/*
* Copyright (C) 2005-2009 MaNGOS
*
* Copyright (C) 2008-2010 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/// \addtogroup Trinityd
/// @{
/// \file
#include "Common.h"
#include "ObjectMgr.h"
#include "World.h"
#include "WorldSession.h"
#include "Config/ConfigEnv.h"
#include "AccountMgr.h"
#include "Chat.h"
#include "CliRunnable.h"
#include "Language.h"
#include "Log.h"
#include "MapManager.h"
#include "Player.h"
#include "Util.h"
#if PLATFORM != WINDOWS
#include
#include
char * command_finder(const char* text, int state)
{
static int idx,len;
const char* ret;
ChatCommand *cmd = ChatHandler::getCommandTable();
if(!state)
{
idx = 0;
len = strlen(text);
}
while(ret = cmd[idx].Name)
{
if(!cmd[idx].AllowConsole)
{
idx++;
continue;
}
idx++;
//printf("Checking %s \n", cmd[idx].Name);
if (strncmp(ret, text, len) == 0)
return strdup(ret);
if(cmd[idx].Name == NULL)
break;
}
return ((char*)NULL);
}
char ** cli_completion(const char * text, int start, int end)
{
char ** matches;
matches = (char**)NULL;
if(start == 0)
matches = rl_completion_matches((char*)text,&command_finder);
else
rl_bind_key('\t',rl_abort);
return (matches);
}
#endif
void utf8print(const char* str)
{
#if PLATFORM == PLATFORM_WINDOWS
wchar_t wtemp_buf[6000];
size_t wtemp_len = 6000-1;
if(!Utf8toWStr(str,strlen(str),wtemp_buf,wtemp_len))
return;
char temp_buf[6000];
CharToOemBuffW(&wtemp_buf[0],&temp_buf[0],wtemp_len+1);
printf(temp_buf);
#else
{
va_list v;
vprintf(str, v);
va_end(v);
fflush(stdout);
}
#endif
}
/// Delete a user account and all associated characters in this realm
/// \todo This function has to be enhanced to respect the login/realm split (delete char, delete account chars in realm, delete account chars in realm then delete account
bool ChatHandler::HandleAccountDeleteCommand(const char* args)
{
if(!*args)
return false;
///- Get the account name from the command line
char *account_name_str=strtok ((char*)args," ");
if (!account_name_str)
return false;
std::string account_name = account_name_str;
if(!AccountMgr::normalizeString(account_name))
{
PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,account_name.c_str());
SetSentErrorMessage(true);
return false;
}
uint32 account_id = accmgr.GetId(account_name);
if(!account_id)
{
PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,account_name.c_str());
SetSentErrorMessage(true);
return false;
}
/// Commands not recommended call from chat, but support anyway
/// can delete only for account with less security
/// This is also reject self apply in fact
if(HasLowerSecurityAccount (NULL,account_id,true))
return false;
AccountOpResult result = accmgr.DeleteAccount(account_id);
switch(result)
{
case AOR_OK:
PSendSysMessage(LANG_ACCOUNT_DELETED,account_name.c_str());
break;
case AOR_NAME_NOT_EXIST:
PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,account_name.c_str());
SetSentErrorMessage(true);
return false;
case AOR_DB_INTERNAL_ERROR:
PSendSysMessage(LANG_ACCOUNT_NOT_DELETED_SQL_ERROR,account_name.c_str());
SetSentErrorMessage(true);
return false;
default:
PSendSysMessage(LANG_ACCOUNT_NOT_DELETED,account_name.c_str());
SetSentErrorMessage(true);
return false;
}
return true;
}
bool ChatHandler::HandleCharacterDeleteCommand(const char* args)
{
if(!*args)
return false;
char *character_name_str = strtok((char*)args," ");
if(!character_name_str)
return false;
std::string character_name = character_name_str;
if(!normalizePlayerName(character_name))
return false;
uint64 character_guid;
uint32 account_id;
Player *player = objmgr.GetPlayer(character_name.c_str());
if(player)
{
character_guid = player->GetGUID();
account_id = player->GetSession()->GetAccountId();
player->GetSession()->KickPlayer();
}
else
{
character_guid = objmgr.GetPlayerGUIDByName(character_name);
if(!character_guid)
{
PSendSysMessage(LANG_NO_PLAYER,character_name.c_str());
SetSentErrorMessage(true);
return false;
}
account_id = objmgr.GetPlayerAccountIdByGUID(character_guid);
}
std::string account_name;
accmgr.GetName (account_id,account_name);
Player::DeleteFromDB(character_guid, account_id, true);
PSendSysMessage(LANG_CHARACTER_DELETED,character_name.c_str(),GUID_LOPART(character_guid),account_name.c_str(), account_id);
return true;
}
/// Exit the realm
bool ChatHandler::HandleServerExitCommand(const char* /*args*/)
{
SendSysMessage(LANG_COMMAND_EXIT);
World::StopNow(SHUTDOWN_EXIT_CODE);
return true;
}
/// Display info on users currently in the realm
bool ChatHandler::HandleAccountOnlineListCommand(const char* /*args*/)
{
///- Get the list of accounts ID logged to the realm
QueryResult_AutoPtr resultDB = CharacterDatabase.Query("SELECT name,account,map,zone FROM characters WHERE online > 0");
if (!resultDB)
{
SendSysMessage(LANG_ACCOUNT_LIST_EMPTY);
return true;
}
///- Display the list of account/characters online
SendSysMessage(LANG_ACCOUNT_LIST_BAR_HEADER);
SendSysMessage(LANG_ACCOUNT_LIST_HEADER);
SendSysMessage(LANG_ACCOUNT_LIST_BAR);
///- Circle through accounts
do
{
Field *fieldsDB = resultDB->Fetch();
std::string name = fieldsDB[0].GetCppString();
uint32 account = fieldsDB[1].GetUInt32();
///- Get the username, last IP and GM level of each account
// No SQL injection. account is uint32.
QueryResult_AutoPtr resultLogin =
loginDatabase.PQuery("SELECT a.username, a.last_ip, aa.gmlevel, a.expansion "
"FROM account a "
"LEFT JOIN account_access aa "
"ON (a.id = aa.id) "
"WHERE a.id = '%u'", account);
if(resultLogin)
{
Field *fieldsLogin = resultLogin->Fetch();
PSendSysMessage(LANG_ACCOUNT_LIST_LINE,
fieldsLogin[0].GetString(),name.c_str(),fieldsLogin[1].GetString(),fieldsDB[2].GetInt32(),fieldsDB[3].GetInt32(),fieldsLogin[3].GetUInt32(),fieldsLogin[2].GetUInt32());
}
else
PSendSysMessage(LANG_ACCOUNT_LIST_ERROR,name.c_str());
}while(resultDB->NextRow());
SendSysMessage(LANG_ACCOUNT_LIST_BAR);
return true;
}
/// Create an account
bool ChatHandler::HandleAccountCreateCommand(const char* args)
{
if(!*args)
return false;
///- %Parse the command line arguments
char *szAcc = strtok((char*)args, " ");
char *szPassword = strtok(NULL, " ");
if(!szAcc || !szPassword)
return false;
// normalized in accmgr.CreateAccount
std::string account_name = szAcc;
std::string password = szPassword;
AccountOpResult result = accmgr.CreateAccount(account_name, password);
switch(result)
{
case AOR_OK:
PSendSysMessage(LANG_ACCOUNT_CREATED,account_name.c_str());
break;
case AOR_NAME_TOO_LONG:
SendSysMessage(LANG_ACCOUNT_TOO_LONG);
SetSentErrorMessage(true);
return false;
case AOR_NAME_ALREDY_EXIST:
SendSysMessage(LANG_ACCOUNT_ALREADY_EXIST);
SetSentErrorMessage(true);
return false;
case AOR_DB_INTERNAL_ERROR:
PSendSysMessage(LANG_ACCOUNT_NOT_CREATED_SQL_ERROR,account_name.c_str());
SetSentErrorMessage(true);
return false;
default:
PSendSysMessage(LANG_ACCOUNT_NOT_CREATED,account_name.c_str());
SetSentErrorMessage(true);
return false;
}
return true;
}
/// Set the level of logging
bool ChatHandler::HandleServerSetLogFileLevelCommand(const char *args)
{
if(!*args)
return false;
char *NewLevel = strtok((char*)args, " ");
if (!NewLevel)
return false;
sLog.SetLogFileLevel(NewLevel);
return true;
}
/// Set the level of logging
bool ChatHandler::HandleServerSetLogLevelCommand(const char *args)
{
if(!*args)
return false;
char *NewLevel = strtok((char*)args, " ");
if (!NewLevel)
return false;
sLog.SetLogLevel(NewLevel);
return true;
}
/// set diff time record interval
bool ChatHandler::HandleServerSetDiffTimeCommand(const char *args)
{
if(!*args)
return false;
char *NewTimeStr = strtok((char*)args, " ");
if(!NewTimeStr)
return false;
int32 NewTime =atoi(NewTimeStr);
if(NewTime < 0)
return false;
sWorld.SetRecordDiffInterval(NewTime);
printf( "Record diff every %u ms\n", NewTime);
return true;
}
/// @}
#ifdef linux
// Non-blocking keypress detector, when return pressed, return 1, else always return 0
int kb_hit_return()
{
struct timeval tv;
fd_set fds;
tv.tv_sec = 0;
tv.tv_usec = 0;
FD_ZERO(&fds);
FD_SET(STDIN_FILENO, &fds);
select(STDIN_FILENO+1, &fds, NULL, NULL, &tv);
return FD_ISSET(STDIN_FILENO, &fds);
}
#endif
/// %Thread start
void CliRunnable::run()
{
///- Init new SQL thread for the world database (one connection call enough)
WorldDatabase.ThreadStart(); // let thread do safe mySQL requests
CharacterDatabase.ThreadStart();
loginDatabase.ThreadStart();
char commandbuf[256];
bool canflush = true;
///- Display the list of available CLI functions then beep
sLog.outString("");
#if PLATFORM != WINDOWS
rl_attempted_completion_function = cli_completion;
#endif
if(sConfig.GetBoolDefault("BeepAtStart", true))
printf("\a"); // \a = Alert
// print this here the first time
// later it will be printed after command queue updates
printf("TC>");
///- As long as the World is running (no World::m_stopEvent), get the command line and handle it
while (!World::IsStopped())
{
fflush(stdout);
char *command_str ; // = fgets(commandbuf,sizeof(commandbuf),stdin);
#if PLATFORM == WINDOWS
command_str = fgets(commandbuf,sizeof(commandbuf),stdin);
#else
command_str = readline("TC>");
rl_bind_key('\t',rl_complete);
#endif
if (command_str != NULL)
{
for (int x=0; command_str[x]; x++)
if(command_str[x]=='\r'||command_str[x]=='\n')
{
command_str[x]=0;
break;
}
if(!*command_str)
{
#if PLATFORM == WINDOWS
printf("TC>");
#endif
continue;
}
std::string command;
if(!consoleToUtf8(command_str,command)) // convert from console encoding to utf8
{
#if PLATFORM == WINDOWS
printf("TC>");
#endif
continue;
}
fflush(stdout);
sWorld.QueueCliCommand(&utf8print,command.c_str());
#if PLATFORM != WINDOWS
add_history(command.c_str());
#endif
}
else if (feof(stdin))
{
World::StopNow(SHUTDOWN_EXIT_CODE);
}
}
///- End the database thread
WorldDatabase.ThreadEnd(); // free mySQL thread resources
CharacterDatabase.ThreadEnd();
loginDatabase.ThreadEnd();
}