/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /// \addtogroup Trinityd Trinity Daemon /// @{ /// \file #include "Common.h" #include "AppenderDB.h" #include "AsyncAcceptor.h" #include "Banner.h" #include "BattlegroundMgr.h" #include "BigNumber.h" #include "CliRunnable.h" #include "Configuration/Config.h" #include "DatabaseEnv.h" #include "DatabaseLoader.h" #include "DeadlineTimer.h" #include "GitRevision.h" #include "InstanceSaveMgr.h" #include "IoContext.h" #include "MapManager.h" #include "Metric.h" #include "MySQLThreading.h" #include "ObjectAccessor.h" #include "OpenSSLCrypto.h" #include "OutdoorPvP/OutdoorPvPMgr.h" #include "ProcessPriority.h" #include "RASession.h" #include "RealmList.h" #include "Resolver.h" #include "ScriptLoader.h" #include "ScriptMgr.h" #include "ScriptReloadMgr.h" #include "SecretMgr.h" #include "SharedDefines.h" #include "TCSoap.h" #include "ThreadPool.h" #include "World.h" #include "WorldSocket.h" #include "WorldSocketMgr.h" #include #include #include #include #include #include #include #include using namespace boost::program_options; namespace fs = boost::filesystem; #ifndef _TRINITY_CORE_CONFIG #define _TRINITY_CORE_CONFIG "worldserver.conf" #endif #ifdef _WIN32 #include "ServiceWin32.h" char serviceName[] = "worldserver"; char serviceLongName[] = "TrinityCore world service"; char serviceDescription[] = "TrinityCore World of Warcraft emulator world service"; /* * -1 - not in service mode * 0 - stopped * 1 - running * 2 - paused */ int m_ServiceStatus = -1; #include #include #endif class FreezeDetector { public: FreezeDetector(Trinity::Asio::IoContext& ioContext, uint32 maxCoreStuckTime) : _timer(ioContext), _worldLoopCounter(0), _lastChangeMsTime(getMSTime()), _maxCoreStuckTimeInMs(maxCoreStuckTime) { } static void Start(std::shared_ptr const& freezeDetector) { freezeDetector->_timer.expires_from_now(boost::posix_time::seconds(5)); freezeDetector->_timer.async_wait([freezeDetectorRef = std::weak_ptr(freezeDetector)](boost::system::error_code const& error) { return Handler(freezeDetectorRef, error); }); } static void Handler(std::weak_ptr freezeDetectorRef, boost::system::error_code const& error); private: Trinity::Asio::DeadlineTimer _timer; uint32 _worldLoopCounter; uint32 _lastChangeMsTime; uint32 _maxCoreStuckTimeInMs; }; void SignalHandler(boost::system::error_code const& error, int signalNumber); AsyncAcceptor* StartRaSocketAcceptor(Trinity::Asio::IoContext& ioContext); bool StartDB(); void StopDB(); void WorldUpdateLoop(); void ClearOnlineAccounts(); void ShutdownCLIThread(std::thread* cliThread); bool LoadRealmInfo(Trinity::Asio::IoContext& ioContext); variables_map GetConsoleArguments(int argc, char** argv, fs::path& configFile, std::string& configService); /// Launch the Trinity server extern int main(int argc, char** argv) { Trinity::Impl::CurrentServerProcessHolder::_type = SERVER_PROCESS_WORLDSERVER; signal(SIGABRT, &Trinity::AbortHandler); auto configFile = fs::absolute(_TRINITY_CORE_CONFIG); std::string configService; auto vm = GetConsoleArguments(argc, argv, configFile, configService); // exit if help or version is enabled if (vm.count("help") || vm.count("version")) return 0; #ifdef _WIN32 if (configService == "install") return WinServiceInstall() ? 0 : 1; else if (configService == "uninstall") return WinServiceUninstall() ? 0 : 1; else if (configService == "run") return WinServiceRun() ? 0 : 1; Optional newTimerResolution; boost::system::error_code dllError; std::shared_ptr winmm(new boost::dll::shared_library("winmm.dll", dllError, boost::dll::load_mode::search_system_folders), [&](boost::dll::shared_library* lib) { try { if (newTimerResolution) lib->get("timeEndPeriod")(*newTimerResolution); } catch (std::exception const&) { // ignore } delete lib; }); if (winmm->is_loaded()) { try { auto timeGetDevCapsPtr = winmm->get("timeGetDevCaps"); // setup timer resolution TIMECAPS timeResolutionLimits; if (timeGetDevCapsPtr(&timeResolutionLimits, sizeof(TIMECAPS)) == TIMERR_NOERROR) { auto timeBeginPeriodPtr = winmm->get("timeBeginPeriod"); newTimerResolution = std::min(std::max(timeResolutionLimits.wPeriodMin, 1u), timeResolutionLimits.wPeriodMax); timeBeginPeriodPtr(*newTimerResolution); } } catch (std::exception const& e) { printf("Failed to initialize timer resolution: %s\n", e.what()); } } #endif std::string configError; if (!sConfigMgr->LoadInitial(configFile.generic_string(), std::vector(argv, argv + argc), configError)) { printf("Error in config file: %s\n", configError.c_str()); return 1; } std::vector overriddenKeys = sConfigMgr->OverrideWithEnvVariablesIfAny(); std::shared_ptr ioContext = std::make_shared(); sLog->RegisterAppender(); // If logs are supposed to be handled async then we need to pass the IoContext into the Log singleton sLog->Initialize(sConfigMgr->GetBoolDefault("Log.Async.Enable", false) ? ioContext.get() : nullptr); Trinity::Banner::Show("worldserver-daemon", [](char const* text) { TC_LOG_INFO("server.worldserver", "%s", text); }, []() { TC_LOG_INFO("server.worldserver", "Using configuration file %s.", sConfigMgr->GetFilename().c_str()); TC_LOG_INFO("server.worldserver", "Using SSL version: %s (library: %s)", OPENSSL_VERSION_TEXT, OpenSSL_version(OPENSSL_VERSION)); TC_LOG_INFO("server.worldserver", "Using Boost version: %i.%i.%i", BOOST_VERSION / 100000, BOOST_VERSION / 100 % 1000, BOOST_VERSION % 100); } ); for (std::string const& key : overriddenKeys) TC_LOG_INFO("server.worldserver", "Configuration field '%s' was overridden with environment variable.", key.c_str()); OpenSSLCrypto::threadsSetup(boost::dll::program_location().remove_filename()); std::shared_ptr opensslHandle(nullptr, [](void*) { OpenSSLCrypto::threadsCleanup(); }); // Seed the OpenSSL's PRNG here. // That way it won't auto-seed when calling BigNumber::SetRand and slow down the first world login BigNumber seed; seed.SetRand(16 * 8); /// worldserver PID file creation std::string pidFile = sConfigMgr->GetStringDefault("PidFile", ""); if (!pidFile.empty()) { if (uint32 pid = CreatePIDFile(pidFile)) TC_LOG_INFO("server.worldserver", "Daemon PID: %u\n", pid); else { TC_LOG_ERROR("server.worldserver", "Cannot create PID file %s.\n", pidFile.c_str()); return 1; } } // Set signal handlers (this must be done before starting IoContext threads, because otherwise they would unblock and exit) boost::asio::signal_set signals(*ioContext, SIGINT, SIGTERM); #if TRINITY_PLATFORM == TRINITY_PLATFORM_WINDOWS signals.add(SIGBREAK); #endif signals.async_wait(SignalHandler); // Start the Boost based thread pool int numThreads = sConfigMgr->GetIntDefault("ThreadPool", 1); if (numThreads < 1) numThreads = 1; std::shared_ptr threadPool = std::make_shared(numThreads); for (int i = 0; i < numThreads; ++i) threadPool->PostWork([ioContext]() { ioContext->run(); }); std::shared_ptr ioContextStopHandle(nullptr, [ioContext](void*) { ioContext->stop(); }); // Set process priority according to configuration settings SetProcessPriority("server.worldserver", sConfigMgr->GetIntDefault(CONFIG_PROCESSOR_AFFINITY, 0), sConfigMgr->GetBoolDefault(CONFIG_HIGH_PRIORITY, false)); // Start the databases if (!StartDB()) return 1; std::shared_ptr dbHandle(nullptr, [](void*) { StopDB(); }); if (vm.count("update-databases-only")) return 0; // Set server offline (not connectable) LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realm.Id.Realm); LoadRealmInfo(*ioContext); sMetric->Initialize(realm.Name, *ioContext, []() { TC_METRIC_VALUE("online_players", sWorld->GetPlayerCount()); TC_METRIC_VALUE("db_queue_login", uint64(LoginDatabase.QueueSize())); TC_METRIC_VALUE("db_queue_character", uint64(CharacterDatabase.QueueSize())); TC_METRIC_VALUE("db_queue_world", uint64(WorldDatabase.QueueSize())); }); TC_METRIC_EVENT("events", "Worldserver started", ""); std::shared_ptr sMetricHandle(nullptr, [](void*) { TC_METRIC_EVENT("events", "Worldserver shutdown", ""); sMetric->Unload(); }); sScriptMgr->SetScriptLoader(AddScripts); std::shared_ptr sScriptMgrHandle(nullptr, [](void*) { sScriptMgr->Unload(); sScriptReloadMgr->Unload(); }); // Initialize the World sSecretMgr->Initialize(); sWorld->SetInitialWorldSettings(); std::shared_ptr mapManagementHandle(nullptr, [](void*) { // unload battleground templates before different singletons destroyed sBattlegroundMgr->DeleteAllBattlegrounds(); sInstanceSaveMgr->Unload(); sOutdoorPvPMgr->Die(); // unload it before MapManager sMapMgr->UnloadAll(); // unload all grids (including locked in memory) }); // Start the Remote Access port (acceptor) if enabled std::unique_ptr raAcceptor; if (sConfigMgr->GetBoolDefault("Ra.Enable", false)) raAcceptor.reset(StartRaSocketAcceptor(*ioContext)); // Start soap serving thread if enabled std::shared_ptr soapThread; if (sConfigMgr->GetBoolDefault("SOAP.Enabled", false)) { soapThread.reset(new std::thread(TCSoapThread, sConfigMgr->GetStringDefault("SOAP.IP", "127.0.0.1"), uint16(sConfigMgr->GetIntDefault("SOAP.Port", 7878))), [](std::thread* thr) { thr->join(); delete thr; }); } // Launch the worldserver listener socket uint16 worldPort = uint16(sWorld->getIntConfig(CONFIG_PORT_WORLD)); std::string worldListener = sConfigMgr->GetStringDefault("BindIP", "0.0.0.0"); int networkThreads = sConfigMgr->GetIntDefault("Network.Threads", 1); if (networkThreads <= 0) { TC_LOG_ERROR("server.worldserver", "Network.Threads must be greater than 0"); World::StopNow(ERROR_EXIT_CODE); return 1; } if (!sWorldSocketMgr.StartWorldNetwork(*ioContext, worldListener, worldPort, networkThreads)) { TC_LOG_ERROR("server.worldserver", "Failed to initialize network"); World::StopNow(ERROR_EXIT_CODE); return 1; } std::shared_ptr sWorldSocketMgrHandle(nullptr, [](void*) { sWorld->KickAll(); // save and kick all players sWorld->UpdateSessions(1); // real players unload required UpdateSessions call sWorldSocketMgr.StopNetwork(); ///- Clean database before leaving ClearOnlineAccounts(); }); // Set server online (allow connecting now) LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag & ~%u, population = 0 WHERE id = '%u'", REALM_FLAG_OFFLINE, realm.Id.Realm); realm.PopulationLevel = 0.0f; realm.Flags = RealmFlags(realm.Flags & ~uint32(REALM_FLAG_OFFLINE)); // Start the freeze check callback cycle in 5 seconds (cycle itself is 1 sec) std::shared_ptr freezeDetector; if (int coreStuckTime = sConfigMgr->GetIntDefault("MaxCoreStuckTime", 60)) { freezeDetector = std::make_shared(*ioContext, coreStuckTime * 1000); FreezeDetector::Start(freezeDetector); TC_LOG_INFO("server.worldserver", "Starting up anti-freeze thread (%u seconds max stuck time)...", coreStuckTime); } TC_LOG_INFO("server.worldserver", "%s (worldserver-daemon) ready...", GitRevision::GetFullVersion()); sScriptMgr->OnStartup(); // Launch CliRunnable thread std::shared_ptr cliThread; #ifdef _WIN32 if (sConfigMgr->GetBoolDefault("Console.Enable", true) && (m_ServiceStatus == -1)/* need disable console in service mode*/) #else if (sConfigMgr->GetBoolDefault("Console.Enable", true)) #endif { cliThread.reset(new std::thread(CliThread), &ShutdownCLIThread); } WorldUpdateLoop(); // Shutdown starts here ioContextStopHandle.reset(); threadPool.reset(); sLog->SetSynchronous(); sScriptMgr->OnShutdown(); // set server offline LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realm.Id.Realm); TC_LOG_INFO("server.worldserver", "Halting process..."); // 0 - normal shutdown // 1 - shutdown at error // 2 - restart command used, this code can be used by restarter for restart Trinityd return World::GetExitCode(); } void ShutdownCLIThread(std::thread* cliThread) { if (cliThread != nullptr) { #ifdef _WIN32 // First try to cancel any I/O in the CLI thread if (!CancelSynchronousIo(cliThread->native_handle())) { // if CancelSynchronousIo() fails, print the error and try with old way DWORD errorCode = GetLastError(); LPCSTR errorBuffer; DWORD formatReturnCode = FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_IGNORE_INSERTS, nullptr, errorCode, 0, (LPTSTR)&errorBuffer, 0, nullptr); if (!formatReturnCode) errorBuffer = "Unknown error"; TC_LOG_DEBUG("server.worldserver", "Error cancelling I/O of CliThread, error code %u, detail: %s", uint32(errorCode), errorBuffer); if (!formatReturnCode) LocalFree((LPSTR)errorBuffer); // send keyboard input to safely unblock the CLI thread INPUT_RECORD b[4]; HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE); b[0].EventType = KEY_EVENT; b[0].Event.KeyEvent.bKeyDown = TRUE; b[0].Event.KeyEvent.uChar.AsciiChar = 'X'; b[0].Event.KeyEvent.wVirtualKeyCode = 'X'; b[0].Event.KeyEvent.wRepeatCount = 1; b[1].EventType = KEY_EVENT; b[1].Event.KeyEvent.bKeyDown = FALSE; b[1].Event.KeyEvent.uChar.AsciiChar = 'X'; b[1].Event.KeyEvent.wVirtualKeyCode = 'X'; b[1].Event.KeyEvent.wRepeatCount = 1; b[2].EventType = KEY_EVENT; b[2].Event.KeyEvent.bKeyDown = TRUE; b[2].Event.KeyEvent.dwControlKeyState = 0; b[2].Event.KeyEvent.uChar.AsciiChar = '\r'; b[2].Event.KeyEvent.wVirtualKeyCode = VK_RETURN; b[2].Event.KeyEvent.wRepeatCount = 1; b[2].Event.KeyEvent.wVirtualScanCode = 0x1c; b[3].EventType = KEY_EVENT; b[3].Event.KeyEvent.bKeyDown = FALSE; b[3].Event.KeyEvent.dwControlKeyState = 0; b[3].Event.KeyEvent.uChar.AsciiChar = '\r'; b[3].Event.KeyEvent.wVirtualKeyCode = VK_RETURN; b[3].Event.KeyEvent.wVirtualScanCode = 0x1c; b[3].Event.KeyEvent.wRepeatCount = 1; DWORD numb; WriteConsoleInput(hStdIn, b, 4, &numb); } #endif cliThread->join(); delete cliThread; } } void WorldUpdateLoop() { uint32 minUpdateDiff = uint32(sConfigMgr->GetIntDefault("MinWorldUpdateTime", 1)); uint32 realCurrTime = 0; uint32 realPrevTime = getMSTime(); uint32 maxCoreStuckTime = uint32(sConfigMgr->GetIntDefault("MaxCoreStuckTime", 60)) * 1000; uint32 halfMaxCoreStuckTime = maxCoreStuckTime / 2; if (!halfMaxCoreStuckTime) halfMaxCoreStuckTime = std::numeric_limits::max(); LoginDatabase.WarnAboutSyncQueries(true); CharacterDatabase.WarnAboutSyncQueries(true); WorldDatabase.WarnAboutSyncQueries(true); ///- While we have not World::m_stopEvent, update the world while (!World::IsStopped()) { ++World::m_worldLoopCounter; realCurrTime = getMSTime(); uint32 diff = getMSTimeDiff(realPrevTime, realCurrTime); if (diff < minUpdateDiff) { uint32 sleepTime = minUpdateDiff - diff; if (sleepTime >= halfMaxCoreStuckTime) TC_LOG_ERROR("server.worldserver", "WorldUpdateLoop() waiting for %u ms with MaxCoreStuckTime set to %u ms", sleepTime, maxCoreStuckTime); // sleep until enough time passes that we can update all timers std::this_thread::sleep_for(Milliseconds(sleepTime)); continue; } sWorld->Update(diff); realPrevTime = realCurrTime; #ifdef _WIN32 if (m_ServiceStatus == 0) World::StopNow(SHUTDOWN_EXIT_CODE); while (m_ServiceStatus == 2) Sleep(1000); #endif } LoginDatabase.WarnAboutSyncQueries(false); CharacterDatabase.WarnAboutSyncQueries(false); WorldDatabase.WarnAboutSyncQueries(false); } void SignalHandler(boost::system::error_code const& error, int /*signalNumber*/) { if (!error) World::StopNow(SHUTDOWN_EXIT_CODE); } void FreezeDetector::Handler(std::weak_ptr freezeDetectorRef, boost::system::error_code const& error) { if (!error) { if (std::shared_ptr freezeDetector = freezeDetectorRef.lock()) { uint32 curtime = getMSTime(); uint32 worldLoopCounter = World::m_worldLoopCounter; if (freezeDetector->_worldLoopCounter != worldLoopCounter) { freezeDetector->_lastChangeMsTime = curtime; freezeDetector->_worldLoopCounter = worldLoopCounter; } // possible freeze else { uint32 msTimeDiff = getMSTimeDiff(freezeDetector->_lastChangeMsTime, curtime); if (msTimeDiff > freezeDetector->_maxCoreStuckTimeInMs) { TC_LOG_ERROR("server.worldserver", "World Thread hangs for %u ms, forcing a crash!", msTimeDiff); ABORT_MSG("World Thread hangs for %u ms, forcing a crash!", msTimeDiff); } } freezeDetector->_timer.expires_from_now(boost::posix_time::seconds(1)); freezeDetector->_timer.async_wait([freezeDetectorRef](boost::system::error_code const& timerError) { return Handler(freezeDetectorRef, timerError); }); } } } AsyncAcceptor* StartRaSocketAcceptor(Trinity::Asio::IoContext& ioContext) { uint16 raPort = uint16(sConfigMgr->GetIntDefault("Ra.Port", 3443)); std::string raListener = sConfigMgr->GetStringDefault("Ra.IP", "0.0.0.0"); AsyncAcceptor* acceptor = new AsyncAcceptor(ioContext, raListener, raPort); if (!acceptor->Bind()) { TC_LOG_ERROR("server.worldserver", "Failed to bind RA socket acceptor"); delete acceptor; return nullptr; } acceptor->AsyncAccept(); return acceptor; } bool LoadRealmInfo(Trinity::Asio::IoContext& ioContext) { QueryResult result = LoginDatabase.PQuery("SELECT id, name, address, localAddress, localSubnetMask, port, icon, flag, timezone, allowedSecurityLevel, population, gamebuild FROM realmlist WHERE id = %u", realm.Id.Realm); if (!result) return false; Trinity::Asio::Resolver resolver(ioContext); Field* fields = result->Fetch(); realm.Name = fields[1].GetString(); Optional externalAddress = resolver.Resolve(boost::asio::ip::tcp::v4(), fields[2].GetString(), ""); if (!externalAddress) { TC_LOG_ERROR("server.worldserver", "Could not resolve address %s", fields[2].GetString().c_str()); return false; } realm.ExternalAddress = std::make_unique(externalAddress->address()); Optional localAddress = resolver.Resolve(boost::asio::ip::tcp::v4(), fields[3].GetString(), ""); if (!localAddress) { TC_LOG_ERROR("server.worldserver", "Could not resolve address %s", fields[3].GetString().c_str()); return false; } realm.LocalAddress = std::make_unique(localAddress->address()); Optional localSubmask = resolver.Resolve(boost::asio::ip::tcp::v4(), fields[4].GetString(), ""); if (!localSubmask) { TC_LOG_ERROR("server.worldserver", "Could not resolve address %s", fields[4].GetString().c_str()); return false; } realm.LocalSubnetMask = std::make_unique(localSubmask->address()); realm.Port = fields[5].GetUInt16(); realm.Type = fields[6].GetUInt8(); realm.Flags = RealmFlags(fields[7].GetUInt8()); realm.Timezone = fields[8].GetUInt8(); realm.AllowedSecurityLevel = AccountTypes(fields[9].GetUInt8()); realm.PopulationLevel = fields[10].GetFloat(); realm.Build = fields[11].GetUInt32(); return true; } /// Initialize connection to the databases bool StartDB() { MySQL::Library_Init(); // Load databases DatabaseLoader loader("server.worldserver", DatabaseLoader::DATABASE_NONE); loader .AddDatabase(LoginDatabase, "Login") .AddDatabase(CharacterDatabase, "Character") .AddDatabase(WorldDatabase, "World"); if (!loader.Load()) return false; ///- Get the realm Id from the configuration file realm.Id.Realm = sConfigMgr->GetIntDefault("RealmID", 0); if (!realm.Id.Realm) { TC_LOG_ERROR("server.worldserver", "Realm ID not defined in configuration file"); return false; } TC_LOG_INFO("server.worldserver", "Realm running as realm ID %d", realm.Id.Realm); ///- Clean the database before starting ClearOnlineAccounts(); ///- Insert version info into DB WorldDatabase.PExecute("UPDATE version SET core_version = '%s', core_revision = '%s'", GitRevision::GetFullVersion(), GitRevision::GetHash()); // One-time query sWorld->LoadDBVersion(); TC_LOG_INFO("server.worldserver", "Using World DB: %s", sWorld->GetDBVersion()); return true; } void StopDB() { CharacterDatabase.Close(); WorldDatabase.Close(); LoginDatabase.Close(); MySQL::Library_End(); } /// Clear 'online' status for all accounts with characters in this realm void ClearOnlineAccounts() { // Reset online status for all accounts with characters on the current realm LoginDatabase.DirectPExecute("UPDATE account SET online = 0 WHERE online > 0 AND id IN (SELECT acctid FROM realmcharacters WHERE realmid = %d)", realm.Id.Realm); // Reset online status for all characters CharacterDatabase.DirectExecute("UPDATE characters SET online = 0 WHERE online <> 0"); // Battleground instance ids reset at server restart CharacterDatabase.DirectExecute("UPDATE character_battleground_data SET instanceId = 0"); } /// @} variables_map GetConsoleArguments(int argc, char** argv, fs::path& configFile, std::string& configService) { // Silences warning about configService not be used if the OS is not Windows (void)configService; options_description all("Allowed options"); all.add_options() ("help,h", "print usage message") ("version,v", "print version build info") ("config,c", value(&configFile)->default_value(fs::absolute(_TRINITY_CORE_CONFIG)), "use as configuration file") ("update-databases-only,u", "updates databases only") ; #ifdef _WIN32 options_description win("Windows platform specific options"); win.add_options() ("service,s", value(&configService)->default_value(""), "Windows service options: [install | uninstall]") ; all.add(win); #endif variables_map vm; try { store(command_line_parser(argc, argv).options(all).allow_unregistered().run(), vm); notify(vm); } catch (std::exception& e) { std::cerr << e.what() << "\n"; } if (vm.count("help")) { std::cout << all << "\n"; } else if (vm.count("version")) { std::cout << GitRevision::GetFullVersion() << "\n"; } return vm; }