/* * Copyright (C) 2012-2014 Arctium Emulation * Copyright (C) 2008-2014 TrinityCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "Helper.hpp" #include "Patcher.hpp" #include "Patches/Common.hpp" #include "Patches/Mac.hpp" #include "Patches/Windows.hpp" #include "Patterns/Common.hpp" #include "Patterns/Mac.hpp" #include "Patterns/Windows.hpp" #include #include #include #include #if PLATFORM == PLATFORM_WINDOWS #include #endif namespace Connection_Patcher { namespace { template void PatchModule(boost::filesystem::path file, boost::filesystem::path path) { namespace fs = boost::filesystem; std::cout << "Patching module...\n"; Patcher patcher(file); std::cout << "patching Password\n"; // if (Authentication::ServerSignature::ClientValidateProof(x)) to if (true) patcher.Patch(PATCH::Password(), PATTERN::Password()); std::string const moduleName(Helper::GetFileChecksum(patcher.binary) + ".auth"); fs::path const modulePath (path / std::string(&moduleName[0], 2) / std::string(&moduleName[2], 2)); if (!fs::exists(modulePath)) fs::create_directories(modulePath); if (fs::exists(modulePath / modulePath)) fs::permissions(modulePath / moduleName, fs::add_perms | fs::others_write | fs::group_write | fs::owner_write); patcher.Finish(modulePath / moduleName); fs::permissions(modulePath / moduleName, fs::remove_perms | fs::others_write | fs::group_write | fs::owner_write); std::cout << "Patching module finished.\n"; } template void do_module(std::string moduleName, boost::filesystem::path path) { boost::filesystem::path const modulePath (path / std::string(&moduleName[0], 2) / std::string(&moduleName[2], 2)); boost::filesystem::path const module(modulePath / moduleName); if (!boost::filesystem::exists (module)) throw std::runtime_error("base module does not exist. run client once."); PatchModule(module, path); } template void do_patches(Patcher* patcher, boost::filesystem::path output) { std::cout << "patching Portal\n"; // '.logon.battle.net' -> '' to allow for set portal 'host' patcher->Patch(Patches::Common::Portal(), Patterns::Common::Portal()); std::cout << "patching redirect RSA Modulus\n"; // public component of connection signing key to use known key pair patcher->Patch(Patches::Common::Modulus(), Patterns::Common::Modulus()); std::cout << "patching BNet\n"; // hardcode 213.248.127.130 in IP6::Address::Address(IP4::Address::Address const&) // used in Creep::Layer::Authentication::Online(), which overwrites GameStream::Connection::GetAddressRemote() // to avoid CRYPT_SERVER_ADDRESS_IPV6 check in module patcher->Patch(PATCH::BNet(), PATTERN::BNet()); std::cout << "patching Signature\n"; // if (Authentication::ModuleSignature::Validator::IsValid(x)) to if (true) in // Creep::Instance::LoadModule() to allow for unsigned auth module patcher->Patch(PATCH::Signature(), PATTERN::Signature()); patcher->Finish(output); std::cout << "Patching done.\n"; } } // adapted from http://stackoverflow.com/questions/8593608/how-can-i-copy-a-directory-using-boost-filesystem void copyDir(boost::filesystem::path const & source, boost::filesystem::path const & destination) { namespace fs = boost::filesystem; if (!fs::exists(source) || !fs::is_directory(source)) throw std::invalid_argument("Source directory " + source.string() + " does not exist or is not a directory."); if (fs::exists(destination)) throw std::invalid_argument("Destination directory " + destination.string() + " already exists."); if (!fs::create_directory(destination)) throw std::runtime_error("Unable to create destination directory" + destination.string()); for (fs::directory_iterator file(source); file != fs::directory_iterator(); ++file) { fs::path current(file->path()); if (fs::is_directory(current)) copyDir(current, destination / current.filename()); else fs::copy_file(current, destination / current.filename()); } } } int main(int argc, char** argv) { using namespace Connection_Patcher; try { if (argc != 2) throw std::invalid_argument("Wrong number of arguments: Missing client file."); std::string const binary_path(argv[1]); std::string renamed_binary_path(binary_path); wchar_t* commonAppData (nullptr); #if PLATFORM == PLATFORM_WINDOWS SHGetKnownFolderPath(FOLDERID_ProgramData, 0, NULL, &commonAppData); #endif std::cout << "Creating patched binaries for "; Patcher patcher(binary_path); switch (patcher.Type) { case Constants::BinaryTypes::Pe32: std::cout << "Win32 client...\n"; boost::algorithm::replace_all(renamed_binary_path, ".exe", "_Patched.exe"); do_patches (&patcher, renamed_binary_path); do_module ( "8f52906a2c85b416a595702251570f96d3522f39237603115f2f1ab24962043c.auth" , std::wstring(commonAppData) + std::wstring(L"/Blizzard Entertainment/Battle.net/Cache/") ); break; case Constants::BinaryTypes::Pe64: std::cout << "Win64 client...\n"; boost::algorithm::replace_all(renamed_binary_path, ".exe", "_Patched.exe"); do_patches (&patcher, renamed_binary_path); do_module ( "0a3afee2cade3a0e8b458c4b4660104cac7fc50e2ca9bef0d708942e77f15c1d.auth" , std::wstring(commonAppData) + std::wstring(L"/Blizzard Entertainment/Battle.net/Cache/") ); break; case Constants::BinaryTypes::Mach64: std::cout << "Mac client...\n"; boost::algorithm::replace_all (renamed_binary_path, ".app", " Patched.app"); copyDir ( boost::filesystem::path(binary_path).parent_path()/*MacOS*/.parent_path()/*Contents*/.parent_path() , boost::filesystem::path(renamed_binary_path).parent_path()/*MacOS*/.parent_path()/*Contents*/.parent_path() ); do_patches (&patcher, renamed_binary_path); { namespace fs = boost::filesystem; fs::permissions(renamed_binary_path, fs::add_perms | fs::others_exe | fs::group_exe | fs::owner_exe); } do_module ( "97eeb2e28e9e56ed6a22d09f44e2ff43c93315e006bbad43bafc0defaa6f50ae.auth" , "/Users/Shared/Blizzard/Battle.net/Cache/" ); break; default: throw std::runtime_error("Type: " + std::to_string(static_cast(patcher.Type)) + " not supported!"); } std::cout << "Successfully created your patched binaries.\n"; return 0; } catch (std::exception const& ex) { std::cerr << "EX: " << ex.what() << std::endl; std::cerr << "An error occurred. Press ENTER to continue..."; std::cin.get(); return 1; } }