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* Also improve main() cleanup to fully process all queued async operations (including their cancellations)
47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef TRINITYCORE_SESSION_MANAGER_H
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#define TRINITYCORE_SESSION_MANAGER_H
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#include "SocketMgr.h"
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#include "Session.h"
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namespace Battlenet
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{
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class SessionNetworkThread final : public Trinity::Net::NetworkThread<Session, SessionNetworkThread>
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{
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};
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struct SessionManagerTraits
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{
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using Self = class SessionManager;
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using SocketType = Session;
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using ThreadType = SessionNetworkThread;
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};
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class SessionManager final : public Trinity::Net::SocketMgr<SessionManagerTraits>
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{
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public:
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static SessionManager& Instance();
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};
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}
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#define sSessionMgr Battlenet::SessionManager::Instance()
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#endif // TRINITYCORE_SESSION_MANAGER_H
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