/* * Copyright (C) 2005-2009 MaNGOS * * Copyright (C) 2008-2009 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __SQLDELAYTHREAD_H #define __SQLDELAYTHREAD_H #include "ace/Thread_Mutex.h" #include "LockedQueue.h" #include "Threading.h" class Database; class SqlOperation; class SqlDelayThread : public ACE_Based::Runnable { typedef ACE_Based::LockedQueue SqlQueue; private: SqlQueue m_sqlQueue; ///< Queue of SQL statements Database* m_dbEngine; ///< Pointer to used Database engine volatile bool m_running; SqlDelayThread(); public: SqlDelayThread(Database* db); ///< Put sql statement to delay queue bool Delay(SqlOperation* sql) { m_sqlQueue.add(sql); return true; } virtual void Stop(); ///< Stop event virtual void run(); ///< Main Thread loop }; #endif //__SQLDELAYTHREAD_H