/*
* Copyright (C) 2005-2010 MaNGOS
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include
#include
#include
#include
#include "VMapManager2.h"
#include "MapTree.h"
#include "ModelInstance.h"
#include "WorldModel.h"
#include "VMapDefinitions.h"
using G3D::Vector3;
namespace VMAP
{
//=========================================================
VMapManager2::VMapManager2()
{
}
//=========================================================
VMapManager2::~VMapManager2(void)
{
for (InstanceTreeMap::iterator i = iInstanceMapTrees.begin(); i != iInstanceMapTrees.end(); ++i)
{
delete i->second;
}
for (ModelFileMap::iterator i = iLoadedModelFiles.begin(); i != iLoadedModelFiles.end(); ++i)
{
delete i->second.getModel();
}
}
//=========================================================
Vector3 VMapManager2::convertPositionToInternalRep(float x, float y, float z) const
{
Vector3 pos;
const float mid = 0.5 * 64.0 * 533.33333333f;
pos.x = mid - x;
pos.y = mid - y;
pos.z = z;
return pos;
}
//=========================================================
Vector3 VMapManager2::convertPositionToMangosRep(float x, float y, float z) const
{
Vector3 pos;
const float mid = 0.5 * 64.0 * 533.33333333f;
pos.x = mid - x;
pos.y = mid - y;
pos.z = z;
return pos;
}
//=========================================================
// move to MapTree too?
std::string VMapManager2::getMapFileName(unsigned int pMapId)
{
std::stringstream fname;
fname.width(3);
fname << std::setfill('0') << pMapId << std::string(MAP_FILENAME_EXTENSION2);
return fname.str();
}
//=========================================================
/**
Block maps from being used.
parameter: String of map ids. Delimiter = ","
e.g.: "0,1,590"
*/
void VMapManager2::preventMapsFromBeingUsed(const char* pMapIdString)
{
iIgnoreMapIds.clear();
if (pMapIdString != NULL)
{
std::string map_str;
std::stringstream map_ss;
map_ss.str(std::string(pMapIdString));
while (std::getline(map_ss, map_str, ','))
{
std::stringstream ss2(map_str);
int map_num = -1;
ss2 >> map_num;
if (map_num >= 0)
{
std::cout << "ingoring Map " << map_num << " for VMaps\n";
iIgnoreMapIds[map_num] = true;
// unload map in case it is loaded
unloadMap(map_num);
}
}
}
}
//=========================================================
int VMapManager2::loadMap(const char* pBasePath, unsigned int pMapId, int x, int y)
{
int result = VMAP_LOAD_RESULT_IGNORED;
if (isMapLoadingEnabled() && !iIgnoreMapIds.count(pMapId))
{
if (_loadMap(pMapId, pBasePath, x, y))
result = VMAP_LOAD_RESULT_OK;
else
result = VMAP_LOAD_RESULT_ERROR;
}
return result;
}
//=========================================================
// load one tile (internal use only)
bool VMapManager2::_loadMap(unsigned int pMapId, const std::string &basePath, uint32 tileX, uint32 tileY)
{
InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(pMapId);
if (instanceTree == iInstanceMapTrees.end())
{
std::string mapFileName = getMapFileName(pMapId);
StaticMapTree *newTree = new StaticMapTree(pMapId, basePath);
if (!newTree->InitMap(mapFileName, this))
return false;
instanceTree = iInstanceMapTrees.insert(InstanceTreeMap::value_type(pMapId, newTree)).first;
}
return instanceTree->second->LoadMapTile(tileX, tileY, this);
}
//=========================================================
void VMapManager2::unloadMap(unsigned int pMapId)
{
InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(pMapId);
if (instanceTree != iInstanceMapTrees.end())
{
instanceTree->second->UnloadMap(this);
if (instanceTree->second->numLoadedTiles() == 0)
{
delete instanceTree->second;
iInstanceMapTrees.erase(pMapId);
}
}
}
//=========================================================
void VMapManager2::unloadMap(unsigned int pMapId, int x, int y)
{
InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(pMapId);
if (instanceTree != iInstanceMapTrees.end())
{
instanceTree->second->UnloadMapTile(x, y, this);
if (instanceTree->second->numLoadedTiles() == 0)
{
delete instanceTree->second;
iInstanceMapTrees.erase(pMapId);
}
}
}
//==========================================================
bool VMapManager2::isInLineOfSight(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2)
{
if (!isLineOfSightCalcEnabled()) return true;
bool result = true;
InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(pMapId);
if (instanceTree != iInstanceMapTrees.end())
{
Vector3 pos1 = convertPositionToInternalRep(x1,y1,z1);
Vector3 pos2 = convertPositionToInternalRep(x2,y2,z2);
if (pos1 != pos2)
{
result = instanceTree->second->isInLineOfSight(pos1, pos2);
}
}
return result;
}
//=========================================================
/**
get the hit position and return true if we hit something
otherwise the result pos will be the dest pos
*/
bool VMapManager2::getObjectHitPos(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float &ry, float& rz, float pModifyDist)
{
bool result = false;
rx=x2;
ry=y2;
rz=z2;
if (isLineOfSightCalcEnabled())
{
InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(pMapId);
if (instanceTree != iInstanceMapTrees.end())
{
Vector3 pos1 = convertPositionToInternalRep(x1,y1,z1);
Vector3 pos2 = convertPositionToInternalRep(x2,y2,z2);
Vector3 resultPos;
result = instanceTree->second->getObjectHitPos(pos1, pos2, resultPos, pModifyDist);
resultPos = convertPositionToMangosRep(resultPos.x,resultPos.y,resultPos.z);
rx = resultPos.x;
ry = resultPos.y;
rz = resultPos.z;
}
}
return result;
}
//=========================================================
/**
get height or INVALID_HEIGHT if no height available
*/
float VMapManager2::getHeight(unsigned int pMapId, float x, float y, float z)
{
float height = VMAP_INVALID_HEIGHT_VALUE; //no height
if (isHeightCalcEnabled())
{
InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(pMapId);
if (instanceTree != iInstanceMapTrees.end())
{
Vector3 pos = convertPositionToInternalRep(x,y,z);
height = instanceTree->second->getHeight(pos);
if (!(height < G3D::inf()))
{
height = VMAP_INVALID_HEIGHT_VALUE; //no height
}
}
}
return height;
}
//=========================================================
bool VMapManager2::getAreaInfo(unsigned int pMapId, float x, float y, float &z, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const
{
bool result=false;
InstanceTreeMap::const_iterator instanceTree = iInstanceMapTrees.find(pMapId);
if (instanceTree != iInstanceMapTrees.end())
{
Vector3 pos = convertPositionToInternalRep(x, y, z);
result = instanceTree->second->getAreaInfo(pos, flags, adtId, rootId, groupId);
// z is not touched by convertPositionToMangosRep(), so just copy
z = pos.z;
}
return(result);
}
bool VMapManager2::GetLiquidLevel(uint32 pMapId, float x, float y, float z, uint8 ReqLiquidType, float &level, float &floor, uint32 &type) const
{
InstanceTreeMap::const_iterator instanceTree = iInstanceMapTrees.find(pMapId);
if (instanceTree != iInstanceMapTrees.end())
{
LocationInfo info;
Vector3 pos = convertPositionToInternalRep(x, y, z);
if (instanceTree->second->GetLocationInfo(pos, info))
{
floor = info.ground_Z;
type = info.hitModel->GetLiquidType();
if (ReqLiquidType && !(type & ReqLiquidType))
return false;
if (info.hitInstance->GetLiquidLevel(pos, info, level))
return true;
}
}
return false;
}
//=========================================================
WorldModel* VMapManager2::acquireModelInstance(const std::string &basepath, const std::string &filename)
{
ModelFileMap::iterator model = iLoadedModelFiles.find(filename);
if (model == iLoadedModelFiles.end())
{
WorldModel *worldmodel = new WorldModel();
if (!worldmodel->readFile(basepath + filename + ".vmo"))
{
std::cout << "VMapManager2: could not load '" << basepath << filename << ".vmo'!\n";
delete worldmodel;
return NULL;
}
std::cout << "VMapManager2: loading file '" << basepath << filename << "'.\n";
model = iLoadedModelFiles.insert(std::pair(filename, ManagedModel())).first;
model->second.setModel(worldmodel);
}
model->second.incRefCount();
return model->second.getModel();
}
void VMapManager2::releaseModelInstance(const std::string &filename)
{
ModelFileMap::iterator model = iLoadedModelFiles.find(filename);
if (model == iLoadedModelFiles.end())
{
std::cout << "VMapManager2: trying to unload non-loaded file '" << filename << "'!\n";
return;
}
if( model->second.decRefCount() == 0)
{
std::cout << "VMapManager2: unloading file '" << filename << "'.\n";
delete model->second.getModel();
iLoadedModelFiles.erase(model);
}
}
//=========================================================
bool VMapManager2::existsMap(const char* pBasePath, unsigned int pMapId, int x, int y)
{
return StaticMapTree::CanLoadMap(std::string(pBasePath), pMapId, x, y);
}
} // namespace VMAP