/* * Copyright (C) 2008-2013 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /** \file \ingroup Trinityd */ #include #include "Common.h" #include "SystemConfig.h" #include "SignalHandler.h" #include "World.h" #include "WorldRunnable.h" #include "WorldSocket.h" #include "WorldSocketMgr.h" #include "Configuration/Config.h" #include "Database/DatabaseEnv.h" #include "Database/DatabaseWorkerPool.h" #include "CliRunnable.h" #include "Log.h" #include "Master.h" #include "RARunnable.h" #include "TCSoap.h" #include "Timer.h" #include "Util.h" #include "AuthSocket.h" #include "RealmList.h" #include "BigNumber.h" #ifdef _WIN32 #include "ServiceWin32.h" extern int m_ServiceStatus; #endif /// Handle worldservers's termination signals class WorldServerSignalHandler : public Trinity::SignalHandler { public: virtual void HandleSignal(int SigNum) { switch (SigNum) { case SIGINT: World::StopNow(RESTART_EXIT_CODE); break; case SIGTERM: #ifdef _WIN32 case SIGBREAK: if (m_ServiceStatus != 1) #endif /* _WIN32 */ World::StopNow(SHUTDOWN_EXIT_CODE); break; } } }; class FreezeDetectorRunnable : public ACE_Based::Runnable { public: FreezeDetectorRunnable() { _delaytime = 0; } uint32 m_loops, m_lastchange; uint32 w_loops, w_lastchange; uint32 _delaytime; void SetDelayTime(uint32 t) { _delaytime = t; } void run(void) { if (!_delaytime) return; sLog->outInfo(LOG_FILTER_WORLDSERVER, "Starting up anti-freeze thread (%u seconds max stuck time)...", _delaytime/1000); m_loops = 0; w_loops = 0; m_lastchange = 0; w_lastchange = 0; while (!World::IsStopped()) { ACE_Based::Thread::Sleep(1000); uint32 curtime = getMSTime(); // normal work if (w_loops != World::m_worldLoopCounter) { w_lastchange = curtime; w_loops = World::m_worldLoopCounter; } // possible freeze else if (getMSTimeDiff(w_lastchange, curtime) > _delaytime) { sLog->outError(LOG_FILTER_WORLDSERVER, "World Thread hangs, kicking out server!"); ASSERT(false); } } sLog->outInfo(LOG_FILTER_WORLDSERVER, "Anti-freeze thread exiting without problems."); } }; Master::Master() { } Master::~Master() { } /// Main function int Master::Run() { BigNumber seed1; seed1.SetRand(16 * 8); sLog->outInfo(LOG_FILTER_WORLDSERVER, "%s (worldserver-daemon)", _FULLVERSION); sLog->outInfo(LOG_FILTER_WORLDSERVER, " to stop.\n"); sLog->outInfo(LOG_FILTER_WORLDSERVER, " ______ __"); sLog->outInfo(LOG_FILTER_WORLDSERVER, "/\\__ _\\ __ __/\\ \\__"); sLog->outInfo(LOG_FILTER_WORLDSERVER, "\\/_/\\ \\/ _ __ /\\_\\ ___ /\\_\\ \\, _\\ __ __"); sLog->outInfo(LOG_FILTER_WORLDSERVER, " \\ \\ \\/\\`'__\\/\\ \\ /' _ `\\/\\ \\ \\ \\/ /\\ \\/\\ \\"); sLog->outInfo(LOG_FILTER_WORLDSERVER, " \\ \\ \\ \\ \\/ \\ \\ \\/\\ \\/\\ \\ \\ \\ \\ \\_\\ \\ \\_\\ \\"); sLog->outInfo(LOG_FILTER_WORLDSERVER, " \\ \\_\\ \\_\\ \\ \\_\\ \\_\\ \\_\\ \\_\\ \\__\\\\/`____ \\"); sLog->outInfo(LOG_FILTER_WORLDSERVER, " \\/_/\\/_/ \\/_/\\/_/\\/_/\\/_/\\/__/ `/___/> \\"); sLog->outInfo(LOG_FILTER_WORLDSERVER, " C O R E /\\___/"); sLog->outInfo(LOG_FILTER_WORLDSERVER, "http://TrinityCore.org \\/__/\n"); /// worldserver PID file creation std::string pidfile = ConfigMgr::GetStringDefault("PidFile", ""); if (!pidfile.empty()) { uint32 pid = CreatePIDFile(pidfile); if (!pid) { sLog->outError(LOG_FILTER_WORLDSERVER, "Cannot create PID file %s.\n", pidfile.c_str()); return 1; } sLog->outInfo(LOG_FILTER_WORLDSERVER, "Daemon PID: %u\n", pid); } ///- Start the databases if (!_StartDB()) return 1; // set server offline (not connectable) LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = (flag & ~%u) | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, REALM_FLAG_INVALID, realmID); ///- Initialize the World sWorld->SetInitialWorldSettings(); ///- Initialize the signal handlers WorldServerSignalHandler SignalINT, SignalTERM; #ifdef _WIN32 WorldServerSignalHandler SignalBREAK; #endif /* _WIN32 */ ///- Register worldserver's signal handlers ACE_Sig_Handler Handler; Handler.register_handler(SIGINT, &SignalINT); Handler.register_handler(SIGTERM, &SignalTERM); #ifdef _WIN32 Handler.register_handler(SIGBREAK, &SignalBREAK); #endif /* _WIN32 */ ///- Launch WorldRunnable thread ACE_Based::Thread world_thread(new WorldRunnable); world_thread.setPriority(ACE_Based::Highest); ACE_Based::Thread* cliThread = NULL; #ifdef _WIN32 if (ConfigMgr::GetBoolDefault("Console.Enable", true) && (m_ServiceStatus == -1)/* need disable console in service mode*/) #else if (ConfigMgr::GetBoolDefault("Console.Enable", true)) #endif { ///- Launch CliRunnable thread cliThread = new ACE_Based::Thread(new CliRunnable); } ACE_Based::Thread rar_thread(new RARunnable); ///- Handle affinity for multiple processors and process priority on Windows #ifdef _WIN32 { HANDLE hProcess = GetCurrentProcess(); uint32 Aff = ConfigMgr::GetIntDefault("UseProcessors", 0); if (Aff > 0) { ULONG_PTR appAff; ULONG_PTR sysAff; if (GetProcessAffinityMask(hProcess, &appAff, &sysAff)) { ULONG_PTR curAff = Aff & appAff; // remove non accessible processors if (!curAff) { sLog->outError(LOG_FILTER_WORLDSERVER, "Processors marked in UseProcessors bitmask (hex) %x are not accessible for the worldserver. Accessible processors bitmask (hex): %x", Aff, appAff); } else { if (SetProcessAffinityMask(hProcess, curAff)) sLog->outInfo(LOG_FILTER_WORLDSERVER, "Using processors (bitmask, hex): %x", curAff); else sLog->outError(LOG_FILTER_WORLDSERVER, "Can't set used processors (hex): %x", curAff); } } } bool Prio = ConfigMgr::GetBoolDefault("ProcessPriority", false); //if (Prio && (m_ServiceStatus == -1) /* need set to default process priority class in service mode*/) if (Prio) { if (SetPriorityClass(hProcess, HIGH_PRIORITY_CLASS)) sLog->outInfo(LOG_FILTER_WORLDSERVER, "worldserver process priority class set to HIGH"); else sLog->outError(LOG_FILTER_WORLDSERVER, "Can't set worldserver process priority class."); } } #endif //Start soap serving thread ACE_Based::Thread* soap_thread = NULL; if (ConfigMgr::GetBoolDefault("SOAP.Enabled", false)) { TCSoapRunnable* runnable = new TCSoapRunnable(); runnable->setListenArguments(ConfigMgr::GetStringDefault("SOAP.IP", "127.0.0.1"), uint16(ConfigMgr::GetIntDefault("SOAP.Port", 7878))); soap_thread = new ACE_Based::Thread(runnable); } ///- Start up freeze catcher thread if (uint32 freeze_delay = ConfigMgr::GetIntDefault("MaxCoreStuckTime", 0)) { FreezeDetectorRunnable* fdr = new FreezeDetectorRunnable(); fdr->SetDelayTime(freeze_delay * 1000); ACE_Based::Thread freeze_thread(fdr); freeze_thread.setPriority(ACE_Based::Highest); } ///- Launch the world listener socket uint16 wsport = uint16(sWorld->getIntConfig(CONFIG_PORT_WORLD)); std::string bind_ip = ConfigMgr::GetStringDefault("BindIP", "0.0.0.0"); if (sWorldSocketMgr->StartNetwork(wsport, bind_ip.c_str()) == -1) { sLog->outError(LOG_FILTER_WORLDSERVER, "Failed to start network"); World::StopNow(ERROR_EXIT_CODE); // go down and shutdown the server } // set server online (allow connecting now) LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag & ~%u, population = 0 WHERE id = '%u'", REALM_FLAG_INVALID, realmID); sLog->outInfo(LOG_FILTER_WORLDSERVER, "%s (worldserver-daemon) ready...", _FULLVERSION); // when the main thread closes the singletons get unloaded // since worldrunnable uses them, it will crash if unloaded after master world_thread.wait(); rar_thread.wait(); if (soap_thread) { soap_thread->wait(); soap_thread->destroy(); delete soap_thread; } // set server offline LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realmID); ///- Clean database before leaving ClearOnlineAccounts(); _StopDB(); sLog->outInfo(LOG_FILTER_WORLDSERVER, "Halting process..."); if (cliThread) { #ifdef _WIN32 // this only way to terminate CLI thread exist at Win32 (alt. way exist only in Windows Vista API) //_exit(1); // send keyboard input to safely unblock the CLI thread INPUT_RECORD b[5]; HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE); b[0].EventType = KEY_EVENT; b[0].Event.KeyEvent.bKeyDown = TRUE; b[0].Event.KeyEvent.uChar.AsciiChar = 'X'; b[0].Event.KeyEvent.wVirtualKeyCode = 'X'; b[0].Event.KeyEvent.wRepeatCount = 1; b[1].EventType = KEY_EVENT; b[1].Event.KeyEvent.bKeyDown = FALSE; b[1].Event.KeyEvent.uChar.AsciiChar = 'X'; b[1].Event.KeyEvent.wVirtualKeyCode = 'X'; b[1].Event.KeyEvent.wRepeatCount = 1; b[2].EventType = KEY_EVENT; b[2].Event.KeyEvent.bKeyDown = TRUE; b[2].Event.KeyEvent.dwControlKeyState = 0; b[2].Event.KeyEvent.uChar.AsciiChar = '\r'; b[2].Event.KeyEvent.wVirtualKeyCode = VK_RETURN; b[2].Event.KeyEvent.wRepeatCount = 1; b[2].Event.KeyEvent.wVirtualScanCode = 0x1c; b[3].EventType = KEY_EVENT; b[3].Event.KeyEvent.bKeyDown = FALSE; b[3].Event.KeyEvent.dwControlKeyState = 0; b[3].Event.KeyEvent.uChar.AsciiChar = '\r'; b[3].Event.KeyEvent.wVirtualKeyCode = VK_RETURN; b[3].Event.KeyEvent.wVirtualScanCode = 0x1c; b[3].Event.KeyEvent.wRepeatCount = 1; DWORD numb; WriteConsoleInput(hStdIn, b, 4, &numb); cliThread->wait(); #else cliThread->destroy(); #endif delete cliThread; } // for some unknown reason, unloading scripts here and not in worldrunnable // fixes a memory leak related to detaching threads from the module //UnloadScriptingModule(); // Exit the process with specified return value return World::GetExitCode(); } /// Initialize connection to the databases bool Master::_StartDB() { MySQL::Library_Init(); std::string dbstring; uint8 async_threads, synch_threads; dbstring = ConfigMgr::GetStringDefault("WorldDatabaseInfo", ""); if (dbstring.empty()) { sLog->outError(LOG_FILTER_WORLDSERVER, "World database not specified in configuration file"); return false; } async_threads = uint8(ConfigMgr::GetIntDefault("WorldDatabase.WorkerThreads", 1)); if (async_threads < 1 || async_threads > 32) { sLog->outError(LOG_FILTER_WORLDSERVER, "World database: invalid number of worker threads specified. " "Please pick a value between 1 and 32."); return false; } synch_threads = uint8(ConfigMgr::GetIntDefault("WorldDatabase.SynchThreads", 1)); ///- Initialise the world database if (!WorldDatabase.Open(dbstring, async_threads, synch_threads)) { sLog->outError(LOG_FILTER_WORLDSERVER, "Cannot connect to world database %s", dbstring.c_str()); return false; } ///- Get character database info from configuration file dbstring = ConfigMgr::GetStringDefault("CharacterDatabaseInfo", ""); if (dbstring.empty()) { sLog->outError(LOG_FILTER_WORLDSERVER, "Character database not specified in configuration file"); return false; } async_threads = uint8(ConfigMgr::GetIntDefault("CharacterDatabase.WorkerThreads", 1)); if (async_threads < 1 || async_threads > 32) { sLog->outError(LOG_FILTER_WORLDSERVER, "Character database: invalid number of worker threads specified. " "Please pick a value between 1 and 32."); return false; } synch_threads = uint8(ConfigMgr::GetIntDefault("CharacterDatabase.SynchThreads", 2)); ///- Initialise the Character database if (!CharacterDatabase.Open(dbstring, async_threads, synch_threads)) { sLog->outError(LOG_FILTER_WORLDSERVER, "Cannot connect to Character database %s", dbstring.c_str()); return false; } ///- Get login database info from configuration file dbstring = ConfigMgr::GetStringDefault("LoginDatabaseInfo", ""); if (dbstring.empty()) { sLog->outError(LOG_FILTER_WORLDSERVER, "Login database not specified in configuration file"); return false; } async_threads = uint8(ConfigMgr::GetIntDefault("LoginDatabase.WorkerThreads", 1)); if (async_threads < 1 || async_threads > 32) { sLog->outError(LOG_FILTER_WORLDSERVER, "Login database: invalid number of worker threads specified. " "Please pick a value between 1 and 32."); return false; } synch_threads = uint8(ConfigMgr::GetIntDefault("LoginDatabase.SynchThreads", 1)); ///- Initialise the login database if (!LoginDatabase.Open(dbstring, async_threads, synch_threads)) { sLog->outError(LOG_FILTER_WORLDSERVER, "Cannot connect to login database %s", dbstring.c_str()); return false; } ///- Get the realm Id from the configuration file realmID = ConfigMgr::GetIntDefault("RealmID", 0); if (!realmID) { sLog->outError(LOG_FILTER_WORLDSERVER, "Realm ID not defined in configuration file"); return false; } sLog->outInfo(LOG_FILTER_WORLDSERVER, "Realm running as realm ID %d", realmID); sLog->SetRealmID(realmID); ///- Clean the database before starting ClearOnlineAccounts(); ///- Insert version info into DB WorldDatabase.PExecute("UPDATE version SET core_version = '%s', core_revision = '%s'", _FULLVERSION, _HASH); // One-time query sWorld->LoadDBVersion(); sLog->outInfo(LOG_FILTER_WORLDSERVER, "Using World DB: %s", sWorld->GetDBVersion()); return true; } void Master::_StopDB() { CharacterDatabase.Close(); WorldDatabase.Close(); LoginDatabase.Close(); MySQL::Library_End(); } /// Clear 'online' status for all accounts with characters in this realm void Master::ClearOnlineAccounts() { // Reset online status for all accounts with characters on the current realm LoginDatabase.DirectPExecute("UPDATE account SET online = 0 WHERE online > 0 AND id IN (SELECT acctid FROM realmcharacters WHERE realmid = %d)", realmID); // Reset online status for all characters CharacterDatabase.DirectExecute("UPDATE characters SET online = 0 WHERE online <> 0"); // Battleground instance ids reset at server restart CharacterDatabase.DirectExecute("UPDATE character_battleground_data SET instanceId = 0"); }