mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-15 23:20:36 +01:00
166 lines
6.5 KiB
C++
166 lines
6.5 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "WorldSession.h"
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#include "AuthenticationPackets.h"
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#include "BattlenetRpcErrorCodes.h"
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#include "CharacterTemplateDataStore.h"
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#include "ClientConfigPackets.h"
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#include "DisableMgr.h"
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#include "GameTime.h"
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#include "ObjectMgr.h"
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#include "RBAC.h"
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#include "RealmList.h"
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#include "SystemPackets.h"
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#include "Timezone.h"
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#include "Util.h"
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#include "World.h"
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void WorldSession::SendAuthResponse(uint32 code, bool queued, uint32 queuePos)
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{
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WorldPackets::Auth::AuthResponse response;
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response.Result = code;
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if (code == ERROR_OK)
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{
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response.SuccessInfo.emplace();
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response.SuccessInfo->ActiveExpansionLevel = GetExpansion();
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response.SuccessInfo->AccountExpansionLevel = GetAccountExpansion();
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response.SuccessInfo->Time = int32(GameTime::GetGameTime());
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// Send current home realm. Also there is no need to send it later in realm queries.
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if (std::shared_ptr<Realm const> currentRealm = sRealmList->GetCurrentRealm())
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{
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response.SuccessInfo->VirtualRealmAddress = currentRealm->Id.GetAddress();
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response.SuccessInfo->VirtualRealms.emplace_back(currentRealm->Id.GetAddress(), true, false, currentRealm->Name, currentRealm->NormalizedName);
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}
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if (HasPermission(rbac::RBAC_PERM_USE_CHARACTER_TEMPLATES))
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for (auto&& templ : sCharacterTemplateDataStore->GetCharacterTemplates())
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response.SuccessInfo->Templates.push_back(&templ.second);
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response.SuccessInfo->AvailableClasses = &sObjectMgr->GetClassExpansionRequirements();
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// TEMPORARY - prevent creating characters in uncompletable zone
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// This has the side effect of disabling Exile's Reach choice clientside without actually forcing character templates
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response.SuccessInfo->ForceCharacterTemplate = DisableMgr::IsDisabledFor(DISABLE_TYPE_MAP, 2175 /*Exile's Reach*/, nullptr);
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}
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if (queued)
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{
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response.WaitInfo.emplace();
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response.WaitInfo->WaitCount = queuePos;
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}
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SendPacket(response.Write());
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}
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void WorldSession::SendAuthWaitQueue(uint32 position)
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{
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if (position)
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{
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WorldPackets::Auth::WaitQueueUpdate waitQueueUpdate;
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waitQueueUpdate.WaitInfo.WaitCount = position;
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waitQueueUpdate.WaitInfo.WaitTime = 0;
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waitQueueUpdate.WaitInfo.HasFCM = false;
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SendPacket(waitQueueUpdate.Write());
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}
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else
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SendPacket(WorldPackets::Auth::WaitQueueFinish().Write());
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}
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void WorldSession::SendClientCacheVersion(uint32 version)
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{
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WorldPackets::ClientConfig::ClientCacheVersion cache;
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cache.CacheVersion = version;
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SendPacket(cache.Write());
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}
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void WorldSession::SendSetTimeZoneInformation()
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{
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Minutes timezoneOffset = Trinity::Timezone::GetSystemZoneOffset(false);
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std::string realTimezone = Trinity::Timezone::GetSystemZoneName();
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std::string_view clientSupportedTZ = Trinity::Timezone::FindClosestClientSupportedTimezone(realTimezone, timezoneOffset);
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WorldPackets::System::SetTimeZoneInformation packet;
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packet.ServerTimeTZ = clientSupportedTZ;
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packet.GameTimeTZ = clientSupportedTZ;
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packet.ServerRegionalTimeTZ = clientSupportedTZ;
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SendPacket(packet.Write());
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}
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void WorldSession::SendFeatureSystemStatusGlueScreen()
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{
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WorldPackets::System::FeatureSystemStatusGlueScreen features;
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features.BpayStoreAvailable = false;
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features.BpayStoreDisabledByParentalControls = false;
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features.CharUndeleteEnabled = sWorld->getBoolConfig(CONFIG_FEATURE_SYSTEM_CHARACTER_UNDELETE_ENABLED);
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features.MaxCharactersOnThisRealm = sWorld->getIntConfig(CONFIG_CHARACTERS_PER_REALM);
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features.MinimumExpansionLevel = EXPANSION_CLASSIC;
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features.MaximumExpansionLevel = sWorld->getIntConfig(CONFIG_EXPANSION);
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features.EuropaTicketSystemStatus.emplace();
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features.EuropaTicketSystemStatus->ThrottleState.MaxTries = 10;
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features.EuropaTicketSystemStatus->ThrottleState.PerMilliseconds = 60000;
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features.EuropaTicketSystemStatus->ThrottleState.TryCount = 1;
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features.EuropaTicketSystemStatus->ThrottleState.LastResetTimeBeforeNow = 111111;
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features.EuropaTicketSystemStatus->TicketsEnabled = sWorld->getBoolConfig(CONFIG_SUPPORT_TICKETS_ENABLED);
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features.EuropaTicketSystemStatus->BugsEnabled = sWorld->getBoolConfig(CONFIG_SUPPORT_BUGS_ENABLED);
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features.EuropaTicketSystemStatus->ComplaintsEnabled = sWorld->getBoolConfig(CONFIG_SUPPORT_COMPLAINTS_ENABLED);
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features.EuropaTicketSystemStatus->SuggestionsEnabled = sWorld->getBoolConfig(CONFIG_SUPPORT_SUGGESTIONS_ENABLED);
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for (World::GameRule const& gameRule : sWorld->GetGameRules())
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{
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WorldPackets::System::GameRuleValuePair& rule = features.GameRules.emplace_back();
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rule.Rule = AsUnderlyingType(gameRule.Rule);
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std::visit([&]<typename T>(T value)
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{
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if constexpr (std::is_same_v<T, float>)
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rule.ValueF = value;
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else
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rule.Value = value;
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}, gameRule.Value);
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}
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features.AvailableGameModeIDs.push_back(8); // GameMode.db2, standard
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SendPacket(features.Write());
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WorldPackets::System::MirrorVarSingle vars[] =
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{
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{ "raidLockoutExtendEnabled"sv, "1"sv },
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{ "bypassItemLevelScalingCode"sv, "0"sv },
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{ "shop2Enabled"sv, "0"sv },
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{ "bpayStoreEnable"sv, "0"sv },
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{ "recentAlliesEnabledClient"sv, "0"sv },
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{ "browserEnabled"sv, "0"sv },
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{ "housingEnableCreateGuildNeighborhood"sv, "0"sv },
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{ "housingEnableDeleteHouse"sv, "0"sv },
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{ "housingServiceEnabled"sv, "0"sv },
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{ "housingEnableMoveHouse"sv, "0"sv },
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{ "housingEnableCreateCharterNeighborhood"sv, "0"sv },
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{ "housingEnableBuyHouse"sv, "0"sv },
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{ "housingMarketEnabled"sv, "0"sv },
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};
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WorldPackets::System::MirrorVars variables;
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variables.Variables = vars;
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SendPacket(variables.Write());
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}
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