/*
* Copyright (C) 2008-2011 TrinityCore
* Copyright (C) 2005-2009 MaNGOS
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
/** \file
\ingroup Trinityd
*/
#include
#include "Common.h"
#include "SystemConfig.h"
#include "SignalHandler.h"
#include "World.h"
#include "WorldRunnable.h"
#include "WorldSocket.h"
#include "WorldSocketMgr.h"
#include "Configuration/Config.h"
#include "Database/DatabaseEnv.h"
#include "Database/DatabaseWorkerPool.h"
#include "CliRunnable.h"
#include "Log.h"
#include "Master.h"
#include "RARunnable.h"
#include "TCSoap.h"
#include "Timer.h"
#include "Util.h"
#include "AuthSocket.h"
#include "BigNumber.h"
#ifdef _WIN32
#include "ServiceWin32.h"
extern int m_ServiceStatus;
#endif
/// Handle cored's termination signals
class CoredSignalHandler : public Trinity::SignalHandler
{
public:
virtual void HandleSignal(int SigNum)
{
switch (SigNum)
{
case SIGINT:
World::StopNow(RESTART_EXIT_CODE);
break;
case SIGTERM:
#ifdef _WIN32
case SIGBREAK:
if (m_ServiceStatus != 1)
#endif /* _WIN32 */
World::StopNow(SHUTDOWN_EXIT_CODE);
break;
}
}
};
class FreezeDetectorRunnable : public ACE_Based::Runnable
{
public:
FreezeDetectorRunnable() { _delaytime = 0; }
uint32 m_loops, m_lastchange;
uint32 w_loops, w_lastchange;
uint32 _delaytime;
void SetDelayTime(uint32 t) { _delaytime = t; }
void run(void)
{
if (!_delaytime)
return;
sLog->outString("Starting up anti-freeze thread (%u seconds max stuck time)...",_delaytime/1000);
m_loops = 0;
w_loops = 0;
m_lastchange = 0;
w_lastchange = 0;
while (!World::IsStopped())
{
ACE_Based::Thread::Sleep(1000);
uint32 curtime = getMSTime();
// normal work
if (w_loops != World::m_worldLoopCounter)
{
w_lastchange = curtime;
w_loops = World::m_worldLoopCounter;
}
// possible freeze
else if (getMSTimeDiff(w_lastchange,curtime) > _delaytime)
{
sLog->outError("World Thread hangs, kicking out server!");
*((uint32 volatile*)NULL) = 0; // bang crash
}
}
sLog->outString("Anti-freeze thread exiting without problems.");
}
};
Master::Master()
{
}
Master::~Master()
{
}
/// Main function
int Master::Run()
{
BigNumber seed1;
seed1.SetRand(16 * 8);
sLog->outString("%s (core-daemon)", _FULLVERSION);
sLog->outString(" to stop.\n");
sLog->outString(" ______ __");
sLog->outString("/\\__ _\\ __ __/\\ \\__");
sLog->outString("\\/_/\\ \\/ _ __ /\\_\\ ___ /\\_\\ \\ ,_\\ __ __");
sLog->outString(" \\ \\ \\/\\`'__\\/\\ \\ /' _ `\\/\\ \\ \\ \\/ /\\ \\/\\ \\");
sLog->outString(" \\ \\ \\ \\ \\/ \\ \\ \\/\\ \\/\\ \\ \\ \\ \\ \\_\\ \\ \\_\\ \\");
sLog->outString(" \\ \\_\\ \\_\\ \\ \\_\\ \\_\\ \\_\\ \\_\\ \\__\\\\/`____ \\");
sLog->outString(" \\/_/\\/_/ \\/_/\\/_/\\/_/\\/_/\\/__/ `/___/> \\");
sLog->outString(" C O R E /\\___/");
sLog->outString("http://TrinityCore.org \\/__/\n");
#ifdef USE_SFMT_FOR_RNG
sLog->outString("\n");
sLog->outString("SFMT has been enabled as the random number generator, if worldserver");
sLog->outString("freezes or crashes randomly, first, try disabling SFMT in CMAKE configuration");
sLog->outString("\n");
#endif //USE_SFMT_FOR_RNG
/// worldd PID file creation
std::string pidfile = sConfig->GetStringDefault("PidFile", "");
if (!pidfile.empty())
{
uint32 pid = CreatePIDFile(pidfile);
if (!pid)
{
sLog->outError("Cannot create PID file %s.\n", pidfile.c_str());
return 1;
}
sLog->outString("Daemon PID: %u\n", pid);
}
///- Start the databases
if (!_StartDB())
return 1;
// set server offline (not connectable)
LoginDatabase.DirectPExecute("UPDATE realmlist SET color = (color & ~%u) | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, REALM_FLAG_INVALID, realmID);
///- Initialize the World
sWorld->SetInitialWorldSettings();
// Initialise the signal handlers
CoredSignalHandler SignalINT, SignalTERM;
#ifdef _WIN32
CoredSignalHandler SignalBREAK;
#endif /* _WIN32 */
// Register realmd's signal handlers
ACE_Sig_Handler Handler;
Handler.register_handler(SIGINT, &SignalINT);
Handler.register_handler(SIGTERM, &SignalTERM);
#ifdef _WIN32
Handler.register_handler(SIGBREAK, &SignalBREAK);
#endif /* _WIN32 */
///- Launch WorldRunnable thread
ACE_Based::Thread world_thread(new WorldRunnable);
world_thread.setPriority(ACE_Based::Highest);
ACE_Based::Thread* cliThread = NULL;
#ifdef _WIN32
if (sConfig->GetBoolDefault("Console.Enable", true) && (m_ServiceStatus == -1)/* need disable console in service mode*/)
#else
if (sConfig->GetBoolDefault("Console.Enable", true))
#endif
{
///- Launch CliRunnable thread
cliThread = new ACE_Based::Thread(new CliRunnable);
}
ACE_Based::Thread rar_thread(new RARunnable);
///- Handle affinity for multiple processors and process priority on Windows
#ifdef _WIN32
{
HANDLE hProcess = GetCurrentProcess();
uint32 Aff = sConfig->GetIntDefault("UseProcessors", 0);
if (Aff > 0)
{
ULONG_PTR appAff;
ULONG_PTR sysAff;
if (GetProcessAffinityMask(hProcess,&appAff,&sysAff))
{
ULONG_PTR curAff = Aff & appAff; // remove non accessible processors
if (!curAff)
{
sLog->outError("Processors marked in UseProcessors bitmask (hex) %x not accessible for Trinityd. Accessible processors bitmask (hex): %x",Aff,appAff);
}
else
{
if (SetProcessAffinityMask(hProcess,curAff))
sLog->outString("Using processors (bitmask, hex): %x", curAff);
else
sLog->outError("Can't set used processors (hex): %x", curAff);
}
}
sLog->outString("");
}
bool Prio = sConfig->GetBoolDefault("ProcessPriority", false);
//if (Prio && (m_ServiceStatus == -1) /* need set to default process priority class in service mode*/)
if (Prio)
{
if(SetPriorityClass(hProcess,HIGH_PRIORITY_CLASS))
sLog->outString("TrinityCore process priority class set to HIGH");
else
sLog->outError("Can't set Trinityd process priority class.");
sLog->outString("");
}
}
#endif
//Start soap serving thread
ACE_Based::Thread* soap_thread = NULL;
if (sConfig->GetBoolDefault("SOAP.Enabled", false))
{
TCSoapRunnable *runnable = new TCSoapRunnable();
runnable->setListenArguments(sConfig->GetStringDefault("SOAP.IP", "127.0.0.1"), sConfig->GetIntDefault("SOAP.Port", 7878));
soap_thread = new ACE_Based::Thread(runnable);
}
uint32 realCurrTime, realPrevTime;
realCurrTime = realPrevTime = getMSTime();
///- Start up freeze catcher thread
if (uint32 freeze_delay = sConfig->GetIntDefault("MaxCoreStuckTime", 0))
{
FreezeDetectorRunnable *fdr = new FreezeDetectorRunnable();
fdr->SetDelayTime(freeze_delay*1000);
ACE_Based::Thread freeze_thread(fdr);
freeze_thread.setPriority(ACE_Based::Highest);
}
///- Launch the world listener socket
uint16 wsport = sWorld->getIntConfig(CONFIG_PORT_WORLD);
std::string bind_ip = sConfig->GetStringDefault("BindIP", "0.0.0.0");
if (sWorldSocketMgr->StartNetwork(wsport, bind_ip.c_str ()) == -1)
{
sLog->outError ("Failed to start network");
World::StopNow(ERROR_EXIT_CODE);
// go down and shutdown the server
}
// set server online (allow connecting now)
LoginDatabase.DirectPExecute("UPDATE realmlist SET color = color & ~%u, population = 0 WHERE id = '%u'", REALM_FLAG_INVALID, realmID);
sWorldSocketMgr->Wait();
if (soap_thread)
{
soap_thread->wait();
soap_thread->destroy();
delete soap_thread;
}
// set server offline
LoginDatabase.PExecute("UPDATE realmlist SET color = color | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realmID);
// when the main thread closes the singletons get unloaded
// since worldrunnable uses them, it will crash if unloaded after master
world_thread.wait();
rar_thread.wait();
///- Clean database before leaving
clearOnlineAccounts();
///- Wait for delay threads to end
CharacterDatabase.Close();
WorldDatabase.Close();
LoginDatabase.Close();
sLog->outString("Halting process...");
if (cliThread)
{
#ifdef _WIN32
// this only way to terminate CLI thread exist at Win32 (alt. way exist only in Windows Vista API)
//_exit(1);
// send keyboard input to safely unblock the CLI thread
INPUT_RECORD b[5];
HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE);
b[0].EventType = KEY_EVENT;
b[0].Event.KeyEvent.bKeyDown = TRUE;
b[0].Event.KeyEvent.uChar.AsciiChar = 'X';
b[0].Event.KeyEvent.wVirtualKeyCode = 'X';
b[0].Event.KeyEvent.wRepeatCount = 1;
b[1].EventType = KEY_EVENT;
b[1].Event.KeyEvent.bKeyDown = FALSE;
b[1].Event.KeyEvent.uChar.AsciiChar = 'X';
b[1].Event.KeyEvent.wVirtualKeyCode = 'X';
b[1].Event.KeyEvent.wRepeatCount = 1;
b[2].EventType = KEY_EVENT;
b[2].Event.KeyEvent.bKeyDown = TRUE;
b[2].Event.KeyEvent.dwControlKeyState = 0;
b[2].Event.KeyEvent.uChar.AsciiChar = '\r';
b[2].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
b[2].Event.KeyEvent.wRepeatCount = 1;
b[2].Event.KeyEvent.wVirtualScanCode = 0x1c;
b[3].EventType = KEY_EVENT;
b[3].Event.KeyEvent.bKeyDown = FALSE;
b[3].Event.KeyEvent.dwControlKeyState = 0;
b[3].Event.KeyEvent.uChar.AsciiChar = '\r';
b[3].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
b[3].Event.KeyEvent.wVirtualScanCode = 0x1c;
b[3].Event.KeyEvent.wRepeatCount = 1;
DWORD numb;
WriteConsoleInput(hStdIn, b, 4, &numb);
cliThread->wait();
#else
cliThread->destroy();
#endif
delete cliThread;
}
// for some unknown reason, unloading scripts here and not in worldrunnable
// fixes a memory leak related to detaching threads from the module
//UnloadScriptingModule();
// Exit the process with specified return value
return World::GetExitCode();
}
/// Initialize connection to the databases
bool Master::_StartDB()
{
sLog->SetLogDB(false);
std::string dbstring;
uint8 async_threads, synch_threads;
dbstring = sConfig->GetStringDefault("WorldDatabaseInfo", "");
if (dbstring.empty())
{
sLog->outError("World database not specified in configuration file");
return false;
}
async_threads = sConfig->GetIntDefault("WorldDatabase.WorkerThreads", 1);
if (async_threads < 1 || async_threads > 32)
{
sLog->outError("World database: invalid number of worker threads specified. "
"Please pick a value between 1 and 32.");
return false;
}
synch_threads = sConfig->GetIntDefault("WorldDatabase.SynchThreads", 1);
///- Initialise the world database
if (!WorldDatabase.Open(dbstring, async_threads, synch_threads))
{
sLog->outError("Cannot connect to world database %s", dbstring.c_str());
return false;
}
///- Get character database info from configuration file
dbstring = sConfig->GetStringDefault("CharacterDatabaseInfo", "");
if (dbstring.empty())
{
sLog->outError("Character database not specified in configuration file");
return false;
}
async_threads = sConfig->GetIntDefault("CharacterDatabase.WorkerThreads", 1);
if (async_threads < 1 || async_threads > 32)
{
sLog->outError("Character database: invalid number of worker threads specified. "
"Please pick a value between 1 and 32.");
return false;
}
synch_threads = sConfig->GetIntDefault("CharacterDatabase.SynchThreads", 2);
///- Initialise the Character database
if (!CharacterDatabase.Open(dbstring, async_threads, synch_threads))
{
sLog->outError("Cannot connect to Character database %s", dbstring.c_str());
return false;
}
///- Get login database info from configuration file
dbstring = sConfig->GetStringDefault("LoginDatabaseInfo", "");
if (dbstring.empty())
{
sLog->outError("Login database not specified in configuration file");
return false;
}
async_threads = sConfig->GetIntDefault("LoginDatabase.WorkerThreads", 1);
if (async_threads < 1 || async_threads > 32)
{
sLog->outError("Login database: invalid number of worker threads specified. "
"Please pick a value between 1 and 32.");
return false;
}
synch_threads = sConfig->GetIntDefault("LoginDatabase.SynchThreads", 1);
///- Initialise the login database
if (!LoginDatabase.Open(dbstring, async_threads, synch_threads))
{
sLog->outError("Cannot connect to login database %s", dbstring.c_str());
return false;
}
///- Get the realm Id from the configuration file
realmID = sConfig->GetIntDefault("RealmID", 0);
if (!realmID)
{
sLog->outError("Realm ID not defined in configuration file");
return false;
}
sLog->outString("Realm running as realm ID %d", realmID);
///- Initialize the DB logging system
sLog->SetLogDBLater(sConfig->GetBoolDefault("EnableLogDB", false)); // set var to enable DB logging once startup finished.
sLog->SetLogDB(false);
sLog->SetRealmID(realmID);
///- Clean the database before starting
clearOnlineAccounts();
///- Insert version info into DB
WorldDatabase.PExecute("UPDATE version SET core_version = '%s', core_revision = '%s'", _FULLVERSION, _REVISION);
sWorld->LoadDBVersion();
sLog->outString("Using World DB: %s", sWorld->GetDBVersion());
sLog->outString("Using creature EventAI: %s", sWorld->GetCreatureEventAIVersion());
return true;
}
/// Clear 'online' status for all accounts with characters in this realm
void Master::clearOnlineAccounts()
{
// Cleanup online status for characters hosted at current realm
/// \todo Only accounts with characters logged on *this* realm should have online status reset. Move the online column from 'account' to 'realmcharacters'?
LoginDatabase.PExecute(
"UPDATE account SET online = 0 WHERE online > 0 "
"AND id IN (SELECT acctid FROM realmcharacters WHERE realmid = '%d')",realmID);
CharacterDatabase.Execute("UPDATE characters SET online = 0 WHERE online<>0");
// Battleground instance ids reset at server restart
CharacterDatabase.Execute("UPDATE character_battleground_data SET instance_id = 0");
}