/* * Copyright (C) 2008-2019 TrinityCore * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "SharedDefines.h" #include "Define.h" #include "SmartEnum.h" #include namespace Trinity { namespace Impl { /*************************************************************\ |* data for enum 'Races' in 'SharedDefines.h' auto-generated *| \*************************************************************/ template <> TC_API_EXPORT EnumText EnumUtils::ToString(Races value) { switch (value) { case RACE_HUMAN: return { "RACE_HUMAN", "Human", "" }; case RACE_ORC: return { "RACE_ORC", "Orc", "" }; case RACE_DWARF: return { "RACE_DWARF", "Dwarf", "" }; case RACE_NIGHTELF: return { "RACE_NIGHTELF", "Night Elf", "" }; case RACE_UNDEAD_PLAYER: return { "RACE_UNDEAD_PLAYER", "Undead", "" }; case RACE_TAUREN: return { "RACE_TAUREN", "Tauren", "" }; case RACE_GNOME: return { "RACE_GNOME", "Gnome", "" }; case RACE_TROLL: return { "RACE_TROLL", "Troll", "" }; case RACE_BLOODELF: return { "RACE_BLOODELF", "Blood Elf", "" }; case RACE_DRAENEI: return { "RACE_DRAENEI", "RACE_DRAENEI", "RACE_FEL_ORC = 12," }; default: throw std::out_of_range("value"); } } template <> TC_API_EXPORT size_t EnumUtils::Count() { return 10; } template <> TC_API_EXPORT Races EnumUtils::FromIndex(size_t index) { switch (index) { case 0: return RACE_HUMAN; case 1: return RACE_ORC; case 2: return RACE_DWARF; case 3: return RACE_NIGHTELF; case 4: return RACE_UNDEAD_PLAYER; case 5: return RACE_TAUREN; case 6: return RACE_GNOME; case 7: return RACE_TROLL; case 8: return RACE_BLOODELF; case 9: return RACE_DRAENEI; default: throw std::out_of_range("index"); } } /***************************************************************\ |* data for enum 'Classes' in 'SharedDefines.h' auto-generated *| \***************************************************************/ template <> TC_API_EXPORT EnumText EnumUtils::ToString(Classes value) { switch (value) { case CLASS_WARRIOR: return { "CLASS_WARRIOR", "Warrior", "" }; case CLASS_PALADIN: return { "CLASS_PALADIN", "Paladin", "" }; case CLASS_HUNTER: return { "CLASS_HUNTER", "Hunter", "" }; case CLASS_ROGUE: return { "CLASS_ROGUE", "Rogue", "" }; case CLASS_PRIEST: return { "CLASS_PRIEST", "Priest", "" }; case CLASS_DEATH_KNIGHT: return { "CLASS_DEATH_KNIGHT", "Death Knight", "" }; case CLASS_SHAMAN: return { "CLASS_SHAMAN", "Shaman", "" }; case CLASS_MAGE: return { "CLASS_MAGE", "Mage", "" }; case CLASS_WARLOCK: return { "CLASS_WARLOCK", "Warlock", "" }; case CLASS_DRUID: return { "CLASS_DRUID", "Druid", "" }; default: throw std::out_of_range("value"); } } template <> TC_API_EXPORT size_t EnumUtils::Count() { return 10; } template <> TC_API_EXPORT Classes EnumUtils::FromIndex(size_t index) { switch (index) { case 0: return CLASS_WARRIOR; case 1: return CLASS_PALADIN; case 2: return CLASS_HUNTER; case 3: return CLASS_ROGUE; case 4: return CLASS_PRIEST; case 5: return CLASS_DEATH_KNIGHT; case 6: return CLASS_SHAMAN; case 7: return CLASS_MAGE; case 8: return CLASS_WARLOCK; case 9: return CLASS_DRUID; default: throw std::out_of_range("index"); } } /**************************************************************\ |* data for enum 'Powers' in 'SharedDefines.h' auto-generated *| \**************************************************************/ template <> TC_API_EXPORT EnumText EnumUtils::ToString(Powers value) { switch (value) { case POWER_HEALTH: return { "POWER_HEALTH", "Health", "" }; case POWER_MANA: return { "POWER_MANA", "Mana", "" }; case POWER_RAGE: return { "POWER_RAGE", "Rage", "" }; case POWER_FOCUS: return { "POWER_FOCUS", "Focus", "" }; case POWER_ENERGY: return { "POWER_ENERGY", "Energy", "" }; case POWER_HAPPINESS: return { "POWER_HAPPINESS", "Happiness", "" }; case POWER_RUNE: return { "POWER_RUNE", "Runes", "" }; case POWER_RUNIC_POWER: return { "POWER_RUNIC_POWER", "Runic Power", "" }; default: throw std::out_of_range("value"); } } template <> TC_API_EXPORT size_t EnumUtils::Count() { return 8; } template <> TC_API_EXPORT Powers EnumUtils::FromIndex(size_t index) { switch (index) { case 0: return POWER_HEALTH; case 1: return POWER_MANA; case 2: return POWER_RAGE; case 3: return POWER_FOCUS; case 4: return POWER_ENERGY; case 5: return POWER_HAPPINESS; case 6: return POWER_RUNE; case 7: return POWER_RUNIC_POWER; default: throw std::out_of_range("index"); } } /********************************************************************\ |* data for enum 'SpellSchools' in 'SharedDefines.h' auto-generated *| \********************************************************************/ template <> TC_API_EXPORT EnumText EnumUtils::ToString(SpellSchools value) { switch (value) { case SPELL_SCHOOL_NORMAL: return { "SPELL_SCHOOL_NORMAL", "Physical", "" }; case SPELL_SCHOOL_HOLY: return { "SPELL_SCHOOL_HOLY", "Holy", "" }; case SPELL_SCHOOL_FIRE: return { "SPELL_SCHOOL_FIRE", "Fire", "" }; case SPELL_SCHOOL_NATURE: return { "SPELL_SCHOOL_NATURE", "Nature", "" }; case SPELL_SCHOOL_FROST: return { "SPELL_SCHOOL_FROST", "Frost", "" }; case SPELL_SCHOOL_SHADOW: return { "SPELL_SCHOOL_SHADOW", "Shadow", "" }; case SPELL_SCHOOL_ARCANE: return { "SPELL_SCHOOL_ARCANE", "Arcane", "" }; default: throw std::out_of_range("value"); } } template <> TC_API_EXPORT size_t EnumUtils::Count() { return 7; } template <> TC_API_EXPORT SpellSchools EnumUtils::FromIndex(size_t index) { switch (index) { case 0: return SPELL_SCHOOL_NORMAL; case 1: return SPELL_SCHOOL_HOLY; case 2: return SPELL_SCHOOL_FIRE; case 3: return SPELL_SCHOOL_NATURE; case 4: return SPELL_SCHOOL_FROST; case 5: return SPELL_SCHOOL_SHADOW; case 6: return SPELL_SCHOOL_ARCANE; default: throw std::out_of_range("index"); } } /******************************************************************\ |* data for enum 'SpellAttr0' in 'SharedDefines.h' auto-generated *| \******************************************************************/ template <> TC_API_EXPORT EnumText EnumUtils::ToString(SpellAttr0 value) { switch (value) { case SPELL_ATTR0_UNK0: return { "SPELL_ATTR0_UNK0", "Unknown attribute 0@Attr0", "" }; case SPELL_ATTR0_REQ_AMMO: return { "SPELL_ATTR0_REQ_AMMO", "Treat as ranged attack", "Use ammo, ranged attack range modifiers, ranged haste, etc." }; case SPELL_ATTR0_ON_NEXT_SWING: return { "SPELL_ATTR0_ON_NEXT_SWING", "On next melee (type 1)", "Both \042on next swing\042 attributes have identical handling in server & client" }; case SPELL_ATTR0_IS_REPLENISHMENT: return { "SPELL_ATTR0_IS_REPLENISHMENT", "Replenishment (client only)", "" }; case SPELL_ATTR0_ABILITY: return { "SPELL_ATTR0_ABILITY", "Treat as ability", "Cannot be reflected, not affected by cast speed modifiers, etc." }; case SPELL_ATTR0_TRADESPELL: return { "SPELL_ATTR0_TRADESPELL", "Trade skill recipe", "Displayed in recipe list, not affected by cast speed modifiers" }; case SPELL_ATTR0_PASSIVE: return { "SPELL_ATTR0_PASSIVE", "Passive spell", "Spell is automatically cast on self by core" }; case SPELL_ATTR0_HIDDEN_CLIENTSIDE: return { "SPELL_ATTR0_HIDDEN_CLIENTSIDE", "Hidden in UI (client only)", "Not visible in spellbook or aura bar" }; case SPELL_ATTR0_HIDE_IN_COMBAT_LOG: return { "SPELL_ATTR0_HIDE_IN_COMBAT_LOG", "Hidden in combat log (client only)", "Spell will not appear in combat logs" }; case SPELL_ATTR0_TARGET_MAINHAND_ITEM: return { "SPELL_ATTR0_TARGET_MAINHAND_ITEM", "Auto-target mainhand item (client only)", "Client will automatically select main-hand item as cast target" }; case SPELL_ATTR0_ON_NEXT_SWING_2: return { "SPELL_ATTR0_ON_NEXT_SWING_2", "On next melee (type 2)", "Both \042on next swing\042 attributes have identical handling in server & client" }; case SPELL_ATTR0_UNK11: return { "SPELL_ATTR0_UNK11", "Unknown attribute 11@Attr0", "" }; case SPELL_ATTR0_DAYTIME_ONLY: return { "SPELL_ATTR0_DAYTIME_ONLY", "Only usable during daytime (unused)", "" }; case SPELL_ATTR0_NIGHT_ONLY: return { "SPELL_ATTR0_NIGHT_ONLY", "Only usable during nighttime (unused)", "" }; case SPELL_ATTR0_INDOORS_ONLY: return { "SPELL_ATTR0_INDOORS_ONLY", "Only usable indoors", "" }; case SPELL_ATTR0_OUTDOORS_ONLY: return { "SPELL_ATTR0_OUTDOORS_ONLY", "Only usable outdoors", "" }; case SPELL_ATTR0_NOT_SHAPESHIFT: return { "SPELL_ATTR0_NOT_SHAPESHIFT", "Not usable while shapeshifted", "" }; case SPELL_ATTR0_ONLY_STEALTHED: return { "SPELL_ATTR0_ONLY_STEALTHED", "Only usable in stealth", "" }; case SPELL_ATTR0_DONT_AFFECT_SHEATH_STATE: return { "SPELL_ATTR0_DONT_AFFECT_SHEATH_STATE", "Don't shealthe weapons (client only)", "" }; case SPELL_ATTR0_LEVEL_DAMAGE_CALCULATION: return { "SPELL_ATTR0_LEVEL_DAMAGE_CALCULATION", "Scale with caster level", "For non-player casts, scale impact and power cost with caster's level" }; case SPELL_ATTR0_STOP_ATTACK_TARGET: return { "SPELL_ATTR0_STOP_ATTACK_TARGET", "Stop attacking after cast", "After casting this, the current auto-attack will be interrupted" }; case SPELL_ATTR0_IMPOSSIBLE_DODGE_PARRY_BLOCK: return { "SPELL_ATTR0_IMPOSSIBLE_DODGE_PARRY_BLOCK", "Prevent physical avoidance", "Spell cannot be dodged, parried or blocked" }; case SPELL_ATTR0_CAST_TRACK_TARGET: return { "SPELL_ATTR0_CAST_TRACK_TARGET", "Automatically face target during cast (client only)", "" }; case SPELL_ATTR0_CASTABLE_WHILE_DEAD: return { "SPELL_ATTR0_CASTABLE_WHILE_DEAD", "Can be cast while dead", "Spells without this flag cannot be cast by dead units in non-triggered contexts" }; case SPELL_ATTR0_CASTABLE_WHILE_MOUNTED: return { "SPELL_ATTR0_CASTABLE_WHILE_MOUNTED", "Can be cast while mounted", "" }; case SPELL_ATTR0_DISABLED_WHILE_ACTIVE: return { "SPELL_ATTR0_DISABLED_WHILE_ACTIVE", "Cooldown starts on expiry", "Spell is unusable while already active, and cooldown does not begin until the effects have worn off" }; case SPELL_ATTR0_NEGATIVE_1: return { "SPELL_ATTR0_NEGATIVE_1", "Is negative spell", "Forces the spell to be treated as a negative spell" }; case SPELL_ATTR0_CASTABLE_WHILE_SITTING: return { "SPELL_ATTR0_CASTABLE_WHILE_SITTING", "Can be cast while sitting", "" }; case SPELL_ATTR0_CANT_USED_IN_COMBAT: return { "SPELL_ATTR0_CANT_USED_IN_COMBAT", "Cannot be used in combat", "" }; case SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY: return { "SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY", "Pierce invulnerability", "Allows spell to pierce invulnerability, unless the invulnerability spell also has this attribute" }; case SPELL_ATTR0_HEARTBEAT_RESIST_CHECK: return { "SPELL_ATTR0_HEARTBEAT_RESIST_CHECK", "Periodic resistance checks", "Periodically re-rolls against resistance to potentially expire aura early" }; case SPELL_ATTR0_CANT_CANCEL: return { "SPELL_ATTR0_CANT_CANCEL", "Aura cannot be cancelled", "Prevents the player from voluntarily canceling a positive aura" }; default: throw std::out_of_range("value"); } } template <> TC_API_EXPORT size_t EnumUtils::Count() { return 32; } template <> TC_API_EXPORT SpellAttr0 EnumUtils::FromIndex(size_t index) { switch (index) { case 0: return SPELL_ATTR0_UNK0; case 1: return SPELL_ATTR0_REQ_AMMO; case 2: return SPELL_ATTR0_ON_NEXT_SWING; case 3: return SPELL_ATTR0_IS_REPLENISHMENT; case 4: return SPELL_ATTR0_ABILITY; case 5: return SPELL_ATTR0_TRADESPELL; case 6: return SPELL_ATTR0_PASSIVE; case 7: return SPELL_ATTR0_HIDDEN_CLIENTSIDE; case 8: return SPELL_ATTR0_HIDE_IN_COMBAT_LOG; case 9: return SPELL_ATTR0_TARGET_MAINHAND_ITEM; case 10: return SPELL_ATTR0_ON_NEXT_SWING_2; case 11: return SPELL_ATTR0_UNK11; case 12: return SPELL_ATTR0_DAYTIME_ONLY; case 13: return SPELL_ATTR0_NIGHT_ONLY; case 14: return SPELL_ATTR0_INDOORS_ONLY; case 15: return SPELL_ATTR0_OUTDOORS_ONLY; case 16: return SPELL_ATTR0_NOT_SHAPESHIFT; case 17: return SPELL_ATTR0_ONLY_STEALTHED; case 18: return SPELL_ATTR0_DONT_AFFECT_SHEATH_STATE; case 19: return SPELL_ATTR0_LEVEL_DAMAGE_CALCULATION; case 20: return SPELL_ATTR0_STOP_ATTACK_TARGET; case 21: return SPELL_ATTR0_IMPOSSIBLE_DODGE_PARRY_BLOCK; case 22: return SPELL_ATTR0_CAST_TRACK_TARGET; case 23: return SPELL_ATTR0_CASTABLE_WHILE_DEAD; case 24: return SPELL_ATTR0_CASTABLE_WHILE_MOUNTED; case 25: return SPELL_ATTR0_DISABLED_WHILE_ACTIVE; case 26: return SPELL_ATTR0_NEGATIVE_1; case 27: return SPELL_ATTR0_CASTABLE_WHILE_SITTING; case 28: return SPELL_ATTR0_CANT_USED_IN_COMBAT; case 29: return SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY; case 30: return SPELL_ATTR0_HEARTBEAT_RESIST_CHECK; case 31: return SPELL_ATTR0_CANT_CANCEL; default: throw std::out_of_range("index"); } } /******************************************************************\ |* data for enum 'SpellAttr1' in 'SharedDefines.h' auto-generated *| \******************************************************************/ template <> TC_API_EXPORT EnumText EnumUtils::ToString(SpellAttr1 value) { switch (value) { case SPELL_ATTR1_DISMISS_PET: return { "SPELL_ATTR1_DISMISS_PET", "Dismiss Pet on cast", "Without this attribute, summoning spells will fail if caster already has a pet" }; case SPELL_ATTR1_DRAIN_ALL_POWER: return { "SPELL_ATTR1_DRAIN_ALL_POWER", "Drain all power", "Ignores listed power cost and drains entire pool instead" }; case SPELL_ATTR1_CHANNELED_1: return { "SPELL_ATTR1_CHANNELED_1", "Channeled (type 1)", "Both \042channeled\042 attributes have identical handling in server & client" }; case SPELL_ATTR1_CANT_BE_REDIRECTED: return { "SPELL_ATTR1_CANT_BE_REDIRECTED", "Ignore redirection effects", "Spell will not be attracted by SPELL_MAGNET auras (Grounding Totem)" }; case SPELL_ATTR1_UNK4: return { "SPELL_ATTR1_UNK4", "Unknown attribute 4@Attr1", "" }; case SPELL_ATTR1_NOT_BREAK_STEALTH: return { "SPELL_ATTR1_NOT_BREAK_STEALTH", "Does not break stealth", "" }; case SPELL_ATTR1_CHANNELED_2: return { "SPELL_ATTR1_CHANNELED_2", "Channeled (type 2)", "Both \042channeled\042 attributes have identical handling in server & client" }; case SPELL_ATTR1_CANT_BE_REFLECTED: return { "SPELL_ATTR1_CANT_BE_REFLECTED", "Ignore reflection effects", "Spell will pierce through Spell Reflection and similar" }; case SPELL_ATTR1_CANT_TARGET_IN_COMBAT: return { "SPELL_ATTR1_CANT_TARGET_IN_COMBAT", "Target cannot be in combat", "" }; case SPELL_ATTR1_MELEE_COMBAT_START: return { "SPELL_ATTR1_MELEE_COMBAT_START", "Starts auto-attack (client only)", "Caster will begin auto-attacking the target on cast" }; case SPELL_ATTR1_NO_THREAT: return { "SPELL_ATTR1_NO_THREAT", "Does not generate threat", "Also does not cause target to engage" }; case SPELL_ATTR1_UNK11: return { "SPELL_ATTR1_UNK11", "Unknown attribute 11@Attr1", "Aura?" }; case SPELL_ATTR1_IS_PICKPOCKET: return { "SPELL_ATTR1_IS_PICKPOCKET", "Pickpocket (client only)", "" }; case SPELL_ATTR1_FARSIGHT: return { "SPELL_ATTR1_FARSIGHT", "Farsight aura (client only)", "" }; case SPELL_ATTR1_CHANNEL_TRACK_TARGET: return { "SPELL_ATTR1_CHANNEL_TRACK_TARGET", "Track target while channeling", "While channeling, adjust facing to face target" }; case SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY: return { "SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY", "Immunity cancels preapplied auras", "For immunity spells, cancel all auras that this spell would make you immune to when the spell is applied" }; case SPELL_ATTR1_UNAFFECTED_BY_SCHOOL_IMMUNE: return { "SPELL_ATTR1_UNAFFECTED_BY_SCHOOL_IMMUNE", "Unaffected by school immunities", "Will not pierce Divine Shield, Ice Block and other full invulnerabilities" }; case SPELL_ATTR1_UNAUTOCASTABLE_BY_PET: return { "SPELL_ATTR1_UNAUTOCASTABLE_BY_PET", "Cannot be autocast by pet", "" }; case SPELL_ATTR1_UNK18: return { "SPELL_ATTR1_UNK18", "Unknown attribute 18@Attr1", "Stun, Polymorph, Daze, Hex - CC?" }; case SPELL_ATTR1_CANT_TARGET_SELF: return { "SPELL_ATTR1_CANT_TARGET_SELF", "Cannot be self-cast", "" }; case SPELL_ATTR1_REQ_COMBO_POINTS1: return { "SPELL_ATTR1_REQ_COMBO_POINTS1", "Requires combo points (type 1)", "" }; case SPELL_ATTR1_UNK21: return { "SPELL_ATTR1_UNK21", "Unknown attribute 21@Attr1", "" }; case SPELL_ATTR1_REQ_COMBO_POINTS2: return { "SPELL_ATTR1_REQ_COMBO_POINTS2", "Requires combo points (type 2)", "" }; case SPELL_ATTR1_UNK23: return { "SPELL_ATTR1_UNK23", "Unknwon attribute 23@Attr1", "" }; case SPELL_ATTR1_IS_FISHING: return { "SPELL_ATTR1_IS_FISHING", "Fishing (client only)", "" }; case SPELL_ATTR1_UNK25: return { "SPELL_ATTR1_UNK25", "Unknown attribute 25@Attr1", "" }; case SPELL_ATTR1_UNK26: return { "SPELL_ATTR1_UNK26", "Unknown attribute 26@Attr1", "Related to [target=focus] and [target=mouseover] macros?" }; case SPELL_ATTR1_UNK27: return { "SPELL_ATTR1_UNK27", "Unknown attribute 27@Attr1", "Melee spell?" }; case SPELL_ATTR1_DONT_DISPLAY_IN_AURA_BAR: return { "SPELL_ATTR1_DONT_DISPLAY_IN_AURA_BAR", "Hide in aura bar (client only)", "" }; case SPELL_ATTR1_CHANNEL_DISPLAY_SPELL_NAME: return { "SPELL_ATTR1_CHANNEL_DISPLAY_SPELL_NAME", "Show spell name during channel (client only)", "" }; case SPELL_ATTR1_ENABLE_AT_DODGE: return { "SPELL_ATTR1_ENABLE_AT_DODGE", "Enable at dodge", "" }; case SPELL_ATTR1_UNK31: return { "SPELL_ATTR1_UNK31", "Unknown attribute 31@Attr1", "" }; default: throw std::out_of_range("value"); } } template <> TC_API_EXPORT size_t EnumUtils::Count() { return 32; } template <> TC_API_EXPORT SpellAttr1 EnumUtils::FromIndex(size_t index) { switch (index) { case 0: return SPELL_ATTR1_DISMISS_PET; case 1: return SPELL_ATTR1_DRAIN_ALL_POWER; case 2: return SPELL_ATTR1_CHANNELED_1; case 3: return SPELL_ATTR1_CANT_BE_REDIRECTED; case 4: return SPELL_ATTR1_UNK4; case 5: return SPELL_ATTR1_NOT_BREAK_STEALTH; case 6: return SPELL_ATTR1_CHANNELED_2; case 7: return SPELL_ATTR1_CANT_BE_REFLECTED; case 8: return SPELL_ATTR1_CANT_TARGET_IN_COMBAT; case 9: return SPELL_ATTR1_MELEE_COMBAT_START; case 10: return SPELL_ATTR1_NO_THREAT; case 11: return SPELL_ATTR1_UNK11; case 12: return SPELL_ATTR1_IS_PICKPOCKET; case 13: return SPELL_ATTR1_FARSIGHT; case 14: return SPELL_ATTR1_CHANNEL_TRACK_TARGET; case 15: return SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY; case 16: return SPELL_ATTR1_UNAFFECTED_BY_SCHOOL_IMMUNE; case 17: return SPELL_ATTR1_UNAUTOCASTABLE_BY_PET; case 18: return SPELL_ATTR1_UNK18; case 19: return SPELL_ATTR1_CANT_TARGET_SELF; case 20: return SPELL_ATTR1_REQ_COMBO_POINTS1; case 21: return SPELL_ATTR1_UNK21; case 22: return SPELL_ATTR1_REQ_COMBO_POINTS2; case 23: return SPELL_ATTR1_UNK23; case 24: return SPELL_ATTR1_IS_FISHING; case 25: return SPELL_ATTR1_UNK25; case 26: return SPELL_ATTR1_UNK26; case 27: return SPELL_ATTR1_UNK27; case 28: return SPELL_ATTR1_DONT_DISPLAY_IN_AURA_BAR; case 29: return SPELL_ATTR1_CHANNEL_DISPLAY_SPELL_NAME; case 30: return SPELL_ATTR1_ENABLE_AT_DODGE; case 31: return SPELL_ATTR1_UNK31; default: throw std::out_of_range("index"); } } /******************************************************************\ |* data for enum 'SpellAttr2' in 'SharedDefines.h' auto-generated *| \******************************************************************/ template <> TC_API_EXPORT EnumText EnumUtils::ToString(SpellAttr2 value) { switch (value) { case SPELL_ATTR2_CAN_TARGET_DEAD: return { "SPELL_ATTR2_CAN_TARGET_DEAD", "Can target dead players or corpses", "" }; case SPELL_ATTR2_UNK1: return { "SPELL_ATTR2_UNK1", "Unknown attribute 1@Attr2", "" }; case SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS: return { "SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS", "Ignore Line of Sight", "" }; case SPELL_ATTR2_UNK3: return { "SPELL_ATTR2_UNK3", "Ignore aura scaling", "" }; case SPELL_ATTR2_DISPLAY_IN_STANCE_BAR: return { "SPELL_ATTR2_DISPLAY_IN_STANCE_BAR", "Show in stance bar (client only)", "" }; case SPELL_ATTR2_AUTOREPEAT_FLAG: return { "SPELL_ATTR2_AUTOREPEAT_FLAG", "Ranged auto-attack spell", "" }; case SPELL_ATTR2_CANT_TARGET_TAPPED: return { "SPELL_ATTR2_CANT_TARGET_TAPPED", "Cannot target others' tapped units", "Can only target untapped units, or those tapped by caster" }; case SPELL_ATTR2_UNK7: return { "SPELL_ATTR2_UNK7", "Unknown attribute 7@Attr2", "" }; case SPELL_ATTR2_UNK8: return { "SPELL_ATTR2_UNK8", "Unknown attribute 8@Attr2", "" }; case SPELL_ATTR2_UNK9: return { "SPELL_ATTR2_UNK9", "Unknown attribute 9@Attr2", "" }; case SPELL_ATTR2_UNK10: return { "SPELL_ATTR2_UNK10", "Unknown attribute 10@Attr2", "Related to taming?" }; case SPELL_ATTR2_HEALTH_FUNNEL: return { "SPELL_ATTR2_HEALTH_FUNNEL", "Health Funnel", "" }; case SPELL_ATTR2_UNK12: return { "SPELL_ATTR2_UNK12", "Unknown attribute 12@Attr2", "" }; case SPELL_ATTR2_PRESERVE_ENCHANT_IN_ARENA: return { "SPELL_ATTR2_PRESERVE_ENCHANT_IN_ARENA", "Enchant persists when entering arena", "" }; case SPELL_ATTR2_UNK14: return { "SPELL_ATTR2_UNK14", "Unknown attribute 14@Attr2", "" }; case SPELL_ATTR2_UNK15: return { "SPELL_ATTR2_UNK15", "Unknown attribute 15@Attr2", "" }; case SPELL_ATTR2_TAME_BEAST: return { "SPELL_ATTR2_TAME_BEAST", "Tame Beast", "" }; case SPELL_ATTR2_NOT_RESET_AUTO_ACTIONS: return { "SPELL_ATTR2_NOT_RESET_AUTO_ACTIONS", "Don't reset swing timer", "Does not reset melee/ranged autoattack timer on cast" }; case SPELL_ATTR2_REQ_DEAD_PET: return { "SPELL_ATTR2_REQ_DEAD_PET", "Requires dead pet", "" }; case SPELL_ATTR2_NOT_NEED_SHAPESHIFT: return { "SPELL_ATTR2_NOT_NEED_SHAPESHIFT", "Also allow outside shapeshift", "Even if Stances are nonzero, allow spell to be cast outside of shapeshift (though not in a different shapeshift)" }; case SPELL_ATTR2_UNK20: return { "SPELL_ATTR2_UNK20", "Unknown attribute 20@Attr2", "" }; case SPELL_ATTR2_DAMAGE_REDUCED_SHIELD: return { "SPELL_ATTR2_DAMAGE_REDUCED_SHIELD", "Damage reduction ability", "Causes BG flags to be dropped if combined with ATTR1_DISPEL_AURAS_ON_IMMUNITY" }; case SPELL_ATTR2_UNK22: return { "SPELL_ATTR2_UNK22", "Unknown attribute 22@Attr2", "" }; case SPELL_ATTR2_IS_ARCANE_CONCENTRATION: return { "SPELL_ATTR2_IS_ARCANE_CONCENTRATION", "Arcane Concentration", "" }; case SPELL_ATTR2_UNK24: return { "SPELL_ATTR2_UNK24", "Unknown attribute 24@Attr2", "" }; case SPELL_ATTR2_UNK25: return { "SPELL_ATTR2_UNK25", "Unknown attribute 25@Attr2", "" }; case SPELL_ATTR2_UNAFFECTED_BY_AURA_SCHOOL_IMMUNE: return { "SPELL_ATTR2_UNAFFECTED_BY_AURA_SCHOOL_IMMUNE", "Pierce aura application immunities", "Allow aura to be applied despite target being immune to new aura applications" }; case SPELL_ATTR2_UNK27: return { "SPELL_ATTR2_UNK27", "Unknown attribute 27@Attr2", "" }; case SPELL_ATTR2_UNK28: return { "SPELL_ATTR2_UNK28", "Unknown attribute 28@Attr2", "" }; case SPELL_ATTR2_CANT_CRIT: return { "SPELL_ATTR2_CANT_CRIT", "Cannot critically strike", "" }; case SPELL_ATTR2_TRIGGERED_CAN_TRIGGER_PROC: return { "SPELL_ATTR2_TRIGGERED_CAN_TRIGGER_PROC", "Allow triggered spell to trigger (type 1)", "Without this attribute, any triggered spell will be unable to trigger other auras' procs" }; case SPELL_ATTR2_FOOD_BUFF: return { "SPELL_ATTR2_FOOD_BUFF", "Food buff (client only)", "" }; default: throw std::out_of_range("value"); } } template <> TC_API_EXPORT size_t EnumUtils::Count() { return 32; } template <> TC_API_EXPORT SpellAttr2 EnumUtils::FromIndex(size_t index) { switch (index) { case 0: return SPELL_ATTR2_CAN_TARGET_DEAD; case 1: return SPELL_ATTR2_UNK1; case 2: return SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS; case 3: return SPELL_ATTR2_UNK3; case 4: return SPELL_ATTR2_DISPLAY_IN_STANCE_BAR; case 5: return SPELL_ATTR2_AUTOREPEAT_FLAG; case 6: return SPELL_ATTR2_CANT_TARGET_TAPPED; case 7: return SPELL_ATTR2_UNK7; case 8: return SPELL_ATTR2_UNK8; case 9: return SPELL_ATTR2_UNK9; case 10: return SPELL_ATTR2_UNK10; case 11: return SPELL_ATTR2_HEALTH_FUNNEL; case 12: return SPELL_ATTR2_UNK12; case 13: return SPELL_ATTR2_PRESERVE_ENCHANT_IN_ARENA; case 14: return SPELL_ATTR2_UNK14; case 15: return SPELL_ATTR2_UNK15; case 16: return SPELL_ATTR2_TAME_BEAST; case 17: return SPELL_ATTR2_NOT_RESET_AUTO_ACTIONS; case 18: return SPELL_ATTR2_REQ_DEAD_PET; case 19: return SPELL_ATTR2_NOT_NEED_SHAPESHIFT; case 20: return SPELL_ATTR2_UNK20; case 21: return SPELL_ATTR2_DAMAGE_REDUCED_SHIELD; case 22: return SPELL_ATTR2_UNK22; case 23: return SPELL_ATTR2_IS_ARCANE_CONCENTRATION; case 24: return SPELL_ATTR2_UNK24; case 25: return SPELL_ATTR2_UNK25; case 26: return SPELL_ATTR2_UNAFFECTED_BY_AURA_SCHOOL_IMMUNE; case 27: return SPELL_ATTR2_UNK27; case 28: return SPELL_ATTR2_UNK28; case 29: return SPELL_ATTR2_CANT_CRIT; case 30: return SPELL_ATTR2_TRIGGERED_CAN_TRIGGER_PROC; case 31: return SPELL_ATTR2_FOOD_BUFF; default: throw std::out_of_range("index"); } } /******************************************************************\ |* data for enum 'SpellAttr3' in 'SharedDefines.h' auto-generated *| \******************************************************************/ template <> TC_API_EXPORT EnumText EnumUtils::ToString(SpellAttr3 value) { switch (value) { case SPELL_ATTR3_UNK0: return { "SPELL_ATTR3_UNK0", "Unknown attribute 0@Attr3", "" }; case SPELL_ATTR3_IGNORE_PROC_SUBCLASS_MASK: return { "SPELL_ATTR3_IGNORE_PROC_SUBCLASS_MASK", "SPELL_ATTR3_IGNORE_PROC_SUBCLASS_MASK", "1 Ignores subclass mask check when checking proc" }; case SPELL_ATTR3_UNK2: return { "SPELL_ATTR3_UNK2", "Unknown attribute 2@Attr3", "" }; case SPELL_ATTR3_BLOCKABLE_SPELL: return { "SPELL_ATTR3_BLOCKABLE_SPELL", "Blockable spell", "" }; case SPELL_ATTR3_IGNORE_RESURRECTION_TIMER: return { "SPELL_ATTR3_IGNORE_RESURRECTION_TIMER", "Ignore resurrection timer", "" }; case SPELL_ATTR3_UNK5: return { "SPELL_ATTR3_UNK5", "Unknown attribute 5@Attr3", "" }; case SPELL_ATTR3_UNK6: return { "SPELL_ATTR3_UNK6", "Unknown attribute 6@Attr3", "" }; case SPELL_ATTR3_STACK_FOR_DIFF_CASTERS: return { "SPELL_ATTR3_STACK_FOR_DIFF_CASTERS", "Stack separately for each caster", "" }; case SPELL_ATTR3_ONLY_TARGET_PLAYERS: return { "SPELL_ATTR3_ONLY_TARGET_PLAYERS", "Can only target players", "" }; case SPELL_ATTR3_TRIGGERED_CAN_TRIGGER_PROC_2: return { "SPELL_ATTR3_TRIGGERED_CAN_TRIGGER_PROC_2", "Allow triggered spell to trigger (type 2)", "Without this attribute, any triggered spell will be unable to trigger other auras' procs" }; case SPELL_ATTR3_MAIN_HAND: return { "SPELL_ATTR3_MAIN_HAND", "Require main hand weapon", "" }; case SPELL_ATTR3_BATTLEGROUND: return { "SPELL_ATTR3_BATTLEGROUND", "Can only be cast in battleground", "" }; case SPELL_ATTR3_ONLY_TARGET_GHOSTS: return { "SPELL_ATTR3_ONLY_TARGET_GHOSTS", "Can only target ghost players", "" }; case SPELL_ATTR3_DONT_DISPLAY_CHANNEL_BAR: return { "SPELL_ATTR3_DONT_DISPLAY_CHANNEL_BAR", "Do not display channel bar (client only)", "" }; case SPELL_ATTR3_IS_HONORLESS_TARGET: return { "SPELL_ATTR3_IS_HONORLESS_TARGET", "Honorless Target", "" }; case SPELL_ATTR3_UNK15: return { "SPELL_ATTR3_UNK15", "Unknown attribute 15@Attr3", "Auto Shoot, Shoot, Throw - ranged normal attack attribute?" }; case SPELL_ATTR3_CANT_TRIGGER_PROC: return { "SPELL_ATTR3_CANT_TRIGGER_PROC", "Cannot trigger procs", "" }; case SPELL_ATTR3_NO_INITIAL_AGGRO: return { "SPELL_ATTR3_NO_INITIAL_AGGRO", "No initial aggro", "" }; case SPELL_ATTR3_IGNORE_HIT_RESULT: return { "SPELL_ATTR3_IGNORE_HIT_RESULT", "Ignore hit result", "Spell cannot miss, or be dodged/parried/blocked" }; case SPELL_ATTR3_DISABLE_PROC: return { "SPELL_ATTR3_DISABLE_PROC", "Cannot trigger spells during aura proc", "" }; case SPELL_ATTR3_DEATH_PERSISTENT: return { "SPELL_ATTR3_DEATH_PERSISTENT", "Persists through death", "" }; case SPELL_ATTR3_UNK21: return { "SPELL_ATTR3_UNK21", "Unknown attribute 21@Attr3", "" }; case SPELL_ATTR3_REQ_WAND: return { "SPELL_ATTR3_REQ_WAND", "Requires equipped Wand", "" }; case SPELL_ATTR3_UNK23: return { "SPELL_ATTR3_UNK23", "Unknown attribute 23@Attr3", "" }; case SPELL_ATTR3_REQ_OFFHAND: return { "SPELL_ATTR3_REQ_OFFHAND", "Requires offhand weapon", "" }; case SPELL_ATTR3_TREAT_AS_PERIODIC: return { "SPELL_ATTR3_TREAT_AS_PERIODIC", "Treat as periodic effect", "" }; case SPELL_ATTR3_CAN_PROC_WITH_TRIGGERED: return { "SPELL_ATTR3_CAN_PROC_WITH_TRIGGERED", "Can trigger from triggered spells", "" }; case SPELL_ATTR3_DRAIN_SOUL: return { "SPELL_ATTR3_DRAIN_SOUL", "Drain Soul", "" }; case SPELL_ATTR3_UNK28: return { "SPELL_ATTR3_UNK28", "Unknown attribute 28@Attr3", "" }; case SPELL_ATTR3_NO_DONE_BONUS: return { "SPELL_ATTR3_NO_DONE_BONUS", "Damage dealt is unaffected by modifiers", "" }; case SPELL_ATTR3_DONT_DISPLAY_RANGE: return { "SPELL_ATTR3_DONT_DISPLAY_RANGE", "Do not show range in tooltip (client only)", "" }; case SPELL_ATTR3_UNK31: return { "SPELL_ATTR3_UNK31", "Unknown attribute 31@Attr3", "" }; default: throw std::out_of_range("value"); } } template <> TC_API_EXPORT size_t EnumUtils::Count() { return 32; } template <> TC_API_EXPORT SpellAttr3 EnumUtils::FromIndex(size_t index) { switch (index) { case 0: return SPELL_ATTR3_UNK0; case 1: return SPELL_ATTR3_IGNORE_PROC_SUBCLASS_MASK; case 2: return SPELL_ATTR3_UNK2; case 3: return SPELL_ATTR3_BLOCKABLE_SPELL; case 4: return SPELL_ATTR3_IGNORE_RESURRECTION_TIMER; case 5: return SPELL_ATTR3_UNK5; case 6: return SPELL_ATTR3_UNK6; case 7: return SPELL_ATTR3_STACK_FOR_DIFF_CASTERS; case 8: return SPELL_ATTR3_ONLY_TARGET_PLAYERS; case 9: return SPELL_ATTR3_TRIGGERED_CAN_TRIGGER_PROC_2; case 10: return SPELL_ATTR3_MAIN_HAND; case 11: return SPELL_ATTR3_BATTLEGROUND; case 12: return SPELL_ATTR3_ONLY_TARGET_GHOSTS; case 13: return SPELL_ATTR3_DONT_DISPLAY_CHANNEL_BAR; case 14: return SPELL_ATTR3_IS_HONORLESS_TARGET; case 15: return SPELL_ATTR3_UNK15; case 16: return SPELL_ATTR3_CANT_TRIGGER_PROC; case 17: return SPELL_ATTR3_NO_INITIAL_AGGRO; case 18: return SPELL_ATTR3_IGNORE_HIT_RESULT; case 19: return SPELL_ATTR3_DISABLE_PROC; case 20: return SPELL_ATTR3_DEATH_PERSISTENT; case 21: return SPELL_ATTR3_UNK21; case 22: return SPELL_ATTR3_REQ_WAND; case 23: return SPELL_ATTR3_UNK23; case 24: return SPELL_ATTR3_REQ_OFFHAND; case 25: return SPELL_ATTR3_TREAT_AS_PERIODIC; case 26: return SPELL_ATTR3_CAN_PROC_WITH_TRIGGERED; case 27: return SPELL_ATTR3_DRAIN_SOUL; case 28: return SPELL_ATTR3_UNK28; case 29: return SPELL_ATTR3_NO_DONE_BONUS; case 30: return SPELL_ATTR3_DONT_DISPLAY_RANGE; case 31: return SPELL_ATTR3_UNK31; default: throw std::out_of_range("index"); } } /******************************************************************\ |* data for enum 'SpellAttr4' in 'SharedDefines.h' auto-generated *| \******************************************************************/ template <> TC_API_EXPORT EnumText EnumUtils::ToString(SpellAttr4 value) { switch (value) { case SPELL_ATTR4_IGNORE_RESISTANCES: return { "SPELL_ATTR4_IGNORE_RESISTANCES", "Cannot be resisted", "" }; case SPELL_ATTR4_PROC_ONLY_ON_CASTER: return { "SPELL_ATTR4_PROC_ONLY_ON_CASTER", "Only proc on self-cast", "" }; case SPELL_ATTR4_FADES_WHILE_LOGGED_OUT: return { "SPELL_ATTR4_FADES_WHILE_LOGGED_OUT", "Buff expires while offline", "Debuffs (except Resurrection Sickness) will automatically do this" }; case SPELL_ATTR4_UNK3: return { "SPELL_ATTR4_UNK3", "Unknown attribute 3@Attr4", "" }; case SPELL_ATTR4_UNK4: return { "SPELL_ATTR4_UNK4", "Treat as delayed spell", "" }; case SPELL_ATTR4_UNK5: return { "SPELL_ATTR4_UNK5", "Unknown attribute 5@Attr4", "" }; case SPELL_ATTR4_NOT_STEALABLE: return { "SPELL_ATTR4_NOT_STEALABLE", "Aura cannot be stolen", "" }; case SPELL_ATTR4_CAN_CAST_WHILE_CASTING: return { "SPELL_ATTR4_CAN_CAST_WHILE_CASTING", "Can be cast while casting", "Ignores already in-progress cast and still casts" }; case SPELL_ATTR4_FIXED_DAMAGE: return { "SPELL_ATTR4_FIXED_DAMAGE", "Deals fixed damage", "" }; case SPELL_ATTR4_TRIGGER_ACTIVATE: return { "SPELL_ATTR4_TRIGGER_ACTIVATE", "Spell is initially disabled (client only)", "" }; case SPELL_ATTR4_SPELL_VS_EXTEND_COST: return { "SPELL_ATTR4_SPELL_VS_EXTEND_COST", "Attack speed modifies cost", "Adds 10 to power cost for each 1s of weapon speed" }; case SPELL_ATTR4_UNK11: return { "SPELL_ATTR4_UNK11", "Unknown attribute 11@Attr4", "" }; case SPELL_ATTR4_UNK12: return { "SPELL_ATTR4_UNK12", "Unknown attribute 12@Attr4", "" }; case SPELL_ATTR4_UNK13: return { "SPELL_ATTR4_UNK13", "Unknown attribute 13@Attr4", "" }; case SPELL_ATTR4_DAMAGE_DOESNT_BREAK_AURAS: return { "SPELL_ATTR4_DAMAGE_DOESNT_BREAK_AURAS", "Damage does not break auras", "" }; case SPELL_ATTR4_UNK15: return { "SPELL_ATTR4_UNK15", "Unknown attribute 15@Attr4", "" }; case SPELL_ATTR4_NOT_USABLE_IN_ARENA: return { "SPELL_ATTR4_NOT_USABLE_IN_ARENA", "Not usable in arena", "Makes spell unusable despite CD <= 10min" }; case SPELL_ATTR4_USABLE_IN_ARENA: return { "SPELL_ATTR4_USABLE_IN_ARENA", "Usable in arena", "Makes spell usable despite CD > 10min" }; case SPELL_ATTR4_AREA_TARGET_CHAIN: return { "SPELL_ATTR4_AREA_TARGET_CHAIN", "Chain area targets", "[NYI] Hits area targets over time instead of all at once" }; case SPELL_ATTR4_UNK19: return { "SPELL_ATTR4_UNK19", "Unknown attribute 19@Attr4", "" }; case SPELL_ATTR4_NOT_CHECK_SELFCAST_POWER: return { "SPELL_ATTR4_NOT_CHECK_SELFCAST_POWER", "Allow self-cast to override stronger aura (client only)", "" }; case SPELL_ATTR4_UNK21: return { "SPELL_ATTR4_UNK21", "Keep when entering arena", "" }; case SPELL_ATTR4_UNK22: return { "SPELL_ATTR4_UNK22", "Unknown attribute 22@Attr4", "" }; case SPELL_ATTR4_CANT_TRIGGER_ITEM_SPELLS: return { "SPELL_ATTR4_CANT_TRIGGER_ITEM_SPELLS", "Cannot trigger item spells", "" }; case SPELL_ATTR4_UNK24: return { "SPELL_ATTR4_UNK24", "Unknown attribute 24@Attr4", "Shoot-type spell?" }; case SPELL_ATTR4_IS_PET_SCALING: return { "SPELL_ATTR4_IS_PET_SCALING", "Pet Scaling aura", "" }; case SPELL_ATTR4_CAST_ONLY_IN_OUTLAND: return { "SPELL_ATTR4_CAST_ONLY_IN_OUTLAND", "Only in Outland/Northrend", "" }; case SPELL_ATTR4_INHERIT_CRIT_FROM_AURA: return { "SPELL_ATTR4_INHERIT_CRIT_FROM_AURA", "Inherit critical chance from triggering aura", "" }; case SPELL_ATTR4_UNK28: return { "SPELL_ATTR4_UNK28", "Unknown attribute 28@Attr4", "" }; case SPELL_ATTR4_UNK29: return { "SPELL_ATTR4_UNK29", "Unknown attribute 29@Attr4", "" }; case SPELL_ATTR4_UNK30: return { "SPELL_ATTR4_UNK30", "Unknown attribute 30@Attr4", "" }; case SPELL_ATTR4_UNK31: return { "SPELL_ATTR4_UNK31", "Unknown attribute 31@Attr4", "" }; default: throw std::out_of_range("value"); } } template <> TC_API_EXPORT size_t EnumUtils::Count() { return 32; } template <> TC_API_EXPORT SpellAttr4 EnumUtils::FromIndex(size_t index) { switch (index) { case 0: return SPELL_ATTR4_IGNORE_RESISTANCES; case 1: return SPELL_ATTR4_PROC_ONLY_ON_CASTER; case 2: return SPELL_ATTR4_FADES_WHILE_LOGGED_OUT; case 3: return SPELL_ATTR4_UNK3; case 4: return SPELL_ATTR4_UNK4; case 5: return SPELL_ATTR4_UNK5; case 6: return SPELL_ATTR4_NOT_STEALABLE; case 7: return SPELL_ATTR4_CAN_CAST_WHILE_CASTING; case 8: return SPELL_ATTR4_FIXED_DAMAGE; case 9: return SPELL_ATTR4_TRIGGER_ACTIVATE; case 10: return SPELL_ATTR4_SPELL_VS_EXTEND_COST; case 11: return SPELL_ATTR4_UNK11; case 12: return SPELL_ATTR4_UNK12; case 13: return SPELL_ATTR4_UNK13; case 14: return SPELL_ATTR4_DAMAGE_DOESNT_BREAK_AURAS; case 15: return SPELL_ATTR4_UNK15; case 16: return SPELL_ATTR4_NOT_USABLE_IN_ARENA; case 17: return SPELL_ATTR4_USABLE_IN_ARENA; case 18: return SPELL_ATTR4_AREA_TARGET_CHAIN; case 19: return SPELL_ATTR4_UNK19; case 20: return SPELL_ATTR4_NOT_CHECK_SELFCAST_POWER; case 21: return SPELL_ATTR4_UNK21; case 22: return SPELL_ATTR4_UNK22; case 23: return SPELL_ATTR4_CANT_TRIGGER_ITEM_SPELLS; case 24: return SPELL_ATTR4_UNK24; case 25: return SPELL_ATTR4_IS_PET_SCALING; case 26: return SPELL_ATTR4_CAST_ONLY_IN_OUTLAND; case 27: return SPELL_ATTR4_INHERIT_CRIT_FROM_AURA; case 28: return SPELL_ATTR4_UNK28; case 29: return SPELL_ATTR4_UNK29; case 30: return SPELL_ATTR4_UNK30; case 31: return SPELL_ATTR4_UNK31; default: throw std::out_of_range("index"); } } /******************************************************************\ |* data for enum 'SpellAttr5' in 'SharedDefines.h' auto-generated *| \******************************************************************/ template <> TC_API_EXPORT EnumText EnumUtils::ToString(SpellAttr5 value) { switch (value) { case SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING: return { "SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING", "Can be channeled while moving", "" }; case SPELL_ATTR5_NO_REAGENT_WHILE_PREP: return { "SPELL_ATTR5_NO_REAGENT_WHILE_PREP", "No reagents during arena preparation", "" }; case SPELL_ATTR5_REMOVE_ON_ARENA_ENTER: return { "SPELL_ATTR5_REMOVE_ON_ARENA_ENTER", "Remove when entering arena", "Force this aura to be removed on entering arena, regardless of other properties" }; case SPELL_ATTR5_USABLE_WHILE_STUNNED: return { "SPELL_ATTR5_USABLE_WHILE_STUNNED", "Usable while stunned", "" }; case SPELL_ATTR5_UNK4: return { "SPELL_ATTR5_UNK4", "Unknown attribute 4@Attr5", "" }; case SPELL_ATTR5_SINGLE_TARGET_SPELL: return { "SPELL_ATTR5_SINGLE_TARGET_SPELL", "Single-target aura", "Remove previous application to another unit if applied" }; case SPELL_ATTR5_UNK6: return { "SPELL_ATTR5_UNK6", "Unknown attribute 6@Attr5", "" }; case SPELL_ATTR5_UNK7: return { "SPELL_ATTR5_UNK7", "Unknown attribute 7@Attr5", "" }; case SPELL_ATTR5_UNK8: return { "SPELL_ATTR5_UNK8", "Unknown attribute 8@Attr5", "" }; case SPELL_ATTR5_START_PERIODIC_AT_APPLY: return { "SPELL_ATTR5_START_PERIODIC_AT_APPLY", "Immediately do periodic tick on apply", "" }; case SPELL_ATTR5_HIDE_DURATION: return { "SPELL_ATTR5_HIDE_DURATION", "Do not send aura duration to client", "" }; case SPELL_ATTR5_ALLOW_TARGET_OF_TARGET_AS_TARGET: return { "SPELL_ATTR5_ALLOW_TARGET_OF_TARGET_AS_TARGET", "Auto-target target of target (client only)", "" }; case SPELL_ATTR5_UNK12: return { "SPELL_ATTR5_UNK12", "Unknown attribute 12@Attr5", "Cleave related?" }; case SPELL_ATTR5_HASTE_AFFECT_DURATION: return { "SPELL_ATTR5_HASTE_AFFECT_DURATION", "Duration scales with Haste Rating", "" }; case SPELL_ATTR5_UNK14: return { "SPELL_ATTR5_UNK14", "Unknown attribute 14@Attr5", "" }; case SPELL_ATTR5_UNK15: return { "SPELL_ATTR5_UNK15", "Unknown attribute 15@Attr5", "Related to multi-target spells?" }; case SPELL_ATTR5_UNK16: return { "SPELL_ATTR5_UNK16", "Unknown attribute 16@Attr5", "" }; case SPELL_ATTR5_USABLE_WHILE_FEARED: return { "SPELL_ATTR5_USABLE_WHILE_FEARED", "Usable while feared", "" }; case SPELL_ATTR5_USABLE_WHILE_CONFUSED: return { "SPELL_ATTR5_USABLE_WHILE_CONFUSED", "Usable while confused", "" }; case SPELL_ATTR5_DONT_TURN_DURING_CAST: return { "SPELL_ATTR5_DONT_TURN_DURING_CAST", "Do not auto-turn while casting", "" }; case SPELL_ATTR5_UNK20: return { "SPELL_ATTR5_UNK20", "Unknown attribute 20@Attr5", "" }; case SPELL_ATTR5_UNK21: return { "SPELL_ATTR5_UNK21", "Unknown attribute 21@Attr5", "" }; case SPELL_ATTR5_UNK22: return { "SPELL_ATTR5_UNK22", "Unknown attribute 22@Attr5", "" }; case SPELL_ATTR5_UNK23: return { "SPELL_ATTR5_UNK23", "Unknown attribute 23@Attr5", "" }; case SPELL_ATTR5_UNK24: return { "SPELL_ATTR5_UNK24", "Unknown attribute 24@Attr5", "" }; case SPELL_ATTR5_UNK25: return { "SPELL_ATTR5_UNK25", "Unknown attribute 25@Attr5", "" }; case SPELL_ATTR5_SKIP_CHECKCAST_LOS_CHECK: return { "SPELL_ATTR5_SKIP_CHECKCAST_LOS_CHECK", "Ignore line of sight checks", "" }; case SPELL_ATTR5_DONT_SHOW_AURA_IF_SELF_CAST: return { "SPELL_ATTR5_DONT_SHOW_AURA_IF_SELF_CAST", "Don't show aura if self-cast (client only)", "" }; case SPELL_ATTR5_DONT_SHOW_AURA_IF_NOT_SELF_CAST: return { "SPELL_ATTR5_DONT_SHOW_AURA_IF_NOT_SELF_CAST", "Don't show aura unless self-cast (client only)", "" }; case SPELL_ATTR5_UNK29: return { "SPELL_ATTR5_UNK29", "Unknown attribute 29@Attr5", "" }; case SPELL_ATTR5_UNK30: return { "SPELL_ATTR5_UNK30", "Unknown attribute 30@Attr5", "" }; case SPELL_ATTR5_UNK31: return { "SPELL_ATTR5_UNK31", "Unknown attribute 31@Attr5", "Forces nearby enemies to attack caster?" }; default: throw std::out_of_range("value"); } } template <> TC_API_EXPORT size_t EnumUtils::Count() { return 32; } template <> TC_API_EXPORT SpellAttr5 EnumUtils::FromIndex(size_t index) { switch (index) { case 0: return SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING; case 1: return SPELL_ATTR5_NO_REAGENT_WHILE_PREP; case 2: return SPELL_ATTR5_REMOVE_ON_ARENA_ENTER; case 3: return SPELL_ATTR5_USABLE_WHILE_STUNNED; case 4: return SPELL_ATTR5_UNK4; case 5: return SPELL_ATTR5_SINGLE_TARGET_SPELL; case 6: return SPELL_ATTR5_UNK6; case 7: return SPELL_ATTR5_UNK7; case 8: return SPELL_ATTR5_UNK8; case 9: return SPELL_ATTR5_START_PERIODIC_AT_APPLY; case 10: return SPELL_ATTR5_HIDE_DURATION; case 11: return SPELL_ATTR5_ALLOW_TARGET_OF_TARGET_AS_TARGET; case 12: return SPELL_ATTR5_UNK12; case 13: return SPELL_ATTR5_HASTE_AFFECT_DURATION; case 14: return SPELL_ATTR5_UNK14; case 15: return SPELL_ATTR5_UNK15; case 16: return SPELL_ATTR5_UNK16; case 17: return SPELL_ATTR5_USABLE_WHILE_FEARED; case 18: return SPELL_ATTR5_USABLE_WHILE_CONFUSED; case 19: return SPELL_ATTR5_DONT_TURN_DURING_CAST; case 20: return SPELL_ATTR5_UNK20; case 21: return SPELL_ATTR5_UNK21; case 22: return SPELL_ATTR5_UNK22; case 23: return SPELL_ATTR5_UNK23; case 24: return SPELL_ATTR5_UNK24; case 25: return SPELL_ATTR5_UNK25; case 26: return SPELL_ATTR5_SKIP_CHECKCAST_LOS_CHECK; case 27: return SPELL_ATTR5_DONT_SHOW_AURA_IF_SELF_CAST; case 28: return SPELL_ATTR5_DONT_SHOW_AURA_IF_NOT_SELF_CAST; case 29: return SPELL_ATTR5_UNK29; case 30: return SPELL_ATTR5_UNK30; case 31: return SPELL_ATTR5_UNK31; default: throw std::out_of_range("index"); } } /******************************************************************\ |* data for enum 'SpellAttr6' in 'SharedDefines.h' auto-generated *| \******************************************************************/ template <> TC_API_EXPORT EnumText EnumUtils::ToString(SpellAttr6 value) { switch (value) { case SPELL_ATTR6_DONT_DISPLAY_COOLDOWN: return { "SPELL_ATTR6_DONT_DISPLAY_COOLDOWN", "Don't display cooldown (client only)", "" }; case SPELL_ATTR6_ONLY_IN_ARENA: return { "SPELL_ATTR6_ONLY_IN_ARENA", "Only usable in arena", "" }; case SPELL_ATTR6_IGNORE_CASTER_AURAS: return { "SPELL_ATTR6_IGNORE_CASTER_AURAS", "Ignore all preventing caster auras", "" }; case SPELL_ATTR6_ASSIST_IGNORE_IMMUNE_FLAG: return { "SPELL_ATTR6_ASSIST_IGNORE_IMMUNE_FLAG", "Ignore immunity flags when assisting", "" }; case SPELL_ATTR6_UNK4: return { "SPELL_ATTR6_UNK4", "Unknown attribute 4@Attr6", "" }; case SPELL_ATTR6_DONT_CONSUME_PROC_CHARGES: return { "SPELL_ATTR6_DONT_CONSUME_PROC_CHARGES", "Don't consume proc charges", "" }; case SPELL_ATTR6_USE_SPELL_CAST_EVENT: return { "SPELL_ATTR6_USE_SPELL_CAST_EVENT", "Generate spell_cast event instead of aura_start (client only)", "" }; case SPELL_ATTR6_UNK7: return { "SPELL_ATTR6_UNK7", "Unknown attribute 7@Attr6", "" }; case SPELL_ATTR6_CANT_TARGET_CROWD_CONTROLLED: return { "SPELL_ATTR6_CANT_TARGET_CROWD_CONTROLLED", "Do not implicitly target in CC", "Implicit targeting (chaining and area targeting) will not impact crowd controlled targets" }; case SPELL_ATTR6_UNK9: return { "SPELL_ATTR6_UNK9", "Unknown attribute 9@Attr6", "" }; case SPELL_ATTR6_CAN_TARGET_POSSESSED_FRIENDS: return { "SPELL_ATTR6_CAN_TARGET_POSSESSED_FRIENDS", "Can target possessed friends", "[NYI]" }; case SPELL_ATTR6_NOT_IN_RAID_INSTANCE: return { "SPELL_ATTR6_NOT_IN_RAID_INSTANCE", "Unusable in raid instances", "" }; case SPELL_ATTR6_CASTABLE_WHILE_ON_VEHICLE: return { "SPELL_ATTR6_CASTABLE_WHILE_ON_VEHICLE", "Castable while caster is on vehicle", "" }; case SPELL_ATTR6_CAN_TARGET_INVISIBLE: return { "SPELL_ATTR6_CAN_TARGET_INVISIBLE", "Can target invisible units", "" }; case SPELL_ATTR6_UNK14: return { "SPELL_ATTR6_UNK14", "Unknown attribute 14@Attr6", "" }; case SPELL_ATTR6_UNK15: return { "SPELL_ATTR6_UNK15", "Unknown attribute 15@Attr6", "" }; case SPELL_ATTR6_UNK16: return { "SPELL_ATTR6_UNK16", "Unknown attribute 16@Attr6", "" }; case SPELL_ATTR6_UNK17: return { "SPELL_ATTR6_UNK17", "Unknown attribute 17@Attr6", "Mount related?" }; case SPELL_ATTR6_CAST_BY_CHARMER: return { "SPELL_ATTR6_CAST_BY_CHARMER", "Spell is cast by charmer", "Client will prevent casting if not possessed, charmer will be caster for all intents and purposes" }; case SPELL_ATTR6_UNK19: return { "SPELL_ATTR6_UNK19", "Unknown attribute 19@Attr6", "" }; case SPELL_ATTR6_ONLY_VISIBLE_TO_CASTER: return { "SPELL_ATTR6_ONLY_VISIBLE_TO_CASTER", "Only visible to caster (client only)", "" }; case SPELL_ATTR6_CLIENT_UI_TARGET_EFFECTS: return { "SPELL_ATTR6_CLIENT_UI_TARGET_EFFECTS", "Client UI target effects (client only)", "" }; case SPELL_ATTR6_UNK22: return { "SPELL_ATTR6_UNK22", "Unknown attribute 22@Attr6", "" }; case SPELL_ATTR6_UNK23: return { "SPELL_ATTR6_UNK23", "Unknown attribute 23@Attr6", "" }; case SPELL_ATTR6_CAN_TARGET_UNTARGETABLE: return { "SPELL_ATTR6_CAN_TARGET_UNTARGETABLE", "Can target untargetable units", "" }; case SPELL_ATTR6_NOT_RESET_SWING_IF_INSTANT: return { "SPELL_ATTR6_NOT_RESET_SWING_IF_INSTANT", "Do not reset swing timer if cast time is instant", "" }; case SPELL_ATTR6_UNK26: return { "SPELL_ATTR6_UNK26", "Unknown attribute 26@Attr6", "Player castable buff?" }; case SPELL_ATTR6_LIMIT_PCT_HEALING_MODS: return { "SPELL_ATTR6_LIMIT_PCT_HEALING_MODS", "Limit applicable %healing modifiers", "This prevents certain healing modifiers from applying - see implementation if you really care about details" }; case SPELL_ATTR6_UNK28: return { "SPELL_ATTR6_UNK28", "Unknown attribute 28@Attr6", "Death grip?" }; case SPELL_ATTR6_LIMIT_PCT_DAMAGE_MODS: return { "SPELL_ATTR6_LIMIT_PCT_DAMAGE_MODS", "Limit applicable %damage modifiers", "This prevents certain damage modifiers from applying - see implementation if you really care about details" }; case SPELL_ATTR6_UNK30: return { "SPELL_ATTR6_UNK30", "Unknown attribute 30@Attr6", "" }; case SPELL_ATTR6_IGNORE_CATEGORY_COOLDOWN_MODS: return { "SPELL_ATTR6_IGNORE_CATEGORY_COOLDOWN_MODS", "Ignore cooldown modifiers for category cooldown", "" }; default: throw std::out_of_range("value"); } } template <> TC_API_EXPORT size_t EnumUtils::Count() { return 32; } template <> TC_API_EXPORT SpellAttr6 EnumUtils::FromIndex(size_t index) { switch (index) { case 0: return SPELL_ATTR6_DONT_DISPLAY_COOLDOWN; case 1: return SPELL_ATTR6_ONLY_IN_ARENA; case 2: return SPELL_ATTR6_IGNORE_CASTER_AURAS; case 3: return SPELL_ATTR6_ASSIST_IGNORE_IMMUNE_FLAG; case 4: return SPELL_ATTR6_UNK4; case 5: return SPELL_ATTR6_DONT_CONSUME_PROC_CHARGES; case 6: return SPELL_ATTR6_USE_SPELL_CAST_EVENT; case 7: return SPELL_ATTR6_UNK7; case 8: return SPELL_ATTR6_CANT_TARGET_CROWD_CONTROLLED; case 9: return SPELL_ATTR6_UNK9; case 10: return SPELL_ATTR6_CAN_TARGET_POSSESSED_FRIENDS; case 11: return SPELL_ATTR6_NOT_IN_RAID_INSTANCE; case 12: return SPELL_ATTR6_CASTABLE_WHILE_ON_VEHICLE; case 13: return SPELL_ATTR6_CAN_TARGET_INVISIBLE; case 14: return SPELL_ATTR6_UNK14; case 15: return SPELL_ATTR6_UNK15; case 16: return SPELL_ATTR6_UNK16; case 17: return SPELL_ATTR6_UNK17; case 18: return SPELL_ATTR6_CAST_BY_CHARMER; case 19: return SPELL_ATTR6_UNK19; case 20: return SPELL_ATTR6_ONLY_VISIBLE_TO_CASTER; case 21: return SPELL_ATTR6_CLIENT_UI_TARGET_EFFECTS; case 22: return SPELL_ATTR6_UNK22; case 23: return SPELL_ATTR6_UNK23; case 24: return SPELL_ATTR6_CAN_TARGET_UNTARGETABLE; case 25: return SPELL_ATTR6_NOT_RESET_SWING_IF_INSTANT; case 26: return SPELL_ATTR6_UNK26; case 27: return SPELL_ATTR6_LIMIT_PCT_HEALING_MODS; case 28: return SPELL_ATTR6_UNK28; case 29: return SPELL_ATTR6_LIMIT_PCT_DAMAGE_MODS; case 30: return SPELL_ATTR6_UNK30; case 31: return SPELL_ATTR6_IGNORE_CATEGORY_COOLDOWN_MODS; default: throw std::out_of_range("index"); } } /******************************************************************\ |* data for enum 'SpellAttr7' in 'SharedDefines.h' auto-generated *| \******************************************************************/ template <> TC_API_EXPORT EnumText EnumUtils::ToString(SpellAttr7 value) { switch (value) { case SPELL_ATTR7_UNK0: return { "SPELL_ATTR7_UNK0", "Unknown attribute 0@Attr7", "" }; case SPELL_ATTR7_IGNORE_DURATION_MODS: return { "SPELL_ATTR7_IGNORE_DURATION_MODS", "Ignore duration modifiers", "" }; case SPELL_ATTR7_REACTIVATE_AT_RESURRECT: return { "SPELL_ATTR7_REACTIVATE_AT_RESURRECT", "Reactivate at resurrect (client only)", "" }; case SPELL_ATTR7_IS_CHEAT_SPELL: return { "SPELL_ATTR7_IS_CHEAT_SPELL", "Is cheat spell", "Cannot cast if caster doesn't have UnitFlag2 & UNIT_FLAG2_ALLOW_CHEAT_SPELLS" }; case SPELL_ATTR7_UNK4: return { "SPELL_ATTR7_UNK4", "Unknown attribute 4@Attr7", "Soulstone related?" }; case SPELL_ATTR7_SUMMON_PLAYER_TOTEM: return { "SPELL_ATTR7_SUMMON_PLAYER_TOTEM", "Summons player-owned totem", "" }; case SPELL_ATTR7_NO_PUSHBACK_ON_DAMAGE: return { "SPELL_ATTR7_NO_PUSHBACK_ON_DAMAGE", "Damage dealt by this does not cause spell pushback", "" }; case SPELL_ATTR7_UNK7: return { "SPELL_ATTR7_UNK7", "Unknown attribute 7@Attr7", "" }; case SPELL_ATTR7_HORDE_ONLY: return { "SPELL_ATTR7_HORDE_ONLY", "Horde only", "" }; case SPELL_ATTR7_ALLIANCE_ONLY: return { "SPELL_ATTR7_ALLIANCE_ONLY", "Alliance only", "" }; case SPELL_ATTR7_DISPEL_CHARGES: return { "SPELL_ATTR7_DISPEL_CHARGES", "Dispel/Spellsteal remove individual charges", "" }; case SPELL_ATTR7_INTERRUPT_ONLY_NONPLAYER: return { "SPELL_ATTR7_INTERRUPT_ONLY_NONPLAYER", "Only interrupt non-player casting", "" }; case SPELL_ATTR7_UNK12: return { "SPELL_ATTR7_UNK12", "Unknown attribute 12@Attr7", "" }; case SPELL_ATTR7_UNK13: return { "SPELL_ATTR7_UNK13", "Unknown attribute 13@Attr7", "" }; case SPELL_ATTR7_UNK14: return { "SPELL_ATTR7_UNK14", "Unknown attribute 14@Attr7", "" }; case SPELL_ATTR7_UNK15: return { "SPELL_ATTR7_UNK15", "Unknown attribute 15@Attr7", "Exorcism - guaranteed crit vs families?" }; case SPELL_ATTR7_CAN_RESTORE_SECONDARY_POWER: return { "SPELL_ATTR7_CAN_RESTORE_SECONDARY_POWER", "Can restore secondary power", "Only spells with this attribute can replenish a non-active power type" }; case SPELL_ATTR7_UNK17: return { "SPELL_ATTR7_UNK17", "Unknown attribute 17@Attr7", "" }; case SPELL_ATTR7_HAS_CHARGE_EFFECT: return { "SPELL_ATTR7_HAS_CHARGE_EFFECT", "Has charge effect", "" }; case SPELL_ATTR7_ZONE_TELEPORT: return { "SPELL_ATTR7_ZONE_TELEPORT", "Is zone teleport", "" }; case SPELL_ATTR7_UNK20: return { "SPELL_ATTR7_UNK20", "Unknown attribute 20@Attr7", "Invulnerability related?" }; case SPELL_ATTR7_UNK21: return { "SPELL_ATTR7_UNK21", "Unknown attribute 21@Attr7", "" }; case SPELL_ATTR7_IGNORE_COLD_WEATHER_FLYING: return { "SPELL_ATTR7_IGNORE_COLD_WEATHER_FLYING", "Ignore cold weather flying restriction", "Set for loaner mounts, allows them to be used despite lacking required flight skill" }; case SPELL_ATTR7_UNK23: return { "SPELL_ATTR7_UNK23", "Unknown attribute 23@Attr7", "" }; case SPELL_ATTR7_UNK24: return { "SPELL_ATTR7_UNK24", "Unknown attribute 24@Attr7", "" }; case SPELL_ATTR7_UNK25: return { "SPELL_ATTR7_UNK25", "Unknown attribute 25@Attr7", "" }; case SPELL_ATTR7_UNK26: return { "SPELL_ATTR7_UNK26", "Unknown attribute 26@Attr7", "" }; case SPELL_ATTR7_UNK27: return { "SPELL_ATTR7_UNK27", "Unknown attribute 27@Attr7", "" }; case SPELL_ATTR7_CONSOLIDATED_RAID_BUFF: return { "SPELL_ATTR7_CONSOLIDATED_RAID_BUFF", "Consolidate in raid buff frame (client only)", "" }; case SPELL_ATTR7_UNK29: return { "SPELL_ATTR7_UNK29", "Unknown attribute 29@Attr7", "" }; case SPELL_ATTR7_UNK30: return { "SPELL_ATTR7_UNK30", "Unknown attribute 30@Attr7", "" }; case SPELL_ATTR7_CLIENT_INDICATOR: return { "SPELL_ATTR7_CLIENT_INDICATOR", "Client indicator (client only)", "" }; default: throw std::out_of_range("value"); } } template <> TC_API_EXPORT size_t EnumUtils::Count() { return 32; } template <> TC_API_EXPORT SpellAttr7 EnumUtils::FromIndex(size_t index) { switch (index) { case 0: return SPELL_ATTR7_UNK0; case 1: return SPELL_ATTR7_IGNORE_DURATION_MODS; case 2: return SPELL_ATTR7_REACTIVATE_AT_RESURRECT; case 3: return SPELL_ATTR7_IS_CHEAT_SPELL; case 4: return SPELL_ATTR7_UNK4; case 5: return SPELL_ATTR7_SUMMON_PLAYER_TOTEM; case 6: return SPELL_ATTR7_NO_PUSHBACK_ON_DAMAGE; case 7: return SPELL_ATTR7_UNK7; case 8: return SPELL_ATTR7_HORDE_ONLY; case 9: return SPELL_ATTR7_ALLIANCE_ONLY; case 10: return SPELL_ATTR7_DISPEL_CHARGES; case 11: return SPELL_ATTR7_INTERRUPT_ONLY_NONPLAYER; case 12: return SPELL_ATTR7_UNK12; case 13: return SPELL_ATTR7_UNK13; case 14: return SPELL_ATTR7_UNK14; case 15: return SPELL_ATTR7_UNK15; case 16: return SPELL_ATTR7_CAN_RESTORE_SECONDARY_POWER; case 17: return SPELL_ATTR7_UNK17; case 18: return SPELL_ATTR7_HAS_CHARGE_EFFECT; case 19: return SPELL_ATTR7_ZONE_TELEPORT; case 20: return SPELL_ATTR7_UNK20; case 21: return SPELL_ATTR7_UNK21; case 22: return SPELL_ATTR7_IGNORE_COLD_WEATHER_FLYING; case 23: return SPELL_ATTR7_UNK23; case 24: return SPELL_ATTR7_UNK24; case 25: return SPELL_ATTR7_UNK25; case 26: return SPELL_ATTR7_UNK26; case 27: return SPELL_ATTR7_UNK27; case 28: return SPELL_ATTR7_CONSOLIDATED_RAID_BUFF; case 29: return SPELL_ATTR7_UNK29; case 30: return SPELL_ATTR7_UNK30; case 31: return SPELL_ATTR7_CLIENT_INDICATOR; default: throw std::out_of_range("index"); } } /*****************************************************************\ |* data for enum 'Mechanics' in 'SharedDefines.h' auto-generated *| \*****************************************************************/ template <> TC_API_EXPORT EnumText EnumUtils::ToString(Mechanics value) { switch (value) { case MECHANIC_NONE: return { "MECHANIC_NONE", "MECHANIC_NONE", "" }; case MECHANIC_CHARM: return { "MECHANIC_CHARM", "MECHANIC_CHARM", "" }; case MECHANIC_DISORIENTED: return { "MECHANIC_DISORIENTED", "MECHANIC_DISORIENTED", "" }; case MECHANIC_DISARM: return { "MECHANIC_DISARM", "MECHANIC_DISARM", "" }; case MECHANIC_DISTRACT: return { "MECHANIC_DISTRACT", "MECHANIC_DISTRACT", "" }; case MECHANIC_FEAR: return { "MECHANIC_FEAR", "MECHANIC_FEAR", "" }; case MECHANIC_GRIP: return { "MECHANIC_GRIP", "MECHANIC_GRIP", "" }; case MECHANIC_ROOT: return { "MECHANIC_ROOT", "MECHANIC_ROOT", "" }; case MECHANIC_SLOW_ATTACK: return { "MECHANIC_SLOW_ATTACK", "MECHANIC_SLOW_ATTACK", "" }; case MECHANIC_SILENCE: return { "MECHANIC_SILENCE", "MECHANIC_SILENCE", "" }; case MECHANIC_SLEEP: return { "MECHANIC_SLEEP", "MECHANIC_SLEEP", "" }; case MECHANIC_SNARE: return { "MECHANIC_SNARE", "MECHANIC_SNARE", "" }; case MECHANIC_STUN: return { "MECHANIC_STUN", "MECHANIC_STUN", "" }; case MECHANIC_FREEZE: return { "MECHANIC_FREEZE", "MECHANIC_FREEZE", "" }; case MECHANIC_KNOCKOUT: return { "MECHANIC_KNOCKOUT", "MECHANIC_KNOCKOUT", "" }; case MECHANIC_BLEED: return { "MECHANIC_BLEED", "MECHANIC_BLEED", "" }; case MECHANIC_BANDAGE: return { "MECHANIC_BANDAGE", "MECHANIC_BANDAGE", "" }; case MECHANIC_POLYMORPH: return { "MECHANIC_POLYMORPH", "MECHANIC_POLYMORPH", "" }; case MECHANIC_BANISH: return { "MECHANIC_BANISH", "MECHANIC_BANISH", "" }; case MECHANIC_SHIELD: return { "MECHANIC_SHIELD", "MECHANIC_SHIELD", "" }; case MECHANIC_SHACKLE: return { "MECHANIC_SHACKLE", "MECHANIC_SHACKLE", "" }; case MECHANIC_MOUNT: return { "MECHANIC_MOUNT", "MECHANIC_MOUNT", "" }; case MECHANIC_INFECTED: return { "MECHANIC_INFECTED", "MECHANIC_INFECTED", "" }; case MECHANIC_TURN: return { "MECHANIC_TURN", "MECHANIC_TURN", "" }; case MECHANIC_HORROR: return { "MECHANIC_HORROR", "MECHANIC_HORROR", "" }; case MECHANIC_INVULNERABILITY: return { "MECHANIC_INVULNERABILITY", "MECHANIC_INVULNERABILITY", "" }; case MECHANIC_INTERRUPT: return { "MECHANIC_INTERRUPT", "MECHANIC_INTERRUPT", "" }; case MECHANIC_DAZE: return { "MECHANIC_DAZE", "MECHANIC_DAZE", "" }; case MECHANIC_DISCOVERY: return { "MECHANIC_DISCOVERY", "MECHANIC_DISCOVERY", "" }; case MECHANIC_IMMUNE_SHIELD: return { "MECHANIC_IMMUNE_SHIELD", "MECHANIC_IMMUNE_SHIELD", "Divine (Blessing) Shield/Protection and Ice Block" }; case MECHANIC_SAPPED: return { "MECHANIC_SAPPED", "MECHANIC_SAPPED", "" }; case MECHANIC_ENRAGED: return { "MECHANIC_ENRAGED", "MECHANIC_ENRAGED", "" }; default: throw std::out_of_range("value"); } } template <> TC_API_EXPORT size_t EnumUtils::Count() { return 32; } template <> TC_API_EXPORT Mechanics EnumUtils::FromIndex(size_t index) { switch (index) { case 0: return MECHANIC_NONE; case 1: return MECHANIC_CHARM; case 2: return MECHANIC_DISORIENTED; case 3: return MECHANIC_DISARM; case 4: return MECHANIC_DISTRACT; case 5: return MECHANIC_FEAR; case 6: return MECHANIC_GRIP; case 7: return MECHANIC_ROOT; case 8: return MECHANIC_SLOW_ATTACK; case 9: return MECHANIC_SILENCE; case 10: return MECHANIC_SLEEP; case 11: return MECHANIC_SNARE; case 12: return MECHANIC_STUN; case 13: return MECHANIC_FREEZE; case 14: return MECHANIC_KNOCKOUT; case 15: return MECHANIC_BLEED; case 16: return MECHANIC_BANDAGE; case 17: return MECHANIC_POLYMORPH; case 18: return MECHANIC_BANISH; case 19: return MECHANIC_SHIELD; case 20: return MECHANIC_SHACKLE; case 21: return MECHANIC_MOUNT; case 22: return MECHANIC_INFECTED; case 23: return MECHANIC_TURN; case 24: return MECHANIC_HORROR; case 25: return MECHANIC_INVULNERABILITY; case 26: return MECHANIC_INTERRUPT; case 27: return MECHANIC_DAZE; case 28: return MECHANIC_DISCOVERY; case 29: return MECHANIC_IMMUNE_SHIELD; case 30: return MECHANIC_SAPPED; case 31: return MECHANIC_ENRAGED; default: throw std::out_of_range("index"); } } /*********************************************************************\ |* data for enum 'SpellDmgClass' in 'SharedDefines.h' auto-generated *| \*********************************************************************/ template <> TC_API_EXPORT EnumText EnumUtils::ToString(SpellDmgClass value) { switch (value) { case SPELL_DAMAGE_CLASS_NONE: return { "SPELL_DAMAGE_CLASS_NONE", "None", "" }; case SPELL_DAMAGE_CLASS_MAGIC: return { "SPELL_DAMAGE_CLASS_MAGIC", "Magic", "" }; case SPELL_DAMAGE_CLASS_MELEE: return { "SPELL_DAMAGE_CLASS_MELEE", "Melee", "" }; case SPELL_DAMAGE_CLASS_RANGED: return { "SPELL_DAMAGE_CLASS_RANGED", "Ranged", "" }; default: throw std::out_of_range("value"); } } template <> TC_API_EXPORT size_t EnumUtils::Count() { return 4; } template <> TC_API_EXPORT SpellDmgClass EnumUtils::FromIndex(size_t index) { switch (index) { case 0: return SPELL_DAMAGE_CLASS_NONE; case 1: return SPELL_DAMAGE_CLASS_MAGIC; case 2: return SPELL_DAMAGE_CLASS_MELEE; case 3: return SPELL_DAMAGE_CLASS_RANGED; default: throw std::out_of_range("index"); } } /***************************************************************************\ |* data for enum 'SpellPreventionType' in 'SharedDefines.h' auto-generated *| \***************************************************************************/ template <> TC_API_EXPORT EnumText EnumUtils::ToString(SpellPreventionType value) { switch (value) { case SPELL_PREVENTION_TYPE_NONE: return { "SPELL_PREVENTION_TYPE_NONE", "None", "" }; case SPELL_PREVENTION_TYPE_SILENCE: return { "SPELL_PREVENTION_TYPE_SILENCE", "Silence", "" }; case SPELL_PREVENTION_TYPE_PACIFY: return { "SPELL_PREVENTION_TYPE_PACIFY", "Pacify", "" }; default: throw std::out_of_range("value"); } } template <> TC_API_EXPORT size_t EnumUtils::Count() { return 3; } template <> TC_API_EXPORT SpellPreventionType EnumUtils::FromIndex(size_t index) { switch (index) { case 0: return SPELL_PREVENTION_TYPE_NONE; case 1: return SPELL_PREVENTION_TYPE_SILENCE; case 2: return SPELL_PREVENTION_TYPE_PACIFY; default: throw std::out_of_range("index"); } } /************************************************************************\ |* data for enum 'SpellFamilyNames' in 'SharedDefines.h' auto-generated *| \************************************************************************/ template <> TC_API_EXPORT EnumText EnumUtils::ToString(SpellFamilyNames value) { switch (value) { case SPELLFAMILY_GENERIC: return { "SPELLFAMILY_GENERIC", "Generic", "" }; case SPELLFAMILY_UNK1: return { "SPELLFAMILY_UNK1", "Unk1 (events, holidays, ...)", "" }; case SPELLFAMILY_MAGE: return { "SPELLFAMILY_MAGE", "Mage", "" }; case SPELLFAMILY_WARRIOR: return { "SPELLFAMILY_WARRIOR", "Warrior", "" }; case SPELLFAMILY_WARLOCK: return { "SPELLFAMILY_WARLOCK", "Warlock", "" }; case SPELLFAMILY_PRIEST: return { "SPELLFAMILY_PRIEST", "Priest", "" }; case SPELLFAMILY_DRUID: return { "SPELLFAMILY_DRUID", "Druid", "" }; case SPELLFAMILY_ROGUE: return { "SPELLFAMILY_ROGUE", "Rogue", "" }; case SPELLFAMILY_HUNTER: return { "SPELLFAMILY_HUNTER", "Hunter", "" }; case SPELLFAMILY_PALADIN: return { "SPELLFAMILY_PALADIN", "Paladin", "" }; case SPELLFAMILY_SHAMAN: return { "SPELLFAMILY_SHAMAN", "Shaman", "" }; case SPELLFAMILY_UNK2: return { "SPELLFAMILY_UNK2", "Unk2 (Silence resistance?)", "" }; case SPELLFAMILY_POTION: return { "SPELLFAMILY_POTION", "Potion", "" }; case SPELLFAMILY_DEATHKNIGHT: return { "SPELLFAMILY_DEATHKNIGHT", "Death Knight", "" }; case SPELLFAMILY_PET: return { "SPELLFAMILY_PET", "Pet", "" }; default: throw std::out_of_range("value"); } } template <> TC_API_EXPORT size_t EnumUtils::Count() { return 15; } template <> TC_API_EXPORT SpellFamilyNames EnumUtils::FromIndex(size_t index) { switch (index) { case 0: return SPELLFAMILY_GENERIC; case 1: return SPELLFAMILY_UNK1; case 2: return SPELLFAMILY_MAGE; case 3: return SPELLFAMILY_WARRIOR; case 4: return SPELLFAMILY_WARLOCK; case 5: return SPELLFAMILY_PRIEST; case 6: return SPELLFAMILY_DRUID; case 7: return SPELLFAMILY_ROGUE; case 8: return SPELLFAMILY_HUNTER; case 9: return SPELLFAMILY_PALADIN; case 10: return SPELLFAMILY_SHAMAN; case 11: return SPELLFAMILY_UNK2; case 12: return SPELLFAMILY_POTION; case 13: return SPELLFAMILY_DEATHKNIGHT; case 14: return SPELLFAMILY_PET; default: throw std::out_of_range("index"); } } } }