mirror of
https://github.com/TrinityCore/TrinityCore.git
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317 lines
9.1 KiB
C++
317 lines
9.1 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "CharacterCache.h"
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#include "ArenaTeam.h"
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#include "DatabaseEnv.h"
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#include "Log.h"
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#include "MiscPackets.h"
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#include "Player.h"
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#include "Timer.h"
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#include "World.h"
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#include <unordered_map>
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namespace
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{
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std::unordered_map<ObjectGuid, CharacterCacheEntry> _characterCacheStore;
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std::unordered_map<std::string, CharacterCacheEntry*> _characterCacheByNameStore;
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}
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CharacterCache::CharacterCache()
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{
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}
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CharacterCache::~CharacterCache()
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{
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}
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CharacterCache* CharacterCache::instance()
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{
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static CharacterCache instance;
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return &instance;
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}
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/**
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* @brief Loads several pieces of information on server startup with the GUID
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* There is no further database query necessary.
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* These are a number of methods that work into the calling function.
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*
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* @param guid Requires a guid to call
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* @return Name, Gender, Race, Class and Level of player character
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* Example Usage:
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* @code
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* CharacterCacheEntry const* characterInfo = sCharacterCache->GetCharacterCacheByGuid(GUID);
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* if (!characterInfo)
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* return;
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*
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* std::string playerName = characterInfo->Name;
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* uint8 playerGender = characterInfo->Sex;
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* uint8 playerRace = characterInfo->Race;
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* uint8 playerClass = characterInfo->Class;
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* uint8 playerLevel = characterInfo->Level;
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* @endcode
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**/
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void CharacterCache::LoadCharacterCacheStorage()
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{
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_characterCacheStore.clear();
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uint32 oldMSTime = getMSTime();
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QueryResult result = CharacterDatabase.Query("SELECT guid, name, account, race, gender, class, level, deleteDate FROM characters");
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if (!result)
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{
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TC_LOG_INFO("server.loading", "No character name data loaded, empty query");
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return;
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}
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do
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{
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Field* fields = result->Fetch();
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AddCharacterCacheEntry(ObjectGuid::Create<HighGuid::Player>(fields[0].GetUInt64()) /*guid*/, fields[2].GetUInt32() /*account*/, fields[1].GetString() /*name*/,
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fields[4].GetUInt8() /*gender*/, fields[3].GetUInt8() /*race*/, fields[5].GetUInt8() /*class*/, fields[6].GetUInt8() /*level*/, fields[7].GetUInt32() != 0);
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} while (result->NextRow());
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TC_LOG_INFO("server.loading", "Loaded character infos for {} characters in {} ms", _characterCacheStore.size(), GetMSTimeDiffToNow(oldMSTime));
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}
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/*
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Modifying functions
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*/
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void CharacterCache::AddCharacterCacheEntry(ObjectGuid const& guid, uint32 accountId, std::string const& name, uint8 gender, uint8 race, uint8 playerClass, uint8 level, bool isDeleted)
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{
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CharacterCacheEntry& data = _characterCacheStore[guid];
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data.Guid = guid;
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data.Name = name;
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data.AccountId = accountId;
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data.Race = race;
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data.Sex = gender;
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data.Class = playerClass;
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data.Level = level;
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data.GuildId = 0; // Will be set in guild loading or guild setting
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for (uint8 i = 0; i < MAX_ARENA_SLOT; ++i)
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data.ArenaTeamId[i] = 0; // Will be set in arena teams loading
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data.IsDeleted = isDeleted;
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// Fill Name to Guid Store
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if (!isDeleted)
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_characterCacheByNameStore[name] = &data;
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}
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void CharacterCache::DeleteCharacterCacheEntry(ObjectGuid const& guid, std::string const& name)
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{
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_characterCacheStore.erase(guid);
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_characterCacheByNameStore.erase(name);
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}
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void CharacterCache::UpdateCharacterData(ObjectGuid const& guid, std::string const& name, Optional<uint8> gender /*= {}*/, Optional<uint8> race /*= {}*/)
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{
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auto itr = _characterCacheStore.find(guid);
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if (itr == _characterCacheStore.end())
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return;
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std::string oldName = itr->second.Name;
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itr->second.Name = name;
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if (gender)
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itr->second.Sex = *gender;
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if (race)
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itr->second.Race = *race;
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WorldPackets::Misc::InvalidatePlayer invalidatePlayer;
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invalidatePlayer.Guid = guid;
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sWorld->SendGlobalMessage(invalidatePlayer.Write());
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// Correct name -> pointer storage
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_characterCacheByNameStore.erase(oldName);
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_characterCacheByNameStore[name] = &itr->second;
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}
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void CharacterCache::UpdateCharacterGender(ObjectGuid const& guid, uint8 gender)
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{
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auto itr = _characterCacheStore.find(guid);
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if (itr == _characterCacheStore.end())
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return;
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itr->second.Sex = gender;
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}
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void CharacterCache::UpdateCharacterLevel(ObjectGuid const& guid, uint8 level)
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{
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auto itr = _characterCacheStore.find(guid);
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if (itr == _characterCacheStore.end())
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return;
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itr->second.Level = level;
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}
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void CharacterCache::UpdateCharacterAccountId(ObjectGuid const& guid, uint32 accountId)
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{
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auto itr = _characterCacheStore.find(guid);
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if (itr == _characterCacheStore.end())
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return;
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itr->second.AccountId = accountId;
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}
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void CharacterCache::UpdateCharacterGuildId(ObjectGuid const& guid, ObjectGuid::LowType guildId)
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{
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auto itr = _characterCacheStore.find(guid);
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if (itr == _characterCacheStore.end())
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return;
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itr->second.GuildId = guildId;
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}
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void CharacterCache::UpdateCharacterArenaTeamId(ObjectGuid const& guid, uint8 slot, uint32 arenaTeamId)
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{
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auto itr = _characterCacheStore.find(guid);
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if (itr == _characterCacheStore.end())
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return;
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ASSERT(slot < 3);
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itr->second.ArenaTeamId[slot] = arenaTeamId;
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}
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void CharacterCache::UpdateCharacterInfoDeleted(ObjectGuid const& guid, bool deleted, std::string const& name /*=nullptr*/)
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{
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auto itr = _characterCacheStore.find(guid);
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if (itr == _characterCacheStore.end())
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return;
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if (deleted)
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_characterCacheByNameStore.erase(itr->second.Name);
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else
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_characterCacheByNameStore[name] = &itr->second;
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itr->second.Name = name;
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itr->second.IsDeleted = deleted;
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}
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/*
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Getters
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*/
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bool CharacterCache::HasCharacterCacheEntry(ObjectGuid const& guid) const
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{
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return _characterCacheStore.find(guid) != _characterCacheStore.end();
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}
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CharacterCacheEntry const* CharacterCache::GetCharacterCacheByGuid(ObjectGuid const& guid) const
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{
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auto itr = _characterCacheStore.find(guid);
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if (itr != _characterCacheStore.end())
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return &itr->second;
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return nullptr;
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}
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CharacterCacheEntry const* CharacterCache::GetCharacterCacheByName(std::string const& name) const
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{
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auto itr = _characterCacheByNameStore.find(name);
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if (itr != _characterCacheByNameStore.end())
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return itr->second;
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return nullptr;
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}
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ObjectGuid CharacterCache::GetCharacterGuidByName(std::string const& name) const
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{
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auto itr = _characterCacheByNameStore.find(name);
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if (itr != _characterCacheByNameStore.end())
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return itr->second->Guid;
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return ObjectGuid::Empty;
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}
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bool CharacterCache::GetCharacterNameByGuid(ObjectGuid guid, std::string& name) const
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{
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auto itr = _characterCacheStore.find(guid);
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if (itr == _characterCacheStore.end())
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return false;
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name = itr->second.Name;
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return true;
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}
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Team CharacterCache::GetCharacterTeamByGuid(ObjectGuid guid) const
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{
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auto itr = _characterCacheStore.find(guid);
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if (itr == _characterCacheStore.end())
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return TEAM_OTHER;
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return Player::TeamForRace(itr->second.Race);
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}
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uint32 CharacterCache::GetCharacterAccountIdByGuid(ObjectGuid guid) const
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{
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auto itr = _characterCacheStore.find(guid);
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if (itr == _characterCacheStore.end())
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return 0;
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return itr->second.AccountId;
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}
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uint32 CharacterCache::GetCharacterAccountIdByName(std::string const& name) const
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{
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auto itr = _characterCacheByNameStore.find(name);
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if (itr != _characterCacheByNameStore.end())
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return itr->second->AccountId;
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return 0;
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}
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uint8 CharacterCache::GetCharacterLevelByGuid(ObjectGuid guid) const
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{
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auto itr = _characterCacheStore.find(guid);
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if (itr == _characterCacheStore.end())
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return 0;
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return itr->second.Level;
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}
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ObjectGuid::LowType CharacterCache::GetCharacterGuildIdByGuid(ObjectGuid guid) const
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{
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auto itr = _characterCacheStore.find(guid);
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if (itr == _characterCacheStore.end())
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return 0;
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return itr->second.GuildId;
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}
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uint32 CharacterCache::GetCharacterArenaTeamIdByGuid(ObjectGuid guid, uint8 type) const
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{
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auto itr = _characterCacheStore.find(guid);
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if (itr == _characterCacheStore.end())
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return 0;
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uint8 slot = ArenaTeam::GetSlotByType(type);
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ASSERT(slot < 3);
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return itr->second.ArenaTeamId[slot];
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}
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bool CharacterCache::GetCharacterNameAndClassByGUID(ObjectGuid guid, std::string& name, uint8& _class) const
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{
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auto itr = _characterCacheStore.find(guid);
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if (itr == _characterCacheStore.end())
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return false;
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name = itr->second.Name;
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_class = itr->second.Class;
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return true;
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}
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