/* * Copyright (C) 2008-2011 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /** \file \ingroup Trinityd */ #include #include "Common.h" #include "SystemConfig.h" #include "SignalHandler.h" #include "World.h" #include "WorldRunnable.h" #include "WorldSocket.h" #include "WorldSocketMgr.h" #include "Configuration/Config.h" #include "Database/DatabaseEnv.h" #include "Database/DatabaseWorkerPool.h" #include "CliRunnable.h" #include "Log.h" #include "Master.h" #include "RARunnable.h" #include "TCSoap.h" #include "Timer.h" #include "Util.h" #include "AuthSocket.h" #include "BigNumber.h" #ifdef _WIN32 #include "ServiceWin32.h" extern int m_ServiceStatus; #endif /// Handle cored's termination signals class CoredSignalHandler : public Trinity::SignalHandler { public: virtual void HandleSignal(int SigNum) { switch (SigNum) { case SIGINT: World::StopNow(RESTART_EXIT_CODE); break; case SIGTERM: #ifdef _WIN32 case SIGBREAK: if (m_ServiceStatus != 1) #endif /* _WIN32 */ World::StopNow(SHUTDOWN_EXIT_CODE); break; } } }; class FreezeDetectorRunnable : public ACE_Based::Runnable { public: FreezeDetectorRunnable() { _delaytime = 0; } uint32 m_loops, m_lastchange; uint32 w_loops, w_lastchange; uint32 _delaytime; void SetDelayTime(uint32 t) { _delaytime = t; } void run(void) { if (!_delaytime) return; sLog->outString("Starting up anti-freeze thread (%u seconds max stuck time)...",_delaytime/1000); m_loops = 0; w_loops = 0; m_lastchange = 0; w_lastchange = 0; while (!World::IsStopped()) { ACE_Based::Thread::Sleep(1000); uint32 curtime = getMSTime(); // normal work if (w_loops != World::m_worldLoopCounter) { w_lastchange = curtime; w_loops = World::m_worldLoopCounter; } // possible freeze else if (getMSTimeDiff(w_lastchange,curtime) > _delaytime) { sLog->outError("World Thread hangs, kicking out server!"); *((uint32 volatile*)NULL) = 0; // bang crash } } sLog->outString("Anti-freeze thread exiting without problems."); } }; Master::Master() { } Master::~Master() { } /// Main function int Master::Run() { BigNumber seed1; seed1.SetRand(16 * 8); sLog->outString("%s (core-daemon)", _FULLVERSION); sLog->outString(" to stop.\n"); sLog->outString(" ______ __"); sLog->outString("/\\__ _\\ __ __/\\ \\__"); sLog->outString("\\/_/\\ \\/ _ __ /\\_\\ ___ /\\_\\ \\ ,_\\ __ __"); sLog->outString(" \\ \\ \\/\\`'__\\/\\ \\ /' _ `\\/\\ \\ \\ \\/ /\\ \\/\\ \\"); sLog->outString(" \\ \\ \\ \\ \\/ \\ \\ \\/\\ \\/\\ \\ \\ \\ \\ \\_\\ \\ \\_\\ \\"); sLog->outString(" \\ \\_\\ \\_\\ \\ \\_\\ \\_\\ \\_\\ \\_\\ \\__\\\\/`____ \\"); sLog->outString(" \\/_/\\/_/ \\/_/\\/_/\\/_/\\/_/\\/__/ `/___/> \\"); sLog->outString(" C O R E /\\___/"); sLog->outString("http://TrinityCore.org \\/__/\n"); #ifdef USE_SFMT_FOR_RNG sLog->outString("\n"); sLog->outString("SFMT has been enabled as the random number generator, if worldserver"); sLog->outString("freezes or crashes randomly, first, try disabling SFMT in CMAKE configuration"); sLog->outString("\n"); #endif //USE_SFMT_FOR_RNG /// worldd PID file creation std::string pidfile = sConfig->GetStringDefault("PidFile", ""); if (!pidfile.empty()) { uint32 pid = CreatePIDFile(pidfile); if (!pid) { sLog->outError("Cannot create PID file %s.\n", pidfile.c_str()); return 1; } sLog->outString("Daemon PID: %u\n", pid); } ///- Start the databases if (!_StartDB()) return 1; // set server offline (not connectable) LoginDatabase.DirectPExecute("UPDATE realmlist SET color = (color & ~%u) | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, REALM_FLAG_INVALID, realmID); ///- Initialize the World sWorld->SetInitialWorldSettings(); // Initialise the signal handlers CoredSignalHandler SignalINT, SignalTERM; #ifdef _WIN32 CoredSignalHandler SignalBREAK; #endif /* _WIN32 */ // Register realmd's signal handlers ACE_Sig_Handler Handler; Handler.register_handler(SIGINT, &SignalINT); Handler.register_handler(SIGTERM, &SignalTERM); #ifdef _WIN32 Handler.register_handler(SIGBREAK, &SignalBREAK); #endif /* _WIN32 */ ///- Launch WorldRunnable thread ACE_Based::Thread world_thread(new WorldRunnable); world_thread.setPriority(ACE_Based::Highest); ACE_Based::Thread* cliThread = NULL; #ifdef _WIN32 if (sConfig->GetBoolDefault("Console.Enable", true) && (m_ServiceStatus == -1)/* need disable console in service mode*/) #else if (sConfig->GetBoolDefault("Console.Enable", true)) #endif { ///- Launch CliRunnable thread cliThread = new ACE_Based::Thread(new CliRunnable); } ACE_Based::Thread rar_thread(new RARunnable); ///- Handle affinity for multiple processors and process priority on Windows #ifdef _WIN32 { HANDLE hProcess = GetCurrentProcess(); uint32 Aff = sConfig->GetIntDefault("UseProcessors", 0); if (Aff > 0) { ULONG_PTR appAff; ULONG_PTR sysAff; if (GetProcessAffinityMask(hProcess,&appAff,&sysAff)) { ULONG_PTR curAff = Aff & appAff; // remove non accessible processors if (!curAff) { sLog->outError("Processors marked in UseProcessors bitmask (hex) %x not accessible for Trinityd. Accessible processors bitmask (hex): %x",Aff,appAff); } else { if (SetProcessAffinityMask(hProcess,curAff)) sLog->outString("Using processors (bitmask, hex): %x", curAff); else sLog->outError("Can't set used processors (hex): %x", curAff); } } sLog->outString(""); } bool Prio = sConfig->GetBoolDefault("ProcessPriority", false); //if (Prio && (m_ServiceStatus == -1) /* need set to default process priority class in service mode*/) if (Prio) { if(SetPriorityClass(hProcess,HIGH_PRIORITY_CLASS)) sLog->outString("TrinityCore process priority class set to HIGH"); else sLog->outError("Can't set Trinityd process priority class."); sLog->outString(""); } } #endif //Start soap serving thread ACE_Based::Thread* soap_thread = NULL; if (sConfig->GetBoolDefault("SOAP.Enabled", false)) { TCSoapRunnable *runnable = new TCSoapRunnable(); runnable->setListenArguments(sConfig->GetStringDefault("SOAP.IP", "127.0.0.1"), sConfig->GetIntDefault("SOAP.Port", 7878)); soap_thread = new ACE_Based::Thread(runnable); } uint32 realCurrTime, realPrevTime; realCurrTime = realPrevTime = getMSTime(); ///- Start up freeze catcher thread if (uint32 freeze_delay = sConfig->GetIntDefault("MaxCoreStuckTime", 0)) { FreezeDetectorRunnable *fdr = new FreezeDetectorRunnable(); fdr->SetDelayTime(freeze_delay*1000); ACE_Based::Thread freeze_thread(fdr); freeze_thread.setPriority(ACE_Based::Highest); } ///- Launch the world listener socket uint16 wsport = sWorld->getIntConfig(CONFIG_PORT_WORLD); std::string bind_ip = sConfig->GetStringDefault("BindIP", "0.0.0.0"); if (sWorldSocketMgr->StartNetwork(wsport, bind_ip.c_str ()) == -1) { sLog->outError ("Failed to start network"); World::StopNow(ERROR_EXIT_CODE); // go down and shutdown the server } // set server online (allow connecting now) LoginDatabase.DirectPExecute("UPDATE realmlist SET color = color & ~%u, population = 0 WHERE id = '%u'", REALM_FLAG_INVALID, realmID); sWorldSocketMgr->Wait(); if (soap_thread) { soap_thread->wait(); soap_thread->destroy(); delete soap_thread; } // set server offline LoginDatabase.PExecute("UPDATE realmlist SET color = color | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realmID); // when the main thread closes the singletons get unloaded // since worldrunnable uses them, it will crash if unloaded after master world_thread.wait(); rar_thread.wait(); ///- Clean database before leaving clearOnlineAccounts(); ///- Wait for delay threads to end CharacterDatabase.Close(); WorldDatabase.Close(); LoginDatabase.Close(); sLog->outString("Halting process..."); if (cliThread) { #ifdef _WIN32 // this only way to terminate CLI thread exist at Win32 (alt. way exist only in Windows Vista API) //_exit(1); // send keyboard input to safely unblock the CLI thread INPUT_RECORD b[5]; HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE); b[0].EventType = KEY_EVENT; b[0].Event.KeyEvent.bKeyDown = TRUE; b[0].Event.KeyEvent.uChar.AsciiChar = 'X'; b[0].Event.KeyEvent.wVirtualKeyCode = 'X'; b[0].Event.KeyEvent.wRepeatCount = 1; b[1].EventType = KEY_EVENT; b[1].Event.KeyEvent.bKeyDown = FALSE; b[1].Event.KeyEvent.uChar.AsciiChar = 'X'; b[1].Event.KeyEvent.wVirtualKeyCode = 'X'; b[1].Event.KeyEvent.wRepeatCount = 1; b[2].EventType = KEY_EVENT; b[2].Event.KeyEvent.bKeyDown = TRUE; b[2].Event.KeyEvent.dwControlKeyState = 0; b[2].Event.KeyEvent.uChar.AsciiChar = '\r'; b[2].Event.KeyEvent.wVirtualKeyCode = VK_RETURN; b[2].Event.KeyEvent.wRepeatCount = 1; b[2].Event.KeyEvent.wVirtualScanCode = 0x1c; b[3].EventType = KEY_EVENT; b[3].Event.KeyEvent.bKeyDown = FALSE; b[3].Event.KeyEvent.dwControlKeyState = 0; b[3].Event.KeyEvent.uChar.AsciiChar = '\r'; b[3].Event.KeyEvent.wVirtualKeyCode = VK_RETURN; b[3].Event.KeyEvent.wVirtualScanCode = 0x1c; b[3].Event.KeyEvent.wRepeatCount = 1; DWORD numb; WriteConsoleInput(hStdIn, b, 4, &numb); cliThread->wait(); #else cliThread->destroy(); #endif delete cliThread; } // for some unknown reason, unloading scripts here and not in worldrunnable // fixes a memory leak related to detaching threads from the module //UnloadScriptingModule(); // Exit the process with specified return value return World::GetExitCode(); } /// Initialize connection to the databases bool Master::_StartDB() { sLog->SetLogDB(false); std::string dbstring; uint8 async_threads, synch_threads; dbstring = sConfig->GetStringDefault("WorldDatabaseInfo", ""); if (dbstring.empty()) { sLog->outError("World database not specified in configuration file"); return false; } async_threads = sConfig->GetIntDefault("WorldDatabase.WorkerThreads", 1); if (async_threads < 1 || async_threads > 32) { sLog->outError("World database: invalid number of worker threads specified. " "Please pick a value between 1 and 32."); return false; } synch_threads = sConfig->GetIntDefault("WorldDatabase.SynchThreads", 1); ///- Initialise the world database if (!WorldDatabase.Open(dbstring, async_threads, synch_threads)) { sLog->outError("Cannot connect to world database %s", dbstring.c_str()); return false; } ///- Get character database info from configuration file dbstring = sConfig->GetStringDefault("CharacterDatabaseInfo", ""); if (dbstring.empty()) { sLog->outError("Character database not specified in configuration file"); return false; } async_threads = sConfig->GetIntDefault("CharacterDatabase.WorkerThreads", 1); if (async_threads < 1 || async_threads > 32) { sLog->outError("Character database: invalid number of worker threads specified. " "Please pick a value between 1 and 32."); return false; } synch_threads = sConfig->GetIntDefault("CharacterDatabase.SynchThreads", 2); ///- Initialise the Character database if (!CharacterDatabase.Open(dbstring, async_threads, synch_threads)) { sLog->outError("Cannot connect to Character database %s", dbstring.c_str()); return false; } ///- Get login database info from configuration file dbstring = sConfig->GetStringDefault("LoginDatabaseInfo", ""); if (dbstring.empty()) { sLog->outError("Login database not specified in configuration file"); return false; } async_threads = sConfig->GetIntDefault("LoginDatabase.WorkerThreads", 1); if (async_threads < 1 || async_threads > 32) { sLog->outError("Login database: invalid number of worker threads specified. " "Please pick a value between 1 and 32."); return false; } synch_threads = sConfig->GetIntDefault("LoginDatabase.SynchThreads", 1); ///- Initialise the login database if (!LoginDatabase.Open(dbstring, async_threads, synch_threads)) { sLog->outError("Cannot connect to login database %s", dbstring.c_str()); return false; } ///- Get the realm Id from the configuration file realmID = sConfig->GetIntDefault("RealmID", 0); if (!realmID) { sLog->outError("Realm ID not defined in configuration file"); return false; } sLog->outString("Realm running as realm ID %d", realmID); ///- Initialize the DB logging system sLog->SetLogDBLater(sConfig->GetBoolDefault("EnableLogDB", false)); // set var to enable DB logging once startup finished. sLog->SetLogDB(false); sLog->SetRealmID(realmID); ///- Clean the database before starting clearOnlineAccounts(); ///- Insert version info into DB WorldDatabase.PExecute("UPDATE version SET core_version = '%s', core_revision = '%s'", _FULLVERSION, _REVISION); sWorld->LoadDBVersion(); sLog->outString("Using World DB: %s", sWorld->GetDBVersion()); sLog->outString("Using creature EventAI: %s", sWorld->GetCreatureEventAIVersion()); return true; } /// Clear 'online' status for all accounts with characters in this realm void Master::clearOnlineAccounts() { // Cleanup online status for characters hosted at current realm /// \todo Only accounts with characters logged on *this* realm should have online status reset. Move the online column from 'account' to 'realmcharacters'? LoginDatabase.PExecute( "UPDATE account SET online = 0 WHERE online > 0 " "AND id IN (SELECT acctid FROM realmcharacters WHERE realmid = '%d')",realmID); CharacterDatabase.Execute("UPDATE characters SET online = 0 WHERE online<>0"); // Battleground instance ids reset at server restart CharacterDatabase.Execute("UPDATE character_battleground_data SET instance_id = 0"); }