: return { "SPELL_ATTR6_IGNORE_CATEGORY_COOLDOWN_MODS", "SPELL_ATTR6_IGNORE_CATEGORY_COOLDOWN_MODS", "31 Spells with this attribute skip applying modifiers to category cooldowns" };
default: throw std::out_of_range("value");
}
}
template <>
TC_API_EXPORT size_t EnumUtils::Count() { return 32; }
template <>
TC_API_EXPORT SpellAttr6 EnumUtils::FromIndex(size_t index)
{
switch (index)
{
case 0: return SPELL_ATTR6_DONT_DISPLAY_COOLDOWN;
case 1: return SPELL_ATTR6_ONLY_IN_ARENA;
case 2: return SPELL_ATTR6_IGNORE_CASTER_AURAS;
case 3: return SPELL_ATTR6_ASSIST_IGNORE_IMMUNE_FLAG;
case 4: return SPELL_ATTR6_UNK4;
case 5: return SPELL_ATTR6_DONT_CONSUME_PROC_CHARGES;
case 6: return SPELL_ATTR6_USE_SPELL_CAST_EVENT;
case 7: return SPELL_ATTR6_UNK7;
case 8: return SPELL_ATTR6_CANT_TARGET_CROWD_CONTROLLED;
case 9: return SPELL_ATTR6_UNK9;
case 10: return SPELL_ATTR6_CAN_TARGET_POSSESSED_FRIENDS;
case 11: return SPELL_ATTR6_NOT_IN_RAID_INSTANCE;
case 12: return SPELL_ATTR6_CASTABLE_WHILE_ON_VEHICLE;
case 13: return SPELL_ATTR6_CAN_TARGET_INVISIBLE;
case 14: return SPELL_ATTR6_UNK14;
case 15: return SPELL_ATTR6_UNK15;
case 16: return SPELL_ATTR6_UNK16;
case 17: return SPELL_ATTR6_UNK17;
case 18: return SPELL_ATTR6_CAST_BY_CHARMER;
case 19: return SPELL_ATTR6_UNK19;
case 20: return SPELL_ATTR6_ONLY_VISIBLE_TO_CASTER;
case 21: return SPELL_ATTR6_CLIENT_UI_TARGET_EFFECTS;
case 22: return SPELL_ATTR6_UNK22;
case 23: return SPELL_ATTR6_UNK23;
case 24: return SPELL_ATTR6_CAN_TARGET_UNTARGETABLE;
case 25: return SPELL_ATTR6_NOT_RESET_SWING_IF_INSTANT;
case 26: return SPELL_ATTR6_UNK26;
case 27: return SPELL_ATTR6_LIMIT_PCT_HEALING_MODS;
case 28: return SPELL_ATTR6_UNK28;
case 29: return SPELL_ATTR6_LIMIT_PCT_DAMAGE_MODS;
case 30: return SPELL_ATTR6_UNK30;
case 31: return SPELL_ATTR6_IGNORE_CATEGORY_COOLDOWN_MODS;
default: throw std::out_of_range("index");
}
}
/******************************************************************\
|* data for enum 'SpellAttr7' in 'SharedDefines.h' auto-generated *|
\******************************************************************/
template <>
TC_API_EXPORT EnumText EnumUtils::ToString(SpellAttr7 value)
{
switch (value)
{
case SPELL_ATTR7_UNK0: return { "SPELL_ATTR7_UNK0", "SPELL_ATTR7_UNK0", "0 Shaman's new spells (Call of the ...), Feign Death." };
case SPELL_ATTR7_IGNORE_DURATION_MODS: return { "SPELL_ATTR7_IGNORE_DURATION_MODS", "SPELL_ATTR7_IGNORE_DURATION_MODS", "1 Duration is not affected by duration modifiers" };
case SPELL_ATTR7_REACTIVATE_AT_RESURRECT: return { "SPELL_ATTR7_REACTIVATE_AT_RESURRECT", "SPELL_ATTR7_REACTIVATE_AT_RESURRECT", "2 Paladin's auras and 65607 only." };
case SPELL_ATTR7_IS_CHEAT_SPELL: return { "SPELL_ATTR7_IS_CHEAT_SPELL", "SPELL_ATTR7_IS_CHEAT_SPELL", "3 Cannot cast if caster doesn't have UnitFlag2 & UNIT_FLAG2_ALLOW_CHEAT_SPELLS" };
case SPELL_ATTR7_UNK4: return { "SPELL_ATTR7_UNK4", "SPELL_ATTR7_UNK4", "4 Only 47883 (Soulstone Resurrection) and test spell." };
case SPELL_ATTR7_SUMMON_PLAYER_TOTEM: return { "SPELL_ATTR7_SUMMON_PLAYER_TOTEM", "SPELL_ATTR7_SUMMON_PLAYER_TOTEM", "5 Only Shaman player totems." };
case SPELL_ATTR7_NO_PUSHBACK_ON_DAMAGE: return { "SPELL_ATTR7_NO_PUSHBACK_ON_DAMAGE", "SPELL_ATTR7_NO_PUSHBACK_ON_DAMAGE", "6 Does not cause spell pushback on damage" };
case SPELL_ATTR7_UNK7: return { "SPELL_ATTR7_UNK7", "SPELL_ATTR7_UNK7", "7 66218 (Launch) spell." };
case SPELL_ATTR7_HORDE_ONLY: return { "SPELL_ATTR7_HORDE_ONLY", "SPELL_ATTR7_HORDE_ONLY", "8 Teleports, mounts and other spells." };
case SPELL_ATTR7_ALLIANCE_ONLY: return { "SPELL_ATTR7_ALLIANCE_ONLY", "SPELL_ATTR7_ALLIANCE_ONLY", "9 Teleports, mounts and other spells." };
case SPELL_ATTR7_DISPEL_CHARGES: return { "SPELL_ATTR7_DISPEL_CHARGES", "SPELL_ATTR7_DISPEL_CHARGES", "10 Dispel and Spellsteal individual charges instead of whole aura." };
case SPELL_ATTR7_INTERRUPT_ONLY_NONPLAYER: return { "SPELL_ATTR7_INTERRUPT_ONLY_NONPLAYER", "SPELL_ATTR7_INTERRUPT_ONLY_NONPLAYER", "11 Only non-player casts interrupt, though Feral Charge - Bear has it." };
case SPELL_ATTR7_UNK12: return { "SPELL_ATTR7_UNK12", "SPELL_ATTR7_UNK12", "12 Not set in 3.2.2a." };
case SPELL_ATTR7_UNK13: return { "SPELL_ATTR7_UNK13", "SPELL_ATTR7_UNK13", "13 Not set in 3.2.2a." };
case SPELL_ATTR7_UNK14: return { "SPELL_ATTR7_UNK14", "SPELL_ATTR7_UNK14", "14 Only 52150 (Raise Dead - Pet) spell." };
case SPELL_ATTR7_UNK15: return { "SPELL_ATTR7_UNK15", "SPELL_ATTR7_UNK15", "15 Exorcism. Usable on players? 100% crit chance on undead and demons?" };
case SPELL_ATTR7_CAN_RESTORE_SECONDARY_POWER: return { "SPELL_ATTR7_CAN_RESTORE_SECONDARY_POWER", "SPELL_ATTR7_CAN_RESTORE_SECONDARY_POWER", "16 These spells can replenish a powertype, which is not the current powertype." };
case SPELL_ATTR7_UNK17: return { "SPELL_ATTR7_UNK17", "SPELL_ATTR7_UNK17", "17 Only 27965 (Suicide) spell." };
case SPELL_ATTR7_HAS_CHARGE_EFFECT: return { "SPELL_ATTR7_HAS_CHARGE_EFFECT", "SPELL_ATTR7_HAS_CHARGE_EFFECT", "18 Only spells that have Charge among effects." };
case SPELL_ATTR7_ZONE_TELEPORT: return { "SPELL_ATTR7_ZONE_TELEPORT", "SPELL_ATTR7_ZONE_TELEPORT", "19 Teleports to specific zones." };
case SPELL_ATTR7_UNK20: return { "SPELL_ATTR7_UNK20", "SPELL_ATTR7_UNK20", "20 Blink, Divine Shield, Ice Block" };
case SPELL_ATTR7_UNK21: return { "SPELL_ATTR7_UNK21", "SPELL_ATTR7_UNK21", "21 Not set" };
case SPELL_ATTR7_IGNORE_COLD_WEATHER_FLYING: return { "SPELL_ATTR7_IGNORE_COLD_WEATHER_FLYING", "SPELL_ATTR7_IGNORE_COLD_WEATHER_FLYING", "22 Loaned Gryphon, Loaned Wind Rider" };
case SPELL_ATTR7_UNK23: return { "SPELL_ATTR7_UNK23", "SPELL_ATTR7_UNK23", "23 Motivate, Mutilate, Shattering Throw" };
case SPELL_ATTR7_UNK24: return { "SPELL_ATTR7_UNK24", "SPELL_ATTR7_UNK24", "24 Motivate, Mutilate, Perform Speech, Shattering Throw" };
case SPELL_ATTR7_UNK25: return { "SPELL_ATTR7_UNK25", "SPELL_ATTR7_UNK25", "25" };
case SPELL_ATTR7_UNK26: return { "SPELL_ATTR7_UNK26", "SPELL_ATTR7_UNK26", "26" };
case SPELL_ATTR7_UNK27: return { "SPELL_ATTR7_UNK27", "SPELL_ATTR7_UNK27", "27 Not set" };
case SPELL_ATTR7_CONSOLIDATED_RAID_BUFF: return { "SPELL_ATTR7_CONSOLIDATED_RAID_BUFF", "SPELL_ATTR7_CONSOLIDATED_RAID_BUFF", "28 May be collapsed in raid buff frame (clientside attribute)" };
case SPELL_ATTR7_UNK29: return { "SPELL_ATTR7_UNK29", "SPELL_ATTR7_UNK29", "29 only 69028, 71237" };
case SPELL_ATTR7_UNK30: return { "SPELL_ATTR7_UNK30", "SPELL_ATTR7_UNK30", "30 Burning Determination, Divine Sacrifice, Earth Shield, Prayer of Mending" };
case SPELL_ATTR7_CLIENT_INDICATOR: return { "SPELL_ATTR7_CLIENT_INDICATOR", "SPELL_ATTR7_CLIENT_INDICATOR", "" };
default: throw std::out_of_range("value");
}
}
template <>
TC_API_EXPORT size_t EnumUtils::Count() { return 32; }
template <>
TC_API_EXPORT SpellAttr7 EnumUtils::FromIndex(size_t index)
{
switch (index)
{
case 0: return SPELL_ATTR7_UNK0;
case 1: return SPELL_ATTR7_IGNORE_DURATION_MODS;
case 2: return SPELL_ATTR7_REACTIVATE_AT_RESURRECT;
case 3: return SPELL_ATTR7_IS_CHEAT_SPELL;
case 4: return SPELL_ATTR7_UNK4;
case 5: return SPELL_ATTR7_SUMMON_PLAYER_TOTEM;
case 6: return SPELL_ATTR7_NO_PUSHBACK_ON_DAMAGE;
case 7: return SPELL_ATTR7_UNK7;
case 8: return SPELL_ATTR7_HORDE_ONLY;
case 9: return SPELL_ATTR7_ALLIANCE_ONLY;
case 10: return SPELL_ATTR7_DISPEL_CHARGES;
case 11: return SPELL_ATTR7_INTERRUPT_ONLY_NONPLAYER;
case 12: return SPELL_ATTR7_UNK12;
case 13: return SPELL_ATTR7_UNK13;
case 14: return SPELL_ATTR7_UNK14;
case 15: return SPELL_ATTR7_UNK15;
case 16: return SPELL_ATTR7_CAN_RESTORE_SECONDARY_POWER;
case 17: return SPELL_ATTR7_UNK17;
case 18: return SPELL_ATTR7_HAS_CHARGE_EFFECT;
case 19: return SPELL_ATTR7_ZONE_TELEPORT;
case 20: return SPELL_ATTR7_UNK20;
case 21: return SPELL_ATTR7_UNK21;
case 22: return SPELL_ATTR7_IGNORE_COLD_WEATHER_FLYING;
case 23: return SPELL_ATTR7_UNK23;
case 24: return SPELL_ATTR7_UNK24;
case 25: return SPELL_ATTR7_UNK25;
case 26: return SPELL_ATTR7_UNK26;
case 27: return SPELL_ATTR7_UNK27;
case 28: return SPELL_ATTR7_CONSOLIDATED_RAID_BUFF;
case 29: return SPELL_ATTR7_UNK29;
case 30: return SPELL_ATTR7_UNK30;
case 31: return SPELL_ATTR7_CLIENT_INDICATOR;
default: throw std::out_of_range("index");
}
}
/*****************************************************************\
|* data for enum 'Mechanics' in 'SharedDefines.h' auto-generated *|
\*****************************************************************/
template <>
TC_API_EXPORT EnumText EnumUtils::ToString(Mechanics value)
{
switch (value)
{
case MECHANIC_NONE: return { "MECHANIC_NONE", "MECHANIC_NONE", "" };
case MECHANIC_CHARM: return { "MECHANIC_CHARM", "MECHANIC_CHARM", "" };
case MECHANIC_DISORIENTED: return { "MECHANIC_DISORIENTED", "MECHANIC_DISORIENTED", "" };
case MECHANIC_DISARM: return { "MECHANIC_DISARM", "MECHANIC_DISARM", "" };
case MECHANIC_DISTRACT: return { "MECHANIC_DISTRACT", "MECHANIC_DISTRACT", "" };
case MECHANIC_FEAR: return { "MECHANIC_FEAR", "MECHANIC_FEAR", "" };
case MECHANIC_GRIP: return { "MECHANIC_GRIP", "MECHANIC_GRIP", "" };
case MECHANIC_ROOT: return { "MECHANIC_ROOT", "MECHANIC_ROOT", "" };
case MECHANIC_SLOW_ATTACK: return { "MECHANIC_SLOW_ATTACK", "MECHANIC_SLOW_ATTACK", "" };
case MECHANIC_SILENCE: return { "MECHANIC_SILENCE", "MECHANIC_SILENCE", "" };
case MECHANIC_SLEEP: return { "MECHANIC_SLEEP", "MECHANIC_SLEEP", "" };
case MECHANIC_SNARE: return { "MECHANIC_SNARE", "MECHANIC_SNARE", "" };
case MECHANIC_STUN: return { "MECHANIC_STUN", "MECHANIC_STUN", "" };
case MECHANIC_FREEZE: return { "MECHANIC_FREEZE", "MECHANIC_FREEZE", "" };
case MECHANIC_KNOCKOUT: return { "MECHANIC_KNOCKOUT", "MECHANIC_KNOCKOUT", "" };
case MECHANIC_BLEED: return { "MECHANIC_BLEED", "MECHANIC_BLEED", "" };
case MECHANIC_BANDAGE: return { "MECHANIC_BANDAGE", "MECHANIC_BANDAGE", "" };
case MECHANIC_POLYMORPH: return { "MECHANIC_POLYMORPH", "MECHANIC_POLYMORPH", "" };
case MECHANIC_BANISH: return { "MECHANIC_BANISH", "MECHANIC_BANISH", "" };
case MECHANIC_SHIELD: return { "MECHANIC_SHIELD", "MECHANIC_SHIELD", "" };
case MECHANIC_SHACKLE: return { "MECHANIC_SHACKLE", "MECHANIC_SHACKLE", "" };
case MECHANIC_MOUNT: return { "MECHANIC_MOUNT", "MECHANIC_MOUNT", "" };
case MECHANIC_INFECTED: return { "MECHANIC_INFECTED", "MECHANIC_INFECTED", "" };
case MECHANIC_TURN: return { "MECHANIC_TURN", "MECHANIC_TURN", "" };
case MECHANIC_HORROR: return { "MECHANIC_HORROR", "MECHANIC_HORROR", "" };
case MECHANIC_INVULNERABILITY: return { "MECHANIC_INVULNERABILITY", "MECHANIC_INVULNERABILITY", "" };
case MECHANIC_INTERRUPT: return { "MECHANIC_INTERRUPT", "MECHANIC_INTERRUPT", "" };
case MECHANIC_DAZE: return { "MECHANIC_DAZE", "MECHANIC_DAZE", "" };
case MECHANIC_DISCOVERY: return { "MECHANIC_DISCOVERY", "MECHANIC_DISCOVERY", "" };
case MECHANIC_IMMUNE_SHIELD: return { "MECHANIC_IMMUNE_SHIELD", "MECHANIC_IMMUNE_SHIELD", "Divine (Blessing) Shield/Protection and Ice Block" };
case MECHANIC_SAPPED: return { "MECHANIC_SAPPED", "MECHANIC_SAPPED", "" };
case MECHANIC_ENRAGED: return { "MECHANIC_ENRAGED", "MECHANIC_ENRAGED", "" };
default: throw std::out_of_range("value");
}
}
template <>
TC_API_EXPORT size_t EnumUtils::Count() { return 32; }
template <>
TC_API_EXPORT Mechanics EnumUtils::FromIndex(size_t index)
{
switch (index)
{
case 0: return MECHANIC_NONE;
case 1: return MECHANIC_CHARM;
case 2: return MECHANIC_DISORIENTED;
case 3: return MECHANIC_DISARM;
case 4: return MECHANIC_DISTRACT;
case 5: return MECHANIC_FEAR;
case 6: return MECHANIC_GRIP;
case 7: return MECHANIC_ROOT;
case 8: return MECHANIC_SLOW_ATTACK;
case 9: return MECHANIC_SILENCE;
case 10: return MECHANIC_SLEEP;
case 11: return MECHANIC_SNARE;
case 12: return MECHANIC_STUN;
case 13: return MECHANIC_FREEZE;
case 14: return MECHANIC_KNOCKOUT;
case 15: return MECHANIC_BLEED;
case 16: return MECHANIC_BANDAGE;
case 17: return MECHANIC_POLYMORPH;
case 18: return MECHANIC_BANISH;
case 19: return MECHANIC_SHIELD;
case 20: return MECHANIC_SHACKLE;
case 21: return MECHANIC_MOUNT;
case 22: return MECHANIC_INFECTED;
case 23: return MECHANIC_TURN;
case 24: return MECHANIC_HORROR;
case 25: return MECHANIC_INVULNERABILITY;
case 26: return MECHANIC_INTERRUPT;
case 27: return MECHANIC_DAZE;
case 28: return MECHANIC_DISCOVERY;
case 29: return MECHANIC_IMMUNE_SHIELD;
case 30: return MECHANIC_SAPPED;
case 31: return MECHANIC_ENRAGED;
default: throw std::out_of_range("index");
}
}
/*********************************************************************\
|* data for enum 'SpellDmgClass' in 'SharedDefines.h' auto-generated *|
\*********************************************************************/
template <>
TC_API_EXPORT EnumText EnumUtils::ToString(SpellDmgClass value)
{
switch (value)
{
case SPELL_DAMAGE_CLASS_NONE: return { "SPELL_DAMAGE_CLASS_NONE", "None", "" };
case SPELL_DAMAGE_CLASS_MAGIC: return { "SPELL_DAMAGE_CLASS_MAGIC", "Magic", "" };
case SPELL_DAMAGE_CLASS_MELEE: return { "SPELL_DAMAGE_CLASS_MELEE", "Melee", "" };
case SPELL_DAMAGE_CLASS_RANGED: return { "SPELL_DAMAGE_CLASS_RANGED", "Ranged", "" };
default: throw std::out_of_range("value");
}
}
template <>
TC_API_EXPORT size_t EnumUtils::Count() { return 4; }
template <>
TC_API_EXPORT SpellDmgClass EnumUtils::FromIndex(size_t index)
{
switch (index)
{
case 0: return SPELL_DAMAGE_CLASS_NONE;
case 1: return SPELL_DAMAGE_CLASS_MAGIC;
case 2: return SPELL_DAMAGE_CLASS_MELEE;
case 3: return SPELL_DAMAGE_CLASS_RANGED;
default: throw std::out_of_range("index");
}
}
/***************************************************************************\
|* data for enum 'SpellPreventionType' in 'SharedDefines.h' auto-generated *|
\***************************************************************************/
template <>
TC_API_EXPORT EnumText EnumUtils::ToString(SpellPreventionType value)
{
switch (value)
{
case SPELL_PREVENTION_TYPE_NONE: return { "SPELL_PREVENTION_TYPE_NONE", "None", "" };
case SPELL_PREVENTION_TYPE_SILENCE: return { "SPELL_PREVENTION_TYPE_SILENCE", "Silence", "" };
case SPELL_PREVENTION_TYPE_PACIFY: return { "SPELL_PREVENTION_TYPE_PACIFY", "Pacify", "" };
default: throw std::out_of_range("value");
}
}
template <>
TC_API_EXPORT size_t EnumUtils::Count() { return 3; }
template <>
TC_API_EXPORT SpellPreventionType EnumUtils::FromIndex(size_t index)
{
switch (index)
{
case 0: return SPELL_PREVENTION_TYPE_NONE;
case 1: return SPELL_PREVENTION_TYPE_SILENCE;
case 2: return SPELL_PREVENTION_TYPE_PACIFY;
default: throw std::out_of_range("index");
}
}
/************************************************************************\
|* data for enum 'SpellFamilyNames' in 'SharedDefines.h' auto-generated *|
\************************************************************************/
template <>
TC_API_EXPORT EnumText EnumUtils::ToString(SpellFamilyNames value)
{
switch (value)
{
case SPELLFAMILY_GENERIC: return { "SPELLFAMILY_GENERIC", "Generic", "" };
case SPELLFAMILY_UNK1: return { "SPELLFAMILY_UNK1", "Unk1 (events, holidays, ...)", "" };
case SPELLFAMILY_MAGE: return { "SPELLFAMILY_MAGE", "Mage", "" };
case SPELLFAMILY_WARRIOR: return { "SPELLFAMILY_WARRIOR", "Warrior", "" };
case SPELLFAMILY_WARLOCK: return { "SPELLFAMILY_WARLOCK", "Warlock", "" };
case SPELLFAMILY_PRIEST: return { "SPELLFAMILY_PRIEST", "Priest", "" };
case SPELLFAMILY_DRUID: return { "SPELLFAMILY_DRUID", "Druid", "" };
case SPELLFAMILY_ROGUE: return { "SPELLFAMILY_ROGUE", "Rogue", "" };
case SPELLFAMILY_HUNTER: return { "SPELLFAMILY_HUNTER", "Hunter", "" };
case SPELLFAMILY_PALADIN: return { "SPELLFAMILY_PALADIN", "Paladin", "" };
case SPELLFAMILY_SHAMAN: return { "SPELLFAMILY_SHAMAN", "Shaman", "" };
case SPELLFAMILY_UNK2: return { "SPELLFAMILY_UNK2", "Unk2 (Silence resistance?)", "" };
case SPELLFAMILY_POTION: return { "SPELLFAMILY_POTION", "Potion", "" };
case SPELLFAMILY_DEATHKNIGHT: return { "SPELLFAMILY_DEATHKNIGHT", "Death Knight", "" };
case SPELLFAMILY_PET: return { "SPELLFAMILY_PET", "Pet", "" };
default: throw std::out_of_range("value");
}
}
template <>
TC_API_EXPORT size_t EnumUtils::Count() { return 15; }
template <>
TC_API_EXPORT SpellFamilyNames EnumUtils::FromIndex(size_t index)
{
switch (index)
{
case 0: return SPELLFAMILY_GENERIC;
case 1: return SPELLFAMILY_UNK1;
case 2: return SPELLFAMILY_MAGE;
case 3: return SPELLFAMILY_WARRIOR;
case 4: return SPELLFAMILY_WARLOCK;
case 5: return SPELLFAMILY_PRIEST;
case 6: return SPELLFAMILY_DRUID;
case 7: return SPELLFAMILY_ROGUE;
case 8: return SPELLFAMILY_HUNTER;
case 9: return SPELLFAMILY_PALADIN;
case 10: return SPELLFAMILY_SHAMAN;
case 11: return SPELLFAMILY_UNK2;
case 12: return SPELLFAMILY_POTION;
case 13: return SPELLFAMILY_DEATHKNIGHT;
case 14: return SPELLFAMILY_PET;
default: throw std::out_of_range("index");
}
}
}
}