/* * Copyright (C) 2008-2014 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /// \addtogroup Trinityd Trinity Daemon /// @{ /// \file #include "Common.h" #include "Commands.h" #include "ZmqContext.h" #include "DatabaseEnv.h" #include "AsyncAcceptor.h" #include "RASession.h" #include "Configuration/Config.h" #include "OpenSSLCrypto.h" #include "ProcessPriority.h" #include "BigNumber.h" #include "RealmList.h" #include "World.h" #include "MapManager.h" #include "InstanceSaveMgr.h" #include "ObjectAccessor.h" #include "ScriptMgr.h" #include "OutdoorPvP/OutdoorPvPMgr.h" #include "BattlegroundMgr.h" #include "TCSoap.h" #include "CliRunnable.h" #include "SystemConfig.h" #include "WorldSocket.h" #include "WorldSocketMgr.h" #include "BattlenetServerManager.h" #include #include #include #include #include using namespace boost::program_options; #ifndef _TRINITY_CORE_CONFIG #define _TRINITY_CORE_CONFIG "worldserver.conf" #endif #define WORLD_SLEEP_CONST 50 #ifdef _WIN32 #include "ServiceWin32.h" char serviceName[] = "worldserver"; char serviceLongName[] = "TrinityCore world service"; char serviceDescription[] = "TrinityCore World of Warcraft emulator world service"; /* * -1 - not in service mode * 0 - stopped * 1 - running * 2 - paused */ int m_ServiceStatus = -1; #endif boost::asio::io_service _ioService; boost::asio::deadline_timer _freezeCheckTimer(_ioService); uint32 _worldLoopCounter(0); uint32 _lastChangeMsTime(0); uint32 _maxCoreStuckTimeInMs(0); WorldDatabaseWorkerPool WorldDatabase; ///< Accessor to the world database CharacterDatabaseWorkerPool CharacterDatabase; ///< Accessor to the character database LoginDatabaseWorkerPool LoginDatabase; ///< Accessor to the realm/login database Battlenet::RealmHandle realmHandle; ///< Id of the realm void SignalHandler(const boost::system::error_code& error, int signalNumber); void FreezeDetectorHandler(const boost::system::error_code& error); AsyncAcceptor* StartRaSocketAcceptor(boost::asio::io_service& ioService); bool StartDB(); void StopDB(); void WorldUpdateLoop(); void ClearOnlineAccounts(); void ShutdownCLIThread(std::thread* cliThread); void ShutdownThreadPool(std::vector& threadPool); variables_map GetConsoleArguments(int argc, char** argv, std::string& cfg_file, std::string& cfg_service); /// Launch the Trinity server extern int main(int argc, char** argv) { std::string configFile = _TRINITY_CORE_CONFIG; std::string configService; auto vm = GetConsoleArguments(argc, argv, configFile, configService); // exit if help is enabled if (vm.count("help")) return 0; #ifdef _WIN32 if (configService.compare("install") == 0) return WinServiceInstall() == true ? 0 : 1; else if (configService.compare("uninstall") == 0) return WinServiceUninstall() == true ? 0 : 1; else if (configService.compare("run") == 0) WinServiceRun(); #endif std::string configError; if (!sConfigMgr->LoadInitial(configFile, configError)) { printf("Error in config file: %s\n", configError.c_str()); return 1; } if (sConfigMgr->GetBoolDefault("Log.Async.Enable", false)) { // If logs are supposed to be handled async then we need to pass the io_service into the Log singleton Log::instance(&_ioService); } TC_LOG_INFO("server.worldserver", "%s (worldserver-daemon)", _FULLVERSION); TC_LOG_INFO("server.worldserver", " to stop.\n"); TC_LOG_INFO("server.worldserver", " ______ __"); TC_LOG_INFO("server.worldserver", "/\\__ _\\ __ __/\\ \\__"); TC_LOG_INFO("server.worldserver", "\\/_/\\ \\/ _ __ /\\_\\ ___ /\\_\\ \\, _\\ __ __"); TC_LOG_INFO("server.worldserver", " \\ \\ \\/\\`'__\\/\\ \\ /' _ `\\/\\ \\ \\ \\/ /\\ \\/\\ \\"); TC_LOG_INFO("server.worldserver", " \\ \\ \\ \\ \\/ \\ \\ \\/\\ \\/\\ \\ \\ \\ \\ \\_\\ \\ \\_\\ \\"); TC_LOG_INFO("server.worldserver", " \\ \\_\\ \\_\\ \\ \\_\\ \\_\\ \\_\\ \\_\\ \\__\\\\/`____ \\"); TC_LOG_INFO("server.worldserver", " \\/_/\\/_/ \\/_/\\/_/\\/_/\\/_/\\/__/ `/___/> \\"); TC_LOG_INFO("server.worldserver", " C O R E /\\___/"); TC_LOG_INFO("server.worldserver", "http://TrinityCore.org \\/__/\n"); TC_LOG_INFO("server.worldserver", "Using configuration file %s.", configFile.c_str()); TC_LOG_INFO("server.worldserver", "Using SSL version: %s (library: %s)", OPENSSL_VERSION_TEXT, SSLeay_version(SSLEAY_VERSION)); TC_LOG_INFO("server.worldserver", "Using Boost version: %i.%i.%i", BOOST_VERSION / 100000, BOOST_VERSION / 100 % 1000, BOOST_VERSION % 100); OpenSSLCrypto::threadsSetup(); // Seed the OpenSSL's PRNG here. // That way it won't auto-seed when calling BigNumber::SetRand and slow down the first world login BigNumber seed; seed.SetRand(16 * 8); /// worldserver PID file creation std::string pidFile = sConfigMgr->GetStringDefault("PidFile", ""); if (!pidFile.empty()) { if (uint32 pid = CreatePIDFile(pidFile)) TC_LOG_INFO("server.worldserver", "Daemon PID: %u\n", pid); else { TC_LOG_ERROR("server.worldserver", "Cannot create PID file %s.\n", pidFile.c_str()); return 1; } } // Set signal handlers (this must be done before starting io_service threads, because otherwise they would unblock and exit) boost::asio::signal_set signals(_ioService, SIGINT, SIGTERM); #if PLATFORM == PLATFORM_WINDOWS signals.add(SIGBREAK); #endif signals.async_wait(SignalHandler); // Start the Boost based thread pool int numThreads = sConfigMgr->GetIntDefault("ThreadPool", 1); std::vector threadPool; if (numThreads < 1) numThreads = 1; for (int i = 0; i < numThreads; ++i) threadPool.push_back(std::thread(boost::bind(&boost::asio::io_service::run, &_ioService))); // Set process priority according to configuration settings SetProcessPriority("server.worldserver"); // Start the databases if (!StartDB()) { ShutdownThreadPool(threadPool); return 1; } // Set server offline (not connectable) LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = (flag & ~%u) | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, REALM_FLAG_INVALID, realmHandle.Index); // Initialize the World sWorld->SetInitialWorldSettings(); // Launch CliRunnable thread std::thread* cliThread = nullptr; #ifdef _WIN32 if (sConfigMgr->GetBoolDefault("Console.Enable", true) && (m_ServiceStatus == -1)/* need disable console in service mode*/) #else if (sConfigMgr->GetBoolDefault("Console.Enable", true)) #endif { cliThread = new std::thread(CliThread); } // Start the Remote Access port (acceptor) if enabled AsyncAcceptor* raAcceptor = nullptr; if (sConfigMgr->GetBoolDefault("Ra.Enable", false)) raAcceptor = StartRaSocketAcceptor(_ioService); // Start soap serving thread if enabled std::thread* soapThread = nullptr; if (sConfigMgr->GetBoolDefault("SOAP.Enabled", false)) { soapThread = new std::thread(TCSoapThread, sConfigMgr->GetStringDefault("SOAP.IP", "127.0.0.1"), uint16(sConfigMgr->GetIntDefault("SOAP.Port", 7878))); } // Launch the worldserver listener socket uint16 worldPort = uint16(sWorld->getIntConfig(CONFIG_PORT_WORLD)); std::string worldListener = sConfigMgr->GetStringDefault("BindIP", "0.0.0.0"); sWorldSocketMgr.StartNetwork(_ioService, worldListener, worldPort); // Set server online (allow connecting now) LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag & ~%u, population = 0 WHERE id = '%u'", REALM_FLAG_INVALID, realmHandle.Index); // Start the freeze check callback cycle in 5 seconds (cycle itself is 1 sec) if (int coreStuckTime = sConfigMgr->GetIntDefault("MaxCoreStuckTime", 0)) { _maxCoreStuckTimeInMs = coreStuckTime * 1000; _freezeCheckTimer.expires_from_now(boost::posix_time::seconds(5)); _freezeCheckTimer.async_wait(FreezeDetectorHandler); TC_LOG_INFO("server.worldserver", "Starting up anti-freeze thread (%u seconds max stuck time)...", coreStuckTime); } sIpcContext->Initialize(); sBattlenetServer.InitializeConnection(); TC_LOG_INFO("server.worldserver", "%s (worldserver-daemon) ready...", _FULLVERSION); sScriptMgr->OnStartup(); WorldUpdateLoop(); // Shutdown starts here ShutdownThreadPool(threadPool); sScriptMgr->OnShutdown(); sIpcContext->Close(); sBattlenetServer.CloseConnection(); sWorld->KickAll(); // save and kick all players sWorld->UpdateSessions(1); // real players unload required UpdateSessions call // unload battleground templates before different singletons destroyed sBattlegroundMgr->DeleteAllBattlegrounds(); sWorldSocketMgr.StopNetwork(); sInstanceSaveMgr->Unload(); sMapMgr->UnloadAll(); // unload all grids (including locked in memory) sObjectAccessor->UnloadAll(); // unload 'i_player2corpse' storage and remove from world sScriptMgr->Unload(); sOutdoorPvPMgr->Die(); // set server offline LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realmHandle.Index); // Clean up threads if any if (soapThread != nullptr) { soapThread->join(); delete soapThread; } delete raAcceptor; ///- Clean database before leaving ClearOnlineAccounts(); StopDB(); TC_LOG_INFO("server.worldserver", "Halting process..."); ShutdownCLIThread(cliThread); OpenSSLCrypto::threadsCleanup(); // 0 - normal shutdown // 1 - shutdown at error // 2 - restart command used, this code can be used by restarter for restart Trinityd return World::GetExitCode(); } void ShutdownCLIThread(std::thread* cliThread) { if (cliThread != nullptr) { #ifdef _WIN32 // First try to cancel any I/O in the CLI thread if (!CancelSynchronousIo(cliThread->native_handle())) { // if CancelSynchronousIo() fails, print the error and try with old way DWORD errorCode = GetLastError(); LPSTR errorBuffer; DWORD formatReturnCode = FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_IGNORE_INSERTS, nullptr, errorCode, 0, (LPTSTR)&errorBuffer, 0, nullptr); if (!formatReturnCode) errorBuffer = "Unknown error"; TC_LOG_DEBUG("server.worldserver", "Error cancelling I/O of CliThread, error code %u, detail: %s", errorCode, errorBuffer); LocalFree(errorBuffer); // send keyboard input to safely unblock the CLI thread INPUT_RECORD b[4]; HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE); b[0].EventType = KEY_EVENT; b[0].Event.KeyEvent.bKeyDown = TRUE; b[0].Event.KeyEvent.uChar.AsciiChar = 'X'; b[0].Event.KeyEvent.wVirtualKeyCode = 'X'; b[0].Event.KeyEvent.wRepeatCount = 1; b[1].EventType = KEY_EVENT; b[1].Event.KeyEvent.bKeyDown = FALSE; b[1].Event.KeyEvent.uChar.AsciiChar = 'X'; b[1].Event.KeyEvent.wVirtualKeyCode = 'X'; b[1].Event.KeyEvent.wRepeatCount = 1; b[2].EventType = KEY_EVENT; b[2].Event.KeyEvent.bKeyDown = TRUE; b[2].Event.KeyEvent.dwControlKeyState = 0; b[2].Event.KeyEvent.uChar.AsciiChar = '\r'; b[2].Event.KeyEvent.wVirtualKeyCode = VK_RETURN; b[2].Event.KeyEvent.wRepeatCount = 1; b[2].Event.KeyEvent.wVirtualScanCode = 0x1c; b[3].EventType = KEY_EVENT; b[3].Event.KeyEvent.bKeyDown = FALSE; b[3].Event.KeyEvent.dwControlKeyState = 0; b[3].Event.KeyEvent.uChar.AsciiChar = '\r'; b[3].Event.KeyEvent.wVirtualKeyCode = VK_RETURN; b[3].Event.KeyEvent.wVirtualScanCode = 0x1c; b[3].Event.KeyEvent.wRepeatCount = 1; DWORD numb; WriteConsoleInput(hStdIn, b, 4, &numb); } #endif cliThread->join(); delete cliThread; } } void ShutdownThreadPool(std::vector& threadPool) { sScriptMgr->OnNetworkStop(); _ioService.stop(); for (auto& thread : threadPool) { thread.join(); } } void WorldUpdateLoop() { uint32 realCurrTime = 0; uint32 realPrevTime = getMSTime(); uint32 prevSleepTime = 0; // used for balanced full tick time length near WORLD_SLEEP_CONST ///- While we have not World::m_stopEvent, update the world while (!World::IsStopped()) { ++World::m_worldLoopCounter; realCurrTime = getMSTime(); uint32 diff = getMSTimeDiff(realPrevTime, realCurrTime); sWorld->Update(diff); realPrevTime = realCurrTime; // diff (D0) include time of previous sleep (d0) + tick time (t0) // we want that next d1 + t1 == WORLD_SLEEP_CONST // we can't know next t1 and then can use (t0 + d1) == WORLD_SLEEP_CONST requirement // d1 = WORLD_SLEEP_CONST - t0 = WORLD_SLEEP_CONST - (D0 - d0) = WORLD_SLEEP_CONST + d0 - D0 if (diff <= WORLD_SLEEP_CONST + prevSleepTime) { prevSleepTime = WORLD_SLEEP_CONST + prevSleepTime - diff; std::this_thread::sleep_for(std::chrono::milliseconds(prevSleepTime)); } else prevSleepTime = 0; #ifdef _WIN32 if (m_ServiceStatus == 0) World::StopNow(SHUTDOWN_EXIT_CODE); while (m_ServiceStatus == 2) Sleep(1000); #endif } } void SignalHandler(const boost::system::error_code& error, int /*signalNumber*/) { if (!error) World::StopNow(SHUTDOWN_EXIT_CODE); } void FreezeDetectorHandler(const boost::system::error_code& error) { if (!error) { uint32 curtime = getMSTime(); uint32 worldLoopCounter = World::m_worldLoopCounter; if (_worldLoopCounter != worldLoopCounter) { _lastChangeMsTime = curtime; _worldLoopCounter = worldLoopCounter; } // possible freeze else if (getMSTimeDiff(_lastChangeMsTime, curtime) > _maxCoreStuckTimeInMs) { TC_LOG_ERROR("server.worldserver", "World Thread hangs, kicking out server!"); ASSERT(false); } _freezeCheckTimer.expires_from_now(boost::posix_time::seconds(1)); _freezeCheckTimer.async_wait(FreezeDetectorHandler); } } AsyncAcceptor* StartRaSocketAcceptor(boost::asio::io_service& ioService) { uint16 raPort = uint16(sConfigMgr->GetIntDefault("Ra.Port", 3443)); std::string raListener = sConfigMgr->GetStringDefault("Ra.IP", "0.0.0.0"); AsyncAcceptor* acceptor = new AsyncAcceptor(ioService, raListener, raPort); acceptor->AsyncAccept(); return acceptor; } /// Initialize connection to the databases bool StartDB() { MySQL::Library_Init(); std::string dbString; uint8 asyncThreads, synchThreads; dbString = sConfigMgr->GetStringDefault("WorldDatabaseInfo", ""); if (dbString.empty()) { TC_LOG_ERROR("server.worldserver", "World database not specified in configuration file"); return false; } asyncThreads = uint8(sConfigMgr->GetIntDefault("WorldDatabase.WorkerThreads", 1)); if (asyncThreads < 1 || asyncThreads > 32) { TC_LOG_ERROR("server.worldserver", "World database: invalid number of worker threads specified. " "Please pick a value between 1 and 32."); return false; } synchThreads = uint8(sConfigMgr->GetIntDefault("WorldDatabase.SynchThreads", 1)); ///- Initialize the world database if (!WorldDatabase.Open(dbString, asyncThreads, synchThreads)) { TC_LOG_ERROR("server.worldserver", "Cannot connect to world database %s", dbString.c_str()); return false; } ///- Get character database info from configuration file dbString = sConfigMgr->GetStringDefault("CharacterDatabaseInfo", ""); if (dbString.empty()) { TC_LOG_ERROR("server.worldserver", "Character database not specified in configuration file"); return false; } asyncThreads = uint8(sConfigMgr->GetIntDefault("CharacterDatabase.WorkerThreads", 1)); if (asyncThreads < 1 || asyncThreads > 32) { TC_LOG_ERROR("server.worldserver", "Character database: invalid number of worker threads specified. " "Please pick a value between 1 and 32."); return false; } synchThreads = uint8(sConfigMgr->GetIntDefault("CharacterDatabase.SynchThreads", 2)); ///- Initialize the Character database if (!CharacterDatabase.Open(dbString, asyncThreads, synchThreads)) { TC_LOG_ERROR("server.worldserver", "Cannot connect to Character database %s", dbString.c_str()); return false; } ///- Get login database info from configuration file dbString = sConfigMgr->GetStringDefault("LoginDatabaseInfo", ""); if (dbString.empty()) { TC_LOG_ERROR("server.worldserver", "Login database not specified in configuration file"); return false; } asyncThreads = uint8(sConfigMgr->GetIntDefault("LoginDatabase.WorkerThreads", 1)); if (asyncThreads < 1 || asyncThreads > 32) { TC_LOG_ERROR("server.worldserver", "Login database: invalid number of worker threads specified. " "Please pick a value between 1 and 32."); return false; } synchThreads = uint8(sConfigMgr->GetIntDefault("LoginDatabase.SynchThreads", 1)); ///- Initialise the login database if (!LoginDatabase.Open(dbString, asyncThreads, synchThreads)) { TC_LOG_ERROR("server.worldserver", "Cannot connect to login database %s", dbString.c_str()); return false; } ///- Get the realm Id from the configuration file realmHandle.Index = sConfigMgr->GetIntDefault("RealmID", 0); if (!realmHandle.Index) { TC_LOG_ERROR("server.worldserver", "Realm ID not defined in configuration file"); return false; } QueryResult realmIdQuery = LoginDatabase.PQuery("SELECT `Region`,`Battlegroup` FROM `realmlist` WHERE `id`=%u", realmHandle.Index); if (!realmIdQuery) { TC_LOG_ERROR("server.worldserver", "Realm id %u not defined in realmlist table", realmHandle.Index); return false; } realmHandle.Region = (*realmIdQuery)[0].GetUInt8(); realmHandle.Battlegroup = (*realmIdQuery)[1].GetUInt8(); TC_LOG_INFO("server.worldserver", "Realm running as realm ID %u region %u battlegroup %u", realmHandle.Index, uint32(realmHandle.Region), uint32(realmHandle.Battlegroup)); ///- Clean the database before starting ClearOnlineAccounts(); ///- Insert version info into DB WorldDatabase.PExecute("UPDATE version SET core_version = '%s', core_revision = '%s'", _FULLVERSION, _HASH); // One-time query sWorld->LoadDBVersion(); TC_LOG_INFO("server.worldserver", "Using World DB: %s", sWorld->GetDBVersion()); return true; } void StopDB() { CharacterDatabase.Close(); WorldDatabase.Close(); LoginDatabase.Close(); MySQL::Library_End(); } /// Clear 'online' status for all accounts with characters in this realm void ClearOnlineAccounts() { // Reset online status for all accounts with characters on the current realm LoginDatabase.DirectPExecute("UPDATE account SET online = 0 WHERE online > 0 AND id IN (SELECT acctid FROM realmcharacters WHERE realmid = %d)", realmHandle.Index); // Reset online status for all characters CharacterDatabase.DirectExecute("UPDATE characters SET online = 0 WHERE online <> 0"); // Battleground instance ids reset at server restart CharacterDatabase.DirectExecute("UPDATE character_battleground_data SET instanceId = 0"); } /// @} variables_map GetConsoleArguments(int argc, char** argv, std::string& configFile, std::string& configService) { // Silences warning about configService not be used if the OS is not Windows (void)configService; options_description all("Allowed options"); all.add_options() ("help,h", "print usage message") ("config,c", value(&configFile)->default_value(_TRINITY_CORE_CONFIG), "use as configuration file") ; #ifdef _WIN32 options_description win("Windows platform specific options"); win.add_options() ("service,s", value(&configService)->default_value(""), "Windows service options: [install | uninstall]") ; all.add(win); #endif variables_map vm; try { store(command_line_parser(argc, argv).options(all).allow_unregistered().run(), vm); notify(vm); } catch (std::exception& e) { std::cerr << e.what() << "\n"; } if (vm.count("help")) { std::cout << all << "\n"; } return vm; }