/* * Copyright (C) 2012-2014 Arctium Emulation * Copyright (C) 2008-2015 TrinityCore * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "Helper.hpp" #include "Patcher.hpp" #include "Patches/Common.hpp" #include "Patches/Mac.hpp" #include "Patches/Windows.hpp" #include "Patterns/Common.hpp" #include "Patterns/Mac.hpp" #include "Patterns/Windows.hpp" #include #include #include #include #include #include #if PLATFORM == PLATFORM_WINDOWS #include #endif using namespace boost::asio; using boost::asio::ip::tcp; namespace Connection_Patcher { void copyDir(boost::filesystem::path const & source, boost::filesystem::path const & destination); void GetFile(const std::string& serverName, int port, const std::string& getCommand, std::ostream& out); namespace { template void PatchModule(boost::filesystem::path file, boost::filesystem::path path) { namespace fs = boost::filesystem; std::cout << "Patching module...\n"; Patcher patcher(file); std::cout << "patching Password\n"; // if (Authentication::ServerSignature::ClientValidateProof(x)) to if (true) patcher.Patch(PATCH::Password(), PATTERN::Password()); std::string const moduleName(Helper::GetFileChecksum(patcher.binary) + ".auth"); fs::path const modulePath (path / std::string(&moduleName[0], 2) / std::string(&moduleName[2], 2)); if (!fs::exists(modulePath)) fs::create_directories(modulePath); if (fs::exists(modulePath / modulePath)) fs::permissions(modulePath / moduleName, fs::add_perms | fs::others_write | fs::group_write | fs::owner_write); patcher.Finish(modulePath / moduleName); fs::permissions(modulePath / moduleName, fs::remove_perms | fs::others_write | fs::group_write | fs::owner_write); std::cout << "Patching module finished.\n"; } template void do_module(const std::string& moduleName, const boost::filesystem::path& path) { boost::filesystem::path const modulePath (path / std::string(&moduleName[0], 2) / std::string(&moduleName[2], 2)); boost::filesystem::path const module(modulePath / moduleName); if (!boost::filesystem::exists(module)) { std::cout << "Base module doesn't exist, downloading it...\n"; if (!boost::filesystem::exists(modulePath)) boost::filesystem::create_directories(modulePath); std::ofstream outFile(module.string(), std::ofstream::out | std::ofstream::binary); GetFile("xx.depot.battle.net", 1119, "/" + moduleName, outFile); outFile.close(); std::cout << "Done.\n"; } PatchModule(module, path); } template void do_patches(Patcher* patcher, boost::filesystem::path output) { std::cout << "patching Portal\n"; // '.logon.battle.net' -> '' to allow for set portal 'host' patcher->Patch(Patches::Common::Portal(), Patterns::Common::Portal()); std::cout << "patching redirect RSA Modulus\n"; // public component of connection signing key to use known key pair patcher->Patch(Patches::Common::Modulus(), Patterns::Common::Modulus()); std::cout << "patching BNet\n"; // hardcode 213.248.127.130 in IP6::Address::Address(IP4::Address::Address const&) // used in Creep::Layer::Authentication::Online(), which overwrites GameStream::Connection::GetAddressRemote() // to avoid CRYPT_SERVER_ADDRESS_IPV6 check in module patcher->Patch(PATCH::BNet(), PATTERN::BNet()); std::cout << "patching Signature\n"; // if (Authentication::ModuleSignature::Validator::IsValid(x)) to if (true) in // Creep::Instance::LoadModule() to allow for unsigned auth module patcher->Patch(PATCH::Signature(), PATTERN::Signature()); patcher->Finish(output); std::cout << "Patching done.\n"; } } // adapted from http://stackoverflow.com/questions/8593608/how-can-i-copy-a-directory-using-boost-filesystem void copyDir(boost::filesystem::path const & source, boost::filesystem::path const & destination) { namespace fs = boost::filesystem; if (!fs::exists(source) || !fs::is_directory(source)) throw std::invalid_argument("Source directory " + source.string() + " does not exist or is not a directory."); if (fs::exists(destination)) throw std::invalid_argument("Destination directory " + destination.string() + " already exists."); if (!fs::create_directory(destination)) throw std::runtime_error("Unable to create destination directory" + destination.string()); for (fs::directory_iterator file(source); file != fs::directory_iterator(); ++file) { fs::path current(file->path()); if (fs::is_directory(current)) copyDir(current, destination / current.filename()); else fs::copy_file(current, destination / current.filename()); } } // adapted from http://stackoverflow.com/questions/21422094/boostasio-download-image-file-from-server void GetFile(const std::string& serverName, int port, const std::string& getCommand, std::ostream& out) { boost::asio::io_service io_service; // Get a list of endpoints corresponding to the server name. tcp::resolver resolver(io_service); tcp::resolver::query query(serverName, std::to_string(port)); tcp::resolver::iterator endpoint_iterator = resolver.resolve(query); tcp::resolver::iterator end; // Try each endpoint until we successfully establish a connection. tcp::socket socket(io_service); boost::system::error_code error = boost::asio::error::host_not_found; while (error && endpoint_iterator != end) { socket.close(); socket.connect(*endpoint_iterator++, error); } boost::asio::streambuf request; std::ostream request_stream(&request); request_stream << "GET " << getCommand << " HTTP/1.0\r\n"; request_stream << "Host: " << serverName << ':' << port << "\r\n"; request_stream << "Accept: */*\r\n"; request_stream << "Connection: close\r\n\r\n"; // Send the request. boost::asio::write(socket, request); // Read the response status line. boost::asio::streambuf response; boost::asio::read_until(socket, response, "\r\n"); // Check that response is OK. std::istream response_stream(&response); std::string http_version; response_stream >> http_version; unsigned int status_code; response_stream >> status_code; std::string status_message; std::getline(response_stream, status_message); // Read the response headers, which are terminated by a blank line. boost::asio::read_until(socket, response, "\r\n\r\n"); // Process the response headers. std::string header; while (std::getline(response_stream, header) && header != "\r") { } // Write whatever content we already have to output. if (response.size() > 0) { out << &response; } // Read until EOF, writing data to output as we go. while (boost::asio::read(socket, response, boost::asio::transfer_at_least(1), error)) { out << &response; } } } int main(int argc, char** argv) { using namespace Connection_Patcher; try { if (argc != 2) throw std::invalid_argument("Wrong number of arguments: Missing client file."); std::string const binary_path(argv[1]); std::string renamed_binary_path(binary_path); wchar_t* commonAppData(nullptr); #if PLATFORM == PLATFORM_WINDOWS SHGetKnownFolderPath(FOLDERID_ProgramData, 0, NULL, &commonAppData); #endif std::cout << "Creating patched binaries for "; Patcher patcher(binary_path); switch (patcher.Type) { case Constants::BinaryTypes::Pe32: std::cout << "Win32 client...\n"; boost::algorithm::replace_all(renamed_binary_path, ".exe", "_Patched.exe"); do_patches (&patcher, renamed_binary_path); do_module ( "8f52906a2c85b416a595702251570f96d3522f39237603115f2f1ab24962043c.auth" , std::wstring(commonAppData) + std::wstring(L"/Blizzard Entertainment/Battle.net/Cache/") ); break; case Constants::BinaryTypes::Pe64: std::cout << "Win64 client...\n"; boost::algorithm::replace_all(renamed_binary_path, ".exe", "_Patched.exe"); do_patches (&patcher, renamed_binary_path); do_module ( "0a3afee2cade3a0e8b458c4b4660104cac7fc50e2ca9bef0d708942e77f15c1d.auth" , std::wstring(commonAppData) + std::wstring(L"/Blizzard Entertainment/Battle.net/Cache/") ); break; case Constants::BinaryTypes::Mach64: std::cout << "Mac client...\n"; boost::algorithm::replace_all (renamed_binary_path, ".app", " Patched.app"); copyDir ( boost::filesystem::path(binary_path).parent_path()/*MacOS*/.parent_path()/*Contents*/.parent_path() , boost::filesystem::path(renamed_binary_path).parent_path()/*MacOS*/.parent_path()/*Contents*/.parent_path() ); do_patches (&patcher, renamed_binary_path); { namespace fs = boost::filesystem; fs::permissions(renamed_binary_path, fs::add_perms | fs::others_exe | fs::group_exe | fs::owner_exe); } do_module ( "97eeb2e28e9e56ed6a22d09f44e2ff43c93315e006bbad43bafc0defaa6f50ae.auth" , "/Users/Shared/Blizzard/Battle.net/Cache/" ); break; default: throw std::runtime_error("Type: " + std::to_string(static_cast(patcher.Type)) + " not supported!"); } std::cout << "Successfully created your patched binaries.\n"; return 0; } catch (std::exception const& ex) { std::cerr << "EX: " << ex.what() << std::endl; std::cerr << "An error occurred. Press ENTER to continue..."; std::cin.get(); return 1; } }