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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
#include "Database/DatabaseEnv.h"
#include "Opcodes.h"
#include "Log.h"
#include "Player.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "ObjectAccessor.h"
#include "UpdateMask.h"
void WorldSession::HandleLearnTalentOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,4+4);
uint32 talent_id, requested_rank;
recv_data >> talent_id >> requested_rank;
_player->LearnTalent(talent_id, requested_rank);
}
void WorldSession::HandleTalentWipeOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,8);
sLog.outDetail("MSG_TALENT_WIPE_CONFIRM");
uint64 guid;
recv_data >> guid;
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_TRAINER);
if (!unit)
{
sLog.outDebug( "WORLD: HandleTalentWipeOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
return;
}
// remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
if(!(_player->resetTalents()))
{
WorldPacket data( MSG_TALENT_WIPE_CONFIRM, 8+4); //you have not any talent
data << uint64(0);
data << uint32(0);
SendPacket( &data );
return;
}
unit->CastSpell(_player, 14867, true); //spell: "Untalent Visual Effect"
}
void WorldSession::HandleUnlearnSkillOpcode(WorldPacket & recv_data)
{
CHECK_PACKET_SIZE(recv_data,4);
uint32 skill_id;
recv_data >> skill_id;
GetPlayer()->SetSkill(skill_id, 0, 0);
}
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