mirror of
https://github.com/TrinityCore/TrinityCore.git
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68 lines
2.7 KiB
C++
68 lines
2.7 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "WorldSession.h"
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#include "AdventureJournalPackets.h"
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#include "DB2Stores.h"
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#include "GossipDef.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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void WorldSession::HandleAdventureJournalOpenQuest(WorldPackets::AdventureJournal::AdventureJournalOpenQuest& openQuest)
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{
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if (ChrClassUIDisplayEntry const* uiDisplay = sDB2Manager.GetUiDisplayForClass(Classes(_player->GetClass())))
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if (!_player->MeetPlayerCondition(uiDisplay->AdvGuidePlayerConditionID))
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return;
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AdventureJournalEntry const* adventureJournal = sAdventureJournalStore.LookupEntry(openQuest.AdventureJournalID);
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if (!adventureJournal)
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return;
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if (!_player->MeetPlayerCondition(adventureJournal->PlayerConditionID))
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return;
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Quest const* quest = sObjectMgr->GetQuestTemplate(adventureJournal->QuestID);
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if (!quest)
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return;
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if (_player->CanTakeQuest(quest, true))
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_player->PlayerTalkClass->SendQuestGiverQuestDetails(quest, _player->GetGUID(), true, false);
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}
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void WorldSession::HandleAdventureJournalUpdateSuggestions(WorldPackets::AdventureJournal::AdventureJournalUpdateSuggestions& updateSuggestions)
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{
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if (ChrClassUIDisplayEntry const* uiDisplay = sDB2Manager.GetUiDisplayForClass(Classes(_player->GetClass())))
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if (!_player->MeetPlayerCondition(uiDisplay->AdvGuidePlayerConditionID))
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return;
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WorldPackets::AdventureJournal::AdventureJournalDataResponse response;
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response.OnLevelUp = updateSuggestions.OnLevelUp;
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for (AdventureJournalEntry const* adventureJournal : sAdventureJournalStore)
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{
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if (_player->MeetPlayerCondition(adventureJournal->PlayerConditionID))
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{
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WorldPackets::AdventureJournal::AdventureJournalEntry adventureJournalData;
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adventureJournalData.AdventureJournalID = int32(adventureJournal->ID);
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adventureJournalData.Priority = int32(adventureJournal->PriorityMax);
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response.Entries.push_back(adventureJournalData);
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}
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}
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SendPacket(response.Write());
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}
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