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path: root/src/game/ArenaTeam.cpp
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/*
 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#include "WorldPacket.h"
#include "ObjectMgr.h"
#include "ArenaTeam.h"

ArenaTeam::ArenaTeam()
{
    Id              = 0;
    Type            = 0;
    Name            = "";
    CaptainGuid     = 0;
    BackgroundColor = 0;                                    // background
    EmblemStyle     = 0;                                    // icon
    EmblemColor     = 0;                                    // icon color
    BorderStyle     = 0;                                    // border
    BorderColor     = 0;                                    // border color
    stats.games     = 0;
    stats.played    = 0;
    stats.rank      = 0;
    stats.rating    = 1500;
    stats.wins      = 0;
    stats.wins2     = 0;
}

ArenaTeam::~ArenaTeam()
{

}

bool ArenaTeam::create(uint64 captainGuid, uint32 type, std::string ArenaTeamName)
{
    if(!objmgr.GetPlayer(captainGuid))                      // player not exist
        return false;
    if(objmgr.GetArenaTeamByName(ArenaTeamName))            // arena team with this name already exist
        return false;

    sLog.outDebug("GUILD: creating arena team %s to leader: %u", ArenaTeamName.c_str(), GUID_LOPART(CaptainGuid));

    CaptainGuid = captainGuid;
    Name = ArenaTeamName;
    Type = type;

    QueryResult *result = CharacterDatabase.Query("SELECT MAX(arenateamid) FROM arena_team");
    if( result )
    {
        Id = (*result)[0].GetUInt32()+1;
        delete result;
    }
    else Id = 1;

    // ArenaTeamName already assigned to ArenaTeam::name, use it to encode string for DB
    CharacterDatabase.escape_string(ArenaTeamName);

    CharacterDatabase.BeginTransaction();
    // CharacterDatabase.PExecute("DELETE FROM arena_team WHERE arenateamid='%u'", Id); - MAX(arenateam)+1 not exist
    CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid='%u'", Id);
    CharacterDatabase.PExecute("INSERT INTO arena_team (arenateamid,name,captainguid,type,BackgroundColor,EmblemStyle,EmblemColor,BorderStyle,BorderColor) "
        "VALUES('%u','%s','%u','%u','%u','%u','%u','%u','%u')",
        Id, ArenaTeamName.c_str(), GUID_LOPART(CaptainGuid), Type, BackgroundColor,EmblemStyle,EmblemColor,BorderStyle,BorderColor);
    CharacterDatabase.PExecute("INSERT INTO arena_team_stats (arenateamid, rating, games, wins, played, wins2, rank) VALUES "
        "('%u', '%u', '%u', '%u', '%u', '%u', '%u')", Id,stats.rating,stats.games,stats.wins,stats.played,stats.wins2,stats.rank);

    CharacterDatabase.CommitTransaction();

    AddMember(CaptainGuid);
    return true;
}

bool ArenaTeam::AddMember(uint64 PlayerGuid)
{
    std::string plName;
    uint8 plClass;

    if(GetMembersSize() >= GetType() * 2)
    {
        // arena team is full (can't have more than type * 2 players!)
        // return false
        return false;
    }

    if(!objmgr.GetPlayerNameByGUID(PlayerGuid, plName))     // player doesnt exist
        return false;
                                                            // player already in arenateam of that size
    if(Player::GetArenaTeamIdFromDB(PlayerGuid, GetType()) != 0)
    {
        sLog.outError("Arena::AddMember() : player already in this sized team");
        return false;
    }

    // remove all player signs from another petitions
    // this will be prevent attempt joining player to many arenateams and corrupt arena team data integrity
    Player::RemovePetitionsAndSigns(PlayerGuid, GetType());

    Player *pl = objmgr.GetPlayer(PlayerGuid);
    if(pl)
    {
        plClass = (uint8)pl->getClass();
    }
    else
    {
        QueryResult *result = CharacterDatabase.PQuery("SELECT class FROM characters WHERE guid='%u'", GUID_LOPART(PlayerGuid));
        if(!result)
            return false;
        plClass = (*result)[0].GetUInt8();
        delete result;
    }

    ArenaTeamMember newmember;
    newmember.name          = plName;
    newmember.guid          = PlayerGuid;
    newmember.Class         = plClass;
    newmember.played_season = 0;
    newmember.played_week   = 0;
    newmember.wons_season   = 0;
    newmember.wons_week     = 0;
    members.push_back(newmember);

    CharacterDatabase.PExecute("INSERT INTO arena_team_member (arenateamid,guid) VALUES ('%u', '%u')", Id, GUID_LOPART(newmember.guid));

    if(pl)
    {
        pl->SetInArenaTeam(Id, GetSlot());
        pl->SetArenaTeamIdInvited(0);
    }
    else
    {
        Player::SetUInt32ValueInDB(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * 6), Id, PlayerGuid);
    }

    // hide promote/remove buttons
    if(CaptainGuid != PlayerGuid)
    {
        if(pl)
            pl->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 + (GetSlot() * 6), 1);
        else
            Player::SetUInt32ValueInDB(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 + (GetSlot() * 6), 1, PlayerGuid);
    }
    return true;
}

bool ArenaTeam::LoadArenaTeamFromDB(uint32 ArenaTeamId)
{
    LoadStatsFromDB(ArenaTeamId);
    LoadMembersFromDB(ArenaTeamId);

    //                                                      0          1    2           3    4               5           6           7           8
    QueryResult *result = CharacterDatabase.PQuery("SELECT arenateamid,name,captainguid,type,BackgroundColor,EmblemStyle,EmblemColor,BorderStyle,BorderColor FROM arena_team WHERE arenateamid = '%u'", ArenaTeamId);

    if(!result)
        return false;

    Field *fields = result->Fetch();

    Id = fields[0].GetUInt32();
    Name = fields[1].GetCppString();
    CaptainGuid  = MAKE_NEW_GUID(fields[2].GetUInt32(), 0, HIGHGUID_PLAYER);
    Type = fields[3].GetUInt32();
    BackgroundColor = fields[4].GetUInt32();
    EmblemStyle = fields[5].GetUInt32();
    EmblemColor = fields[6].GetUInt32();
    BorderStyle = fields[7].GetUInt32();
    BorderColor = fields[8].GetUInt32();

    delete result;

    return true;
}

void ArenaTeam::LoadStatsFromDB(uint32 ArenaTeamId)
{
    //                                                     0      1     2    3      4     5
    QueryResult *result = CharacterDatabase.PQuery("SELECT rating,games,wins,played,wins2,rank FROM arena_team_stats WHERE arenateamid = '%u'", ArenaTeamId);

    if(!result)
        return;

    Field *fields = result->Fetch();

    stats.rating    = fields[0].GetUInt32();
    stats.games     = fields[1].GetUInt32();
    stats.wins      = fields[2].GetUInt32();
    stats.played    = fields[3].GetUInt32();
    stats.wins2     = fields[4].GetUInt32();
    stats.rank      = fields[5].GetUInt32();

    delete result;
}

void ArenaTeam::LoadMembersFromDB(uint32 ArenaTeamId)
{
    Field *fields;

    QueryResult *result = CharacterDatabase.PQuery("SELECT guid,played_week,wons_week,played_season,wons_season FROM arena_team_member WHERE arenateamid = '%u'", ArenaTeamId);
    if(!result)
        return;

    do
    {
        fields = result->Fetch();
        ArenaTeamMember newmember;
        newmember.guid          = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER);
        LoadPlayerStats(&newmember);
        newmember.played_week   = fields[1].GetUInt32();
        newmember.wons_week     = fields[2].GetUInt32();
        newmember.played_season = fields[3].GetUInt32();
        newmember.wons_season   = fields[4].GetUInt32();
        members.push_back(newmember);
    }while( result->NextRow() );
    delete result;
}

void ArenaTeam::LoadPlayerStats(ArenaTeamMember *member)
{
    Field *fields;

    QueryResult *result = CharacterDatabase.PQuery("SELECT name,class FROM characters WHERE guid = '%u'", GUID_LOPART(member->guid));
    if(!result)
        return;
    fields = result->Fetch();
    member->name  = fields[0].GetCppString();
    member->Class = fields[1].GetUInt8();

    delete result;
}

void ArenaTeam::SetCaptain(uint64 guid)
{
    // disable remove/promote buttons
    Player *oldcaptain = objmgr.GetPlayer(GetCaptain());
    if(oldcaptain)
        oldcaptain->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 + (GetSlot() * 6), 1);
    else
        Player::SetUInt32ValueInDB(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 + (GetSlot() * 6), 1, GetCaptain());

    // set new captain
    CaptainGuid = guid;

    // update database
    CharacterDatabase.PExecute("UPDATE arena_team SET captainguid = '%u' WHERE arenateamid = '%u'", GUID_LOPART(guid), Id);

    // enable remove/promote buttons
    Player *newcaptain = objmgr.GetPlayer(guid);
    if(newcaptain)
        newcaptain->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 + (GetSlot() * 6), 0);
    else
        Player::SetUInt32ValueInDB(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 + (GetSlot() * 6), 0, guid);
}

void ArenaTeam::DelMember(uint64 guid)
{
    MemberList::iterator itr;
    for (itr = members.begin(); itr != members.end(); itr++)
    {
        if (itr->guid == guid)
        {
            members.erase(itr);
            break;
        }
    }

    Player *player = objmgr.GetPlayer(guid);
    if(player)
    {
        player->SetInArenaTeam(0, GetSlot());
        player->GetSession()->SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, GetName(), "", 0);
    }
    else
    {
        Player::SetUInt32ValueInDB(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * 6), 0, guid);
    }

    CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE guid = '%u'", GUID_LOPART(guid));
}

void ArenaTeam::Disband(WorldSession *session)
{
    // event
    WorldPacket data;
    session->BuildArenaTeamEventPacket(&data, ERR_ARENA_TEAM_DISBANDED_S, 2, session->GetPlayerName(), GetName(), "");
    BroadcastPacket(&data);

    uint32 count = members.size();
    uint64 *memberGuids = new uint64[count];

    MemberList::iterator itr;
    uint32 i=0;
    for(itr = members.begin(); itr != members.end(); itr++)
    {
        memberGuids[i] = itr->guid;
        ++i;
    }

    for(uint32 j = 0; j < count; j++)
        DelMember(memberGuids[j]);
    delete[] memberGuids;

    CharacterDatabase.BeginTransaction();
    CharacterDatabase.PExecute("DELETE FROM arena_team WHERE arenateamid = '%u'", Id);
    CharacterDatabase.PExecute("DELETE FROM arena_team_stats WHERE arenateamid = '%u'", Id);
    CharacterDatabase.CommitTransaction();
    objmgr.RemoveArenaTeam(this);
}

void ArenaTeam::Roster(WorldSession *session)
{
    Player *pl = NULL;

    WorldPacket data(SMSG_ARENA_TEAM_ROSTER, 100);
    data << uint32(GetId());                                // arena team id
    data << uint32(GetMembersSize());                       // members count
    data << uint32(GetType());                              // arena team type?

    for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
    {
        pl = objmgr.GetPlayer(itr->guid);
        if(pl)
        {
            data << uint64(pl->GetGUID());                  // guid
            data << uint8(1);                               // online flag
            data << pl->GetName();                          // member name
            data << uint32(itr->guid == GetCaptain() ? 0 : 1);// unknown
            data << uint8(pl->getLevel());                  // unknown, probably level
            data << uint8(pl->getClass());                  // class
            data << uint32(itr->played_week);               // played this week
            data << uint32(itr->wons_week);                 // wins this week
            data << uint32(itr->played_season);             // played this season
            data << uint32(itr->wons_season);               // wins this season
            data << uint32(0);                              // personal rating?
        }
        else
        {
            data << uint64(itr->guid);                      // guid
            data << uint8(0);                               // online flag
            data << itr->name;                              // member name
            data << uint32(itr->guid == GetCaptain() ? 0 : 1);// unknown
            data << uint8(0);                               // unknown, level?
            data << uint8(itr->Class);                      // class
            data << uint32(itr->played_week);               // played this week
            data << uint32(itr->wons_week);                 // wins this week
            data << uint32(itr->played_season);             // played this season
            data << uint32(itr->wons_season);               // wins this season
            data << uint32(0);                              // personal rating?
        }
    }
    session->SendPacket(&data);
    sLog.outDebug("WORLD: Sent SMSG_ARENA_TEAM_ROSTER");
}

void ArenaTeam::Query(WorldSession *session)
{
    WorldPacket data(SMSG_ARENA_TEAM_QUERY_RESPONSE, 4*7+GetName().size()+1);
    data << uint32(GetId());                                // team id
    data << GetName();                                      // team name
    data << uint32(GetType());                              // arena team type (2=2x2, 3=3x3 or 5=5x5)
    data << uint32(BackgroundColor);                        // background color
    data << uint32(EmblemStyle);                            // emblem style
    data << uint32(EmblemColor);                            // emblem color
    data << uint32(BorderStyle);                            // border style
    data << uint32(BorderColor);                            // border color
    session->SendPacket(&data);
    sLog.outDebug("WORLD: Sent SMSG_ARENA_TEAM_QUERY_RESPONSE");
}

void ArenaTeam::Stats(WorldSession *session)
{
    WorldPacket data(SMSG_ARENA_TEAM_STATS, 4*7);
    data << uint32(GetId());                                // arena team id
    data << uint32(stats.rating);                           // rating
    data << uint32(stats.games);                            // games
    data << uint32(stats.wins);                             // wins
    data << uint32(stats.played);                           // played
    data << uint32(stats.wins2);                            // wins(again o_O)
    data << uint32(stats.rank);                             // rank
    session->SendPacket(&data);
}

void ArenaTeam::InspectStats(WorldSession *session, uint64 guid)
{
    WorldPacket data(MSG_INSPECT_ARENA_TEAMS, 8+1+4*6);
    data << uint64(guid);                                   // player guid
    data << uint8(GetSlot());                               // slot (0...2)
    data << uint32(GetId());                                // arena team id
    data << uint32(stats.rating);                           // rating
    data << uint32(stats.games);                            // games
    data << uint32(stats.wins);                             // wins
    data << uint32(stats.played);                           // played (count of all games, that played...)
    data << uint32(0);                                      // 2.3.3 personal rating?
    session->SendPacket(&data);
}

void ArenaTeam::SetEmblem(uint32 backgroundColor, uint32 emblemStyle, uint32 emblemColor, uint32 borderStyle, uint32 borderColor)
{
    BackgroundColor = backgroundColor;
    EmblemStyle = emblemStyle;
    EmblemColor = emblemColor;
    BorderStyle = borderStyle;
    BorderColor = borderColor;

    CharacterDatabase.PExecute("UPDATE arena_team SET BackgroundColor='%u', EmblemStyle='%u', EmblemColor='%u', BorderStyle='%u', BorderColor='%u' WHERE arenateamid='%u'", BackgroundColor, EmblemStyle, EmblemColor, BorderStyle, BorderColor, Id);
}

void ArenaTeam::SetStats(uint32 stat_type, uint32 value)
{
    switch(stat_type)
    {
        case STAT_TYPE_RATING:
            stats.rating = value;
            CharacterDatabase.PExecute("UPDATE arena_team_stats SET rating = '%u' WHERE arenateamid = '%u'", value, GetId());
            break;
        case STAT_TYPE_GAMES:
            stats.games = value;
            CharacterDatabase.PExecute("UPDATE arena_team_stats SET games = '%u' WHERE arenateamid = '%u'", value, GetId());
            break;
        case STAT_TYPE_WINS:
            stats.wins = value;
            CharacterDatabase.PExecute("UPDATE arena_team_stats SET wins = '%u' WHERE arenateamid = '%u'", value, GetId());
            break;
        case STAT_TYPE_PLAYED:
            stats.played = value;
            CharacterDatabase.PExecute("UPDATE arena_team_stats SET played = '%u' WHERE arenateamid = '%u'", value, GetId());
            break;
        case STAT_TYPE_WINS2:
            stats.wins2 = value;
            CharacterDatabase.PExecute("UPDATE arena_team_stats SET wins2 = '%u' WHERE arenateamid = '%u'", value, GetId());
            break;
        case STAT_TYPE_RANK:
            stats.rank = value;
            CharacterDatabase.PExecute("UPDATE arena_team_stats SET rank = '%u' WHERE arenateamid = '%u'", value, GetId());
            break;
        default:
            sLog.outDebug("unknown stat type in ArenaTeam::SetStats() %u", stat_type);
            break;
    }
}

uint8 ArenaTeam::GetSlot() const
{
    uint8 slot = GetSlotByType(GetType());
    if(slot >= MAX_ARENA_SLOT)
    {
        sLog.outError("Unknown arena team type %u for arena team %u", uint32(GetType()), GetId());
        return 0;                                           // better return existed slot to prevent untelated data curruption
    }

    return slot;
}

void ArenaTeam::BroadcastPacket(WorldPacket *packet)
{
    for (MemberList::iterator itr = members.begin(); itr != members.end(); itr++)
    {
        Player *player = objmgr.GetPlayer(itr->guid);
        if(player)
            player->GetSession()->SendPacket(packet);
    }
}

uint8 ArenaTeam::GetSlotByType( uint32 type )
{
    switch(type)
    {
        case ARENA_TEAM_2v2: return 0;
        case ARENA_TEAM_3v3: return 1;
        case ARENA_TEAM_5v5: return 2;
        default:
            break;
    }
    return 0xFF;
}

bool ArenaTeam::HaveMember( uint64 guid ) const
{
    for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
        if(itr->guid==guid)
            return true;

    return false;
}

/*
arenateam fields (id from 2.3.3 client):
1414 - arena team id 2v2
1415 - 0=captain, 1=member
1416 - played this season
1417 - played this week
1418 - unk
1419 - unk
1420 - arena team id 3v3
1421 - 0=captain, 1=member
1422 - played this season
1423 - played this week
1424 - unk
1425 - unk
1426 - arena team id 5v5
1427 - 0=captain, 1=member
1428 - played this season
1429 - played this week
1430 - unk
1431 - unk
*/