/*
* Copyright (C) 2008-2014 TrinityCore
* Copyright (C) 2005-2009 MaNGOS
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
/// \addtogroup Trinityd Trinity Daemon
/// @{
/// \file
#include
#include
#include
#include
#include
#include "Common.h"
#include "DatabaseEnv.h"
#include "AsyncAcceptor.h"
#include "RASession.h"
#include "Configuration/Config.h"
#include "OpenSSLCrypto.h"
#include "ProcessPriority.h"
#include "BigNumber.h"
#include "RealmList.h"
#include "World.h"
#include "MapManager.h"
#include "InstanceSaveMgr.h"
#include "ObjectAccessor.h"
#include "ScriptMgr.h"
#include "OutdoorPvP/OutdoorPvPMgr.h"
#include "BattlegroundMgr.h"
#include "TCSoap.h"
#include "CliRunnable.h"
#include "SystemConfig.h"
#include "WorldSocket.h"
#include "WorldSocketMgr.h"
using namespace boost::program_options;
#ifndef _TRINITY_CORE_CONFIG
#define _TRINITY_CORE_CONFIG "worldserver.conf"
#endif
#define WORLD_SLEEP_CONST 50
#ifdef _WIN32
#include "ServiceWin32.h"
char serviceName[] = "worldserver";
char serviceLongName[] = "TrinityCore world service";
char serviceDescription[] = "TrinityCore World of Warcraft emulator world service";
/*
* -1 - not in service mode
* 0 - stopped
* 1 - running
* 2 - paused
*/
int m_ServiceStatus = -1;
#endif
boost::asio::io_service _ioService;
boost::asio::deadline_timer _freezeCheckTimer(_ioService);
uint32 _worldLoopCounter(0);
uint32 _lastChangeMsTime(0);
uint32 _maxCoreStuckTimeInMs(0);
WorldDatabaseWorkerPool WorldDatabase; ///< Accessor to the world database
CharacterDatabaseWorkerPool CharacterDatabase; ///< Accessor to the character database
LoginDatabaseWorkerPool LoginDatabase; ///< Accessor to the realm/login database
uint32 realmID; ///< Id of the realm
void SignalHandler(const boost::system::error_code& error, int signalNumber);
void FreezeDetectorHandler(const boost::system::error_code& error);
AsyncAcceptor* StartRaSocketAcceptor(boost::asio::io_service& ioService);
bool StartDB();
void StopDB();
void WorldUpdateLoop();
void ClearOnlineAccounts();
void ShutdownThreadPool(std::vector& threadPool);
variables_map GetConsoleArguments(int argc, char** argv, std::string& cfg_file, std::string& cfg_service);
/// Launch the Trinity server
extern int main(int argc, char** argv)
{
std::string configFile = _TRINITY_CORE_CONFIG;
std::string configService;
auto vm = GetConsoleArguments(argc, argv, configFile, configService);
// exit if help is enabled
if (vm.count("help"))
return 0;
#ifdef _WIN32
if (configService.compare("install") == 0)
return WinServiceInstall() == true ? 0 : 1;
else if (configService.compare("uninstall") == 0)
return WinServiceUninstall() == true ? 0 : 1;
else if (configService.compare("run") == 0)
WinServiceRun();
#endif
std::string configError;
if (!sConfigMgr->LoadInitial(configFile, configError))
{
printf("Error in config file: %s\n", configError.c_str());
return 1;
}
if (sConfigMgr->GetBoolDefault("Log.Async.Enable", false))
{
// If logs are supposed to be handled async then we need to pass the io_service into the Log singleton
Log::instance(&_ioService);
}
TC_LOG_INFO("server.worldserver", "%s (worldserver-daemon)", _FULLVERSION);
TC_LOG_INFO("server.worldserver", " to stop.\n");
TC_LOG_INFO("server.worldserver", " ______ __");
TC_LOG_INFO("server.worldserver", "/\\__ _\\ __ __/\\ \\__");
TC_LOG_INFO("server.worldserver", "\\/_/\\ \\/ _ __ /\\_\\ ___ /\\_\\ \\, _\\ __ __");
TC_LOG_INFO("server.worldserver", " \\ \\ \\/\\`'__\\/\\ \\ /' _ `\\/\\ \\ \\ \\/ /\\ \\/\\ \\");
TC_LOG_INFO("server.worldserver", " \\ \\ \\ \\ \\/ \\ \\ \\/\\ \\/\\ \\ \\ \\ \\ \\_\\ \\ \\_\\ \\");
TC_LOG_INFO("server.worldserver", " \\ \\_\\ \\_\\ \\ \\_\\ \\_\\ \\_\\ \\_\\ \\__\\\\/`____ \\");
TC_LOG_INFO("server.worldserver", " \\/_/\\/_/ \\/_/\\/_/\\/_/\\/_/\\/__/ `/___/> \\");
TC_LOG_INFO("server.worldserver", " C O R E /\\___/");
TC_LOG_INFO("server.worldserver", "http://TrinityCore.org \\/__/\n");
TC_LOG_INFO("server.worldserver", "Using configuration file %s.", configFile.c_str());
TC_LOG_INFO("server.worldserver", "Using SSL version: %s (library: %s)", OPENSSL_VERSION_TEXT, SSLeay_version(SSLEAY_VERSION));
TC_LOG_INFO("server.worldserver", "Using Boost version: %i.%i.%i", BOOST_VERSION / 100000, BOOST_VERSION / 100 % 1000, BOOST_VERSION % 100);
OpenSSLCrypto::threadsSetup();
// Seed the OpenSSL's PRNG here.
// That way it won't auto-seed when calling BigNumber::SetRand and slow down the first world login
BigNumber seed;
seed.SetRand(16 * 8);
/// worldserver PID file creation
std::string pidFile = sConfigMgr->GetStringDefault("PidFile", "");
if (!pidFile.empty())
{
if (uint32 pid = CreatePIDFile(pidFile))
TC_LOG_INFO("server.worldserver", "Daemon PID: %u\n", pid);
else
{
TC_LOG_ERROR("server.worldserver", "Cannot create PID file %s.\n", pidFile.c_str());
return 1;
}
}
// Set signal handlers (this must be done before starting io_service threads, because otherwise they would unblock and exit)
boost::asio::signal_set signals(_ioService, SIGINT, SIGTERM);
#if PLATFORM == PLATFORM_WINDOWS
signals.add(SIGBREAK);
#endif
signals.async_wait(SignalHandler);
// Start the Boost based thread pool
int numThreads = sConfigMgr->GetIntDefault("ThreadPool", 1);
std::vector threadPool;
if (numThreads < 1)
numThreads = 1;
for (int i = 0; i < numThreads; ++i)
threadPool.push_back(std::thread(boost::bind(&boost::asio::io_service::run, &_ioService)));
// Set process priority according to configuration settings
SetProcessPriority("server.worldserver");
// Start the databases
if (!StartDB())
{
ShutdownThreadPool(threadPool);
return 1;
}
// Set server offline (not connectable)
LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = (flag & ~%u) | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, REALM_FLAG_INVALID, realmID);
// Initialize the World
sWorld->SetInitialWorldSettings();
// Launch CliRunnable thread
std::thread* cliThread = nullptr;
#ifdef _WIN32
if (sConfigMgr->GetBoolDefault("Console.Enable", true) && (m_ServiceStatus == -1)/* need disable console in service mode*/)
#else
if (sConfigMgr->GetBoolDefault("Console.Enable", true))
#endif
{
cliThread = new std::thread(CliThread);
}
// Start the Remote Access port (acceptor) if enabled
AsyncAcceptor* raAcceptor = nullptr;
if (sConfigMgr->GetBoolDefault("Ra.Enable", false))
raAcceptor = StartRaSocketAcceptor(_ioService);
// Start soap serving thread if enabled
std::thread* soapThread = nullptr;
if (sConfigMgr->GetBoolDefault("SOAP.Enabled", false))
{
soapThread = new std::thread(TCSoapThread, sConfigMgr->GetStringDefault("SOAP.IP", "127.0.0.1"), uint16(sConfigMgr->GetIntDefault("SOAP.Port", 7878)));
}
// Launch the worldserver listener socket
uint16 worldPort = uint16(sWorld->getIntConfig(CONFIG_PORT_WORLD));
std::string worldListener = sConfigMgr->GetStringDefault("BindIP", "0.0.0.0");
sWorldSocketMgr.StartNetwork(_ioService, worldListener, worldPort);
// Set server online (allow connecting now)
LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag & ~%u, population = 0 WHERE id = '%u'", REALM_FLAG_INVALID, realmID);
// Start the freeze check callback cycle in 5 seconds (cycle itself is 1 sec)
if (int coreStuckTime = sConfigMgr->GetIntDefault("MaxCoreStuckTime", 0))
{
_maxCoreStuckTimeInMs = coreStuckTime * 1000;
_freezeCheckTimer.expires_from_now(boost::posix_time::seconds(5));
_freezeCheckTimer.async_wait(FreezeDetectorHandler);
TC_LOG_INFO("server.worldserver", "Starting up anti-freeze thread (%u seconds max stuck time)...", coreStuckTime);
}
TC_LOG_INFO("server.worldserver", "%s (worldserver-daemon) ready...", _FULLVERSION);
sScriptMgr->OnStartup();
WorldUpdateLoop();
// Shutdown starts here
ShutdownThreadPool(threadPool);
sScriptMgr->OnShutdown();
sWorld->KickAll(); // save and kick all players
sWorld->UpdateSessions(1); // real players unload required UpdateSessions call
// unload battleground templates before different singletons destroyed
sBattlegroundMgr->DeleteAllBattlegrounds();
sWorldSocketMgr.StopNetwork();
sInstanceSaveMgr->Unload();
sMapMgr->UnloadAll(); // unload all grids (including locked in memory)
sObjectAccessor->UnloadAll(); // unload 'i_player2corpse' storage and remove from world
sScriptMgr->Unload();
sOutdoorPvPMgr->Die();
// set server offline
LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realmID);
// Clean up threads if any
if (soapThread != nullptr)
{
soapThread->join();
delete soapThread;
}
if (raAcceptor != nullptr)
delete raAcceptor;
///- Clean database before leaving
ClearOnlineAccounts();
StopDB();
TC_LOG_INFO("server.worldserver", "Halting process...");
if (cliThread != nullptr)
{
#ifdef _WIN32
CancelSynchronousIo(cliThread->native_handle());
#endif
cliThread->join();
delete cliThread;
}
OpenSSLCrypto::threadsCleanup();
// 0 - normal shutdown
// 1 - shutdown at error
// 2 - restart command used, this code can be used by restarter for restart Trinityd
return World::GetExitCode();
}
void ShutdownThreadPool(std::vector& threadPool)
{
sScriptMgr->OnNetworkStop();
_ioService.stop();
for (auto& thread : threadPool)
{
thread.join();
}
}
void WorldUpdateLoop()
{
uint32 realCurrTime = 0;
uint32 realPrevTime = getMSTime();
uint32 prevSleepTime = 0; // used for balanced full tick time length near WORLD_SLEEP_CONST
///- While we have not World::m_stopEvent, update the world
while (!World::IsStopped())
{
++World::m_worldLoopCounter;
realCurrTime = getMSTime();
uint32 diff = getMSTimeDiff(realPrevTime, realCurrTime);
sWorld->Update(diff);
realPrevTime = realCurrTime;
// diff (D0) include time of previous sleep (d0) + tick time (t0)
// we want that next d1 + t1 == WORLD_SLEEP_CONST
// we can't know next t1 and then can use (t0 + d1) == WORLD_SLEEP_CONST requirement
// d1 = WORLD_SLEEP_CONST - t0 = WORLD_SLEEP_CONST - (D0 - d0) = WORLD_SLEEP_CONST + d0 - D0
if (diff <= WORLD_SLEEP_CONST + prevSleepTime)
{
prevSleepTime = WORLD_SLEEP_CONST + prevSleepTime - diff;
std::this_thread::sleep_for(std::chrono::milliseconds(prevSleepTime));
}
else
prevSleepTime = 0;
#ifdef _WIN32
if (m_ServiceStatus == 0)
World::StopNow(SHUTDOWN_EXIT_CODE);
while (m_ServiceStatus == 2)
Sleep(1000);
#endif
}
}
void SignalHandler(const boost::system::error_code& error, int /*signalNumber*/)
{
if (!error)
World::StopNow(SHUTDOWN_EXIT_CODE);
}
void FreezeDetectorHandler(const boost::system::error_code& error)
{
if (!error)
{
uint32 curtime = getMSTime();
uint32 worldLoopCounter = World::m_worldLoopCounter;
if (_worldLoopCounter != worldLoopCounter)
{
_lastChangeMsTime = curtime;
_worldLoopCounter = worldLoopCounter;
}
// possible freeze
else if (getMSTimeDiff(_lastChangeMsTime, curtime) > _maxCoreStuckTimeInMs)
{
TC_LOG_ERROR("server.worldserver", "World Thread hangs, kicking out server!");
ASSERT(false);
}
_freezeCheckTimer.expires_from_now(boost::posix_time::seconds(1));
_freezeCheckTimer.async_wait(FreezeDetectorHandler);
}
}
AsyncAcceptor* StartRaSocketAcceptor(boost::asio::io_service& ioService)
{
uint16 raPort = uint16(sConfigMgr->GetIntDefault("Ra.Port", 3443));
std::string raListener = sConfigMgr->GetStringDefault("Ra.IP", "0.0.0.0");
AsyncAcceptor* acceptor = new AsyncAcceptor(ioService, raListener, raPort);
acceptor->AsyncAccept();
return acceptor;
}
/// Initialize connection to the databases
bool StartDB()
{
MySQL::Library_Init();
std::string dbString;
uint8 asyncThreads, synchThreads;
dbString = sConfigMgr->GetStringDefault("WorldDatabaseInfo", "");
if (dbString.empty())
{
TC_LOG_ERROR("server.worldserver", "World database not specified in configuration file");
return false;
}
asyncThreads = uint8(sConfigMgr->GetIntDefault("WorldDatabase.WorkerThreads", 1));
if (asyncThreads < 1 || asyncThreads > 32)
{
TC_LOG_ERROR("server.worldserver", "World database: invalid number of worker threads specified. "
"Please pick a value between 1 and 32.");
return false;
}
synchThreads = uint8(sConfigMgr->GetIntDefault("WorldDatabase.SynchThreads", 1));
///- Initialize the world database
if (!WorldDatabase.Open(dbString, asyncThreads, synchThreads))
{
TC_LOG_ERROR("server.worldserver", "Cannot connect to world database %s", dbString.c_str());
return false;
}
///- Get character database info from configuration file
dbString = sConfigMgr->GetStringDefault("CharacterDatabaseInfo", "");
if (dbString.empty())
{
TC_LOG_ERROR("server.worldserver", "Character database not specified in configuration file");
return false;
}
asyncThreads = uint8(sConfigMgr->GetIntDefault("CharacterDatabase.WorkerThreads", 1));
if (asyncThreads < 1 || asyncThreads > 32)
{
TC_LOG_ERROR("server.worldserver", "Character database: invalid number of worker threads specified. "
"Please pick a value between 1 and 32.");
return false;
}
synchThreads = uint8(sConfigMgr->GetIntDefault("CharacterDatabase.SynchThreads", 2));
///- Initialize the Character database
if (!CharacterDatabase.Open(dbString, asyncThreads, synchThreads))
{
TC_LOG_ERROR("server.worldserver", "Cannot connect to Character database %s", dbString.c_str());
return false;
}
///- Get login database info from configuration file
dbString = sConfigMgr->GetStringDefault("LoginDatabaseInfo", "");
if (dbString.empty())
{
TC_LOG_ERROR("server.worldserver", "Login database not specified in configuration file");
return false;
}
asyncThreads = uint8(sConfigMgr->GetIntDefault("LoginDatabase.WorkerThreads", 1));
if (asyncThreads < 1 || asyncThreads > 32)
{
TC_LOG_ERROR("server.worldserver", "Login database: invalid number of worker threads specified. "
"Please pick a value between 1 and 32.");
return false;
}
synchThreads = uint8(sConfigMgr->GetIntDefault("LoginDatabase.SynchThreads", 1));
///- Initialise the login database
if (!LoginDatabase.Open(dbString, asyncThreads, synchThreads))
{
TC_LOG_ERROR("server.worldserver", "Cannot connect to login database %s", dbString.c_str());
return false;
}
///- Get the realm Id from the configuration file
realmID = sConfigMgr->GetIntDefault("RealmID", 0);
if (!realmID)
{
TC_LOG_ERROR("server.worldserver", "Realm ID not defined in configuration file");
return false;
}
TC_LOG_INFO("server.worldserver", "Realm running as realm ID %d", realmID);
///- Clean the database before starting
ClearOnlineAccounts();
///- Insert version info into DB
WorldDatabase.PExecute("UPDATE version SET core_version = '%s', core_revision = '%s'", _FULLVERSION, _HASH); // One-time query
sWorld->LoadDBVersion();
TC_LOG_INFO("server.worldserver", "Using World DB: %s", sWorld->GetDBVersion());
return true;
}
void StopDB()
{
CharacterDatabase.Close();
WorldDatabase.Close();
LoginDatabase.Close();
MySQL::Library_End();
}
/// Clear 'online' status for all accounts with characters in this realm
void ClearOnlineAccounts()
{
// Reset online status for all accounts with characters on the current realm
LoginDatabase.DirectPExecute("UPDATE account SET online = 0 WHERE online > 0 AND id IN (SELECT acctid FROM realmcharacters WHERE realmid = %d)", realmID);
// Reset online status for all characters
CharacterDatabase.DirectExecute("UPDATE characters SET online = 0 WHERE online <> 0");
// Battleground instance ids reset at server restart
CharacterDatabase.DirectExecute("UPDATE character_battleground_data SET instanceId = 0");
}
/// @}
variables_map GetConsoleArguments(int argc, char** argv, std::string& configFile, std::string& configService)
{
// Silences warning about configService not be used if the OS is not Windows
(void)configService;
options_description all("Allowed options");
all.add_options()
("help,h", "print usage message")
("config,c", value(&configFile)->default_value(_TRINITY_CORE_CONFIG), "use as configuration file")
;
#ifdef _WIN32
options_description win("Windows platform specific options");
win.add_options()
("service,s", value(&configService)->default_value(""), "Windows service options: [install | uninstall]")
;
all.add(win);
#endif
variables_map vm;
try
{
store(command_line_parser(argc, argv).options(all).allow_unregistered().run(), vm);
notify(vm);
}
catch (std::exception& e) {
std::cerr << e.what() << "\n";
}
if (vm.count("help")) {
std::cout << all << "\n";
}
return vm;
}