mirror of
https://github.com/TrinityCore/TrinityCore.git
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182 lines
5.6 KiB
C++
182 lines
5.6 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "BattlefieldMgr.h"
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#include "DatabaseEnv.h"
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#include "Log.h"
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#include "Map.h"
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#include "MapUtils.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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namespace
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{
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constexpr std::array<uint32, BATTLEFIELD_MAX> BattlefieldIdToMapId = { 0, 571, 732 };
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constexpr std::array<uint32, BATTLEFIELD_MAX> BattlefieldIdToZoneId = { 0, 4197, 5095 }; // imitate World_PVP_Area.db2
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std::array<uint32, BATTLEFIELD_MAX> BattlefieldIdToScriptId = { 0, 0, 0 };
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}
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BattlefieldMgr::BattlefieldMgr()
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{
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_updateTimer = 0;
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}
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BattlefieldMgr::~BattlefieldMgr() = default;
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BattlefieldMgr* BattlefieldMgr::instance()
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{
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static BattlefieldMgr instance;
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return &instance;
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}
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void BattlefieldMgr::InitBattlefield()
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{
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uint32 oldMSTime = getMSTime();
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uint32 count = 0;
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if (QueryResult result = WorldDatabase.Query("SELECT TypeId, ScriptName FROM battlefield_template"))
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{
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do
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{
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Field* fields = result->Fetch();
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uint32 typeId = fields[0].GetUInt8();
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if (typeId >= BATTLEFIELD_MAX)
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{
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TC_LOG_ERROR("sql.sql", "BattlefieldMgr::InitBattlefield: Invalid TypeId value {} in battlefield_template, skipped.", typeId);
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continue;
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}
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BattlefieldIdToScriptId[typeId] = sObjectMgr->GetScriptId(fields[1].GetStringView());
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++count;
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} while (result->NextRow());
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}
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TC_LOG_INFO("server.loading", ">> Loaded {} battlefields in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
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}
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void BattlefieldMgr::CreateBattlefieldsForMap(Map* map)
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{
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for (uint32 i = 0; i < BATTLEFIELD_MAX; ++i)
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{
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if (!BattlefieldIdToScriptId[i])
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continue;
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if (BattlefieldIdToMapId[i] != map->GetId())
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continue;
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Battlefield* bf = sScriptMgr->CreateBattlefield(BattlefieldIdToScriptId[i], map);
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if (!bf)
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continue;
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if (!bf->SetupBattlefield())
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{
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TC_LOG_INFO("bg.battlefield", "Setting up battlefield with TypeId {} on map {} instance id {} failed.", i, map->GetId(), map->GetInstanceId());
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delete bf;
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}
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_battlefieldsByMap[map].emplace_back(bf);
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TC_LOG_INFO("bg.battlefield", "Setting up battlefield with TypeId {} on map {} instance id {} succeeded.", i, map->GetId(), map->GetInstanceId());
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}
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}
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void BattlefieldMgr::DestroyBattlefieldsForMap(Map const* map)
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{
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_battlefieldsByMap.erase(map);
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}
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void BattlefieldMgr::AddZone(uint32 zoneId, Battlefield* bf)
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{
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_battlefieldsByZone[{ bf->GetMap(), zoneId }] = bf;
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}
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void BattlefieldMgr::HandlePlayerEnterZone(Player* player, uint32 zoneId)
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{
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auto itr = _battlefieldsByZone.find({ player->GetMap(), zoneId });
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if (itr == _battlefieldsByZone.end())
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return;
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Battlefield* bf = itr->second;
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if (!bf->IsEnabled() || bf->HasPlayer(player))
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return;
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bf->HandlePlayerEnterZone(player, zoneId);
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TC_LOG_DEBUG("bg.battlefield", "Player {} entered battlefield id {}", player->GetGUID().ToString(), bf->GetTypeId());
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}
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void BattlefieldMgr::HandlePlayerLeaveZone(Player* player, uint32 zoneId)
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{
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auto itr = _battlefieldsByZone.find({ player->GetMap(), zoneId });
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if (itr == _battlefieldsByZone.end())
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return;
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// teleport: remove once in removefromworld, once in updatezone
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if (!itr->second->HasPlayer(player))
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return;
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itr->second->HandlePlayerLeaveZone(player, zoneId);
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TC_LOG_DEBUG("bg.battlefield", "Player {} left battlefield id {}", player->GetGUID().ToString(), itr->second->GetTypeId());
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}
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bool BattlefieldMgr::IsWorldPvpArea(uint32 zoneId) const
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{
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return std::find(BattlefieldIdToZoneId.begin(), BattlefieldIdToZoneId.end(), zoneId) != BattlefieldIdToZoneId.end();
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}
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Battlefield* BattlefieldMgr::GetBattlefieldToZoneId(Map const* map, uint32 zoneId)
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{
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auto itr = _battlefieldsByZone.find({ map, zoneId });
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if (itr == _battlefieldsByZone.end())
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{
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// no handle for this zone, return
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return nullptr;
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}
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if (!itr->second->IsEnabled())
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return nullptr;
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return itr->second;
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}
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Battlefield* BattlefieldMgr::GetBattlefieldByBattleId(Map const* map, uint32 battleId)
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{
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if (BattlefieldsMapByMap::mapped_type const* battlefields = Trinity::Containers::MapGetValuePtr(_battlefieldsByMap, map))
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for (std::unique_ptr<Battlefield> const& battlefield : *battlefields)
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if (battlefield->GetBattleId() == battleId)
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return battlefield.get();
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return nullptr;
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}
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void BattlefieldMgr::Update(uint32 diff)
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{
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_updateTimer += diff;
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if (_updateTimer > BATTLEFIELD_OBJECTIVE_UPDATE_INTERVAL)
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{
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for (auto const& [map, battlefields] : _battlefieldsByMap)
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for (std::unique_ptr<Battlefield> const& bfItr : battlefields)
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if (bfItr->IsEnabled())
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bfItr->Update(_updateTimer);
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_updateTimer = 0;
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}
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}
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