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|
/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "SpellMgr.h"
#include "ObjectMgr.h"
#include "SpellAuraDefines.h"
#include "ProgressBar.h"
#include "DBCStores.h"
#include "World.h"
#include "Chat.h"
#include "Spell.h"
#include "BattleGroundMgr.h"
bool IsAreaEffectTarget[TOTAL_SPELL_TARGETS];
SpellMgr::SpellMgr()
{
for(int i = 0; i < TOTAL_SPELL_EFFECTS; ++i)
{
switch(i)
{
case SPELL_EFFECT_PERSISTENT_AREA_AURA: //27
case SPELL_EFFECT_SUMMON: //28
case SPELL_EFFECT_TRIGGER_MISSILE: //32
case SPELL_EFFECT_TRANS_DOOR: //50 summon object
case SPELL_EFFECT_SUMMON_PET: //56
case SPELL_EFFECT_ADD_FARSIGHT: //72
case SPELL_EFFECT_SUMMON_OBJECT_WILD: //76
//case SPELL_EFFECT_SUMMON_CRITTER: //97 not 303
case SPELL_EFFECT_SUMMON_OBJECT_SLOT1: //104
case SPELL_EFFECT_SUMMON_OBJECT_SLOT2: //105
case SPELL_EFFECT_SUMMON_OBJECT_SLOT3: //106
case SPELL_EFFECT_SUMMON_OBJECT_SLOT4: //107
case SPELL_EFFECT_SUMMON_DEAD_PET: //109
//case SPELL_EFFECT_SUMMON_DEMON: //112 not 303
case SPELL_EFFECT_TRIGGER_SPELL_2: //151 ritual of summon
EffectTargetType[i] = SPELL_REQUIRE_DEST;
break;
case SPELL_EFFECT_PARRY: // 0
case SPELL_EFFECT_BLOCK: // 0
case SPELL_EFFECT_SKILL: // always with dummy 3 as A
//case SPELL_EFFECT_LEARN_SPELL: // 0 may be 5 pet
case SPELL_EFFECT_TRADE_SKILL: // 0 or 1
case SPELL_EFFECT_PROFICIENCY: // 0
EffectTargetType[i] = SPELL_REQUIRE_NONE;
break;
case SPELL_EFFECT_ENCHANT_ITEM:
case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
case SPELL_EFFECT_DISENCHANT:
case SPELL_EFFECT_FEED_PET:
case SPELL_EFFECT_PROSPECTING:
case SPELL_EFFECT_MILLING:
case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC:
EffectTargetType[i] = SPELL_REQUIRE_ITEM;
break;
//caster must be pushed otherwise no sound
case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND:
case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY:
case SPELL_EFFECT_APPLY_AREA_AURA_PET:
case SPELL_EFFECT_APPLY_AREA_AURA_OWNER:
case SPELL_EFFECT_JUMP2: //42
EffectTargetType[i] = SPELL_REQUIRE_CASTER;
break;
default:
EffectTargetType[i] = SPELL_REQUIRE_UNIT;
break;
}
}
for(int i = 0; i < TOTAL_SPELL_TARGETS; ++i)
{
switch(i)
{
case TARGET_UNIT_CASTER:
case TARGET_UNIT_CASTER_FISHING:
case TARGET_UNIT_MASTER:
case TARGET_UNIT_PET:
case TARGET_UNIT_PARTY_CASTER:
case TARGET_UNIT_RAID:
SpellTargetType[i] = TARGET_TYPE_UNIT_CASTER;
break;
case TARGET_UNIT_MINIPET:
case TARGET_UNIT_TARGET_ALLY:
case TARGET_UNIT_TARGET_RAID:
case TARGET_UNIT_TARGET_ANY:
case TARGET_UNIT_TARGET_ENEMY:
case TARGET_UNIT_TARGET_PARTY:
case TARGET_UNIT_PARTY_TARGET:
case TARGET_UNIT_CHAINHEAL:
SpellTargetType[i] = TARGET_TYPE_UNIT_TARGET;
break;
case TARGET_UNIT_CHANNEL:
case TARGET_DEST_CHANNEL:
SpellTargetType[i] = TARGET_TYPE_CHANNEL;
break;
case TARGET_UNIT_AREA_ENEMY_GROUND:
case TARGET_UNIT_AREA_ENEMY:
case TARGET_UNIT_AREA_ALLY_GROUND:
case TARGET_UNIT_AREA_ALLY:
case TARGET_UNIT_AREA_ENTRY_GROUND:
case TARGET_UNIT_AREA_ENTRY:
case TARGET_UNIT_AREA_PARTY_GROUND:
case TARGET_UNIT_AREA_PARTY:
//case TARGET_UNIT_AREA_ENEMY_CHANNEL:
//case TARGET_UNIT_AREA_ALLY_CHANNEL:
SpellTargetType[i] = TARGET_TYPE_AREA_DEST;
break;
case TARGET_DEST_TARGET_ENEMY:
case TARGET_DEST_TARGET_ANY:
case TARGET_DEST_TARGET_FRONT:
case TARGET_DEST_TARGET_BACK:
case TARGET_DEST_TARGET_RIGHT:
case TARGET_DEST_TARGET_LEFT:
case TARGET_DEST_TARGET_FRONT_LEFT:
case TARGET_DEST_TARGET_BACK_LEFT:
case TARGET_DEST_TARGET_BACK_RIGHT:
case TARGET_DEST_TARGET_FRONT_RIGHT:
case TARGET_DEST_TARGET_RANDOM:
case TARGET_DEST_TARGET_RADIUS:
SpellTargetType[i] = TARGET_TYPE_DEST_TARGET;
break;
case TARGET_DEST_CASTER_GROUND:
case TARGET_DEST_CASTER:
case TARGET_DEST_CASTER_FRONT_LEFT:
case TARGET_DEST_CASTER_BACK_LEFT:
case TARGET_DEST_CASTER_BACK_RIGHT:
case TARGET_DEST_CASTER_FRONT_RIGHT:
case TARGET_DEST_CASTER_FRONT:
case TARGET_MINION:
case TARGET_DEST_CASTER_FRONT_LEAP:
case TARGET_DEST_CASTER_BACK:
case TARGET_DEST_CASTER_RIGHT:
case TARGET_DEST_CASTER_LEFT:
case TARGET_DEST_CASTER_RANDOM:
case TARGET_DEST_CASTER_RADIUS:
SpellTargetType[i] = TARGET_TYPE_DEST_CASTER;
break;
case TARGET_DEST_DEST:
case TARGET_DEST_DEST_FRONT_LEFT:
case TARGET_DEST_DEST_BACK_LEFT:
case TARGET_DEST_DEST_BACK_RIGHT:
case TARGET_DEST_DEST_FRONT_RIGHT:
case TARGET_DEST_DEST_FRONT:
case TARGET_DEST_DEST_BACK:
case TARGET_DEST_DEST_RIGHT:
case TARGET_DEST_DEST_LEFT:
case TARGET_DEST_DEST_RANDOM:
SpellTargetType[i] = TARGET_TYPE_DEST_DEST;
break;
default:
SpellTargetType[i] = TARGET_TYPE_DEFAULT;
}
}
for(int i = 0; i < TOTAL_SPELL_TARGETS; ++i)
{
switch(i)
{
case TARGET_UNIT_AREA_ENEMY_GROUND:
case TARGET_UNIT_AREA_ENEMY:
case TARGET_UNIT_AREA_ALLY_GROUND:
case TARGET_UNIT_AREA_ALLY:
case TARGET_UNIT_AREA_ENTRY_GROUND:
case TARGET_UNIT_AREA_ENTRY:
case TARGET_UNIT_AREA_PARTY_GROUND:
case TARGET_UNIT_AREA_PARTY:
//Check persistant aura seperately
//case TARGET_UNIT_AREA_ENEMY_CHANNEL:
//case TARGET_UNIT_AREA_ALLY_CHANNEL:
case TARGET_UNIT_PARTY_TARGET:
case TARGET_UNIT_PARTY_CASTER:
case TARGET_UNIT_CONE_ENEMY:
case TARGET_UNIT_CONE_ALLY:
case TARGET_UNIT_CONE_ENEMY_UNKNOWN:
case TARGET_UNIT_RAID:
IsAreaEffectTarget[i] = true;
break;
default:
IsAreaEffectTarget[i] = false;
break;
}
}
}
SpellMgr::~SpellMgr()
{
}
SpellMgr& SpellMgr::Instance()
{
static SpellMgr spellMgr;
return spellMgr;
}
int32 GetSpellDuration(SpellEntry const *spellInfo)
{
if(!spellInfo)
return 0;
SpellDurationEntry const *du = sSpellDurationStore.LookupEntry(spellInfo->DurationIndex);
if(!du)
return 0;
return (du->Duration[0] == -1) ? -1 : abs(du->Duration[0]);
}
int32 GetSpellMaxDuration(SpellEntry const *spellInfo)
{
if(!spellInfo)
return 0;
SpellDurationEntry const *du = sSpellDurationStore.LookupEntry(spellInfo->DurationIndex);
if(!du)
return 0;
return (du->Duration[2] == -1) ? -1 : abs(du->Duration[2]);
}
bool GetDispelChance(Unit* caster, uint32 spellId)
{
// we assume that aura dispel chance is 100% on start
// need formula for level difference based chance
int32 miss_chance = 0;
// Apply dispel mod from aura caster
if (caster)
{
if ( Player* modOwner = caster->GetSpellModOwner() )
modOwner->ApplySpellMod(spellId, SPELLMOD_RESIST_DISPEL_CHANCE, miss_chance);
}
// Try dispel
return !roll_chance_i(miss_chance);
}
uint32 GetSpellCastTime(SpellEntry const* spellInfo, Spell const* spell)
{
SpellCastTimesEntry const *spellCastTimeEntry = sSpellCastTimesStore.LookupEntry(spellInfo->CastingTimeIndex);
// not all spells have cast time index and this is all is pasiive abilities
if(!spellCastTimeEntry)
return 0;
int32 castTime = spellCastTimeEntry->CastTime;
if (spell && spell->GetCaster())
spell->GetCaster()->ModSpellCastTime(spellInfo, castTime, spell);
if (spellInfo->Attributes & SPELL_ATTR_RANGED && (!spell || !(spell->IsAutoRepeat())))
castTime += 500;
return (castTime > 0) ? uint32(castTime) : 0;
}
bool IsPassiveSpell(uint32 spellId)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
if (!spellInfo)
return false;
return (spellInfo->Attributes & SPELL_ATTR_PASSIVE) != 0;
}
bool IsAutocastableSpell(uint32 spellId)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
if(!spellInfo)
return false;
if(spellInfo->Attributes & SPELL_ATTR_PASSIVE)
return false;
if(spellInfo->AttributesEx & SPELL_ATTR_EX_UNAUTOCASTABLE_BY_PET)
return false;
return true;
}
bool IsHigherHankOfSpell(uint32 spellId_1, uint32 spellId_2)
{
return spellmgr.GetSpellRank(spellId_1)<spellmgr.GetSpellRank(spellId_2);
}
SpellSpecific GetSpellSpecific(uint32 spellId)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
if(!spellInfo)
return SPELL_NORMAL;
switch(spellInfo->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
{
//food/drink
if (spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED)
{
for(int i = 0; i < 3; i++)
if( spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_POWER_REGEN
|| spellInfo->EffectApplyAuraName[i] == SPELL_AURA_OBS_MOD_ENERGY)
return SPELL_DRINK;
else if ( spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_REGEN
|| spellInfo->EffectApplyAuraName[i] == SPELL_AURA_OBS_MOD_HEALTH)
return SPELL_FOOD;
}
// this may be a hack
else if((spellInfo->AttributesEx2 & SPELL_ATTR_EX2_FOOD)
&& !spellInfo->Category)
return SPELL_WELL_FED;
// scrolls effects
else
{
uint32 firstSpell = spellmgr.GetFirstSpellInChain(spellInfo->Id);
switch (firstSpell)
{
// Strength
case 8118:
// Stamina
case 8099:
// Spirit
case 8112:
//Intellect
case 8096:
// Agility
case 8115:
// Armor
case 8091:
return SPELL_SCROLL;
}
break;
}
}
case SPELLFAMILY_MAGE:
{
// family flags 18(Molten), 25(Frost/Ice), 28(Mage)
if (spellInfo->SpellFamilyFlags[0] & 0x12040000)
return SPELL_MAGE_ARMOR;
if ((spellInfo->SpellFamilyFlags[0] & 0x1000000) && spellInfo->EffectApplyAuraName[0]==SPELL_AURA_MOD_CONFUSE)
return SPELL_MAGE_POLYMORPH;
break;
}
case SPELLFAMILY_WARRIOR:
{
if (spellInfo->SpellFamilyFlags[1] & 0x000080 || spellInfo->SpellFamilyFlags[0] & 0x10000LL)
return SPELL_POSITIVE_SHOUT;
break;
}
case SPELLFAMILY_WARLOCK:
{
// only warlock curses have this
if (spellInfo->Dispel == DISPEL_CURSE)
return SPELL_CURSE;
// Warlock (Demon Armor | Demon Skin | Fel Armor)
if (spellInfo->SpellFamilyFlags[1] & 0x20000020 || spellInfo->SpellFamilyFlags[2] & 0x00000010)
return SPELL_WARLOCK_ARMOR;
//seed of corruption and corruption
if (spellInfo->SpellFamilyFlags[1] & 0x10 || spellInfo->SpellFamilyFlags[0] & 0x2)
return SPELL_WARLOCK_CORRUPTION;
break;
}
case SPELLFAMILY_HUNTER:
{
// only hunter stings have this
if (spellInfo->Dispel == DISPEL_POISON)
return SPELL_STING;
// only hunter aspects have this
if( spellInfo->SpellFamilyFlags[1] & 0x00440000 || spellInfo->SpellFamilyFlags[0] & 0x00380000 || spellInfo->SpellFamilyFlags[2] & 0x00001010)
return SPELL_ASPECT;
break;
}
case SPELLFAMILY_PALADIN:
{
if (IsSealSpell(spellInfo))
return SPELL_SEAL;
if (spellInfo->SpellFamilyFlags[0] & 0x11010002)
return SPELL_BLESSING;
if ((spellInfo->SpellFamilyFlags[1] & 0x000008 || spellInfo->SpellFamilyFlags[0] & 0x20180400) && (spellInfo->AttributesEx3 & 0x200))
return SPELL_JUDGEMENT;
for (int i = 0; i < 3; i++)
{
// only paladin auras have this (for palaldin class family)
if (spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_RAID)
return SPELL_AURA;
}
break;
}
case SPELLFAMILY_SHAMAN:
{
if (IsElementalShield(spellInfo))
return SPELL_ELEMENTAL_SHIELD;
break;
}
case SPELLFAMILY_POTION:
return spellmgr.GetSpellElixirSpecific(spellInfo->Id);
case SPELLFAMILY_DEATHKNIGHT:
if ((spellInfo->Attributes & 0x10) && (spellInfo->AttributesEx2 & 0x10) && (spellInfo->AttributesEx4 & 0x200000))
return SPELL_PRESENCE;
break;
}
for(int i = 0; i < 3; ++i)
{
if(spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA)
{
switch(spellInfo->EffectApplyAuraName[i])
{
case SPELL_AURA_MOD_CHARM:
case SPELL_AURA_MOD_POSSESS_PET:
case SPELL_AURA_MOD_POSSESS:
return SPELL_CHARM;
case SPELL_AURA_TRACK_CREATURES:
case SPELL_AURA_TRACK_RESOURCES:
case SPELL_AURA_TRACK_STEALTHED:
return SPELL_TRACKER;
}
}
}
// elixirs can have different families, but potion most ofc.
if(SpellSpecific sp = spellmgr.GetSpellElixirSpecific(spellInfo->Id))
return sp;
return SPELL_NORMAL;
}
bool IsSingleFromSpellSpecificPerCaster(uint32 spellSpec1,uint32 spellSpec2)
{
switch(spellSpec1)
{
case SPELL_SEAL:
case SPELL_BLESSING:
case SPELL_AURA:
case SPELL_STING:
case SPELL_CURSE:
case SPELL_ASPECT:
case SPELL_POSITIVE_SHOUT:
case SPELL_JUDGEMENT:
case SPELL_WARLOCK_CORRUPTION:
return spellSpec1==spellSpec2;
default:
return false;
}
}
bool IsSingleFromSpellSpecificPerTarget(uint32 spellSpec1,uint32 spellSpec2)
{
switch(spellSpec1)
{
case SPELL_TRACKER:
case SPELL_WARLOCK_ARMOR:
case SPELL_MAGE_ARMOR:
case SPELL_ELEMENTAL_SHIELD:
case SPELL_MAGE_POLYMORPH:
case SPELL_PRESENCE:
case SPELL_WELL_FED:
case SPELL_DRINK:
case SPELL_FOOD:
case SPELL_CHARM:
case SPELL_SCROLL:
return spellSpec1==spellSpec2;
case SPELL_BATTLE_ELIXIR:
return spellSpec2==SPELL_BATTLE_ELIXIR
|| spellSpec2==SPELL_FLASK_ELIXIR;
case SPELL_GUARDIAN_ELIXIR:
return spellSpec2==SPELL_GUARDIAN_ELIXIR
|| spellSpec2==SPELL_FLASK_ELIXIR;
case SPELL_FLASK_ELIXIR:
return spellSpec2==SPELL_BATTLE_ELIXIR
|| spellSpec2==SPELL_GUARDIAN_ELIXIR
|| spellSpec2==SPELL_FLASK_ELIXIR;
default:
return false;
}
}
bool IsPositiveTarget(uint32 targetA, uint32 targetB)
{
// non-positive targets
switch(targetA)
{
case TARGET_CHAIN_DAMAGE:
case TARGET_ALL_ENEMY_IN_AREA:
case TARGET_ALL_ENEMY_IN_AREA_INSTANT:
case TARGET_IN_FRONT_OF_CASTER:
case TARGET_ALL_ENEMY_IN_AREA_CHANNELED:
case TARGET_CURRENT_ENEMY_COORDINATES:
case TARGET_UNIT_CHANNEL:
return false;
default:
break;
}
if (targetB)
return IsPositiveTarget(targetB, 0);
return true;
}
bool IsPositiveEffect(uint32 spellId, uint32 effIndex, bool deep)
{
SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId);
if (!spellproto) return false;
switch(spellId)
{
case 28441: // not positive dummy spell
case 37675: // Chaos Blast
case 41519: // Mark of Stormrage
case 34877: // Custodian of Time
case 34700: // Allergic Reaction
case 31719: // Suspension
return false;
case 12042: // Arcane Power
return true;
}
switch(spellproto->Mechanic)
{
case MECHANIC_IMMUNE_SHIELD:
return true;
default:
break;
}
switch(spellproto->Effect[effIndex])
{
// always positive effects (check before target checks that provided non-positive result in some case for positive effects)
case SPELL_EFFECT_HEAL:
case SPELL_EFFECT_LEARN_SPELL:
case SPELL_EFFECT_SKILL_STEP:
case SPELL_EFFECT_HEAL_PCT:
case SPELL_EFFECT_ENERGIZE_PCT:
return true;
// non-positive aura use
case SPELL_EFFECT_APPLY_AURA:
case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND:
{
switch(spellproto->EffectApplyAuraName[effIndex])
{
case SPELL_AURA_DUMMY:
{
// dummy aura can be positive or negative dependent from casted spell
switch(spellproto->Id)
{
case 13139: // net-o-matic special effect
case 23445: // evil twin
case 35679: // Protectorate Demolitionist
case 38637: // Nether Exhaustion (red)
case 38638: // Nether Exhaustion (green)
case 38639: // Nether Exhaustion (blue)
return false;
default:
break;
}
} break;
case SPELL_AURA_MOD_STAT:
case SPELL_AURA_MOD_DAMAGE_DONE: // dependent from bas point sign (negative -> negative)
case SPELL_AURA_MOD_HEALING_DONE:
case SPELL_AURA_MOD_DAMAGE_PERCENT_DONE:
{
if(spellproto->CalculateSimpleValue(effIndex) < 0)
return false;
break;
}
case SPELL_AURA_ADD_TARGET_TRIGGER:
return true;
case SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE:
case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
if(!deep)
{
uint32 spellTriggeredId = spellproto->EffectTriggerSpell[effIndex];
SpellEntry const *spellTriggeredProto = sSpellStore.LookupEntry(spellTriggeredId);
if(spellTriggeredProto)
{
// non-positive targets of main spell return early
for(int i = 0; i < 3; ++i)
{
if (!spellTriggeredProto->Effect[i])
continue;
// if non-positive trigger cast targeted to positive target this main cast is non-positive
// this will place this spell auras as debuffs
if(IsPositiveTarget(spellTriggeredProto->EffectImplicitTargetA[effIndex],spellTriggeredProto->EffectImplicitTargetB[effIndex]) && !IsPositiveEffect(spellTriggeredId,i, true))
return false;
}
}
}
case SPELL_AURA_PROC_TRIGGER_SPELL:
// many positive auras have negative triggered spells at damage for example and this not make it negative (it can be canceled for example)
break;
case SPELL_AURA_MOD_STUN: //have positive and negative spells, we can't sort its correctly at this moment.
if(effIndex==0 && spellproto->Effect[1]==0 && spellproto->Effect[2]==0)
return false; // but all single stun aura spells is negative
// Petrification
if(spellproto->Id == 17624)
return false;
break;
case SPELL_AURA_MOD_ROOT:
case SPELL_AURA_MOD_SILENCE:
case SPELL_AURA_GHOST:
case SPELL_AURA_PERIODIC_LEECH:
case SPELL_AURA_MOD_PACIFY_SILENCE:
case SPELL_AURA_MOD_STALKED:
case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
return false;
case SPELL_AURA_PERIODIC_DAMAGE: // used in positive spells also.
// part of negative spell if casted at self (prevent cancel)
if(spellproto->EffectImplicitTargetA[effIndex] == TARGET_SELF)
return false;
break;
case SPELL_AURA_MOD_DECREASE_SPEED: // used in positive spells also
// part of positive spell if casted at self
if(spellproto->EffectImplicitTargetA[effIndex] != TARGET_SELF)
return false;
// but not this if this first effect (don't found batter check)
if(spellproto->Attributes & 0x4000000 && effIndex==0)
return false;
break;
case SPELL_AURA_TRANSFORM:
// some spells negative
switch(spellproto->Id)
{
case 36897: // Transporter Malfunction (race mutation to horde)
case 36899: // Transporter Malfunction (race mutation to alliance)
return false;
}
break;
case SPELL_AURA_MOD_SCALE:
// some spells negative
switch(spellproto->Id)
{
case 36900: // Soul Split: Evil!
case 36901: // Soul Split: Good
case 36893: // Transporter Malfunction (decrease size case)
case 36895: // Transporter Malfunction (increase size case)
return false;
}
break;
case SPELL_AURA_MECHANIC_IMMUNITY:
{
// non-positive immunities
switch(spellproto->EffectMiscValue[effIndex])
{
case MECHANIC_BANDAGE:
case MECHANIC_SHIELD:
case MECHANIC_MOUNT:
case MECHANIC_INVULNERABILITY:
return false;
default:
break;
}
} break;
case SPELL_AURA_ADD_FLAT_MODIFIER: // mods
case SPELL_AURA_ADD_PCT_MODIFIER:
{
// non-positive mods
switch(spellproto->EffectMiscValue[effIndex])
{
case SPELLMOD_COST: // dependent from bas point sign (negative -> positive)
if(spellproto->CalculateSimpleValue(effIndex) > 0)
{
if (!deep)
{
bool negative = true;
for (uint8 i=0;i<MAX_SPELL_EFFECTS;++i)
{
if (i != effIndex)
if (IsPositiveEffect(spellId, i, true))
{
negative = false;
break;
}
}
if (negative)
return false;
}
}
break;
default:
break;
}
} break;
case SPELL_AURA_MOD_HEALING_PCT:
if(spellproto->CalculateSimpleValue(effIndex) < 0)
return false;
break;
case SPELL_AURA_MOD_SKILL:
if(spellproto->CalculateSimpleValue(effIndex) < 0)
return false;
break;
case SPELL_AURA_FORCE_REACTION:
if(spellproto->Id==42792) // Recently Dropped Flag (prevent cancel)
return false;
break;
default:
break;
}
break;
}
default:
break;
}
// non-positive targets
if(!IsPositiveTarget(spellproto->EffectImplicitTargetA[effIndex],spellproto->EffectImplicitTargetB[effIndex]))
return false;
// AttributesEx check
if(spellproto->AttributesEx & SPELL_ATTR_EX_NEGATIVE)
return false;
if (!deep && spellproto->EffectTriggerSpell[effIndex]
&& !spellproto->EffectApplyAuraName[effIndex]
&& IsPositiveTarget(spellproto->EffectImplicitTargetA[effIndex],spellproto->EffectImplicitTargetB[effIndex])
&& !IsPositiveSpell(spellproto->EffectTriggerSpell[effIndex], true))
return false;
// ok, positive
return true;
}
bool IsPositiveSpell(uint32 spellId, bool deep)
{
SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId);
if (!spellproto) return false;
// spells with at least one negative effect are considered negative
// some self-applied spells have negative effects but in self casting case negative check ignored.
for (int i = 0; i < 3; i++)
if (!IsPositiveEffect(spellId, i, deep))
return false;
return true;
}
bool IsDispelableBySpell(SpellEntry const * dispelSpell, uint32 spellId, bool def)
{
if (!dispelSpell) return false;
SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId);
if (!spellproto) return false;
if (spellproto->Mechanic == MECHANIC_IMMUNE_SHIELD)
{
if (dispelSpell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY)
{
return true;
}
else
return false;
}
return def;
}
bool IsSingleTargetSpell(SpellEntry const *spellInfo)
{
// all other single target spells have if it has AttributesEx5
if ( spellInfo->AttributesEx5 & SPELL_ATTR_EX5_SINGLE_TARGET_SPELL )
return true;
// TODO - need found Judgements rule
switch(GetSpellSpecific(spellInfo->Id))
{
case SPELL_JUDGEMENT:
return true;
}
// single target triggered spell.
// Not real client side single target spell, but it' not triggered until prev. aura expired.
// This is allow store it in single target spells list for caster for spell proc checking
if(spellInfo->Id==38324) // Regeneration (triggered by 38299 (HoTs on Heals))
return true;
return false;
}
bool IsSingleTargetSpells(SpellEntry const *spellInfo1, SpellEntry const *spellInfo2)
{
// TODO - need better check
// Equal icon and spellfamily
if( spellInfo1->SpellFamilyName == spellInfo2->SpellFamilyName &&
spellInfo1->SpellIconID == spellInfo2->SpellIconID )
return true;
// TODO - need found Judgements rule
SpellSpecific spec1 = GetSpellSpecific(spellInfo1->Id);
// spell with single target specific types
switch(spec1)
{
case SPELL_JUDGEMENT:
case SPELL_MAGE_POLYMORPH:
if(GetSpellSpecific(spellInfo2->Id) == spec1)
return true;
break;
}
return false;
}
bool IsAuraAddedBySpell(uint32 auraType, uint32 spellId)
{
SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId);
if (!spellproto) return false;
for (int i = 0; i < 3; i++)
if (spellproto->EffectApplyAuraName[i] == auraType)
return true;
return false;
}
SpellCastResult GetErrorAtShapeshiftedCast (SpellEntry const *spellInfo, uint32 form)
{
// talents that learn spells can have stance requirements that need ignore
// (this requirement only for client-side stance show in talent description)
if( GetTalentSpellCost(spellInfo->Id) > 0 &&
(spellInfo->Effect[0]==SPELL_EFFECT_LEARN_SPELL || spellInfo->Effect[1]==SPELL_EFFECT_LEARN_SPELL || spellInfo->Effect[2]==SPELL_EFFECT_LEARN_SPELL) )
return SPELL_CAST_OK;
uint32 stanceMask = (form ? 1 << (form - 1) : 0);
if (stanceMask & spellInfo->StancesNot) // can explicitly not be casted in this stance
return SPELL_FAILED_NOT_SHAPESHIFT;
if (stanceMask & spellInfo->Stances) // can explicitly be casted in this stance
return SPELL_CAST_OK;
bool actAsShifted = false;
if (form > 0)
{
SpellShapeshiftEntry const *shapeInfo = sSpellShapeshiftStore.LookupEntry(form);
if (!shapeInfo)
{
sLog.outError("GetErrorAtShapeshiftedCast: unknown shapeshift %u", form);
return SPELL_CAST_OK;
}
actAsShifted = !(shapeInfo->flags1 & 1); // shapeshift acts as normal form for spells
}
if(actAsShifted)
{
if (spellInfo->Attributes & SPELL_ATTR_NOT_SHAPESHIFT) // not while shapeshifted
return SPELL_FAILED_NOT_SHAPESHIFT;
else if (spellInfo->Stances != 0) // needs other shapeshift
return SPELL_FAILED_ONLY_SHAPESHIFT;
}
else
{
// needs shapeshift
if(!(spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT) && spellInfo->Stances != 0)
return SPELL_FAILED_ONLY_SHAPESHIFT;
}
return SPELL_CAST_OK;
}
void SpellMgr::LoadSpellTargetPositions()
{
mSpellTargetPositions.clear(); // need for reload case
uint32 count = 0;
// 0 1 2 3 4 5
QueryResult *result = WorldDatabase.Query("SELECT id, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM spell_target_position");
if( !result )
{
barGoLink bar( 1 );
bar.step();
sLog.outString();
sLog.outString( ">> Loaded %u spell target coordinates", count );
return;
}
barGoLink bar( result->GetRowCount() );
do
{
Field *fields = result->Fetch();
bar.step();
++count;
uint32 Spell_ID = fields[0].GetUInt32();
SpellTargetPosition st;
st.target_mapId = fields[1].GetUInt32();
st.target_X = fields[2].GetFloat();
st.target_Y = fields[3].GetFloat();
st.target_Z = fields[4].GetFloat();
st.target_Orientation = fields[5].GetFloat();
SpellEntry const* spellInfo = sSpellStore.LookupEntry(Spell_ID);
if(!spellInfo)
{
sLog.outErrorDb("Spell (ID:%u) listed in `spell_target_position` does not exist.",Spell_ID);
continue;
}
bool found = false;
for(int i = 0; i < 3; ++i)
{
if( spellInfo->EffectImplicitTargetA[i]==TARGET_TABLE_X_Y_Z_COORDINATES || spellInfo->EffectImplicitTargetB[i]==TARGET_TABLE_X_Y_Z_COORDINATES )
{
found = true;
break;
}
}
if(!found)
{
sLog.outErrorDb("Spell (Id: %u) listed in `spell_target_position` does not have target TARGET_TABLE_X_Y_Z_COORDINATES (17).",Spell_ID);
continue;
}
MapEntry const* mapEntry = sMapStore.LookupEntry(st.target_mapId);
if(!mapEntry)
{
sLog.outErrorDb("Spell (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.",Spell_ID,st.target_mapId);
continue;
}
if(st.target_X==0 && st.target_Y==0 && st.target_Z==0)
{
sLog.outErrorDb("Spell (ID:%u) target coordinates not provided.",Spell_ID);
continue;
}
mSpellTargetPositions[Spell_ID] = st;
} while( result->NextRow() );
delete result;
sLog.outString();
sLog.outString( ">> Loaded %u spell teleport coordinates", count );
}
void SpellMgr::LoadSpellAffects()
{
mSpellAffectMap.clear(); // need for reload case
uint32 count = 0;
// 0 1 2 3 4
QueryResult *result = WorldDatabase.Query("SELECT entry, effectId, SpellClassMask0, SpellClassMask1, SpellClassMask2 FROM spell_affect");
if( !result )
{
barGoLink bar( 1 );
bar.step();
sLog.outString();
sLog.outString( ">> Loaded %u spell affect definitions", count );
return;
}
barGoLink bar( result->GetRowCount() );
do
{
Field *fields = result->Fetch();
bar.step();
uint16 entry = fields[0].GetUInt16();
uint8 effectId = fields[1].GetUInt8();
SpellEntry const* spellInfo = sSpellStore.LookupEntry(entry);
if (!spellInfo)
{
sLog.outErrorDb("Spell %u listed in `spell_affect` does not exist", entry);
continue;
}
if (effectId >= 3)
{
sLog.outErrorDb("Spell %u listed in `spell_affect` have invalid effect index (%u)", entry,effectId);
continue;
}
if( spellInfo->Effect[effectId] != SPELL_EFFECT_APPLY_AURA ||
spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_FLAT_MODIFIER &&
spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_PCT_MODIFIER &&
spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_TARGET_TRIGGER )
{
sLog.outErrorDb("Spell %u listed in `spell_affect` have not SPELL_AURA_ADD_FLAT_MODIFIER (%u) or SPELL_AURA_ADD_PCT_MODIFIER (%u) or SPELL_AURA_ADD_TARGET_TRIGGER (%u) for effect index (%u)", entry,SPELL_AURA_ADD_FLAT_MODIFIER,SPELL_AURA_ADD_PCT_MODIFIER,SPELL_AURA_ADD_TARGET_TRIGGER,effectId);
continue;
}
flag96 affect(fields[2].GetUInt32(), fields[3].GetUInt32(), fields[4].GetUInt32());
// Spell.dbc have own data
if (effectId>3)
continue;
flag96 dbc_affect;
dbc_affect = spellInfo->EffectSpellClassMask[effectId];
if(dbc_affect[0] == affect[0] || dbc_affect[1] == affect[1] || dbc_affect[2] == affect[2])
{
char text[]="ABC";
sLog.outErrorDb("Spell %u listed in `spell_affect` have redundant (same with EffectSpellClassMask%c) data for effect index (%u) and not needed, skipped.", entry, text[effectId], effectId);
continue;
}
mSpellAffectMap[(entry<<8) + effectId] = affect;
++count;
} while( result->NextRow() );
delete result;
sLog.outString();
sLog.outString( ">> Loaded %u custom spell affect definitions", count );
for (uint32 id = 0; id < sSpellStore.GetNumRows(); ++id)
{
SpellEntry const* spellInfo = sSpellStore.LookupEntry(id);
if (!spellInfo)
continue;
for (int effectId = 0; effectId < 3; ++effectId)
{
if( spellInfo->Effect[effectId] != SPELL_EFFECT_APPLY_AURA ||
(spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_FLAT_MODIFIER &&
spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_PCT_MODIFIER &&
spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_TARGET_TRIGGER) )
continue;
flag96 dbc_affect;
dbc_affect = spellInfo->EffectSpellClassMask[effectId];
if(dbc_affect)
continue;
if(mSpellAffectMap.find((id<<8) + effectId) != mSpellAffectMap.end())
continue;
sLog.outErrorDb("Spell %u (%s) misses spell_affect for effect %u",id,spellInfo->SpellName[sWorld.GetDefaultDbcLocale()], effectId);
}
}
}
bool SpellMgr::IsAffectedByMod(SpellEntry const *spellInfo, SpellModifier *mod) const
{
// false for spellInfo == NULL
if (!spellInfo || !mod)
return false;
SpellEntry const *affect_spell = sSpellStore.LookupEntry(mod->spellId);
// False if affect_spell == NULL or spellFamily not equal
if (!affect_spell || affect_spell->SpellFamilyName != spellInfo->SpellFamilyName)
return false;
// true
if (mod->mask & spellInfo->SpellFamilyFlags)
return true;
return false;
}
void SpellMgr::LoadSpellProcEvents()
{
mSpellProcEventMap.clear(); // need for reload case
uint32 count = 0;
// 0 1 2 3 4 5 6 7 8 9 10
QueryResult *result = WorldDatabase.Query("SELECT entry, SchoolMask, SpellFamilyName, SpellFamilyMask0, SpellFamilyMask1, SpellFamilyMask2, procFlags, procEx, ppmRate, CustomChance, Cooldown FROM spell_proc_event");
if( !result )
{
barGoLink bar( 1 );
bar.step();
sLog.outString();
sLog.outString( ">> Loaded %u spell proc event conditions", count );
return;
}
barGoLink bar( result->GetRowCount() );
uint32 customProc = 0;
do
{
Field *fields = result->Fetch();
bar.step();
uint32 entry = fields[0].GetUInt32();
const SpellEntry *spell = sSpellStore.LookupEntry(entry);
if (!spell)
{
sLog.outErrorDb("Spell %u listed in `spell_proc_event` does not exist", entry);
continue;
}
SpellProcEventEntry spe;
spe.schoolMask = fields[1].GetUInt32();
spe.spellFamilyName = fields[2].GetUInt32();
spe.spellFamilyMask[0] = fields[3].GetUInt32();
spe.spellFamilyMask[1] = fields[4].GetUInt32();
spe.spellFamilyMask[2] = fields[5].GetUInt32();
spe.procFlags = fields[6].GetUInt32();
spe.procEx = fields[7].GetUInt32();
spe.ppmRate = fields[8].GetFloat();
spe.customChance = fields[9].GetFloat();
spe.cooldown = fields[10].GetUInt32();
mSpellProcEventMap[entry] = spe;
if (spell->procFlags==0)
{
if (spe.procFlags == 0)
{
sLog.outErrorDb("Spell %u listed in `spell_proc_event` probally not triggered spell", entry);
continue;
}
customProc++;
}
++count;
} while( result->NextRow() );
delete result;
sLog.outString();
if (customProc)
sLog.outString( ">> Loaded %u extra spell proc event conditions +%u custom", count, customProc );
else
sLog.outString( ">> Loaded %u extra spell proc event conditions", count );
}
void SpellMgr::LoadSpellBonusess()
{
mSpellBonusMap.clear(); // need for reload case
uint32 count = 0;
// 0 1 2 3
QueryResult *result = WorldDatabase.Query("SELECT entry, direct_bonus, dot_bonus, ap_bonus FROM spell_bonus_data");
if( !result )
{
barGoLink bar( 1 );
bar.step();
sLog.outString();
sLog.outString( ">> Loaded %u spell bonus data", count);
return;
}
barGoLink bar( result->GetRowCount() );
do
{
Field *fields = result->Fetch();
bar.step();
uint32 entry = fields[0].GetUInt32();
const SpellEntry *spell = sSpellStore.LookupEntry(entry);
if (!spell)
{
sLog.outErrorDb("Spell %u listed in `spell_bonus_data` does not exist", entry);
continue;
}
SpellBonusEntry sbe;
sbe.direct_damage = fields[1].GetFloat();
sbe.dot_damage = fields[2].GetFloat();
sbe.ap_bonus = fields[3].GetFloat();
mSpellBonusMap[entry] = sbe;
} while( result->NextRow() );
delete result;
sLog.outString();
sLog.outString( ">> Loaded %u extra spell bonus data", count);
}
bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const* spellProcEvent, uint32 EventProcFlag, SpellEntry const * procSpell, uint32 procFlags, uint32 procExtra, bool active)
{
// No extra req need
uint32 procEvent_procEx = PROC_EX_NONE;
// check prockFlags for condition
if((procFlags & EventProcFlag) == 0)
return false;
// Always trigger for this
if (EventProcFlag & (PROC_FLAG_KILLED | PROC_FLAG_KILL | PROC_FLAG_ON_TRAP_ACTIVATION))
return true;
if (spellProcEvent) // Exist event data
{
// Store extra req
procEvent_procEx = spellProcEvent->procEx;
// For melee triggers
if (procSpell == NULL)
{
// Check (if set) for school (melee attack have Normal school)
if(spellProcEvent->schoolMask && (spellProcEvent->schoolMask & SPELL_SCHOOL_MASK_NORMAL) == 0)
return false;
}
else // For spells need check school/spell family/family mask
{
// Item cast can trigger only with spells with spellfamily
if (procExtra & PROC_EX_INTERNAL_ITEM_CAST)
{
if (!spellProcEvent->spellFamilyName)
return false;
}
// Check (if set) for school
if(spellProcEvent->schoolMask && (spellProcEvent->schoolMask & procSpell->SchoolMask) == 0)
return false;
// Check (if set) for spellFamilyName
if(spellProcEvent->spellFamilyName && (spellProcEvent->spellFamilyName != procSpell->SpellFamilyName))
return false;
// spellFamilyName is Ok need check for spellFamilyMask if present
if(spellProcEvent->spellFamilyMask)
{
if ((spellProcEvent->spellFamilyMask & procSpell->SpellFamilyFlags ) == 0)
return false;
active = true; // Spell added manualy -> so its active spell
}
}
}
// Item cast can trigger only with spells with spellfamily
else if (procExtra & PROC_EX_INTERNAL_ITEM_CAST)
return false;
// Check for extra req (if none) and hit/crit
if (procEvent_procEx == PROC_EX_NONE)
{
// No extra req, so can trigger only for active (damage/healing present) and hit/crit
if((procExtra & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) && active)
return true;
}
else // Passive spells hits here only if resist/reflect/immune/evade
{
// Exist req for PROC_EX_EX_TRIGGER_ALWAYS
if ((procExtra & AURA_SPELL_PROC_EX_MASK) && (procEvent_procEx & PROC_EX_EX_TRIGGER_ALWAYS))
return true;
// Passive spells can`t trigger if need hit
if ((procEvent_procEx & PROC_EX_NORMAL_HIT) && !active)
return false;
// Check Extra Requirement like (hit/crit/miss/resist/parry/dodge/block/immune/reflect/absorb and other)
if (procEvent_procEx & procExtra)
return true;
}
return false;
}
void SpellMgr::LoadSpellElixirs()
{
mSpellElixirs.clear(); // need for reload case
uint32 count = 0;
// 0 1
QueryResult *result = WorldDatabase.Query("SELECT entry, mask FROM spell_elixir");
if( !result )
{
barGoLink bar( 1 );
bar.step();
sLog.outString();
sLog.outString( ">> Loaded %u spell elixir definitions", count );
return;
}
barGoLink bar( result->GetRowCount() );
do
{
Field *fields = result->Fetch();
bar.step();
uint16 entry = fields[0].GetUInt16();
uint8 mask = fields[1].GetUInt8();
SpellEntry const* spellInfo = sSpellStore.LookupEntry(entry);
if (!spellInfo)
{
sLog.outErrorDb("Spell %u listed in `spell_elixir` does not exist", entry);
continue;
}
mSpellElixirs[entry] = mask;
++count;
} while( result->NextRow() );
delete result;
sLog.outString();
sLog.outString( ">> Loaded %u spell elixir definitions", count );
}
void SpellMgr::LoadSpellThreats()
{
sSpellThreatStore.Free(); // for reload
sSpellThreatStore.Load();
sLog.outString( ">> Loaded %u aggro generating spells", sSpellThreatStore.RecordCount );
sLog.outString();
}
bool SpellMgr::IsRankSpellDueToSpell(SpellEntry const *spellInfo_1,uint32 spellId_2) const
{
SpellEntry const *spellInfo_2 = sSpellStore.LookupEntry(spellId_2);
if(!spellInfo_1 || !spellInfo_2) return false;
if(spellInfo_1->Id == spellId_2) return false;
return GetFirstSpellInChain(spellInfo_1->Id)==GetFirstSpellInChain(spellId_2);
}
bool SpellMgr::canStackSpellRanks(SpellEntry const *spellInfo)
{
if(IsPassiveSpell(spellInfo->Id)) // ranked passive spell
return false;
if(spellInfo->powerType != POWER_MANA && spellInfo->powerType != POWER_HEALTH)
return false;
if(IsProfessionOrRidingSpell(spellInfo->Id))
return false;
if(spellmgr.IsSkillBonusSpell(spellInfo->Id))
return false;
// All stance spells. if any better way, change it.
for (int i = 0; i < 3; i++)
{
switch(spellInfo->SpellFamilyName)
{
case SPELLFAMILY_PALADIN:
// Paladin aura Spell
if (spellInfo->Effect[i]==SPELL_EFFECT_APPLY_AREA_AURA_RAID)
return false;
break;
case SPELLFAMILY_DRUID:
// Druid form Spell
if (spellInfo->Effect[i]==SPELL_EFFECT_APPLY_AURA &&
spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_SHAPESHIFT)
return false;
break;
case SPELLFAMILY_ROGUE:
// Rogue Stealth
if (spellInfo->Effect[i]==SPELL_EFFECT_APPLY_AURA &&
spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_SHAPESHIFT)
return false;
}
}
return true;
}
bool SpellMgr::IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2, bool sameCaster) const
{
SpellEntry const *spellInfo_1 = sSpellStore.LookupEntry(spellId_1);
SpellEntry const *spellInfo_2 = sSpellStore.LookupEntry(spellId_2);
if(!spellInfo_1 || !spellInfo_2)
return false;
SpellSpecific spellId_spec_1 = GetSpellSpecific(spellId_1);
SpellSpecific spellId_spec_2 = GetSpellSpecific(spellId_2);
if (spellId_spec_1 && spellId_spec_2)
if (IsSingleFromSpellSpecificPerTarget(spellId_spec_1, spellId_spec_2)
||(IsSingleFromSpellSpecificPerCaster(spellId_spec_1, spellId_spec_2) && sameCaster))
return true;
if(spellInfo_1->SpellFamilyName != spellInfo_2->SpellFamilyName)
return false;
if(!sameCaster)
{
for(uint32 i = 0; i < 3; ++i)
if (spellInfo_1->Effect[i] == SPELL_EFFECT_APPLY_AURA
|| spellInfo_1->Effect[i] == SPELL_EFFECT_PERSISTENT_AREA_AURA)
// not area auras (shaman totem)
switch(spellInfo_1->EffectApplyAuraName[i])
{
// DOT or HOT from different casters will stack
case SPELL_AURA_PERIODIC_DAMAGE:
case SPELL_AURA_PERIODIC_HEAL:
case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
case SPELL_AURA_PERIODIC_ENERGIZE:
case SPELL_AURA_PERIODIC_MANA_LEECH:
case SPELL_AURA_PERIODIC_LEECH:
case SPELL_AURA_POWER_BURN_MANA:
case SPELL_AURA_OBS_MOD_ENERGY:
case SPELL_AURA_OBS_MOD_HEALTH:
return false;
default:
break;
}
}
// hack for Incanter's Absorption
if (spellInfo_1->Id==44413 && spellInfo_2->Id==44413)
return false;
spellId_2 = GetLastSpellInChain(spellId_2);
spellId_1 = GetLastSpellInChain(spellId_1);
if (spellId_1 == spellId_2)
return true;
// generic spells
if(!spellInfo_1->SpellFamilyName)
{
if(!spellInfo_1->SpellIconID
|| spellInfo_1->SpellIconID == 1
|| spellInfo_1->SpellIconID != spellInfo_2->SpellIconID)
return false;
}
// check for class spells
else
{
if (spellInfo_1->SpellFamilyFlags != spellInfo_2->SpellFamilyFlags)
return false;
}
//use data of highest rank spell(needed for spells which ranks have different effects)
spellInfo_1=sSpellStore.LookupEntry(spellId_1);
spellInfo_2=sSpellStore.LookupEntry(spellId_2);
//if spells have exactly the same effect they cannot stack
for(uint32 i = 0; i < 3; ++i)
if(spellInfo_1->Effect[i] != spellInfo_2->Effect[i]
// Allow dummy auras stack (needed by 31666 and 58428)
|| spellInfo_1->EffectApplyAuraName[i] == SPELL_AURA_DUMMY
|| spellInfo_1->EffectApplyAuraName[i] == SPELL_AURA_PERIODIC_DUMMY
|| spellInfo_1->EffectApplyAuraName[i] != spellInfo_2->EffectApplyAuraName[i]
|| spellInfo_1->EffectMiscValue[i] != spellInfo_2->EffectMiscValue[i]) // paladin resist aura
return false; // need itemtype check? need an example to add that check
return true;
}
bool SpellMgr::IsProfessionOrRidingSpell(uint32 spellId)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
if(!spellInfo)
return false;
if(spellInfo->Effect[1] != SPELL_EFFECT_SKILL)
return false;
uint32 skill = spellInfo->EffectMiscValue[1];
return IsProfessionOrRidingSkill(skill);
}
bool SpellMgr::IsProfessionSpell(uint32 spellId)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
if(!spellInfo)
return false;
if(spellInfo->Effect[1] != SPELL_EFFECT_SKILL)
return false;
uint32 skill = spellInfo->EffectMiscValue[1];
return IsProfessionSkill(skill);
}
bool SpellMgr::IsPrimaryProfessionSpell(uint32 spellId)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
if(!spellInfo)
return false;
if(spellInfo->Effect[1] != SPELL_EFFECT_SKILL)
return false;
uint32 skill = spellInfo->EffectMiscValue[1];
return IsPrimaryProfessionSkill(skill);
}
bool SpellMgr::IsPrimaryProfessionFirstRankSpell(uint32 spellId) const
{
return IsPrimaryProfessionSpell(spellId) && GetSpellRank(spellId)==1;
}
bool SpellMgr::IsSkillBonusSpell(uint32 spellId) const
{
SkillLineAbilityMap::const_iterator lower = GetBeginSkillLineAbilityMap(spellId);
SkillLineAbilityMap::const_iterator upper = GetEndSkillLineAbilityMap(spellId);
for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx)
{
SkillLineAbilityEntry const *pAbility = _spell_idx->second;
if (!pAbility || pAbility->learnOnGetSkill != ABILITY_LEARNED_ON_GET_PROFESSION_SKILL)
continue;
if(pAbility->req_skill_value > 0)
return true;
}
return false;
}
SpellEntry const* SpellMgr::SelectAuraRankForPlayerLevel(SpellEntry const* spellInfo, uint32 playerLevel) const
{
// ignore passive spells
if(IsPassiveSpell(spellInfo->Id))
return spellInfo;
bool needRankSelection = false;
for(int i=0;i<3;i++)
{
if( IsPositiveEffect(spellInfo->Id, i) && (
spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA ||
spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_PARTY ||
spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_RAID
) )
{
needRankSelection = true;
break;
}
}
// not required
if(!needRankSelection)
return spellInfo;
for(uint32 nextSpellId = spellInfo->Id; nextSpellId != 0; nextSpellId = GetPrevSpellInChain(nextSpellId))
{
SpellEntry const *nextSpellInfo = sSpellStore.LookupEntry(nextSpellId);
if(!nextSpellInfo)
break;
// if found appropriate level
if(playerLevel + 10 >= nextSpellInfo->spellLevel)
return nextSpellInfo;
// one rank less then
}
// not found
return NULL;
}
void SpellMgr::LoadSpellRequired()
{
mSpellsReqSpell.clear(); // need for reload case
mSpellReq.clear(); // need for reload case
QueryResult *result = WorldDatabase.Query("SELECT spell_id, req_spell from spell_required");
if(result == NULL)
{
barGoLink bar( 1 );
bar.step();
sLog.outString();
sLog.outString( ">> Loaded 0 spell required records" );
sLog.outErrorDb("`spell_required` table is empty!");
return;
}
uint32 rows = 0;
barGoLink bar( result->GetRowCount() );
do
{
bar.step();
Field *fields = result->Fetch();
uint32 spell_id = fields[0].GetUInt32();
uint32 spell_req = fields[1].GetUInt32();
mSpellsReqSpell.insert (std::pair<uint32, uint32>(spell_req, spell_id));
mSpellReq[spell_id] = spell_req;
++rows;
} while( result->NextRow() );
delete result;
sLog.outString();
sLog.outString( ">> Loaded %u spell required records", rows );
}
struct SpellRankEntry
{
uint32 SkillId;
char const *SpellName;
uint32 DurationIndex;
uint32 RangeIndex;
uint32 SpellVisual;
uint32 ProcFlags;
flag96 SpellFamilyFlags;
uint32 TargetAuraState;
uint32 ManaCost;
uint32 CastingTimeIndex;
flag96 Effect;
flag96 Aura;
uint16 TalentID;
bool operator < (const SpellRankEntry & _Right) const
{
return (SkillId != _Right.SkillId ? SkillId < _Right.SkillId
: SpellName!=_Right.SpellName ? SpellName < _Right.SpellName
: ProcFlags!=_Right.ProcFlags ? ProcFlags < _Right.ProcFlags
: Effect!=_Right.Effect ? Effect < _Right.Effect
: Aura!=_Right.Aura ? Aura < _Right.Aura
: TalentID!=_Right.TalentID ? TalentID < _Right.TalentID
: (CastingTimeIndex!=_Right.CastingTimeIndex) && (!CastingTimeIndex || !_Right.CastingTimeIndex || CastingTimeIndex==1 || !_Right.CastingTimeIndex==1) ? CastingTimeIndex < _Right.CastingTimeIndex
: SpellFamilyFlags!=_Right.SpellFamilyFlags ? SpellFamilyFlags < _Right.SpellFamilyFlags
: (SpellVisual!=_Right.SpellVisual) && (!SpellVisual || !_Right.SpellVisual) ? SpellVisual < _Right.SpellVisual
: (ManaCost!=_Right.ManaCost) && (!ManaCost || !_Right.ManaCost) ? ManaCost < _Right.ManaCost
: (DurationIndex!=_Right.DurationIndex) && (!DurationIndex || !_Right.DurationIndex)? DurationIndex < _Right.DurationIndex
: (RangeIndex!=_Right.RangeIndex) && (!RangeIndex || !_Right.RangeIndex || RangeIndex==1 || !_Right.RangeIndex==1) ? RangeIndex < _Right.RangeIndex
: TargetAuraState < _Right.TargetAuraState
);
}
};
struct SpellRankValue
{
uint32 Id;
char const *Rank;
bool strict;
};
void SpellMgr::LoadSpellChains()
{
mSpellChains.clear(); // need for reload case
std::vector<uint32> ChainedSpells;
for (uint32 ability_id=0;ability_id<sSkillLineAbilityStore.GetNumRows();ability_id++)
{
SkillLineAbilityEntry const *AbilityInfo=sSkillLineAbilityStore.LookupEntry(ability_id);
if (!AbilityInfo)
continue;
if (!AbilityInfo->forward_spellid)
continue;
ChainedSpells.push_back(AbilityInfo->forward_spellid);
}
std::multimap<SpellRankEntry, SpellRankValue> RankMap;
for (uint32 ability_id=0;ability_id<sSkillLineAbilityStore.GetNumRows();ability_id++)
{
SkillLineAbilityEntry const *AbilityInfo=sSkillLineAbilityStore.LookupEntry(ability_id);
if (!AbilityInfo)
continue;
//get only spell with lowest ability_id to prevent doubles
uint32 spell_id=AbilityInfo->spellId;
bool found=false;
for (uint32 i=0; i<ChainedSpells.size(); i++)
{
if (ChainedSpells.at(i)==spell_id)
found=true;
}
if (found)
continue;
if(mSkillLineAbilityMap.lower_bound(spell_id)->second->id!=ability_id)
continue;
SpellEntry const *SpellInfo=sSpellStore.LookupEntry(spell_id);
if (!SpellInfo)
continue;
std::string sRank = SpellInfo->Rank[sWorld.GetDefaultDbcLocale()];
if(sRank.empty())
continue;
//exception to polymorph spells-make pig and turtle other chain than sheep
if ((SpellInfo->SpellFamilyName==SPELLFAMILY_MAGE) && (SpellInfo->SpellFamilyFlags[0] & 0x1000000) && (SpellInfo->SpellIconID!=82))
continue;
SpellRankEntry entry;
SpellRankValue value;
entry.SkillId=AbilityInfo->skillId;
entry.SpellName=SpellInfo->SpellName[sWorld.GetDefaultDbcLocale()];
entry.DurationIndex=SpellInfo->DurationIndex;
entry.RangeIndex=SpellInfo->rangeIndex;
entry.ProcFlags=SpellInfo->procFlags;
entry.SpellFamilyFlags=SpellInfo->SpellFamilyFlags;
entry.TargetAuraState=SpellInfo->TargetAuraState;
entry.SpellVisual=SpellInfo->SpellVisual[0];
entry.ManaCost=SpellInfo->manaCost;
entry.CastingTimeIndex=0;
entry.TalentID=0;
for (;;)
{
AbilityInfo=mSkillLineAbilityMap.lower_bound(spell_id)->second;
value.Id=spell_id;
value.Rank=SpellInfo->Rank[sWorld.GetDefaultDbcLocale()];
value.strict=false;
RankMap.insert(std::pair<SpellRankEntry, SpellRankValue>(entry,value));
spell_id=AbilityInfo->forward_spellid;
SpellInfo=sSpellStore.LookupEntry(spell_id);
if (!SpellInfo)
break;
}
}
barGoLink bar(RankMap.size());
uint32 count=0;
for (std::multimap<SpellRankEntry, SpellRankValue>::iterator itr = RankMap.begin();itr!=RankMap.end();)
{
SpellRankEntry entry=itr->first;
//trac errors in extracted data
std::multimap<char const *, std::multimap<SpellRankEntry, SpellRankValue>::iterator> RankErrorMap;
for (std::multimap<SpellRankEntry, SpellRankValue>::iterator itr2 = RankMap.lower_bound(entry);itr2!=RankMap.upper_bound(entry);itr2++)
{
bar.step();
RankErrorMap.insert(std::pair<char const *, std::multimap<SpellRankEntry, SpellRankValue>::iterator>(itr2->second.Rank,itr2));
}
bool error=false;
//if strict == true strict check is not needed
if (!itr->second.strict)
//check for rank duplicates, if there are any do strict check
for (std::multimap<char const *, std::multimap<SpellRankEntry, SpellRankValue>::iterator>::iterator itr2 = RankErrorMap.begin();itr2!=RankErrorMap.end();)
{
char const * err_entry=itr2->first;
uint32 rank_count=RankErrorMap.count(itr2->first);
if (rank_count>1)
{
error=true;
break;
}
else
itr2++;
}
bool allHaveTalents=true;
if (error)
{
std::list<uint32> ConflictedSpells;
for (std::multimap<SpellRankEntry, SpellRankValue>::iterator itr2 = RankMap.lower_bound(entry);itr2!=RankMap.upper_bound(entry);itr2=RankMap.lower_bound(entry))
{
ConflictedSpells.push_back(itr2->second.Id);
if (!GetTalentSpellPos(itr2->second.Id))
allHaveTalents=false;
RankMap.erase(itr2);
}
SpellRankEntry nextEntry, currEntry;
for (;!ConflictedSpells.empty();ConflictedSpells.pop_front())
{
SpellEntry const *SpellInfo=sSpellStore.LookupEntry(ConflictedSpells.front());
currEntry.SkillId=entry.SkillId;
currEntry.SpellName=SpellInfo->SpellName[sWorld.GetDefaultDbcLocale()];
currEntry.DurationIndex=SpellInfo->DurationIndex;
currEntry.RangeIndex=SpellInfo->rangeIndex;
currEntry.ProcFlags=SpellInfo->procFlags;
currEntry.SpellFamilyFlags=SpellInfo->SpellFamilyFlags;
//compare talents only when all spells from chain have entry
//to prevent wrong results with spells which have first rank talented and other not
if (allHaveTalents)
currEntry.TalentID=GetTalentSpellPos(ConflictedSpells.front())->talent_id;
else
currEntry.TalentID=0;
currEntry.TargetAuraState=SpellInfo->TargetAuraState;
currEntry.SpellVisual=SpellInfo->SpellVisual[0];
currEntry.ManaCost=SpellInfo->manaCost;
//compare effects and casting time
currEntry.CastingTimeIndex=SpellInfo->CastingTimeIndex;
currEntry.Effect[0]=SpellInfo->Effect[0];
currEntry.Effect[1]=SpellInfo->Effect[1];
currEntry.Effect[2]=SpellInfo->Effect[2];
currEntry.Aura[0]=SpellInfo->EffectApplyAuraName[0];
currEntry.Aura[1]=SpellInfo->EffectApplyAuraName[1];
currEntry.Aura[2]=SpellInfo->EffectApplyAuraName[2];
SpellRankValue currValue;
currValue.Id=ConflictedSpells.front();
currValue.Rank=SpellInfo->Rank[sWorld.GetDefaultDbcLocale()];
currValue.strict=true;
RankMap.insert(std::pair<SpellRankEntry, SpellRankValue>(currEntry,currValue));
}
itr=RankMap.begin();
continue;
}
else
for (std::multimap<char const *, std::multimap<SpellRankEntry, SpellRankValue>::iterator>::iterator itr2 = RankErrorMap.begin();itr2!=RankErrorMap.end();)
{
char const * err_entry=itr2->first;
uint32 rank_count=RankErrorMap.count(itr2->first);
if (rank_count>1)
for (itr2 = RankErrorMap.lower_bound(err_entry);itr2!=RankErrorMap.upper_bound(err_entry);itr2++)
{
sLog.outDebug("There is a duplicate rank entry (%s) for spell: %u",itr2->first,itr2->second->second.Id);
if (!(itr2->second->second.Id==52375 || itr2->second->second.Id==45902))
{
sLog.outDebug("Spell %u removed from chain data.",itr2->second->second.Id);
RankMap.erase(itr2->second);
}
}
else
itr2++;
}
//order spells by spellLevel
std::list<uint32> RankedSpells;
uint32 min_spell_lvl=0;
std::multimap<SpellRankEntry, SpellRankValue>::iterator min_itr;
for (;RankMap.count(entry);)
{
for (std::multimap<SpellRankEntry, SpellRankValue>::iterator itr2 = RankMap.lower_bound(entry);itr2!=RankMap.upper_bound(entry);itr2++)
{
SpellEntry const *SpellInfo=sSpellStore.LookupEntry(itr2->second.Id);
if (SpellInfo->spellLevel<min_spell_lvl || itr2==RankMap.lower_bound(entry))
{
min_spell_lvl=SpellInfo->spellLevel;
min_itr=itr2;
}
}
RankedSpells.push_back(min_itr->second.Id);
RankMap.erase(min_itr);
}
//use data from talent.dbc
uint16 talent_id=0;
for(std::list<uint32>::iterator itr2 = RankedSpells.begin();itr2!=RankedSpells.end();)
{
if (TalentSpellPos const* TalentPos=GetTalentSpellPos(*itr2))
{
talent_id=TalentPos->talent_id;
RankedSpells.erase(itr2);
itr2 = RankedSpells.begin();
}
else
itr2++;
}
if (talent_id)
{
TalentEntry const *TalentInfo = sTalentStore.LookupEntry(talent_id);
for (uint8 rank=5;rank;rank--)
{
if (TalentInfo->RankID[rank-1])
RankedSpells.push_front(TalentInfo->RankID[rank-1]);
}
}
//do not proceed for spells with less than 2 ranks
itr=RankMap.begin();
if (RankedSpells.size()<2)
continue;
count++;
uint32 spell_rank=1;
for(std::list<uint32>::iterator itr2 = RankedSpells.begin();itr2!=RankedSpells.end();spell_rank++)
{
uint32 spell_id=*itr2;
mSpellChains[spell_id].rank=spell_rank;
mSpellChains[spell_id].first=RankedSpells.front();
mSpellChains[spell_id].last=RankedSpells.back();
itr2++;
if (spell_rank<2)
mSpellChains[spell_id].prev=0;
if (spell_id==RankedSpells.back())
mSpellChains[spell_id].next=0;
else
{
mSpellChains[*itr2].prev=spell_id;
mSpellChains[spell_id].next=*itr2;
}
}
}
//uncomment these two lines to print yourself list of spell_chains on startup
//for (UNORDERED_MAP<uint32, SpellChainNode>::iterator itr=mSpellChains.begin();itr!=mSpellChains.end();itr++)
//sLog.outString( "Id: %u, Rank: %d , %s, %u, %u, %u, %u",itr->first,itr->second.rank, sSpellStore.LookupEntry(itr->first)->Rank[sWorld.GetDefaultDbcLocale()], itr->second.first, itr->second.last,itr->second.next ,itr->second.prev);
sLog.outString();
sLog.outString( ">> Loaded %u spell chains",count);
}
void SpellMgr::LoadSpellLearnSkills()
{
mSpellLearnSkills.clear(); // need for reload case
// search auto-learned skills and add its to map also for use in unlearn spells/talents
uint32 dbc_count = 0;
barGoLink bar( sSpellStore.GetNumRows() );
for(uint32 spell = 0; spell < sSpellStore.GetNumRows(); ++spell)
{
bar.step();
SpellEntry const* entry = sSpellStore.LookupEntry(spell);
if(!entry)
continue;
for(int i = 0; i < 3; ++i)
{
if(entry->Effect[i]==SPELL_EFFECT_SKILL)
{
SpellLearnSkillNode dbc_node;
dbc_node.skill = entry->EffectMiscValue[i];
if ( dbc_node.skill != SKILL_RIDING )
dbc_node.value = 1;
else
dbc_node.value = entry->CalculateSimpleValue(i)*75;
dbc_node.maxvalue = entry->CalculateSimpleValue(i)*75;
SpellLearnSkillNode const* db_node = GetSpellLearnSkill(spell);
mSpellLearnSkills[spell] = dbc_node;
++dbc_count;
break;
}
}
}
sLog.outString();
sLog.outString( ">> Loaded %u Spell Learn Skills from DBC", dbc_count );
}
void SpellMgr::LoadSpellLearnSpells()
{
mSpellLearnSpells.clear(); // need for reload case
// 0 1 2
QueryResult *result = WorldDatabase.Query("SELECT entry, SpellID, Active FROM spell_learn_spell");
if(!result)
{
barGoLink bar( 1 );
bar.step();
sLog.outString();
sLog.outString( ">> Loaded 0 spell learn spells" );
sLog.outErrorDb("`spell_learn_spell` table is empty!");
return;
}
uint32 count = 0;
barGoLink bar( result->GetRowCount() );
do
{
bar.step();
Field *fields = result->Fetch();
uint32 spell_id = fields[0].GetUInt32();
SpellLearnSpellNode node;
node.spell = fields[1].GetUInt32();
node.active = fields[2].GetBool();
node.autoLearned= false;
if(!sSpellStore.LookupEntry(spell_id))
{
sLog.outErrorDb("Spell %u listed in `spell_learn_spell` does not exist",spell_id);
continue;
}
if(!sSpellStore.LookupEntry(node.spell))
{
sLog.outErrorDb("Spell %u listed in `spell_learn_spell` does not exist",node.spell);
continue;
}
mSpellLearnSpells.insert(SpellLearnSpellMap::value_type(spell_id,node));
++count;
} while( result->NextRow() );
delete result;
// search auto-learned spells and add its to map also for use in unlearn spells/talents
uint32 dbc_count = 0;
for(uint32 spell = 0; spell < sSpellStore.GetNumRows(); ++spell)
{
SpellEntry const* entry = sSpellStore.LookupEntry(spell);
if(!entry)
continue;
for(int i = 0; i < 3; ++i)
{
if(entry->Effect[i]==SPELL_EFFECT_LEARN_SPELL)
{
SpellLearnSpellNode dbc_node;
dbc_node.spell = entry->EffectTriggerSpell[i];
dbc_node.active = true; // all dbc based learned spells is active (show in spell book or hide by client itself)
// ignore learning not existed spells (broken/outdated/or generic learnig spell 483
if(!sSpellStore.LookupEntry(dbc_node.spell))
continue;
// talent or passive spells or skill-step spells auto-casted and not need dependent learning,
// pet teaching spells don't must be dependent learning (casted)
// other required explicit dependent learning
dbc_node.autoLearned = entry->EffectImplicitTargetA[i]==TARGET_PET || GetTalentSpellCost(spell) > 0 || IsPassiveSpell(spell) || IsSpellHaveEffect(entry,SPELL_EFFECT_SKILL_STEP);
SpellLearnSpellMap::const_iterator db_node_begin = GetBeginSpellLearnSpell(spell);
SpellLearnSpellMap::const_iterator db_node_end = GetEndSpellLearnSpell(spell);
bool found = false;
for(SpellLearnSpellMap::const_iterator itr = db_node_begin; itr != db_node_end; ++itr)
{
if(itr->second.spell == dbc_node.spell)
{
sLog.outErrorDb("Spell %u auto-learn spell %u in spell.dbc then the record in `spell_learn_spell` is redundant, please fix DB.",
spell,dbc_node.spell);
found = true;
break;
}
}
if(!found) // add new spell-spell pair if not found
{
mSpellLearnSpells.insert(SpellLearnSpellMap::value_type(spell,dbc_node));
++dbc_count;
}
}
}
}
sLog.outString();
sLog.outString( ">> Loaded %u spell learn spells + %u found in DBC", count, dbc_count );
}
void SpellMgr::LoadSpellScriptTarget()
{
mSpellScriptTarget.clear(); // need for reload case
uint32 count = 0;
QueryResult *result = WorldDatabase.Query("SELECT entry,type,targetEntry FROM spell_script_target");
if(!result)
{
barGoLink bar(1);
bar.step();
sLog.outString();
sLog.outString( ">> Loaded 0 spell script target" );
sLog.outErrorDb("`spell_script_target` table is empty!");
return;
}
barGoLink bar(result->GetRowCount());
do
{
Field *fields = result->Fetch();
bar.step();
uint32 spellId = fields[0].GetUInt32();
uint32 type = fields[1].GetUInt32();
uint32 targetEntry = fields[2].GetUInt32();
SpellEntry const* spellProto = sSpellStore.LookupEntry(spellId);
if(!spellProto)
{
sLog.outErrorDb("Table `spell_script_target`: spellId %u listed for TargetEntry %u does not exist.",spellId,targetEntry);
continue;
}
/*bool targetfound = false;
for(int i = 0; i <3; ++i)
{
if( spellProto->EffectImplicitTargetA[i]==TARGET_SCRIPT ||
spellProto->EffectImplicitTargetB[i]==TARGET_SCRIPT ||
spellProto->EffectImplicitTargetA[i]==TARGET_SCRIPT_COORDINATES ||
spellProto->EffectImplicitTargetB[i]==TARGET_SCRIPT_COORDINATES )
{
targetfound = true;
break;
}
}
if(!targetfound)
{
sLog.outErrorDb("Table `spell_script_target`: spellId %u listed for TargetEntry %u does not have any implicit target TARGET_SCRIPT(38) or TARGET_SCRIPT_COORDINATES (46).",spellId,targetEntry);
continue;
}*/
if( type >= MAX_SPELL_TARGET_TYPE )
{
sLog.outErrorDb("Table `spell_script_target`: target type %u for TargetEntry %u is incorrect.",type,targetEntry);
continue;
}
switch(type)
{
case SPELL_TARGET_TYPE_GAMEOBJECT:
{
if( targetEntry==0 )
break;
if(!sGOStorage.LookupEntry<GameObjectInfo>(targetEntry))
{
sLog.outErrorDb("Table `spell_script_target`: gameobject template entry %u does not exist.",targetEntry);
continue;
}
break;
}
default:
{
//players
/*if( targetEntry==0 )
{
sLog.outErrorDb("Table `spell_script_target`: target entry == 0 for not GO target type (%u).",type);
continue;
}*/
if(targetEntry && !sCreatureStorage.LookupEntry<CreatureInfo>(targetEntry))
{
sLog.outErrorDb("Table `spell_script_target`: creature template entry %u does not exist.",targetEntry);
continue;
}
const CreatureInfo* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(targetEntry);
if(spellId == 30427 && !cInfo->SkinLootId)
{
sLog.outErrorDb("Table `spell_script_target` has creature %u as a target of spellid 30427, but this creature has no skinlootid. Gas extraction will not work!", cInfo->Entry);
continue;
}
break;
}
}
mSpellScriptTarget.insert(SpellScriptTarget::value_type(spellId,SpellTargetEntry(SpellScriptTargetType(type),targetEntry)));
++count;
} while (result->NextRow());
delete result;
// Check all spells
/* Disabled (lot errors at this moment)
for(uint32 i = 1; i < sSpellStore.nCount; ++i)
{
SpellEntry const * spellInfo = sSpellStore.LookupEntry(i);
if(!spellInfo)
continue;
bool found = false;
for(int j=0; j<3; ++j)
{
if( spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT || spellInfo->EffectImplicitTargetA[j] != TARGET_SELF && spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT )
{
SpellScriptTarget::const_iterator lower = spellmgr.GetBeginSpellScriptTarget(spellInfo->Id);
SpellScriptTarget::const_iterator upper = spellmgr.GetEndSpellScriptTarget(spellInfo->Id);
if(lower==upper)
{
sLog.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = %u (TARGET_SCRIPT), but does not have record in `spell_script_target`",spellInfo->Id,TARGET_SCRIPT);
break; // effects of spell
}
}
}
}
*/
sLog.outString();
sLog.outString(">> Loaded %u Spell Script Targets", count);
}
void SpellMgr::LoadSpellPetAuras()
{
mSpellPetAuraMap.clear(); // need for reload case
uint32 count = 0;
// 0 1 2
QueryResult *result = WorldDatabase.Query("SELECT spell, pet, aura FROM spell_pet_auras");
if( !result )
{
barGoLink bar( 1 );
bar.step();
sLog.outString();
sLog.outString( ">> Loaded %u spell pet auras", count );
return;
}
barGoLink bar( result->GetRowCount() );
do
{
Field *fields = result->Fetch();
bar.step();
uint16 spell = fields[0].GetUInt16();
uint16 pet = fields[1].GetUInt16();
uint16 aura = fields[2].GetUInt16();
SpellPetAuraMap::iterator itr = mSpellPetAuraMap.find(spell);
if(itr != mSpellPetAuraMap.end())
{
itr->second.AddAura(pet, aura);
}
else
{
SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell);
if (!spellInfo)
{
sLog.outErrorDb("Spell %u listed in `spell_pet_auras` does not exist", spell);
continue;
}
int i = 0;
for(; i < 3; ++i)
if((spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA &&
spellInfo->EffectApplyAuraName[i] == SPELL_AURA_DUMMY) ||
spellInfo->Effect[i] == SPELL_EFFECT_DUMMY)
break;
if(i == 3)
{
sLog.outError("Spell %u listed in `spell_pet_auras` does not have dummy aura or dummy effect", spell);
continue;
}
SpellEntry const* spellInfo2 = sSpellStore.LookupEntry(aura);
if (!spellInfo2)
{
sLog.outErrorDb("Aura %u listed in `spell_pet_auras` does not exist", aura);
continue;
}
PetAura pa(pet, aura, spellInfo->EffectImplicitTargetA[i] == TARGET_PET, spellInfo->CalculateSimpleValue(i));
mSpellPetAuraMap[spell] = pa;
}
++count;
} while( result->NextRow() );
delete result;
sLog.outString();
sLog.outString( ">> Loaded %u spell pet auras", count );
}
// set data in core for now
void SpellMgr::LoadSpellCustomAttr()
{
mSpellCustomAttr.resize(GetSpellStore()->GetNumRows());
SpellEntry *spellInfo;
for(uint32 i = 0; i < GetSpellStore()->GetNumRows(); ++i)
{
mSpellCustomAttr[i] = 0;
spellInfo = (SpellEntry*)GetSpellStore()->LookupEntry(i);
if(!spellInfo)
continue;
bool auraSpell = true;
for(uint32 j = 0; j < 3; ++j)
{
if(spellInfo->Effect[j])
if(spellInfo->Effect[j] != SPELL_EFFECT_APPLY_AURA
|| SpellTargetType[spellInfo->EffectImplicitTargetA[j]] != TARGET_TYPE_UNIT_TARGET)
//ignore target party for now
{
auraSpell = false;
break;
}
}
if(auraSpell)
mSpellCustomAttr[i] |= SPELL_ATTR_CU_AURA_SPELL;
for(uint32 j = 0; j < 3; ++j)
{
switch(spellInfo->EffectApplyAuraName[j])
{
case SPELL_AURA_PERIODIC_DAMAGE:
case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
case SPELL_AURA_PERIODIC_LEECH:
mSpellCustomAttr[i] |= SPELL_ATTR_CU_AURA_DOT;
break;
case SPELL_AURA_PERIODIC_HEAL:
case SPELL_AURA_OBS_MOD_HEALTH:
mSpellCustomAttr[i] |= SPELL_ATTR_CU_AURA_HOT;
break;
case SPELL_AURA_MOD_POSSESS:
case SPELL_AURA_MOD_CONFUSE:
case SPELL_AURA_MOD_CHARM:
case SPELL_AURA_MOD_FEAR:
case SPELL_AURA_MOD_STUN:
case SPELL_AURA_MOD_ROOT:
mSpellCustomAttr[i] |= SPELL_ATTR_CU_AURA_CC;
break;
default:
break;
}
switch(spellInfo->Effect[j])
{
case SPELL_EFFECT_SCHOOL_DAMAGE:
case SPELL_EFFECT_WEAPON_DAMAGE:
case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
case SPELL_EFFECT_NORMALIZED_WEAPON_DMG:
case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE:
case SPELL_EFFECT_HEAL:
mSpellCustomAttr[i] |= SPELL_ATTR_CU_DIRECT_DAMAGE;
break;
case SPELL_EFFECT_CHARGE:
if(!spellInfo->speed && !spellInfo->SpellFamilyName)
spellInfo->speed = SPEED_CHARGE;
mSpellCustomAttr[i] |= SPELL_ATTR_CU_CHARGE;
case SPELL_EFFECT_TRIGGER_SPELL:
if (SpellTargetType[spellInfo->EffectImplicitTargetA[j]]== TARGET_TYPE_DEST_CASTER ||
SpellTargetType[spellInfo->EffectImplicitTargetA[j]]== TARGET_TYPE_DEST_TARGET ||
SpellTargetType[spellInfo->EffectImplicitTargetA[j]]== TARGET_TYPE_DEST_DEST ||
spellInfo->Targets & (TARGET_FLAG_SOURCE_LOCATION|TARGET_FLAG_DEST_LOCATION))
spellInfo->Effect[j] = SPELL_EFFECT_TRIGGER_MISSILE;
break;
}
switch(SpellTargetType[spellInfo->EffectImplicitTargetA[j]])
{
case TARGET_TYPE_UNIT_TARGET:
case TARGET_TYPE_DEST_TARGET:
spellInfo->Targets |= TARGET_FLAG_UNIT;
break;
}
}
if(spellInfo->SpellVisual[0] == 3879)
mSpellCustomAttr[i] |= SPELL_ATTR_CU_CONE_BACK;
switch(i)
{
case 26029: // dark glare
case 37433: // spout
case 43140: case 43215: // flame breath
mSpellCustomAttr[i] |= SPELL_ATTR_CU_CONE_LINE;
break;
case 24340: case 26558: case 28884: // Meteor
case 36837: case 38903: case 41276: // Meteor
case 26789: // Shard of the Fallen Star
case 31436: // Malevolent Cleave
case 35181: // Dive Bomb
case 40810: case 43267: case 43268: // Saber Lash
case 42384: // Brutal Swipe
case 45150: // Meteor Slash
mSpellCustomAttr[i] |= SPELL_ATTR_CU_SHARE_DAMAGE;
break;
case 44978: case 45001: case 45002: // Wild Magic
case 45004: case 45006: case 45010: // Wild Magic
case 31347: // Doom
case 41635: // Prayer of Mending
case 44869: // Spectral Blast
case 45027: // Revitalize
case 45976: // Muru Portal Channel
case 39365: // Thundering Storm
case 41071: // Raise Dead (HACK)
spellInfo->MaxAffectedTargets = 1;
break;
case 41376: // Spite
case 39992: // Needle Spine
case 29576: //Multi-Shot
case 40816: //Saber Lash
case 37790: //Spread Shot
case 46771: //Flame Sear
case 45248: //Shadow Blades
case 41303: // Soul Drain
case 54172: // Divine Storm (heal)
spellInfo->MaxAffectedTargets = 3;
break;
case 38310: //Multi-Shot
spellInfo->MaxAffectedTargets = 4;
break;
case 42005: // Bloodboil
case 38296: //Spitfire Totem
case 37676: //Insidious Whisper
case 46009: //Negative Energy
case 45641: //Fire Bloom
spellInfo->MaxAffectedTargets = 5;
break;
case 40827: //Sinful Beam
case 40859: //Sinister Beam
case 40860: //Vile Beam
case 40861: //Wicked Beam
spellInfo->MaxAffectedTargets = 10;
break;
case 8122: case 8124: case 10888: case 10890: // Psychic Scream
case 12494: // Frostbite
spellInfo->Attributes |= SPELL_ATTR_BREAKABLE_BY_DAMAGE;
break;
case 38794: case 33711: //Murmur's Touch
spellInfo->MaxAffectedTargets = 1;
spellInfo->EffectTriggerSpell[0] = 33760;
break;
case 1122: // Inferno
case 18662: // Curse of Doom
spellInfo->EffectBasePoints[0] = 0; //prevent summon too many of them
break;
case 17941: // Shadow Trance
case 22008: // Netherwind Focus
case 31834: // Light's Grace
case 34754: // Clearcasting
case 34936: // Backlash
case 48108: // Hot Streak
case 51124: // Killing Machine
case 54741: // Firestarter
case 57761: // Fireball!
case 39805: // Lightning Overload
case 52437: // Sudden Death
spellInfo->procCharges=1;
break;
case 44544: // Fingers of Frost
spellInfo->procCharges=2;
break;
case 28200: // Ascendance (Talisman of Ascendance trinket)
spellInfo->procCharges=6;
break;
default:
break;
}
switch(spellInfo->SpellFamilyName)
{
case SPELLFAMILY_DRUID:
//starfall
if(spellInfo->SpellFamilyFlags[2] & 0x100)
spellInfo->MaxAffectedTargets = 2;
break;
// circle of healing
case SPELLFAMILY_PRIEST:
if(spellInfo->SpellFamilyFlags[0] & 0x10000000)
spellInfo->MaxAffectedTargets = 5;
break;
}
}
SummonPropertiesEntry *properties = const_cast<SummonPropertiesEntry*>(sSummonPropertiesStore.LookupEntry(121));
properties->Type = SUMMON_TYPE_TOTEM;
}
void SpellMgr::LoadSpellLinked()
{
mSpellLinkedMap.clear(); // need for reload case
uint32 count = 0;
// 0 1 2
QueryResult *result = WorldDatabase.Query("SELECT spell_trigger, spell_effect, type FROM spell_linked_spell");
if( !result )
{
barGoLink bar( 1 );
bar.step();
sLog.outString();
sLog.outString( ">> Loaded %u linked spells", count );
return;
}
barGoLink bar( result->GetRowCount() );
do
{
Field *fields = result->Fetch();
bar.step();
int32 trigger = fields[0].GetInt32();
int32 effect = fields[1].GetInt32();
int32 type = fields[2].GetInt32();
SpellEntry const* spellInfo = sSpellStore.LookupEntry(abs(trigger));
if (!spellInfo)
{
sLog.outErrorDb("Spell %u listed in `spell_linked_spell` does not exist", abs(trigger));
continue;
}
spellInfo = sSpellStore.LookupEntry(abs(effect));
if (!spellInfo)
{
sLog.outErrorDb("Spell %u listed in `spell_linked_spell` does not exist", abs(effect));
continue;
}
if(trigger > 0)
{
switch(type)
{
case 0: mSpellCustomAttr[trigger] |= SPELL_ATTR_CU_LINK_CAST; break;
case 1: mSpellCustomAttr[trigger] |= SPELL_ATTR_CU_LINK_HIT; break;
case 2: mSpellCustomAttr[trigger] |= SPELL_ATTR_CU_LINK_AURA; break;
}
}
else
{
mSpellCustomAttr[-trigger] |= SPELL_ATTR_CU_LINK_REMOVE;
}
if(type) //we will find a better way when more types are needed
{
if(trigger > 0)
trigger += SPELL_LINKED_MAX_SPELLS * type;
else
trigger -= SPELL_LINKED_MAX_SPELLS * type;
}
mSpellLinkedMap[trigger].push_back(effect);
++count;
} while( result->NextRow() );
delete result;
sLog.outString();
sLog.outString( ">> Loaded %u linked spells", count );
}
/// Some checks for spells, to prevent adding depricated/broken spells for trainers, spell book, etc
void SpellMgr::LoadPetLevelupSpellMap()
{
mPetLevelupSpellMap.clear(); // need for reload case
uint32 count=0;
for (uint32 i = 0; i < sCreatureFamilyStore.GetNumRows(); ++i)
{
CreatureFamilyEntry const *creatureFamily=sCreatureFamilyStore.LookupEntry(i);
if(!creatureFamily) // not exist
continue;
for (uint8 j = 0; j < 2; ++j)
{
if (creatureFamily->skillLine[j]==0)
continue;
for (uint32 k=0;k<sSkillLineAbilityStore.GetNumRows();++k)
{
SkillLineAbilityEntry const *skillLine = sSkillLineAbilityStore.LookupEntry(k);
if (!skillLine)
continue;
if (creatureFamily->skillLine[j]!=skillLine->skillId)
continue;
SpellEntry const *spell = sSpellStore.LookupEntry(skillLine->spellId);
// not exist or triggered or talent
if(!spell || !spell->spellLevel || GetTalentSpellPos(spell->Id))
continue;
// TODO: some spells have no spellfamilyflag but should be learned
if (!spell->SpellFamilyFlags)
continue;
mPetLevelupSpellMap.insert(PetLevelupSpellMap::value_type(creatureFamily->ID, std::make_pair(spell->spellLevel , spell->Id )));
count++;
}
}
}
sLog.outString();
sLog.outString( ">> Loaded %u pet levelup spells", count );
}
/// Some checks for spells, to prevent adding deprecated/broken spells for trainers, spell book, etc
bool SpellMgr::IsSpellValid(SpellEntry const* spellInfo, Player* pl, bool msg)
{
// not exist
if(!spellInfo)
return false;
bool need_check_reagents = false;
// check effects
for(int i=0; i<3; ++i)
{
switch(spellInfo->Effect[i])
{
case 0:
continue;
// craft spell for crafting non-existed item (break client recipes list show)
case SPELL_EFFECT_CREATE_ITEM:
{
if(!ObjectMgr::GetItemPrototype( spellInfo->EffectItemType[i] ))
{
if(msg)
{
if(pl)
ChatHandler(pl).PSendSysMessage("Craft spell %u create not-exist in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->EffectItemType[i]);
else
sLog.outErrorDb("Craft spell %u create not-exist in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->EffectItemType[i]);
}
return false;
}
need_check_reagents = true;
break;
}
case SPELL_EFFECT_LEARN_SPELL:
{
SpellEntry const* spellInfo2 = sSpellStore.LookupEntry(spellInfo->EffectTriggerSpell[i]);
if( !IsSpellValid(spellInfo2,pl,msg) )
{
if(msg)
{
if(pl)
ChatHandler(pl).PSendSysMessage("Spell %u learn to broken spell %u, and then...",spellInfo->Id,spellInfo->EffectTriggerSpell[i]);
else
sLog.outErrorDb("Spell %u learn to invalid spell %u, and then...",spellInfo->Id,spellInfo->EffectTriggerSpell[i]);
}
return false;
}
break;
}
}
}
if(need_check_reagents)
{
for(int j = 0; j < 8; ++j)
{
if(spellInfo->Reagent[j] > 0 && !ObjectMgr::GetItemPrototype( spellInfo->Reagent[j] ))
{
if(msg)
{
if(pl)
ChatHandler(pl).PSendSysMessage("Craft spell %u have not-exist reagent in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->Reagent[j]);
else
sLog.outErrorDb("Craft spell %u have not-exist reagent in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->Reagent[j]);
}
return false;
}
}
}
return true;
}
void SpellMgr::LoadSpellAreas()
{
mSpellAreaMap.clear(); // need for reload case
mSpellAreaForQuestMap.clear();
mSpellAreaForActiveQuestMap.clear();
mSpellAreaForQuestEndMap.clear();
mSpellAreaForAuraMap.clear();
uint32 count = 0;
// 0 1 2 3 4 5 6 7 8
QueryResult *result = WorldDatabase.Query("SELECT spell, area, quest_start, quest_start_active, quest_end, aura_spell, racemask, gender, autocast FROM spell_area");
if( !result )
{
barGoLink bar( 1 );
bar.step();
sLog.outString();
sLog.outString( ">> Loaded %u spell area requirements", count );
return;
}
barGoLink bar( result->GetRowCount() );
do
{
Field *fields = result->Fetch();
bar.step();
uint32 spell = fields[0].GetUInt32();
SpellArea spellArea;
spellArea.spellId = spell;
spellArea.areaId = fields[1].GetUInt32();
spellArea.questStart = fields[2].GetUInt32();
spellArea.questStartCanActive = fields[3].GetBool();
spellArea.questEnd = fields[4].GetUInt32();
spellArea.auraSpell = fields[5].GetInt32();
spellArea.raceMask = fields[6].GetUInt32();
spellArea.gender = Gender(fields[7].GetUInt8());
spellArea.autocast = fields[8].GetBool();
if(!sSpellStore.LookupEntry(spell))
{
sLog.outErrorDb("Spell %u listed in `spell_area` does not exist", spell);
continue;
}
{
bool ok = true;
SpellAreaMapBounds sa_bounds = GetSpellAreaMapBounds(spellArea.spellId);
for(SpellAreaMap::const_iterator itr = sa_bounds.first; itr != sa_bounds.second; ++itr)
{
if(spellArea.spellId && itr->second.spellId && spellArea.spellId != itr->second.spellId)
continue;
if(spellArea.areaId && itr->second.areaId && spellArea.areaId!= itr->second.areaId)
continue;
if(spellArea.questStart && itr->second.questStart && spellArea.questStart!= itr->second.questStart)
continue;
if(spellArea.auraSpell && itr->second.auraSpell && spellArea.auraSpell!= itr->second.auraSpell)
continue;
if(spellArea.raceMask && itr->second.raceMask && (spellArea.raceMask & itr->second.raceMask)==0)
continue;
if(spellArea.gender != GENDER_NONE && itr->second.gender != GENDER_NONE && spellArea.gender!= itr->second.gender)
continue;
// duplicate by requirements
ok =false;
break;
}
if(!ok)
{
sLog.outErrorDb("Spell %u listed in `spell_area` already listed with similar requirements.", spell);
continue;
}
}
if(spellArea.areaId && !GetAreaEntryByAreaID(spellArea.areaId))
{
sLog.outErrorDb("Spell %u listed in `spell_area` have wrong area (%u) requirement", spell,spellArea.areaId);
continue;
}
if(spellArea.questStart && !objmgr.GetQuestTemplate(spellArea.questStart))
{
sLog.outErrorDb("Spell %u listed in `spell_area` have wrong start quest (%u) requirement", spell,spellArea.questStart);
continue;
}
if(spellArea.questEnd)
{
if(!objmgr.GetQuestTemplate(spellArea.questEnd))
{
sLog.outErrorDb("Spell %u listed in `spell_area` have wrong end quest (%u) requirement", spell,spellArea.questEnd);
continue;
}
if(spellArea.questEnd==spellArea.questStart && !spellArea.questStartCanActive)
{
sLog.outErrorDb("Spell %u listed in `spell_area` have quest (%u) requirement for start and end in same time", spell,spellArea.questEnd);
continue;
}
}
if(spellArea.auraSpell)
{
SpellEntry const* spellInfo = sSpellStore.LookupEntry(abs(spellArea.auraSpell));
if(!spellInfo)
{
sLog.outErrorDb("Spell %u listed in `spell_area` have wrong aura spell (%u) requirement", spell,abs(spellArea.auraSpell));
continue;
}
if(spellInfo->EffectApplyAuraName[0]!=SPELL_AURA_DUMMY && spellInfo->EffectApplyAuraName[0]!=SPELL_AURA_PHASE)
{
sLog.outErrorDb("Spell %u listed in `spell_area` have aura spell requirement (%u) without dummy/phase aura in effect 0", spell,abs(spellArea.auraSpell));
continue;
}
if(abs(spellArea.auraSpell)==spellArea.spellId)
{
sLog.outErrorDb("Spell %u listed in `spell_area` have aura spell (%u) requirement for itself", spell,abs(spellArea.auraSpell));
continue;
}
// not allow autocast chains by auraSpell field (but allow use as alternative if not present)
if(spellArea.autocast && spellArea.auraSpell > 0)
{
bool chain = false;
SpellAreaForAuraMapBounds saBound = GetSpellAreaForAuraMapBounds(spellArea.spellId);
for(SpellAreaForAuraMap::const_iterator itr = saBound.first; itr != saBound.second; ++itr)
{
if(itr->second->autocast && itr->second->auraSpell > 0)
{
chain = true;
break;
}
}
if(chain)
{
sLog.outErrorDb("Spell %u listed in `spell_area` have aura spell (%u) requirement that itself autocast from aura", spell,spellArea.auraSpell);
continue;
}
SpellAreaMapBounds saBound2 = GetSpellAreaMapBounds(spellArea.auraSpell);
for(SpellAreaMap::const_iterator itr2 = saBound2.first; itr2 != saBound2.second; ++itr2)
{
if(itr2->second.autocast && itr2->second.auraSpell > 0)
{
chain = true;
break;
}
}
if(chain)
{
sLog.outErrorDb("Spell %u listed in `spell_area` have aura spell (%u) requirement that itself autocast from aura", spell,spellArea.auraSpell);
continue;
}
}
}
if(spellArea.raceMask && (spellArea.raceMask & RACEMASK_ALL_PLAYABLE)==0)
{
sLog.outErrorDb("Spell %u listed in `spell_area` have wrong race mask (%u) requirement", spell,spellArea.raceMask);
continue;
}
if(spellArea.gender!=GENDER_NONE && spellArea.gender!=GENDER_FEMALE && spellArea.gender!=GENDER_MALE)
{
sLog.outErrorDb("Spell %u listed in `spell_area` have wrong gender (%u) requirement", spell,spellArea.gender);
continue;
}
SpellArea const* sa = &mSpellAreaMap.insert(SpellAreaMap::value_type(spell,spellArea))->second;
// for search by current zone/subzone at zone/subzone change
if(spellArea.areaId)
mSpellAreaForAreaMap.insert(SpellAreaForAreaMap::value_type(spellArea.areaId,sa));
// for search at quest start/reward
if(spellArea.questStart)
{
if(spellArea.questStartCanActive)
mSpellAreaForActiveQuestMap.insert(SpellAreaForQuestMap::value_type(spellArea.questStart,sa));
else
mSpellAreaForQuestMap.insert(SpellAreaForQuestMap::value_type(spellArea.questStart,sa));
}
// for search at quest start/reward
if(spellArea.questEnd)
mSpellAreaForQuestEndMap.insert(SpellAreaForQuestMap::value_type(spellArea.questEnd,sa));
// for search at aura apply
if(spellArea.auraSpell)
mSpellAreaForAuraMap.insert(SpellAreaForAuraMap::value_type(abs(spellArea.auraSpell),sa));
++count;
} while( result->NextRow() );
delete result;
sLog.outString();
sLog.outString( ">> Loaded %u spell area requirements", count );
}
SpellCastResult SpellMgr::GetSpellAllowedInLocationError(SpellEntry const *spellInfo, uint32 map_id, uint32 zone_id, uint32 area_id, Player const* player)
{
// normal case
if( spellInfo->AreaGroupId > 0)
{
bool found = false;
AreaGroupEntry const* groupEntry = sAreaGroupStore.LookupEntry(spellInfo->AreaGroupId);
while (groupEntry)
{
for (uint32 i=0; i<6; i++)
if( groupEntry->AreaId[i] == zone_id || groupEntry->AreaId[i] == area_id )
found = true;
if (found || !groupEntry->nextGroup)
break;
// Try search in next group
groupEntry = sAreaGroupStore.LookupEntry(groupEntry->nextGroup);
}
if(!found)
return SPELL_FAILED_INCORRECT_AREA;
}
// DB base check (if non empty then must fit at least single for allow)
SpellAreaMapBounds saBounds = spellmgr.GetSpellAreaMapBounds(spellInfo->Id);
if(saBounds.first != saBounds.second)
{
for(SpellAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
{
if(itr->second.IsFitToRequirements(player,zone_id,area_id))
return SPELL_CAST_OK;
}
return SPELL_FAILED_INCORRECT_AREA;
}
// bg spell checks
switch(spellInfo->Id)
{
case 23333: // Warsong Flag
case 23335: // Silverwing Flag
return map_id == 489 && player && player->InBattleGround() ? SPELL_CAST_OK : SPELL_FAILED_REQUIRES_AREA;
case 34976: // Netherstorm Flag
return map_id == 566 && player && player->InBattleGround() ? SPELL_CAST_OK : SPELL_FAILED_REQUIRES_AREA;
case 2584: // Waiting to Resurrect
case 22011: // Spirit Heal Channel
case 22012: // Spirit Heal
case 24171: // Resurrection Impact Visual
case 42792: // Recently Dropped Flag
case 43681: // Inactive
case 44535: // Spirit Heal (mana)
{
MapEntry const* mapEntry = sMapStore.LookupEntry(map_id);
if(!mapEntry)
return SPELL_FAILED_INCORRECT_AREA;
return mapEntry->IsBattleGround() && player && player->InBattleGround() ? SPELL_CAST_OK : SPELL_FAILED_REQUIRES_AREA;
}
case 44521: // Preparation
{
if(!player)
return SPELL_FAILED_REQUIRES_AREA;
MapEntry const* mapEntry = sMapStore.LookupEntry(map_id);
if(!mapEntry)
return SPELL_FAILED_INCORRECT_AREA;
if(!mapEntry->IsBattleGround())
return SPELL_FAILED_REQUIRES_AREA;
BattleGround* bg = player->GetBattleGround();
return bg && bg->GetStatus()==STATUS_WAIT_JOIN ? SPELL_CAST_OK : SPELL_FAILED_REQUIRES_AREA;
}
case 32724: // Gold Team (Alliance)
case 32725: // Green Team (Alliance)
case 35774: // Gold Team (Horde)
case 35775: // Green Team (Horde)
{
MapEntry const* mapEntry = sMapStore.LookupEntry(map_id);
if(!mapEntry)
return SPELL_FAILED_INCORRECT_AREA;
return mapEntry->IsBattleArena() && player && player->InBattleGround() ? SPELL_CAST_OK : SPELL_FAILED_REQUIRES_AREA;
}
case 32727: // Arena Preparation
{
if(!player)
return SPELL_FAILED_REQUIRES_AREA;
MapEntry const* mapEntry = sMapStore.LookupEntry(map_id);
if(!mapEntry)
return SPELL_FAILED_INCORRECT_AREA;
if(!mapEntry->IsBattleArena())
return SPELL_FAILED_REQUIRES_AREA;
BattleGround* bg = player->GetBattleGround();
return bg && bg->GetStatus()==STATUS_WAIT_JOIN ? SPELL_CAST_OK : SPELL_FAILED_REQUIRES_AREA;
}
}
return SPELL_CAST_OK;
}
void SpellMgr::LoadSkillLineAbilityMap()
{
mSkillLineAbilityMap.clear();
barGoLink bar( sSkillLineAbilityStore.GetNumRows() );
uint32 count = 0;
for (uint32 i = 0; i < sSkillLineAbilityStore.GetNumRows(); i++)
{
bar.step();
SkillLineAbilityEntry const *SkillInfo = sSkillLineAbilityStore.LookupEntry(i);
if(!SkillInfo)
continue;
mSkillLineAbilityMap.insert(SkillLineAbilityMap::value_type(SkillInfo->spellId,SkillInfo));
++count;
}
sLog.outString();
sLog.outString(">> Loaded %u SkillLineAbility MultiMap Data", count);
}
DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto, bool triggered)
{
// Explicit Diminishing Groups
switch(spellproto->SpellFamilyName)
{
case SPELLFAMILY_ROGUE:
{
// Kidney Shot
if (spellproto->SpellFamilyFlags[0] & 0x200000)
return DIMINISHING_KIDNEYSHOT;
// Sap
else if (spellproto->SpellFamilyFlags[0] & 0x80)
return DIMINISHING_POLYMORPH;
// Gouge
else if (spellproto->SpellFamilyFlags[0] & 0x8)
return DIMINISHING_POLYMORPH;
// Blind
else if (spellproto->SpellFamilyFlags[0] & 0x00001000000)
return DIMINISHING_BLIND_CYCLONE;
break;
}
case SPELLFAMILY_WARLOCK:
{
// Death Coil
if (spellproto->SpellFamilyFlags[0] & 0x00000080000)
return DIMINISHING_DEATHCOIL;
// Seduction
if (spellproto->SpellFamilyFlags[0] & 0x00040000000)
return DIMINISHING_FEAR;
// Fear
//else if (spellproto->SpellFamilyFlags & 0x40840000000LL)
// return DIMINISHING_WARLOCK_FEAR;
// Curses/etc
else if (spellproto->SpellFamilyFlags[0] & 0x80000000)
return DIMINISHING_LIMITONLY;
break;
}
case SPELLFAMILY_DRUID:
{
// Cyclone
if (spellproto->SpellFamilyFlags[1] & 0x020)
return DIMINISHING_BLIND_CYCLONE;
break;
}
case SPELLFAMILY_WARRIOR:
{
// Hamstring - limit duration to 10s in PvP
if (spellproto->SpellFamilyFlags[0] & 0x00000000002)
return DIMINISHING_LIMITONLY;
break;
}
default:
break;
}
// Get by mechanic
uint32 mechanic = GetAllSpellMechanicMask(spellproto);
if (mechanic == MECHANIC_NONE) return DIMINISHING_NONE;
if (mechanic & (1<<MECHANIC_STUN)) return triggered ? DIMINISHING_TRIGGER_STUN : DIMINISHING_CONTROL_STUN;
if (mechanic & (1<<MECHANIC_SLEEP)) return DIMINISHING_SLEEP;
if (mechanic & (1<<MECHANIC_POLYMORPH)) return DIMINISHING_POLYMORPH;
if (mechanic & (1<<MECHANIC_ROOT)) return triggered ? DIMINISHING_TRIGGER_ROOT : DIMINISHING_CONTROL_ROOT;
if (mechanic & (1<<MECHANIC_FEAR)) return DIMINISHING_FEAR;
if (mechanic & (1<<MECHANIC_CHARM)) return DIMINISHING_CHARM;
if (mechanic & (1<<MECHANIC_SILENCE)) return DIMINISHING_SILENCE;
if (mechanic & (1<<MECHANIC_DISARM)) return DIMINISHING_DISARM;
if (mechanic & (1<<MECHANIC_FREEZE)) return DIMINISHING_FREEZE;
if (mechanic & ((1<<MECHANIC_KNOCKOUT) | (1<<MECHANIC_SAPPED))) return DIMINISHING_KNOCKOUT;
if (mechanic & (1<<MECHANIC_BANISH)) return DIMINISHING_BANISH;
if (mechanic & (1<<MECHANIC_HORROR)) return DIMINISHING_DEATHCOIL;
return DIMINISHING_NONE;
}
bool IsDiminishingReturnsGroupDurationLimited(DiminishingGroup group)
{
switch(group)
{
case DIMINISHING_CONTROL_STUN:
case DIMINISHING_TRIGGER_STUN:
case DIMINISHING_KIDNEYSHOT:
case DIMINISHING_SLEEP:
case DIMINISHING_CONTROL_ROOT:
case DIMINISHING_TRIGGER_ROOT:
case DIMINISHING_FEAR:
case DIMINISHING_WARLOCK_FEAR:
case DIMINISHING_CHARM:
case DIMINISHING_POLYMORPH:
case DIMINISHING_FREEZE:
case DIMINISHING_KNOCKOUT:
case DIMINISHING_BLIND_CYCLONE:
case DIMINISHING_BANISH:
case DIMINISHING_LIMITONLY:
return true;
}
return false;
}
DiminishingReturnsType GetDiminishingReturnsGroupType(DiminishingGroup group)
{
switch(group)
{
case DIMINISHING_BLIND_CYCLONE:
case DIMINISHING_CONTROL_STUN:
case DIMINISHING_TRIGGER_STUN:
case DIMINISHING_KIDNEYSHOT:
return DRTYPE_ALL;
case DIMINISHING_SLEEP:
case DIMINISHING_CONTROL_ROOT:
case DIMINISHING_TRIGGER_ROOT:
case DIMINISHING_FEAR:
case DIMINISHING_CHARM:
case DIMINISHING_POLYMORPH:
case DIMINISHING_SILENCE:
case DIMINISHING_DISARM:
case DIMINISHING_DEATHCOIL:
case DIMINISHING_FREEZE:
case DIMINISHING_BANISH:
case DIMINISHING_WARLOCK_FEAR:
case DIMINISHING_KNOCKOUT:
return DRTYPE_PLAYER;
}
return DRTYPE_NONE;
}
bool SpellArea::IsFitToRequirements(Player const* player, uint32 newZone, uint32 newArea) const
{
if(gender!=GENDER_NONE)
{
// not in expected gender
if(!player || gender != player->getGender())
return false;
}
if(raceMask)
{
// not in expected race
if(!player || !(raceMask & player->getRaceMask()))
return false;
}
if(areaId)
{
// not in expected zone
if(newZone!=areaId && newArea!=areaId)
return false;
}
if(questStart)
{
// not in expected required quest state
if(!player || (!questStartCanActive || !player->IsActiveQuest(questStart)) && !player->GetQuestRewardStatus(questStart))
return false;
}
if(questEnd)
{
// not in expected forbidden quest state
if(!player || player->GetQuestRewardStatus(questEnd))
return false;
}
if(auraSpell)
{
// not have expected aura
if(!player)
return false;
if(auraSpell > 0)
// have expected aura
return player->HasAura(auraSpell);
else
// not have expected aura
return !player->HasAura(-auraSpell);
}
return true;
}
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