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|
/*
* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "AchievementMgr.h"
#include "Common.h"
#include "Player.h"
#include "WorldPacket.h"
#include "Database/DBCEnums.h"
#include "ObjectMgr.h"
#include "Guild.h"
#include "Database/DatabaseEnv.h"
#include "GameEvent.h"
#include "World.h"
#include "SpellMgr.h"
#include "ProgressBar.h"
#include "Policies/SingletonImp.h"
INSTANTIATE_SINGLETON_1(AchievementGlobalMgr);
const CriteriaCastSpellRequirement AchievementGlobalMgr::m_criteriaCastSpellRequirements[CRITERIA_CAST_SPELL_REQ_COUNT] =
{
{5272, 3057, 0, 0},
{5273, 2784, 0, 0},
{5752, 9099, 0, 0},
{5753, 8403, 0, 0},
{5772, 0, 0, RACE_GNOME},
{5774, 0, 0, RACE_BLOODELF},
{5775, 0, 0, RACE_DRAENEI},
{5776, 0, 0, RACE_DWARF},
{5777, 0, 0, RACE_HUMAN},
{5778, 0, 0, RACE_NIGHTELF},
{5779, 0, 0, RACE_ORC},
{5780, 0, 0, RACE_TAUREN},
{5781, 0, 0, RACE_TROLL},
{5782, 0, 0, RACE_UNDEAD_PLAYER},
{6225, 5661, 0, 0},
{6226, 26044, 0, 0},
{6228, 739, 0, 0},
{6229, 927, 0, 0},
{6230, 1444, 0, 0},
{6231, 8140, 0, 0},
{6232, 5489, 0, 0},
{6233,12336, 0, 0},
{6234, 1351, 0, 0},
{6235, 5484, 0, 0},
{6236, 1182, 0, 0},
{6237, 0, CLASS_DEATH_KNIGHT, RACE_ORC},
{6238, 0, CLASS_WARRIOR, RACE_HUMAN},
{6239, 0, CLASS_SHAMAN, RACE_TAUREN},
{6240, 0, CLASS_DRUID, RACE_NIGHTELF},
{6241, 0, CLASS_ROGUE, RACE_UNDEAD_PLAYER},
{6242, 0, CLASS_HUNTER, RACE_TROLL},
{6243, 0, CLASS_MAGE, RACE_GNOME},
{6244, 0, CLASS_PALADIN, RACE_DWARF},
{6245, 0, CLASS_WARLOCK, RACE_BLOODELF},
{6246, 0, CLASS_PRIEST, RACE_DRAENEI},
{6312, 0, CLASS_WARLOCK, RACE_GNOME},
{6313, 0, CLASS_DEATH_KNIGHT, RACE_HUMAN},
{6314, 0, CLASS_PRIEST, RACE_NIGHTELF},
{6315, 0, CLASS_SHAMAN, RACE_ORC},
{6316, 0, CLASS_DRUID, RACE_TAUREN},
{6317, 0, CLASS_ROGUE, RACE_TROLL},
{6318, 0, CLASS_WARRIOR, RACE_UNDEAD_PLAYER},
{6319, 0, CLASS_MAGE, RACE_BLOODELF},
{6320, 0, CLASS_PALADIN, RACE_DRAENEI},
{6321, 0, CLASS_HUNTER, RACE_DWARF},
{6662, 31261, 0, 0}
};
AchievementMgr::AchievementMgr(Player *player)
{
m_player = player;
}
AchievementMgr::~AchievementMgr()
{
}
void AchievementMgr::SaveToDB()
{
if(!m_completedAchievements.empty())
{
bool need_execute = false;
std::ostringstream ssdel;
std::ostringstream ssins;
for(CompletedAchievementMap::iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); iter++)
{
if(!iter->second.changed)
continue;
/// first new/changed record prefix
if(!need_execute)
{
ssdel << "DELETE FROM character_achievement WHERE guid = " << GetPlayer()->GetGUIDLow() << " AND achievement IN (";
ssins << "INSERT INTO character_achievement (guid, achievement, date) VALUES ";
need_execute = true;
}
/// next new/changed record prefix
else
{
ssdel << ", ";
ssins << ", ";
}
// new/changed record data
ssdel << iter->first;
ssins << "("<<GetPlayer()->GetGUIDLow() << ", " << iter->first << ", " << uint64(iter->second.date) << ")";
/// mark as saved in db
iter->second.changed = false;
}
if(need_execute)
ssdel << ")";
if(need_execute)
{
CharacterDatabase.BeginTransaction ();
CharacterDatabase.Execute( ssdel.str().c_str() );
CharacterDatabase.Execute( ssins.str().c_str() );
CharacterDatabase.CommitTransaction ();
}
}
if(!m_criteriaProgress.empty())
{
/// prepare deleting and insert
bool need_execute_del = false;
bool need_execute_ins = false;
std::ostringstream ssdel;
std::ostringstream ssins;
for(CriteriaProgressMap::iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter)
{
if(!iter->second.changed)
continue;
// deleted data (including 0 progress state)
{
/// first new/changed record prefix (for any counter value)
if(!need_execute_del)
{
ssdel << "DELETE FROM character_achievement_progress WHERE guid = " << GetPlayer()->GetGUIDLow() << " AND criteria IN (";
need_execute_del = true;
}
/// next new/changed record prefix
else
ssdel << ", ";
// new/changed record data
ssdel << iter->first;
}
// store data only for real progress
if(iter->second.counter != 0)
{
/// first new/changed record prefix
if(!need_execute_ins)
{
ssins << "INSERT INTO character_achievement_progress (guid, criteria, counter, date) VALUES ";
need_execute_ins = true;
}
/// next new/changed record prefix
else
ssins << ", ";
// new/changed record data
ssins << "(" << GetPlayer()->GetGUIDLow() << ", " << iter->first << ", " << iter->second.counter << ", " << iter->second.date << ")";
}
/// mark as updated in db
iter->second.changed = false;
}
if(need_execute_del) // DELETE ... IN (.... _)_
ssdel << ")";
if(need_execute_del || need_execute_ins)
{
CharacterDatabase.BeginTransaction ();
if(need_execute_del)
CharacterDatabase.Execute( ssdel.str().c_str() );
if(need_execute_ins)
CharacterDatabase.Execute( ssins.str().c_str() );
CharacterDatabase.CommitTransaction ();
}
}
}
void AchievementMgr::LoadFromDB(QueryResult *achievementResult, QueryResult *criteriaResult)
{
if(achievementResult)
{
do
{
Field *fields = achievementResult->Fetch();
CompletedAchievementData& ca = m_completedAchievements[fields[0].GetUInt32()];
ca.date = time_t(fields[1].GetUInt64());
ca.changed = false;
} while(achievementResult->NextRow());
delete achievementResult;
}
if(criteriaResult)
{
do
{
Field *fields = criteriaResult->Fetch();
uint32 id = fields[0].GetUInt32();
uint32 counter = fields[1].GetUInt32();
time_t date = time_t(fields[2].GetUInt64());
AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(id);
if(!criteria || criteria->timeLimit && date + criteria->timeLimit < time(NULL))
continue;
CriteriaProgress& progress = m_criteriaProgress[id];
progress.counter = counter;
progress.date = date;
progress.changed = false;
} while(criteriaResult->NextRow());
delete criteriaResult;
}
}
void AchievementMgr::SendAchievementEarned(AchievementEntry const* achievement)
{
sLog.outString("AchievementMgr::SendAchievementEarned(%u)", achievement->ID);
const char *msg = "|Hplayer:$N|h[$N]|h has earned the achievement $a!";
if(Guild* guild = objmgr.GetGuildById(GetPlayer()->GetGuildId()))
{
WorldPacket data(SMSG_MESSAGECHAT, 200);
data << uint8(CHAT_MSG_GUILD_ACHIEVEMENT);
data << uint32(LANG_UNIVERSAL);
data << uint64(GetPlayer()->GetGUID());
data << uint32(5);
data << uint64(GetPlayer()->GetGUID());
data << uint32(strlen(msg)+1);
data << msg;
data << uint8(0);
data << uint32(achievement->ID);
guild->BroadcastPacket(&data);
}
if(achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_KILL|ACHIEVEMENT_FLAG_REALM_FIRST_REACH))
{
// broadcast realm first reached
WorldPacket data(SMSG_SERVER_FIRST_ACHIEVEMENT, strlen(GetPlayer()->GetName())+1+8+4+4);
data << GetPlayer()->GetName();
data << uint64(GetPlayer()->GetGUID());
data << uint32(achievement->ID);
data << uint32(0); // 1=link supplied string as player name, 0=display plain string
sWorld.SendGlobalMessage(&data);
}
else
{
WorldPacket data(SMSG_MESSAGECHAT, 200);
data << uint8(CHAT_MSG_ACHIEVEMENT);
data << uint32(LANG_UNIVERSAL);
data << uint64(GetPlayer()->GetGUID());
data << uint32(5);
data << uint64(GetPlayer()->GetGUID());
data << uint32(strlen(msg)+1);
data << msg;
data << uint8(0);
data << uint32(achievement->ID);
GetPlayer()->SendMessageToSet(&data, true);
}
WorldPacket data(SMSG_ACHIEVEMENT_EARNED, 8+4+8);
data.append(GetPlayer()->GetPackGUID());
data << uint32(achievement->ID);
data << uint32(secsToTimeBitFields(time(NULL)));
data << uint32(0);
GetPlayer()->SendMessageToSet(&data, true);
}
void AchievementMgr::SendCriteriaUpdate(uint32 id, CriteriaProgress const* progress)
{
WorldPacket data(SMSG_CRITERIA_UPDATE, 8+4+8);
data << uint32(id);
// the counter is packed like a packed Guid
data.appendPackGUID(progress->counter);
data.append(GetPlayer()->GetPackGUID());
data << uint32(0);
data << uint32(secsToTimeBitFields(progress->date));
data << uint32(0); // timer 1
data << uint32(0); // timer 2
GetPlayer()->SendMessageToSet(&data, true);
}
/**
* called at player login. The player might have fulfilled some achievements when the achievement system wasn't working yet
*/
void AchievementMgr::CheckAllAchievementCriteria()
{
// suppress sending packets
for(uint32 i=0; i<ACHIEVEMENT_CRITERIA_TYPE_TOTAL; i++)
UpdateAchievementCriteria(AchievementCriteriaTypes(i));
}
/**
* this function will be called whenever the user might have done a criteria relevant action
*/
void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1, uint32 miscvalue2, Unit *unit, uint32 time)
{
sLog.outDetail("AchievementMgr::UpdateAchievementCriteria(%u, %u, %u, %u)", type, miscvalue1, miscvalue2, time);
if (!sWorld.getConfig(CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS) && m_player->GetSession()->GetSecurity() > SEC_PLAYER)
return;
AchievementCriteriaEntryList const& achievementCriteriaList = achievementmgr.GetAchievementCriteriaByType(type);
for(AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i!=achievementCriteriaList.end(); ++i)
{
AchievementCriteriaEntry const *achievementCriteria = (*i);
// don't update already completed criteria
if(IsCompletedCriteria(achievementCriteria))
continue;
if(achievementCriteria->groupFlag & ACHIEVEMENT_CRITERIA_GROUP_NOT_IN_GROUP && GetPlayer()->GetGroup())
continue;
AchievementEntry const *achievement = sAchievementStore.LookupEntry(achievementCriteria->referredAchievement);
if(!achievement)
continue;
if(achievement->factionFlag == ACHIEVEMENT_FACTION_FLAG_HORDE && GetPlayer()->GetTeam() != HORDE ||
achievement->factionFlag == ACHIEVEMENT_FACTION_FLAG_ALLIANCE && GetPlayer()->GetTeam() != ALLIANCE)
continue;
switch (type)
{
case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
SetCriteriaProgress(achievementCriteria, GetPlayer()->getLevel());
break;
case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT:
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetByteValue(PLAYER_BYTES_2, 2)+1);
break;
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
if(!miscvalue1)
continue;
if(achievementCriteria->kill_creature.creatureID != miscvalue1)
continue;
SetCriteriaProgress(achievementCriteria, miscvalue2, true);
break;
case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
if(uint32 skillvalue = GetPlayer()->GetBaseSkillValue(achievementCriteria->reach_skill_level.skillID))
SetCriteriaProgress(achievementCriteria, skillvalue);
break;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
{
uint32 counter =0;
for(QuestStatusMap::iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr!=GetPlayer()->getQuestStatusMap().end(); itr++)
if(itr->second.m_rewarded)
counter++;
SetCriteriaProgress(achievementCriteria, counter);
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
{
uint32 counter =0;
for(QuestStatusMap::iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr!=GetPlayer()->getQuestStatusMap().end(); itr++)
{
Quest const* quest = objmgr.GetQuestTemplate(itr->first);
if(itr->second.m_rewarded && quest->GetZoneOrSort() == achievementCriteria->complete_quests_in_zone.zoneID)
counter++;
}
SetCriteriaProgress(achievementCriteria, counter);
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
if(!miscvalue1)
continue;
SetCriteriaProgress(achievementCriteria, miscvalue1, true);
break;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
if(!miscvalue1)
continue;
if(GetPlayer()->GetMapId() != achievementCriteria->complete_battleground.mapID)
continue;
SetCriteriaProgress(achievementCriteria, miscvalue1, true);
break;
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
if(GetPlayer()->HasSpell(achievementCriteria->learn_spell.spellID))
SetCriteriaProgress(achievementCriteria, 1);
break;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
if(m_completedAchievements.find(achievementCriteria->complete_achievement.linkedAchievement) != m_completedAchievements.end())
SetCriteriaProgress(achievementCriteria, 1);
break;
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP:
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
if(!miscvalue1)
continue;
if(GetPlayer()->GetMapId() != achievementCriteria->death_at_map.mapID)
continue;
SetCriteriaProgress(achievementCriteria, 1, true);
break;
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
if(!miscvalue1)
continue;
if(miscvalue1 != achievementCriteria->killed_by_creature.creatureEntry)
continue;
SetCriteriaProgress(achievementCriteria, 1, true);
break;
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
if(!miscvalue1)
continue;
SetCriteriaProgress(achievementCriteria, 1, true);
break;
case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
{
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
if(!miscvalue1)
continue;
if(achievement->ID == 1260)
{
if(Player::GetDrunkenstateByValue(GetPlayer()->GetDrunkValue()) != DRUNKEN_SMASHED)
continue;
// TODO: hardcoding eventid is bad, it can differ from DB to DB - maye implement something using HolidayNames.dbc?
if(!gameeventmgr.IsActiveEvent(26))
continue;
}
// miscvalue1 is the ingame fallheight*100 as stored in dbc
SetCriteriaProgress(achievementCriteria, miscvalue1);
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
if(GetPlayer()->GetQuestRewardStatus(achievementCriteria->complete_quest.questID))
SetCriteriaProgress(achievementCriteria, 1);
break;
case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
if(!miscvalue1)
continue;
if(achievementCriteria->use_item.itemID != miscvalue1)
continue;
SetCriteriaProgress(achievementCriteria, 1, true);
break;
case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
// speedup for non-login case
if(miscvalue1 && achievementCriteria->own_item.itemID!=miscvalue1)
continue;
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetItemCount(achievementCriteria->own_item.itemID, true));
break;
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
// You _have_ to loot that item, just owning it when logging in does _not_ count!
if(!miscvalue1)
continue;
if(miscvalue1 != achievementCriteria->own_item.itemID)
continue;
SetCriteriaProgress(achievementCriteria, miscvalue2, true);
break;
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
if (!miscvalue1 || miscvalue1 != achievementCriteria->be_spell_target.spellID)
continue;
SetCriteriaProgress(achievementCriteria, 1, true);
break;
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
if (!miscvalue1 || miscvalue1 != achievementCriteria->cast_spell.spellID)
continue;
SetCriteriaProgress(achievementCriteria, 1, true);
break;
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
{
if (!miscvalue1 || miscvalue1 != achievementCriteria->cast_spell.spellID)
continue;
// those requirements couldn't be found in the dbc
if (CriteriaCastSpellRequirement const* requirement = AchievementGlobalMgr::GetCriteriaCastSpellRequirement(achievementCriteria))
{
if (!unit)
continue;
if (requirement->creatureEntry && unit->GetEntry() != requirement->creatureEntry)
continue;
if (requirement->playerRace && (unit->GetTypeId() != TYPEID_PLAYER || unit->getRace()!=requirement->playerRace))
continue;
if (requirement->playerClass && (unit->GetTypeId() != TYPEID_PLAYER || unit->getClass()!=requirement->playerClass))
continue;
}
SetCriteriaProgress(achievementCriteria, 1, true);
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
{
uint32 spellCount = 0;
for (PlayerSpellMap::const_iterator spellIter = GetPlayer()->GetSpellMap().begin();
spellIter != GetPlayer()->GetSpellMap().end();
spellIter++)
{
for(SkillLineAbilityMap::const_iterator skillIter = spellmgr.GetBeginSkillLineAbilityMap(spellIter->first);
skillIter != spellmgr.GetEndSkillLineAbilityMap(spellIter->first);
skillIter++)
{
if(skillIter->second->skillId == achievementCriteria->learn_skilline_spell.skillLine)
spellCount++;
}
}
SetCriteriaProgress(achievementCriteria, spellCount);
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP:
{
// skip for login case
if(!miscvalue1)
continue;
SetCriteriaProgress(achievementCriteria, 1);
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
{
int32 reputation = GetPlayer()->GetReputation(achievementCriteria->gain_reputation.factionID);
if (reputation > 0)
SetCriteriaProgress(achievementCriteria, reputation);
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
{
uint32 counter = 0;
const FactionStateList factionStateList = GetPlayer()->GetFactionStateList();
for (FactionStateList::const_iterator iter = factionStateList.begin(); iter!= factionStateList.end(); iter++)
{
if(GetPlayer()->ReputationToRank(iter->second.Standing) >= REP_EXALTED)
++counter;
}
SetCriteriaProgress(achievementCriteria, counter);
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
{
WorldMapOverlayEntry const* worldOverlayEntry = sWorldMapOverlayStore.LookupEntry(achievementCriteria->explore_area.areaReference);
if(!worldOverlayEntry)
break;
int32 exploreFlag = GetAreaFlagByAreaID(worldOverlayEntry->areatableID);
if(exploreFlag < 0)
break;
uint32 playerIndexOffset = uint32(exploreFlag) / 32;
uint32 mask = 1<< (uint32(exploreFlag) % 32);
if(GetPlayer()->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + playerIndexOffset) & mask)
SetCriteriaProgress(achievementCriteria, 1);
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
{
// miscvalue1 = itemid
// miscvalue2 = diced value
if(!miscvalue1)
continue;
if(miscvalue2 != achievementCriteria->roll_greed_on_loot.rollValue)
continue;
ItemPrototype const *pProto = objmgr.GetItemPrototype( miscvalue1 );
uint32 requiredItemLevel = 0;
if (achievementCriteria->ID == 2412 || achievementCriteria->ID == 2358)
requiredItemLevel = 185;
if(!pProto || pProto->ItemLevel <requiredItemLevel)
continue;
SetCriteriaProgress(achievementCriteria, 1, true);
break;
}
}
if(IsCompletedCriteria(achievementCriteria))
CompletedCriteria(achievementCriteria);
}
}
bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achievementCriteria)
{
AchievementEntry const* achievement = sAchievementStore.LookupEntry(achievementCriteria->referredAchievement);
if(!achievement)
return false;
// counter can never complete
if(achievement->flags & ACHIEVEMENT_FLAG_COUNTER)
return false;
if(achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
{
// someone on this realm has already completed that achievement
if(achievementmgr.IsRealmCompleted(achievement))
return false;
}
CriteriaProgressMap::const_iterator itr = m_criteriaProgress.find(achievementCriteria->ID);
if(itr == m_criteriaProgress.end())
return false;
CriteriaProgress const* progress = &itr->second;
switch(achievementCriteria->requiredType)
{
case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
if(achievement->ID == 467 && GetPlayer()->getClass() != CLASS_SHAMAN ||
achievement->ID == 466 && GetPlayer()->getClass() != CLASS_DRUID ||
achievement->ID == 465 && GetPlayer()->getClass() != CLASS_PALADIN ||
achievement->ID == 464 && GetPlayer()->getClass() != CLASS_PRIEST ||
achievement->ID == 463 && GetPlayer()->getClass() != CLASS_WARLOCK ||
achievement->ID == 462 && GetPlayer()->getClass() != CLASS_HUNTER ||
achievement->ID == 461 && GetPlayer()->getClass() != CLASS_DEATH_KNIGHT ||
achievement->ID == 460 && GetPlayer()->getClass() != CLASS_MAGE ||
achievement->ID == 459 && GetPlayer()->getClass() != CLASS_WARRIOR ||
achievement->ID == 458 && GetPlayer()->getClass() != CLASS_ROGUE ||
achievement->ID == 1404 && GetPlayer()->getRace() != RACE_GNOME ||
achievement->ID == 1405 && GetPlayer()->getRace() != RACE_BLOODELF ||
achievement->ID == 1406 && GetPlayer()->getRace() != RACE_DRAENEI ||
achievement->ID == 1407 && GetPlayer()->getRace() != RACE_DWARF ||
achievement->ID == 1408 && GetPlayer()->getRace() != RACE_HUMAN ||
achievement->ID == 1409 && GetPlayer()->getRace() != RACE_NIGHTELF ||
achievement->ID == 1410 && GetPlayer()->getRace() != RACE_ORC ||
achievement->ID == 1411 && GetPlayer()->getRace() != RACE_TAUREN ||
achievement->ID == 1412 && GetPlayer()->getRace() != RACE_TROLL ||
achievement->ID == 1413 && GetPlayer()->getRace() != RACE_UNDEAD_PLAYER )
return false;
return progress->counter >= achievementCriteria->reach_level.level;
case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT:
return progress->counter >= achievementCriteria->buy_bank_slot.numberOfSlots;
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
return progress->counter >= achievementCriteria->kill_creature.creatureCount;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
return progress->counter >= 1;
case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
return progress->counter >= achievementCriteria->reach_skill_level.skillLevel;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
return progress->counter >= achievementCriteria->complete_quest_count.totalQuestCount;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
return progress->counter >= achievementCriteria->complete_quests_in_zone.questCount;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
return progress->counter >= achievementCriteria->complete_daily_quest.questCount;
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
return progress->counter >= 1;
case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
return progress->counter >= achievementCriteria->fall_without_dying.fallHeight;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
return progress->counter >= 1;
case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
return progress->counter >= achievementCriteria->use_item.itemCount;
case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
return progress->counter >= achievementCriteria->own_item.itemCount;
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
return progress->counter >= achievementCriteria->loot_item.itemCount;
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
return progress->counter >= achievementCriteria->be_spell_target.spellCount;
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
return progress->counter >= achievementCriteria->cast_spell.castCount;
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
return progress->counter >= achievementCriteria->learn_skilline_spell.spellCount;
case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP:
return progress->counter >= achievementCriteria->visit_barber.numberOfVisits;
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
return progress->counter >= achievementCriteria->gain_reputation.reputationAmount;
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
return progress->counter >= achievementCriteria->gain_exalted_reputation.numberOfExaltedFactions;
case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
return progress->counter >= 1;
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
return progress->counter >= achievementCriteria->roll_greed_on_loot.count;
// handle all statistic-only criteria here
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP:
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
return false;
}
return false;
}
void AchievementMgr::CompletedCriteria(AchievementCriteriaEntry const* criteria)
{
AchievementEntry const* achievement = sAchievementStore.LookupEntry(criteria->referredAchievement);
if(!achievement)
return;
// counter can never complete
if(achievement->flags & ACHIEVEMENT_FLAG_COUNTER)
return;
if(criteria->completionFlag & ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL || GetAchievementCompletionState(achievement)==ACHIEVEMENT_COMPLETED_COMPLETED_NOT_STORED)
{
CompletedAchievement(achievement);
}
}
// TODO: achievement 705 requires 4 criteria to be fulfilled
AchievementCompletionState AchievementMgr::GetAchievementCompletionState(AchievementEntry const* entry)
{
if(m_completedAchievements.find(entry->ID)!=m_completedAchievements.end())
return ACHIEVEMENT_COMPLETED_COMPLETED_STORED;
bool foundOutstanding = false;
for (uint32 entryId = 0; entryId<sAchievementCriteriaStore.GetNumRows(); entryId++)
{
AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(entryId);
if(!criteria || criteria->referredAchievement!= entry->ID)
continue;
if(IsCompletedCriteria(criteria) && criteria->completionFlag & ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL)
return ACHIEVEMENT_COMPLETED_COMPLETED_NOT_STORED;
// found an umcompleted criteria, but DONT return false yet - there might be a completed criteria with ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL
if(!IsCompletedCriteria(criteria))
foundOutstanding = true;
}
if(foundOutstanding)
return ACHIEVEMENT_COMPLETED_NONE;
else
return ACHIEVEMENT_COMPLETED_COMPLETED_NOT_STORED;
}
void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint32 newValue, bool relative)
{
sLog.outDetail("AchievementMgr::SetCriteriaProgress(%u, %u)", entry->ID, newValue);
CriteriaProgress *progress = NULL;
CriteriaProgressMap::iterator iter = m_criteriaProgress.find(entry->ID);
if(iter == m_criteriaProgress.end())
{
// not create record for 0 counter
if(newValue == 0)
return;
progress = &m_criteriaProgress[entry->ID];
progress->counter = newValue;
progress->date = time(NULL);
}
else
{
progress = &iter->second;
if(relative)
newValue += progress->counter;
// not update (not mark as changed) if counter will have same value
if(progress->counter == newValue)
return;
progress->counter = newValue;
}
progress->changed = true;
if(entry->timeLimit)
{
time_t now = time(NULL);
if(progress->date + entry->timeLimit < now)
{
progress->counter = 1;
}
// also it seems illogical, the timeframe will be extended at every criteria update
progress->date = now;
}
SendCriteriaUpdate(entry->ID,progress);
}
void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement)
{
sLog.outDetail("AchievementMgr::CompletedAchievement(%u)", achievement->ID);
if(achievement->flags & ACHIEVEMENT_FLAG_COUNTER || m_completedAchievements.find(achievement->ID)!=m_completedAchievements.end())
return;
SendAchievementEarned(achievement);
CompletedAchievementData& ca = m_completedAchievements[achievement->ID];
ca.date = time(NULL);
ca.changed = true;
// don't insert for ACHIEVEMENT_FLAG_REALM_FIRST_KILL since otherwise only the first group member would reach that achievement
// TODO: where do set this instead?
if(!(achievement->flags & ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
achievementmgr.SetRealmCompleted(achievement);
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT);
// reward items and titles if any
AchievementReward const* reward = achievementmgr.GetAchievementReward(achievement);
// no rewards
if(!reward)
return;
// titles
if(uint32 titleId = reward->titleId[GetPlayer()->GetTeam() == HORDE?0:1])
{
if(CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId))
GetPlayer()->SetTitle(titleEntry);
}
// mail
if(reward->sender)
{
Item* item = reward->itemId ? Item::CreateItem(reward->itemId,1,GetPlayer ()) : NULL;
MailItemsInfo mi;
if(item)
{
// save new item before send
item->SaveToDB(); // save for prevent lost at next mail load, if send fail then item will deleted
// item
mi.AddItem(item->GetGUIDLow(), item->GetEntry(), item);
}
int loc_idx = GetPlayer()->GetSession()->GetSessionDbLocaleIndex();
// subject and text
std::string subject = reward->subject;
std::string text = reward->text;
if ( loc_idx >= 0 )
{
if(AchievementRewardLocale const* loc = achievementmgr.GetAchievementRewardLocale(achievement))
{
if (loc->subject.size() > size_t(loc_idx) && !loc->subject[loc_idx].empty())
subject = loc->subject[loc_idx];
if (loc->text.size() > size_t(loc_idx) && !loc->text[loc_idx].empty())
text = loc->text[loc_idx];
}
}
uint32 itemTextId = objmgr.CreateItemText( text );
WorldSession::SendMailTo(GetPlayer(), MAIL_CREATURE, MAIL_STATIONERY_NORMAL, reward->sender, GetPlayer()->GetGUIDLow(), subject, itemTextId , &mi, 0, 0, MAIL_CHECK_MASK_NONE);
}
}
void AchievementMgr::SendAllAchievementData()
{
// since we don't know the exact size of the packed GUIDs this is just an approximation
WorldPacket data(SMSG_ALL_ACHIEVEMENT_DATA, 4*2+m_completedAchievements.size()*4*2+m_completedAchievements.size()*7*4);
BuildAllDataPacket(&data);
GetPlayer()->GetSession()->SendPacket(&data);
}
void AchievementMgr::SendRespondInspectAchievements(Player* player)
{
// since we don't know the exact size of the packed GUIDs this is just an approximation
WorldPacket data(SMSG_RESPOND_INSPECT_ACHIEVEMENTS, 4+4*2+m_completedAchievements.size()*4*2+m_completedAchievements.size()*7*4);
data.append(GetPlayer()->GetPackGUID());
BuildAllDataPacket(&data);
player->GetSession()->SendPacket(&data);
}
/**
* used by both SMSG_ALL_ACHIEVEMENT_DATA and SMSG_RESPOND_INSPECT_ACHIEVEMENT
*/
void AchievementMgr::BuildAllDataPacket(WorldPacket *data)
{
for(CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); ++iter)
{
*data << uint32(iter->first);
*data << uint32(secsToTimeBitFields(iter->second.date));
}
*data << int32(-1);
for(CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter)
{
*data << uint32(iter->first);
data->appendPackGUID(iter->second.counter);
data->append(GetPlayer()->GetPackGUID());
*data << uint32(0);
*data << uint32(secsToTimeBitFields(iter->second.date));
*data << uint32(0);
*data << uint32(0);
}
*data << int32(-1);
}
//==========================================================
AchievementCriteriaEntryList const& AchievementGlobalMgr::GetAchievementCriteriaByType(AchievementCriteriaTypes type)
{
return m_AchievementCriteriasByType[type];
}
void AchievementGlobalMgr::LoadAchievementCriteriaList()
{
if(sAchievementCriteriaStore.GetNumRows()==0)
{
barGoLink bar(1);
bar.step();
sLog.outString("");
sLog.outErrorDb(">> Loaded 0 achievement criteria.");
return;
}
barGoLink bar( sAchievementCriteriaStore.GetNumRows() );
for (uint32 entryId = 0; entryId<sAchievementCriteriaStore.GetNumRows(); entryId++)
{
bar.step();
AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(entryId);
if(!criteria)
continue;
m_AchievementCriteriasByType[criteria->requiredType].push_back(criteria);
}
sLog.outString();
sLog.outString(">> Loaded %u achievement criteria.",m_AchievementCriteriasByType->size());
}
void AchievementGlobalMgr::LoadCompletedAchievements()
{
QueryResult *result = CharacterDatabase.Query("SELECT achievement FROM character_achievement GROUP BY achievement");
if(!result)
{
barGoLink bar(1);
bar.step();
sLog.outString("");
sLog.outString(">> Loaded 0 realm completed achievements . DB table `character_achievement` is empty.");
return;
}
barGoLink bar(result->GetRowCount());
do
{
bar.step();
Field *fields = result->Fetch();
m_allCompletedAchievements.insert(fields[0].GetUInt32());
} while(result->NextRow());
delete result;
sLog.outString("");
sLog.outString(">> Loaded %u realm completed achievements.",m_allCompletedAchievements.size());
}
void AchievementGlobalMgr::LoadRewards()
{
m_achievementRewards.clear(); // need for reload case
// 0 1 2 3 4 5 6
QueryResult *result = WorldDatabase.Query("SELECT entry, title_A, title_H, item, sender, subject, text FROM achievement_reward");
if(!result)
{
barGoLink bar(1);
bar.step();
sLog.outString("");
sLog.outErrorDb(">> Loaded 0 achievement rewards. DB table `achievement_reward` is empty.");
return;
}
barGoLink bar(result->GetRowCount());
do
{
bar.step();
Field *fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
if (!sAchievementStore.LookupEntry(entry))
{
sLog.outErrorDb( "Table `achievement_reward` has wrong achievement (Entry: %u), ignore", entry);
continue;
}
AchievementReward reward;
reward.titleId[0] = fields[1].GetUInt32();
reward.titleId[1] = fields[2].GetUInt32();
reward.itemId = fields[3].GetUInt32();
reward.sender = fields[4].GetUInt32();
reward.subject = fields[5].GetCppString();
reward.text = fields[6].GetCppString();
if ((reward.titleId[0]==0)!=(reward.titleId[1]==0))
sLog.outErrorDb( "Table `achievement_reward` (Entry: %u) has title (A: %u H: %u) only for one from teams.", entry, reward.titleId[0], reward.titleId[1]);
// must be title or mail at least
if (!reward.titleId[0] && !reward.titleId[1] && !reward.sender)
{
sLog.outErrorDb( "Table `achievement_reward` (Entry: %u) not have title or item reward data, ignore.", entry);
continue;
}
if (reward.titleId[0])
{
CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(reward.titleId[0]);
if (!titleEntry)
{
sLog.outErrorDb( "Table `achievement_reward` (Entry: %u) has invalid title id (%u) in `title_A`, set to 0", entry, reward.titleId[0]);
reward.titleId[0] = 0;
}
}
if (reward.titleId[1])
{
CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(reward.titleId[1]);
if (!titleEntry)
{
sLog.outErrorDb( "Table `achievement_reward` (Entry: %u) has invalid title id (%u) in `title_A`, set to 0", entry, reward.titleId[1]);
reward.titleId[1] = 0;
}
}
//check mail data before item for report including wrong item case
if (reward.sender)
{
if (!objmgr.GetCreatureTemplate(reward.sender))
{
sLog.outErrorDb( "Table `achievement_reward` (Entry: %u) has invalid creature entry %u as sender, mail reward skipped.", entry, reward.sender);
reward.sender = 0;
}
}
else
{
if (reward.itemId)
sLog.outErrorDb( "Table `achievement_reward` (Entry: %u) not have sender data but have item reward, item will not rewarded", entry);
if (!reward.subject.empty())
sLog.outErrorDb( "Table `achievement_reward` (Entry: %u) not have sender data but have mail subject.", entry);
if (!reward.text.empty())
sLog.outErrorDb( "Table `achievement_reward` (Entry: %u) not have sender data but have mail text.", entry);
}
if (reward.itemId)
{
if (!objmgr.GetItemPrototype(reward.itemId))
{
sLog.outErrorDb( "Table `achievement_reward` (Entry: %u) has invalid item id %u, reward mail will be without item.", entry, reward.itemId);
reward.itemId = 0;
}
}
m_achievementRewards[entry] = reward;
} while (result->NextRow());
delete result;
sLog.outString();
sLog.outString( ">> Loaded %u achievement reward locale strings", m_achievementRewardLocales.size() );
}
void AchievementGlobalMgr::LoadRewardLocales()
{
m_achievementRewardLocales.clear(); // need for reload case
QueryResult *result = WorldDatabase.Query("SELECT entry,subject_loc1,text_loc1,subject_loc2,text_loc2,subject_loc3,text_loc3,subject_loc4,text_loc4,subject_loc5,text_loc5,subject_loc6,text_loc6,subject_loc7,text_loc7,subject_loc8,text_loc8 FROM locales_achievement_reward");
if(!result)
{
barGoLink bar(1);
bar.step();
sLog.outString("");
sLog.outString(">> Loaded 0 achievement reward locale strings. DB table `locales_achievement_reward` is empty.");
return;
}
barGoLink bar(result->GetRowCount());
do
{
Field *fields = result->Fetch();
bar.step();
uint32 entry = fields[0].GetUInt32();
if(m_achievementRewards.find(entry)==m_achievementRewards.end())
{
sLog.outErrorDb( "Table `locales_achievement_reward` (Entry: %u) has locale strings for not existed achievement reward .", entry);
continue;
}
AchievementRewardLocale& data = m_achievementRewardLocales[entry];
for(int i = 1; i < MAX_LOCALE; ++i)
{
std::string str = fields[1+2*(i-1)].GetCppString();
if(!str.empty())
{
int idx = objmgr.GetOrNewIndexForLocale(LocaleConstant(i));
if(idx >= 0)
{
if(data.subject.size() <= idx)
data.subject.resize(idx+1);
data.subject[idx] = str;
}
}
str = fields[1+2*(i-1)+1].GetCppString();
if(!str.empty())
{
int idx = objmgr.GetOrNewIndexForLocale(LocaleConstant(i));
if(idx >= 0)
{
if(data.text.size() <= idx)
data.text.resize(idx+1);
data.text[idx] = str;
}
}
}
} while (result->NextRow());
delete result;
sLog.outString();
sLog.outString( ">> Loaded %u achievement reward locale strings", m_achievementRewardLocales.size() );
}
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