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* MapExtraction: Fix water height redundancy algorithm ignoring "no water"
* Update MMAP_VERSION
* Change map version
Co-authored-by: jackpoz <giacomopoz@gmail.com>
(cherry picked from commit 00da074109)
25 lines
1.0 KiB
C++
25 lines
1.0 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "MapDefines.h"
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u_map_magic const MapMagic = { { 'M','A','P','S' } };
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uint32 const MapVersionMagic = 10;
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u_map_magic const MapAreaMagic = { { 'A','R','E','A' } };
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u_map_magic const MapHeightMagic = { { 'M','H','G','T' } };
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u_map_magic const MapLiquidMagic = { { 'M','L','I','Q' } };
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