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/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software licensed under GPL version 2
* Please see the included DOCS/LICENSE.TXT for more information */
#ifndef SC_GUARDAI_H
#define SC_GUARDAI_H
#define GENERIC_CREATURE_COOLDOWN 5000
struct guardAI : public ScriptedAI
{
public:
explicit guardAI(Creature* pCreature);
~guardAI() {}
uint32 GlobalCooldown; //This variable acts like the global cooldown that players have (1.5 seconds)
uint32 BuffTimer; //This variable keeps track of buffs
void Reset();
void EnterCombat(Unit *who);
void JustDied(Unit *Killer);
void UpdateAI(const uint32 diff);
//common used for guards in main cities
void DoReplyToTextEmote(uint32 em);
};
struct guardAI_orgrimmar : public guardAI
{
guardAI_orgrimmar(Creature *c) : guardAI(c) {}
void ReceiveEmote(Player *player, uint32 text_emote);
};
struct guardAI_stormwind : public guardAI
{
guardAI_stormwind(Creature *c) : guardAI(c) {}
void ReceiveEmote(Player *player, uint32 text_emote);
};
#endif
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