/* * Copyright (C) 2008-2014 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /** \file \ingroup Trinityd */ #include #include #include "Common.h" #include "SystemConfig.h" #include "SignalHandler.h" #include "World.h" #include "WorldRunnable.h" #include "WorldSocket.h" #include "WorldSocketMgr.h" #include "Configuration/Config.h" #include "Database/DatabaseEnv.h" #include "Database/DatabaseWorkerPool.h" #include "CliRunnable.h" #include "Log.h" #include "Master.h" #include "RARunnable.h" #include "TCSoap.h" #include "Timer.h" #include "Util.h" #include "RealmList.h" #include "BigNumber.h" #include "OpenSSLCrypto.h" #ifdef _WIN32 #include "ServiceWin32.h" extern int m_ServiceStatus; #endif #ifdef __linux__ #include #include #define PROCESS_HIGH_PRIORITY -15 // [-20, 19], default is 0 #endif /// Handle worldservers's termination signals class WorldServerSignalHandler : public Trinity::SignalHandler { public: virtual void HandleSignal(int sigNum) { switch (sigNum) { case SIGINT: World::StopNow(RESTART_EXIT_CODE); break; case SIGTERM: #ifdef _WIN32 case SIGBREAK: if (m_ServiceStatus != 1) #endif World::StopNow(SHUTDOWN_EXIT_CODE); break; } } }; void FreezeDetectorThread(uint32 delayTime) { if (!delayTime) return; TC_LOG_INFO("server.worldserver", "Starting up anti-freeze thread (%u seconds max stuck time)...", delayTime / 1000); uint32 loops = 0; uint32 lastChange = 0; while (!World::IsStopped()) { std::this_thread::sleep_for(std::chrono::milliseconds(1000)); uint32 curtime = getMSTime(); // normal work uint32 worldLoopCounter = World::m_worldLoopCounter.value(); if (loops != worldLoopCounter) { lastChange = curtime; loops = worldLoopCounter; } // possible freeze else if (getMSTimeDiff(lastChange, curtime) > delayTime) { TC_LOG_ERROR("server.worldserver", "World Thread hangs, kicking out server!"); ASSERT(false); } } TC_LOG_INFO("server.worldserver", "Anti-freeze thread exiting without problems."); } /// Main function int Master::Run() { OpenSSLCrypto::threadsSetup(); BigNumber seed1; seed1.SetRand(16 * 8); TC_LOG_INFO("server.worldserver", "%s (worldserver-daemon)", _FULLVERSION); TC_LOG_INFO("server.worldserver", " to stop.\n"); TC_LOG_INFO("server.worldserver", " ______ __"); TC_LOG_INFO("server.worldserver", "/\\__ _\\ __ __/\\ \\__"); TC_LOG_INFO("server.worldserver", "\\/_/\\ \\/ _ __ /\\_\\ ___ /\\_\\ \\, _\\ __ __"); TC_LOG_INFO("server.worldserver", " \\ \\ \\/\\`'__\\/\\ \\ /' _ `\\/\\ \\ \\ \\/ /\\ \\/\\ \\"); TC_LOG_INFO("server.worldserver", " \\ \\ \\ \\ \\/ \\ \\ \\/\\ \\/\\ \\ \\ \\ \\ \\_\\ \\ \\_\\ \\"); TC_LOG_INFO("server.worldserver", " \\ \\_\\ \\_\\ \\ \\_\\ \\_\\ \\_\\ \\_\\ \\__\\\\/`____ \\"); TC_LOG_INFO("server.worldserver", " \\/_/\\/_/ \\/_/\\/_/\\/_/\\/_/\\/__/ `/___/> \\"); TC_LOG_INFO("server.worldserver", " C O R E /\\___/"); TC_LOG_INFO("server.worldserver", "http://TrinityCore.org \\/__/\n"); /// worldserver PID file creation std::string pidFile = sConfigMgr->GetStringDefault("PidFile", ""); if (!pidFile.empty()) { if (uint32 pid = CreatePIDFile(pidFile)) TC_LOG_INFO("server.worldserver", "Daemon PID: %u\n", pid); else { TC_LOG_ERROR("server.worldserver", "Cannot create PID file %s.\n", pidFile.c_str()); return 1; } } ///- Start the databases if (!_StartDB()) return 1; // set server offline (not connectable) LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = (flag & ~%u) | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, REALM_FLAG_INVALID, realmID); ///- Initialize the World sWorld->SetInitialWorldSettings(); ///- Initialize the signal handlers WorldServerSignalHandler signalINT, signalTERM; #ifdef _WIN32 WorldServerSignalHandler signalBREAK; #endif /* _WIN32 */ ///- Register worldserver's signal handlers ACE_Sig_Handler handle; handle.register_handler(SIGINT, &signalINT); handle.register_handler(SIGTERM, &signalTERM); #ifdef _WIN32 handle.register_handler(SIGBREAK, &signalBREAK); #endif ///- Launch WorldRunnable thread std::thread worldThread(WorldThread); std::thread* cliThread = nullptr; #ifdef _WIN32 if (sConfigMgr->GetBoolDefault("Console.Enable", true) && (m_ServiceStatus == -1)/* need disable console in service mode*/) #else if (sConfigMgr->GetBoolDefault("Console.Enable", true)) #endif { ///- Launch CliRunnable thread cliThread = new std::thread(CliThread); } // TODO C++11/Boost // std::thread rarThread(RemoteAccessThread); #if defined(_WIN32) || defined(__linux__) ///- Handle affinity for multiple processors and process priority uint32 affinity = sConfigMgr->GetIntDefault("UseProcessors", 0); bool highPriority = sConfigMgr->GetBoolDefault("ProcessPriority", false); #ifdef _WIN32 // Windows HANDLE hProcess = GetCurrentProcess(); if (affinity > 0) { ULONG_PTR appAff; ULONG_PTR sysAff; if (GetProcessAffinityMask(hProcess, &appAff, &sysAff)) { ULONG_PTR currentAffinity = affinity & appAff; // remove non accessible processors if (!currentAffinity) TC_LOG_ERROR("server.worldserver", "Processors marked in UseProcessors bitmask (hex) %x are not accessible for the worldserver. Accessible processors bitmask (hex): %x", affinity, appAff); else if (SetProcessAffinityMask(hProcess, currentAffinity)) TC_LOG_INFO("server.worldserver", "Using processors (bitmask, hex): %x", currentAffinity); else TC_LOG_ERROR("server.worldserver", "Can't set used processors (hex): %x", currentAffinity); } } if (highPriority) { if (SetPriorityClass(hProcess, HIGH_PRIORITY_CLASS)) TC_LOG_INFO("server.worldserver", "worldserver process priority class set to HIGH"); else TC_LOG_ERROR("server.worldserver", "Can't set worldserver process priority class."); } #else // Linux if (affinity > 0) { cpu_set_t mask; CPU_ZERO(&mask); for (unsigned int i = 0; i < sizeof(affinity) * 8; ++i) if (affinity & (1 << i)) CPU_SET(i, &mask); if (sched_setaffinity(0, sizeof(mask), &mask)) TC_LOG_ERROR("server.worldserver", "Can't set used processors (hex): %x, error: %s", affinity, strerror(errno)); else { CPU_ZERO(&mask); sched_getaffinity(0, sizeof(mask), &mask); TC_LOG_INFO("server.worldserver", "Using processors (bitmask, hex): %lx", *(__cpu_mask*)(&mask)); } } if (highPriority) { if (setpriority(PRIO_PROCESS, 0, PROCESS_HIGH_PRIORITY)) TC_LOG_ERROR("server.worldserver", "Can't set worldserver process priority class, error: %s", strerror(errno)); else TC_LOG_INFO("server.worldserver", "worldserver process priority class set to %i", getpriority(PRIO_PROCESS, 0)); } #endif #endif //Start soap serving thread std::thread* soapThread = nullptr; if (sConfigMgr->GetBoolDefault("SOAP.Enabled", false)) { soapThread = new std::thread(TCSoapThread, sConfigMgr->GetStringDefault("SOAP.IP", "127.0.0.1"), uint16(sConfigMgr->GetIntDefault("SOAP.Port", 7878))); } std::thread* freezeDetectorThread = nullptr; ///- Start up freeze catcher thread if (uint32 freezeDelay = sConfigMgr->GetIntDefault("MaxCoreStuckTime", 0)) { freezeDetectorThread = new std::thread(FreezeDetectorThread, freezeDelay); } ///- Launch the world listener socket uint16 worldPort = uint16(sWorld->getIntConfig(CONFIG_PORT_WORLD)); std::string bindIp = sConfigMgr->GetStringDefault("BindIP", "0.0.0.0"); if (sWorldSocketMgr->StartNetwork(worldPort, bindIp.c_str()) == -1) { TC_LOG_ERROR("server.worldserver", "Failed to start network"); World::StopNow(ERROR_EXIT_CODE); // go down and shutdown the server } // set server online (allow connecting now) LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag & ~%u, population = 0 WHERE id = '%u'", REALM_FLAG_INVALID, realmID); TC_LOG_INFO("server.worldserver", "%s (worldserver-daemon) ready...", _FULLVERSION); // when the main thread closes the singletons get unloaded // since worldrunnable uses them, it will crash if unloaded after master worldThread.join(); //rarThread.join(); if (soapThread != nullptr) { soapThread->join(); delete soapThread; } // set server offline LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realmID); ///- Clean database before leaving ClearOnlineAccounts(); _StopDB(); TC_LOG_INFO("server.worldserver", "Halting process..."); if (cliThread != nullptr) { #ifdef _WIN32 // this only way to terminate CLI thread exist at Win32 (alt. way exist only in Windows Vista API) //_exit(1); // send keyboard input to safely unblock the CLI thread INPUT_RECORD b[4]; HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE); b[0].EventType = KEY_EVENT; b[0].Event.KeyEvent.bKeyDown = TRUE; b[0].Event.KeyEvent.uChar.AsciiChar = 'X'; b[0].Event.KeyEvent.wVirtualKeyCode = 'X'; b[0].Event.KeyEvent.wRepeatCount = 1; b[1].EventType = KEY_EVENT; b[1].Event.KeyEvent.bKeyDown = FALSE; b[1].Event.KeyEvent.uChar.AsciiChar = 'X'; b[1].Event.KeyEvent.wVirtualKeyCode = 'X'; b[1].Event.KeyEvent.wRepeatCount = 1; b[2].EventType = KEY_EVENT; b[2].Event.KeyEvent.bKeyDown = TRUE; b[2].Event.KeyEvent.dwControlKeyState = 0; b[2].Event.KeyEvent.uChar.AsciiChar = '\r'; b[2].Event.KeyEvent.wVirtualKeyCode = VK_RETURN; b[2].Event.KeyEvent.wRepeatCount = 1; b[2].Event.KeyEvent.wVirtualScanCode = 0x1c; b[3].EventType = KEY_EVENT; b[3].Event.KeyEvent.bKeyDown = FALSE; b[3].Event.KeyEvent.dwControlKeyState = 0; b[3].Event.KeyEvent.uChar.AsciiChar = '\r'; b[3].Event.KeyEvent.wVirtualKeyCode = VK_RETURN; b[3].Event.KeyEvent.wVirtualScanCode = 0x1c; b[3].Event.KeyEvent.wRepeatCount = 1; DWORD numb; WriteConsoleInput(hStdIn, b, 4, &numb); cliThread->join(); #endif delete cliThread; } delete freezeDetectorThread; // for some unknown reason, unloading scripts here and not in worldrunnable // fixes a memory leak related to detaching threads from the module //UnloadScriptingModule(); OpenSSLCrypto::threadsCleanup(); // Exit the process with specified return value return World::GetExitCode(); } /// Initialize connection to the databases bool Master::_StartDB() { MySQL::Library_Init(); std::string dbString; uint8 asyncThreads, synchThreads; dbString = sConfigMgr->GetStringDefault("WorldDatabaseInfo", ""); if (dbString.empty()) { TC_LOG_ERROR("server.worldserver", "World database not specified in configuration file"); return false; } asyncThreads = uint8(sConfigMgr->GetIntDefault("WorldDatabase.WorkerThreads", 1)); if (asyncThreads < 1 || asyncThreads > 32) { TC_LOG_ERROR("server.worldserver", "World database: invalid number of worker threads specified. " "Please pick a value between 1 and 32."); return false; } synchThreads = uint8(sConfigMgr->GetIntDefault("WorldDatabase.SynchThreads", 1)); ///- Initialize the world database if (!WorldDatabase.Open(dbString, asyncThreads, synchThreads)) { TC_LOG_ERROR("server.worldserver", "Cannot connect to world database %s", dbString.c_str()); return false; } ///- Get character database info from configuration file dbString = sConfigMgr->GetStringDefault("CharacterDatabaseInfo", ""); if (dbString.empty()) { TC_LOG_ERROR("server.worldserver", "Character database not specified in configuration file"); return false; } asyncThreads = uint8(sConfigMgr->GetIntDefault("CharacterDatabase.WorkerThreads", 1)); if (asyncThreads < 1 || asyncThreads > 32) { TC_LOG_ERROR("server.worldserver", "Character database: invalid number of worker threads specified. " "Please pick a value between 1 and 32."); return false; } synchThreads = uint8(sConfigMgr->GetIntDefault("CharacterDatabase.SynchThreads", 2)); ///- Initialize the Character database if (!CharacterDatabase.Open(dbString, asyncThreads, synchThreads)) { TC_LOG_ERROR("server.worldserver", "Cannot connect to Character database %s", dbString.c_str()); return false; } ///- Get login database info from configuration file dbString = sConfigMgr->GetStringDefault("LoginDatabaseInfo", ""); if (dbString.empty()) { TC_LOG_ERROR("server.worldserver", "Login database not specified in configuration file"); return false; } asyncThreads = uint8(sConfigMgr->GetIntDefault("LoginDatabase.WorkerThreads", 1)); if (asyncThreads < 1 || asyncThreads > 32) { TC_LOG_ERROR("server.worldserver", "Login database: invalid number of worker threads specified. " "Please pick a value between 1 and 32."); return false; } synchThreads = uint8(sConfigMgr->GetIntDefault("LoginDatabase.SynchThreads", 1)); ///- Initialise the login database if (!LoginDatabase.Open(dbString, asyncThreads, synchThreads)) { TC_LOG_ERROR("server.worldserver", "Cannot connect to login database %s", dbString.c_str()); return false; } ///- Get the realm Id from the configuration file realmID = sConfigMgr->GetIntDefault("RealmID", 0); if (!realmID) { TC_LOG_ERROR("server.worldserver", "Realm ID not defined in configuration file"); return false; } TC_LOG_INFO("server.worldserver", "Realm running as realm ID %d", realmID); ///- Clean the database before starting ClearOnlineAccounts(); ///- Insert version info into DB WorldDatabase.PExecute("UPDATE version SET core_version = '%s', core_revision = '%s'", _FULLVERSION, _HASH); // One-time query sWorld->LoadDBVersion(); TC_LOG_INFO("server.worldserver", "Using World DB: %s", sWorld->GetDBVersion()); return true; } void Master::_StopDB() { CharacterDatabase.Close(); WorldDatabase.Close(); LoginDatabase.Close(); MySQL::Library_End(); } /// Clear 'online' status for all accounts with characters in this realm void Master::ClearOnlineAccounts() { // Reset online status for all accounts with characters on the current realm LoginDatabase.DirectPExecute("UPDATE account SET online = 0 WHERE online > 0 AND id IN (SELECT acctid FROM realmcharacters WHERE realmid = %d)", realmID); // Reset online status for all characters CharacterDatabase.DirectExecute("UPDATE characters SET online = 0 WHERE online <> 0"); // Battleground instance ids reset at server restart CharacterDatabase.DirectExecute("UPDATE character_battleground_data SET instanceId = 0"); }