/*
* Copyright (C) 2005-2009 MaNGOS
*
* Copyright (C) 2008-2010 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/** \file
\ingroup realmd
*/
#include "Common.h"
#include "RealmList.h"
#include "Database/DatabaseEnv.h"
extern DatabaseType LoginDatabase;
RealmList::RealmList() : m_UpdateInterval(0), m_NextUpdateTime(time(NULL))
{
}
/// Load the realm list from the database
void RealmList::Initialize(uint32 updateInterval)
{
m_UpdateInterval = updateInterval;
///- Get the content of the realmlist table in the database
UpdateRealms(true);
}
void RealmList::UpdateRealm(uint32 ID, const std::string& name, const std::string& address, uint32 port, uint8 icon, uint8 color, uint8 timezone, AccountTypes allowedSecurityLevel, float popu, uint32 build)
{
///- Create new if not exist or update existed
Realm& realm = m_realms[name];
realm.m_ID = ID;
realm.name = name;
realm.icon = icon;
realm.color = color;
realm.timezone = timezone;
realm.allowedSecurityLevel = allowedSecurityLevel;
realm.populationLevel = popu;
///- Append port to IP address.
std::ostringstream ss;
ss << address << ":" << port;
realm.address = ss.str();
realm.gamebuild = build;
}
void RealmList::UpdateIfNeed()
{
// maybe disabled or updated recently
if (!m_UpdateInterval || m_NextUpdateTime > time(NULL))
return;
m_NextUpdateTime = time(NULL) + m_UpdateInterval;
// Clears Realm list
m_realms.clear();
// Get the content of the realmlist table in the database
UpdateRealms(false);
}
void RealmList::UpdateRealms(bool init)
{
sLog.outDetail("Updating Realm List...");
QueryResult_AutoPtr result = LoginDatabase.Query("SELECT id, name, address, port, icon, color, timezone, allowedSecurityLevel, population, gamebuild FROM realmlist WHERE color <> 3 ORDER BY name");
///- Circle through results and add them to the realm map
if (result)
{
do
{
Field *fields = result->Fetch();
uint8 allowedSecurityLevel = fields[7].GetUInt8();
UpdateRealm(fields[0].GetUInt32(), fields[1].GetCppString(),fields[2].GetCppString(),fields[3].GetUInt32(),fields[4].GetUInt8(), fields[5].GetUInt8(), fields[6].GetUInt8(), (allowedSecurityLevel <= SEC_ADMINISTRATOR ? AccountTypes(allowedSecurityLevel) : SEC_ADMINISTRATOR), fields[8].GetFloat(), fields[9].GetUInt32());
if (init)
sLog.outString("Added realm \"%s\".", fields[1].GetString());
} while(result->NextRow());
}
}