mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-15 23:20:36 +01:00
2995 lines
124 KiB
C++
2995 lines
124 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "WorldSession.h"
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#include "AccountMgr.h"
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#include "ArenaTeam.h"
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#include "ArenaTeamMgr.h"
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#include "ArtifactPackets.h"
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#include "AuctionHousePackets.h"
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#include "AuthenticationPackets.h"
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#include "BattlePetMgr.h"
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#include "Battleground.h"
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#include "BattlegroundPackets.h"
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#include "CalendarMgr.h"
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#include "CharacterCache.h"
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#include "CharacterPackets.h"
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#include "Chat.h"
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#include "Common.h"
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#include "DB2Stores.h"
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#include "DatabaseEnv.h"
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#include "EquipmentSetPackets.h"
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#include "GameObject.h"
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#include "GameTime.h"
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#include "GitRevision.h"
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#include "Group.h"
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#include "GroupMgr.h"
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#include "Guild.h"
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#include "GuildMgr.h"
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#include "Item.h"
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#include "Language.h"
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#include "Log.h"
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#include "Map.h"
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#include "MapUtils.h"
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#include "Metric.h"
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#include "MiscPackets.h"
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#include "MotionMaster.h"
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#include "ObjectAccessor.h"
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#include "ObjectMgr.h"
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#include "Pet.h"
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#include "Player.h"
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#include "PlayerDump.h"
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#include "QueryHolder.h"
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#include "QueryPackets.h"
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#include "RealmList.h"
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#include "ReputationMgr.h"
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#include "ScriptMgr.h"
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#include "SocialMgr.h"
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#include "StringConvert.h"
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#include "SystemPackets.h"
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#include "Util.h"
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#include "World.h"
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#include <boost/circular_buffer.hpp>
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#include <sstream>
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class LoginQueryHolder : public CharacterDatabaseQueryHolder
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{
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private:
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uint32 m_accountId;
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ObjectGuid m_guid;
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public:
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LoginQueryHolder(uint32 accountId, ObjectGuid guid)
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: m_accountId(accountId), m_guid(guid) { }
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ObjectGuid GetGuid() const { return m_guid; }
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uint32 GetAccountId() const { return m_accountId; }
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bool Initialize();
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};
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bool LoginQueryHolder::Initialize()
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{
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SetSize(MAX_PLAYER_LOGIN_QUERY);
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bool res = true;
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ObjectGuid::LowType lowGuid = m_guid.GetCounter();
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_FROM, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_CUSTOMIZATIONS);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_CUSTOMIZATIONS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GROUP_MEMBER);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GROUP, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_AURAS);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_AURAS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_AURA_EFFECTS);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_AURA_EFFECTS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_AURA_STORED_LOCATIONS);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_AURA_STORED_LOCATIONS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SPELL);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SPELLS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SPELL_FAVORITES);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SPELL_FAVORITES, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS_OBJECTIVES);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS_OBJECTIVES, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS_OBJECTIVES_CRITERIA);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS_OBJECTIVES_CRITERIA, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS_OBJECTIVES_CRITERIA_PROGRESS);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS_OBJECTIVES_CRITERIA_PROGRESS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS_OBJECTIVES_SPAWN_TRACKING);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS_OBJECTIVES_SPAWN_TRACKING, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS_DAILY);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_DAILY_QUEST_STATUS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS_WEEKLY);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_WEEKLY_QUEST_STATUS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS_MONTHLY);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MONTHLY_QUEST_STATUS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS_SEASONAL);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SEASONAL_QUEST_STATUS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_REPUTATION);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_REPUTATION, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_INVENTORY);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_INVENTORY, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ITEM_INSTANCE_ARTIFACT);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_ARTIFACTS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ITEM_INSTANCE_AZERITE);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_AZERITE, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ITEM_INSTANCE_AZERITE_MILESTONE_POWER);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_AZERITE_MILESTONE_POWERS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ITEM_INSTANCE_AZERITE_UNLOCKED_ESSENCE);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_AZERITE_UNLOCKED_ESSENCES, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ITEM_INSTANCE_AZERITE_EMPOWERED);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_AZERITE_EMPOWERED, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MAILS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAILITEMS);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MAIL_ITEMS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAILITEMS_ARTIFACT);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MAIL_ITEMS_ARTIFACT, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAILITEMS_AZERITE);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MAIL_ITEMS_AZERITE, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAILITEMS_AZERITE_MILESTONE_POWER);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MAIL_ITEMS_AZERITE_MILESTONE_POWER, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAILITEMS_AZERITE_UNLOCKED_ESSENCE);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MAIL_ITEMS_AZERITE_UNLOCKED_ESSENCE, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAILITEMS_AZERITE_EMPOWERED);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MAIL_ITEMS_AZERITE_EMPOWERED, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SOCIALLIST);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SOCIAL_LIST, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_HOMEBIND);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_HOME_BIND, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SPELLCOOLDOWNS);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SPELL_COOLDOWNS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SPELL_CHARGES);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SPELL_CHARGES, stmt);
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if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
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{
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_DECLINEDNAMES);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_DECLINED_NAMES, stmt);
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}
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_MEMBER);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GUILD, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ARENAINFO);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_ARENA_INFO, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ACHIEVEMENTS);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_ACHIEVEMENTS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_CRITERIAPROGRESS);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_CRITERIA_PROGRESS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_EQUIPMENTSETS);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_EQUIPMENT_SETS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_TRANSMOG_OUTFITS);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_TRANSMOG_OUTFITS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CUF_PROFILES);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_CUF_PROFILES, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_BGDATA);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_BG_DATA, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GLYPHS);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GLYPHS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_TALENTS);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_TALENTS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_PVP_TALENTS);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_PVP_TALENTS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PLAYER_ACCOUNT_DATA);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_ACCOUNT_DATA, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SKILLS);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SKILLS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_RANDOMBG);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_RANDOM_BG, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_BANNED);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_BANNED, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUSREW);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS_REW, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ACCOUNT_INSTANCELOCKTIMES);
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stmt->setUInt32(0, m_accountId);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_INSTANCE_LOCK_TIMES, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PLAYER_CURRENCY);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_CURRENCY, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CORPSE_LOCATION);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_CORPSE_LOCATION, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_PETS);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_PET_SLOTS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GARRISON);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GARRISON, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GARRISON_BLUEPRINTS);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GARRISON_BLUEPRINTS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GARRISON_BUILDINGS);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GARRISON_BUILDINGS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GARRISON_FOLLOWERS);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GARRISON_FOLLOWERS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GARRISON_FOLLOWER_ABILITIES);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GARRISON_FOLLOWER_ABILITIES, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_TRAIT_ENTRIES);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_TRAIT_ENTRIES, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_TRAIT_CONFIGS);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_TRAIT_CONFIGS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PLAYER_DATA_ELEMENTS_CHARACTER);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_DATA_ELEMENTS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PLAYER_DATA_FLAGS_CHARACTER);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_DATA_FLAGS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_BANK_TAB_SETTINGS);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_BANK_TAB_SETTINGS, stmt);
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return res;
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}
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class EnumCharactersQueryHolder : public CharacterDatabaseQueryHolder
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{
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public:
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enum
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{
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CHARACTERS,
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CUSTOMIZATIONS,
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MAX
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};
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EnumCharactersQueryHolder()
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{
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SetSize(MAX);
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}
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bool Initialize(uint32 accountId, bool withDeclinedNames, bool isDeletedCharacters)
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{
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_isDeletedCharacters = isDeletedCharacters;
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constexpr CharacterDatabaseStatements statements[2][3] =
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{
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{ CHAR_SEL_ENUM, CHAR_SEL_ENUM_DECLINED_NAME, CHAR_SEL_ENUM_CUSTOMIZATIONS },
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{ CHAR_SEL_UNDELETE_ENUM, CHAR_SEL_UNDELETE_ENUM_DECLINED_NAME, CHAR_SEL_UNDELETE_ENUM_CUSTOMIZATIONS }
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};
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bool result = true;
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(statements[isDeletedCharacters ? 1 : 0][withDeclinedNames ? 1 : 0]);
|
|
stmt->setUInt32(0, accountId);
|
|
result &= SetPreparedQuery(CHARACTERS, stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(statements[isDeletedCharacters ? 1 : 0][2]);
|
|
stmt->setUInt32(0, accountId);
|
|
result &= SetPreparedQuery(CUSTOMIZATIONS, stmt);
|
|
|
|
return result;
|
|
}
|
|
|
|
bool IsDeletedCharacters() const { return _isDeletedCharacters; }
|
|
|
|
private:
|
|
bool _isDeletedCharacters = false;
|
|
};
|
|
|
|
void WorldSession::HandleCharEnum(CharacterDatabaseQueryHolder const& holder)
|
|
{
|
|
WorldPackets::Character::EnumCharactersResult charEnum;
|
|
charEnum.Success = true;
|
|
charEnum.IsDeletedCharacters = static_cast<EnumCharactersQueryHolder const&>(holder).IsDeletedCharacters();
|
|
charEnum.ClassDisableMask = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED_CLASSMASK);
|
|
|
|
if (!charEnum.IsDeletedCharacters)
|
|
_legitCharacters.clear();
|
|
|
|
std::unordered_map<ObjectGuid::LowType, std::vector<UF::ChrCustomizationChoice>> customizations;
|
|
if (PreparedQueryResult customizationsResult = holder.GetPreparedResult(EnumCharactersQueryHolder::CUSTOMIZATIONS))
|
|
{
|
|
do
|
|
{
|
|
Field* fields = customizationsResult->Fetch();
|
|
UF::ChrCustomizationChoice& choice = customizations[fields[0].GetUInt64()].emplace_back();
|
|
choice.ChrCustomizationOptionID = fields[1].GetUInt32();
|
|
choice.ChrCustomizationChoiceID = fields[2].GetUInt32();
|
|
|
|
} while (customizationsResult->NextRow());
|
|
}
|
|
|
|
if (PreparedQueryResult result = holder.GetPreparedResult(EnumCharactersQueryHolder::CHARACTERS))
|
|
{
|
|
do
|
|
{
|
|
charEnum.Characters.emplace_back(result->Fetch());
|
|
|
|
WorldPackets::Character::EnumCharactersResult::CharacterInfoBasic& charInfo = charEnum.Characters.back().Basic;
|
|
|
|
if (std::vector<UF::ChrCustomizationChoice>* customizationsForChar = Trinity::Containers::MapGetValuePtr(customizations, charInfo.Guid.GetCounter()))
|
|
charInfo.Customizations = std::move(*customizationsForChar);
|
|
|
|
TC_LOG_INFO("network", "Loading char guid {} from account {}.", charInfo.Guid.ToString(), GetAccountId());
|
|
|
|
if (!charEnum.IsDeletedCharacters)
|
|
{
|
|
if (!ValidateAppearance(Races(charInfo.RaceID), Classes(charInfo.ClassID), Gender(charInfo.SexID), MakeChrCustomizationChoiceRange(charInfo.Customizations)))
|
|
{
|
|
TC_LOG_ERROR("entities.player.loading", "Player {} has wrong Appearance values (Hair/Skin/Color), forcing recustomize", charInfo.Guid.ToString());
|
|
|
|
charInfo.Customizations.clear();
|
|
|
|
if (!(charInfo.Flags2 & (CHARACTER_FLAG_2_CUSTOMIZE | CHARACTER_FLAG_2_FACTION_CHANGE | CHARACTER_FLAG_2_RACE_CHANGE)))
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
|
|
stmt->setUInt16(0, uint16(AT_LOGIN_CUSTOMIZE));
|
|
stmt->setUInt64(1, charInfo.Guid.GetCounter());
|
|
CharacterDatabase.Execute(stmt);
|
|
charInfo.Flags2 = CHARACTER_FLAG_2_CUSTOMIZE;
|
|
}
|
|
}
|
|
|
|
// Do not allow locked characters to login
|
|
if (!(charInfo.Flags & (CHARACTER_FLAG_LOCKED_FOR_TRANSFER | CHARACTER_FLAG_LOCKED_BY_BILLING)))
|
|
_legitCharacters.insert(charInfo.Guid);
|
|
}
|
|
|
|
if (!sCharacterCache->HasCharacterCacheEntry(charInfo.Guid)) // This can happen if characters are inserted into the database manually. Core hasn't loaded name data yet.
|
|
sCharacterCache->AddCharacterCacheEntry(charInfo.Guid, GetAccountId(), charInfo.Name, charInfo.SexID, charInfo.RaceID, charInfo.ClassID, charInfo.ExperienceLevel, false);
|
|
|
|
charEnum.MaxCharacterLevel = std::max<int32>(charEnum.MaxCharacterLevel, charInfo.ExperienceLevel);
|
|
}
|
|
while (result->NextRow() && charEnum.Characters.size() < MAX_CHARACTERS_PER_REALM);
|
|
}
|
|
|
|
for (std::pair<uint8 const, RaceUnlockRequirement> const& requirement : sObjectMgr->GetRaceUnlockRequirements())
|
|
{
|
|
WorldPackets::Character::EnumCharactersResult::RaceUnlock raceUnlock;
|
|
raceUnlock.RaceID = requirement.first;
|
|
raceUnlock.HasUnlockedLicense = GetAccountExpansion() >= requirement.second.Expansion;
|
|
raceUnlock.HasUnlockedAchievement = requirement.second.AchievementId != 0
|
|
&& (sWorld->getBoolConfig(CONFIG_CHARACTER_CREATING_DISABLE_ALLIED_RACE_ACHIEVEMENT_REQUIREMENT)
|
|
/* || HasAccountAchievement(requirement.second.AchievementId)*/);
|
|
charEnum.RaceUnlockData.push_back(raceUnlock);
|
|
}
|
|
|
|
SendPacket(charEnum.Write());
|
|
|
|
if (!charEnum.IsDeletedCharacters)
|
|
_collectionMgr->SendWarbandSceneCollectionData();
|
|
}
|
|
|
|
void WorldSession::HandleCharEnumOpcode(WorldPackets::Character::EnumCharacters& /*enumCharacters*/)
|
|
{
|
|
// remove expired bans
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EXPIRED_BANS);
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
/// get all the data necessary for loading all characters (along with their pets) on the account
|
|
std::shared_ptr<EnumCharactersQueryHolder> holder = std::make_shared<EnumCharactersQueryHolder>();
|
|
if (!holder->Initialize(GetAccountId(), sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED), false))
|
|
{
|
|
HandleCharEnum(*holder);
|
|
return;
|
|
}
|
|
|
|
AddQueryHolderCallback(CharacterDatabase.DelayQueryHolder(holder)).AfterComplete([this](SQLQueryHolderBase const& result)
|
|
{
|
|
HandleCharEnum(static_cast<EnumCharactersQueryHolder const&>(result));
|
|
});
|
|
}
|
|
|
|
void WorldSession::HandleCharUndeleteEnumOpcode(WorldPackets::Character::EnumCharacters& /*enumCharacters*/)
|
|
{
|
|
/// get all the data necessary for loading all undeleted characters (along with their pets) on the account
|
|
std::shared_ptr<EnumCharactersQueryHolder> holder = std::make_shared<EnumCharactersQueryHolder>();
|
|
if (!holder->Initialize(GetAccountId(), sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED), true))
|
|
{
|
|
HandleCharEnum(*holder);
|
|
return;
|
|
}
|
|
|
|
AddQueryHolderCallback(CharacterDatabase.DelayQueryHolder(holder)).AfterComplete([this](SQLQueryHolderBase const& result)
|
|
{
|
|
HandleCharEnum(static_cast<EnumCharactersQueryHolder const&>(result));
|
|
});
|
|
}
|
|
|
|
bool WorldSession::MeetsChrCustomizationReq(ChrCustomizationReqEntry const* req, Races race, Classes playerClass,
|
|
bool checkRequiredDependentChoices, Trinity::IteratorPair<UF::ChrCustomizationChoice const*> selectedChoices) const
|
|
{
|
|
if (!req->GetFlags().HasFlag(ChrCustomizationReqFlag::HasRequirements))
|
|
return true;
|
|
|
|
if (req->ClassMask && !(req->ClassMask & (1 << (playerClass - 1))))
|
|
return false;
|
|
|
|
if (race != RACE_NONE && !req->RaceMask.IsEmpty() && req->RaceMask.RawValue != -1 && !req->RaceMask.HasRace(race))
|
|
return false;
|
|
|
|
if (req->AchievementID /*&& !HasAchieved(req->AchievementID)*/)
|
|
return false;
|
|
|
|
if (req->ItemModifiedAppearanceID && !GetCollectionMgr()->HasItemAppearance(req->ItemModifiedAppearanceID).first)
|
|
return false;
|
|
|
|
if (req->QuestID)
|
|
{
|
|
if (!_player)
|
|
return false;
|
|
|
|
if (!_player->IsQuestRewarded(req->QuestID))
|
|
return false;
|
|
}
|
|
|
|
if (checkRequiredDependentChoices)
|
|
{
|
|
if (std::vector<std::pair<uint32, std::vector<uint32>>> const* requiredChoices = sDB2Manager.GetRequiredCustomizationChoices(req->ID))
|
|
{
|
|
for (auto const& [chrCustomizationOptionId, requiredChoicesForOption] : *requiredChoices)
|
|
{
|
|
bool hasRequiredChoiceForOption = false;
|
|
for (uint32 requiredChoice : requiredChoicesForOption)
|
|
{
|
|
auto choiceItr = std::find_if(selectedChoices.begin(), selectedChoices.end(), [requiredChoice](UF::ChrCustomizationChoice const& choice)
|
|
{
|
|
return choice.ChrCustomizationChoiceID == requiredChoice;
|
|
});
|
|
|
|
if (choiceItr != selectedChoices.end())
|
|
{
|
|
hasRequiredChoiceForOption = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!hasRequiredChoiceForOption)
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool WorldSession::ValidateAppearance(Races race, Classes playerClass, Gender gender, Trinity::IteratorPair<UF::ChrCustomizationChoice const*> customizations)
|
|
{
|
|
std::vector<ChrCustomizationOptionEntry const*> const* options = sDB2Manager.GetCustomiztionOptions(race, gender);
|
|
if (!options)
|
|
return false;
|
|
|
|
uint32 previousOption = 0;
|
|
|
|
for (UF::ChrCustomizationChoice playerChoice : customizations)
|
|
{
|
|
// check uniqueness of options
|
|
if (playerChoice.ChrCustomizationOptionID == previousOption)
|
|
return false;
|
|
|
|
previousOption = playerChoice.ChrCustomizationOptionID;
|
|
|
|
// check if we can use this option
|
|
auto customizationOptionDataItr = std::find_if(options->begin(), options->end(), [&](ChrCustomizationOptionEntry const* option)
|
|
{
|
|
return option->ID == playerChoice.ChrCustomizationOptionID;
|
|
});
|
|
|
|
// option not found for race/gender combination
|
|
if (customizationOptionDataItr == options->end())
|
|
return false;
|
|
|
|
if (ChrCustomizationReqEntry const* req = sChrCustomizationReqStore.LookupEntry((*customizationOptionDataItr)->ChrCustomizationReqID))
|
|
if (!MeetsChrCustomizationReq(req, race, playerClass, false, customizations))
|
|
return false;
|
|
|
|
std::vector<ChrCustomizationChoiceEntry const*> const* choicesForOption = sDB2Manager.GetCustomiztionChoices(playerChoice.ChrCustomizationOptionID);
|
|
if (!choicesForOption)
|
|
return false;
|
|
|
|
auto customizationChoiceDataItr = std::find_if(choicesForOption->begin(), choicesForOption->end(), [&](ChrCustomizationChoiceEntry const* choice)
|
|
{
|
|
return choice->ID == playerChoice.ChrCustomizationChoiceID;
|
|
});
|
|
|
|
// choice not found for option
|
|
if (customizationChoiceDataItr == choicesForOption->end())
|
|
return false;
|
|
|
|
if (ChrCustomizationReqEntry const* req = sChrCustomizationReqStore.LookupEntry((*customizationChoiceDataItr)->ChrCustomizationReqID))
|
|
if (!MeetsChrCustomizationReq(req, race, playerClass, true, customizations))
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void WorldSession::HandleCharCreateOpcode(WorldPackets::Character::CreateCharacter& charCreate)
|
|
{
|
|
if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_TEAMMASK))
|
|
{
|
|
if (uint32 mask = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED))
|
|
{
|
|
bool disabled = false;
|
|
|
|
switch (Player::TeamIdForRace(charCreate.CreateInfo->Race))
|
|
{
|
|
case TEAM_ALLIANCE:
|
|
disabled = (mask & (1 << 0)) != 0;
|
|
break;
|
|
case TEAM_HORDE:
|
|
disabled = (mask & (1 << 1)) != 0;
|
|
break;
|
|
case TEAM_NEUTRAL:
|
|
disabled = (mask & (1 << 2)) != 0;
|
|
break;
|
|
}
|
|
|
|
if (disabled)
|
|
{
|
|
SendCharCreate(CHAR_CREATE_DISABLED);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(charCreate.CreateInfo->Class);
|
|
if (!classEntry)
|
|
{
|
|
TC_LOG_ERROR("network", "Class ({}) not found in DBC while creating new char for account (ID: {}): wrong DBC files or cheater?", charCreate.CreateInfo->Class, GetAccountId());
|
|
SendCharCreate(CHAR_CREATE_FAILED);
|
|
return;
|
|
}
|
|
|
|
ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(charCreate.CreateInfo->Race);
|
|
if (!raceEntry)
|
|
{
|
|
TC_LOG_ERROR("network", "Race ({}) not found in DBC while creating new char for account (ID: {}): wrong DBC files or cheater?", charCreate.CreateInfo->Race, GetAccountId());
|
|
SendCharCreate(CHAR_CREATE_FAILED);
|
|
return;
|
|
}
|
|
|
|
// prevent character creating Expansion race without Expansion account
|
|
RaceUnlockRequirement const* raceExpansionRequirement = sObjectMgr->GetRaceUnlockRequirement(charCreate.CreateInfo->Race);
|
|
if (!raceExpansionRequirement)
|
|
{
|
|
TC_LOG_ERROR("entities.player.cheat", "Account {} tried to create character with unavailable race {}", GetAccountId(), charCreate.CreateInfo->Race);
|
|
SendCharCreate(CHAR_CREATE_FAILED);
|
|
return;
|
|
}
|
|
|
|
if (raceExpansionRequirement->Expansion > GetAccountExpansion())
|
|
{
|
|
TC_LOG_ERROR("entities.player.cheat", "Expansion {} account:[{}] tried to Create character with expansion {} race ({})",
|
|
GetAccountExpansion(), GetAccountId(), raceExpansionRequirement->Expansion, charCreate.CreateInfo->Race);
|
|
SendCharCreate(CHAR_CREATE_EXPANSION);
|
|
return;
|
|
}
|
|
|
|
//if (raceExpansionRequirement->AchievementId && !)
|
|
//{
|
|
// TC_LOG_ERROR("entities.player.cheat", "Expansion {} account:[{}] tried to Create character without achievement {} race ({})",
|
|
// GetAccountExpansion(), GetAccountId(), raceExpansionRequirement->AchievementId, charCreate.CreateInfo->Race);
|
|
// SendCharCreate(CHAR_CREATE_ALLIED_RACE_ACHIEVEMENT);
|
|
// return;
|
|
//}
|
|
|
|
// prevent character creating Expansion class without Expansion account
|
|
if (ClassAvailability const* raceClassExpansionRequirement = sObjectMgr->GetClassExpansionRequirement(charCreate.CreateInfo->Race, charCreate.CreateInfo->Class))
|
|
{
|
|
if (raceClassExpansionRequirement->ActiveExpansionLevel > GetExpansion() || raceClassExpansionRequirement->AccountExpansionLevel > GetAccountExpansion())
|
|
{
|
|
TC_LOG_ERROR("entities.player.cheat", "Account:[{}] tried to create character with race/class {}/{} without required expansion (had {}/{}, required {}/{})",
|
|
GetAccountId(), uint32(charCreate.CreateInfo->Race), uint32(charCreate.CreateInfo->Class), GetExpansion(), GetAccountExpansion(),
|
|
raceClassExpansionRequirement->ActiveExpansionLevel, raceClassExpansionRequirement->AccountExpansionLevel);
|
|
SendCharCreate(CHAR_CREATE_EXPANSION_CLASS);
|
|
return;
|
|
}
|
|
}
|
|
else if (ClassAvailability const* classExpansionRequirement = sObjectMgr->GetClassExpansionRequirementFallback(charCreate.CreateInfo->Class))
|
|
{
|
|
if (classExpansionRequirement->MinActiveExpansionLevel > GetExpansion() || classExpansionRequirement->AccountExpansionLevel > GetAccountExpansion())
|
|
{
|
|
TC_LOG_ERROR("entities.player.cheat", "Account:[{}] tried to create character with race/class {}/{} without required expansion (had {}/{}, required {}/{})",
|
|
GetAccountId(), uint32(charCreate.CreateInfo->Race), uint32(charCreate.CreateInfo->Class), GetExpansion(), GetAccountExpansion(),
|
|
classExpansionRequirement->ActiveExpansionLevel, classExpansionRequirement->AccountExpansionLevel);
|
|
SendCharCreate(CHAR_CREATE_EXPANSION_CLASS);
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
TC_LOG_ERROR("entities.player.cheat", "Expansion {} account:[{}] tried to Create character for race/class combination that is missing requirements in db ({}/{})",
|
|
GetAccountExpansion(), GetAccountId(), uint32(charCreate.CreateInfo->Race), uint32(charCreate.CreateInfo->Class));
|
|
SendCharCreate(CHAR_CREATE_EXPANSION_CLASS);
|
|
return;
|
|
}
|
|
|
|
if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RACEMASK))
|
|
{
|
|
if (raceEntry->GetFlags().HasFlag(ChrRacesFlag::NPCOnly))
|
|
{
|
|
TC_LOG_ERROR("network", "Race ({}) was not playable but requested while creating new char for account (ID: {}): wrong DBC files or cheater?", charCreate.CreateInfo->Race, GetAccountId());
|
|
SendCharCreate(CHAR_CREATE_DISABLED);
|
|
return;
|
|
}
|
|
|
|
Trinity::RaceMask<uint64> raceMaskDisabled{ sWorld->GetUInt64Config(CONFIG_CHARACTER_CREATING_DISABLED_RACEMASK) };
|
|
if (raceMaskDisabled.HasRace(charCreate.CreateInfo->Race))
|
|
{
|
|
SendCharCreate(CHAR_CREATE_DISABLED);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_CLASSMASK))
|
|
{
|
|
uint32 classMaskDisabled = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED_CLASSMASK);
|
|
if ((1 << (charCreate.CreateInfo->Class - 1)) & classMaskDisabled)
|
|
{
|
|
SendCharCreate(CHAR_CREATE_DISABLED);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// prevent character creating with invalid name
|
|
if (!normalizePlayerName(charCreate.CreateInfo->Name))
|
|
{
|
|
TC_LOG_ERROR("entities.player.cheat", "Account:[{}] but tried to Create character with empty [name] ", GetAccountId());
|
|
SendCharCreate(CHAR_NAME_NO_NAME);
|
|
return;
|
|
}
|
|
|
|
// check name limitations
|
|
ResponseCodes res = ObjectMgr::CheckPlayerName(charCreate.CreateInfo->Name, GetSessionDbcLocale(), true);
|
|
if (res != CHAR_NAME_SUCCESS)
|
|
{
|
|
SendCharCreate(res);
|
|
return;
|
|
}
|
|
|
|
if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RESERVEDNAME) && sObjectMgr->IsReservedName(charCreate.CreateInfo->Name))
|
|
{
|
|
SendCharCreate(CHAR_NAME_RESERVED);
|
|
return;
|
|
}
|
|
|
|
if (charCreate.CreateInfo->TimerunningSeasonID)
|
|
{
|
|
SendCharCreate(CHAR_CREATE_TIMERUNNING);
|
|
return;
|
|
}
|
|
|
|
std::shared_ptr<WorldPackets::Character::CharacterCreateInfo> createInfo = charCreate.CreateInfo;
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME);
|
|
stmt->setString(0, charCreate.CreateInfo->Name);
|
|
|
|
_queryProcessor.AddCallback(CharacterDatabase.AsyncQuery(stmt)
|
|
.WithChainingPreparedCallback([this](QueryCallback& queryCallback, PreparedQueryResult result)
|
|
{
|
|
if (result)
|
|
{
|
|
SendCharCreate(CHAR_CREATE_NAME_IN_USE);
|
|
return;
|
|
}
|
|
|
|
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_SUM_REALM_CHARACTERS);
|
|
stmt->setUInt32(0, GetAccountId());
|
|
queryCallback.SetNextQuery(LoginDatabase.AsyncQuery(stmt));
|
|
})
|
|
.WithChainingPreparedCallback([this](QueryCallback& queryCallback, PreparedQueryResult result)
|
|
{
|
|
uint64 acctCharCount = 0;
|
|
if (result)
|
|
{
|
|
Field* fields = result->Fetch();
|
|
acctCharCount = uint64(fields[0].GetDouble());
|
|
}
|
|
|
|
if (acctCharCount >= sWorld->getIntConfig(CONFIG_CHARACTERS_PER_ACCOUNT))
|
|
{
|
|
SendCharCreate(CHAR_CREATE_ACCOUNT_LIMIT);
|
|
return;
|
|
}
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_SUM_CHARS);
|
|
stmt->setUInt32(0, GetAccountId());
|
|
queryCallback.SetNextQuery(CharacterDatabase.AsyncQuery(stmt));
|
|
})
|
|
.WithChainingPreparedCallback([this, createInfo](QueryCallback& queryCallback, PreparedQueryResult result)
|
|
{
|
|
if (result)
|
|
{
|
|
Field* fields = result->Fetch();
|
|
createInfo->CharCount = uint8(fields[0].GetUInt64()); // SQL's COUNT() returns uint64 but it will always be less than uint8.Max
|
|
|
|
if (createInfo->CharCount >= sWorld->getIntConfig(CONFIG_CHARACTERS_PER_REALM))
|
|
{
|
|
SendCharCreate(CHAR_CREATE_SERVER_LIMIT);
|
|
return;
|
|
}
|
|
}
|
|
|
|
bool allowTwoSideAccounts = !sWorld->IsPvPRealm() || HasPermission(rbac::RBAC_PERM_TWO_SIDE_CHARACTER_CREATION);
|
|
uint32 skipCinematics = sWorld->getIntConfig(CONFIG_SKIP_CINEMATICS);
|
|
|
|
std::function<void(PreparedQueryResult)> finalizeCharacterCreation = [this, createInfo](PreparedQueryResult result)
|
|
{
|
|
bool haveSameRace = false;
|
|
uint32 demonHunterReqLevel = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_DEMON_HUNTER);
|
|
bool hasDemonHunterReqLevel = (demonHunterReqLevel == 0);
|
|
uint32 evokerReqLevel = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_EVOKER);
|
|
bool hasEvokerReqLevel = (evokerReqLevel == 0);
|
|
bool allowTwoSideAccounts = !sWorld->IsPvPRealm() || HasPermission(rbac::RBAC_PERM_TWO_SIDE_CHARACTER_CREATION);
|
|
uint32 skipCinematics = sWorld->getIntConfig(CONFIG_SKIP_CINEMATICS);
|
|
bool checkClassLevelReqs = (createInfo->Class == CLASS_DEMON_HUNTER || createInfo->Class == CLASS_EVOKER)
|
|
&& !HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_DEMON_HUNTER);
|
|
int32 evokerLimit = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_EVOKERS_PER_REALM);
|
|
bool hasEvokerLimit = evokerLimit != 0;
|
|
|
|
if (result)
|
|
{
|
|
uint32 team = Player::TeamForRace(createInfo->Race);
|
|
|
|
Field* field = result->Fetch();
|
|
uint8 accRace = field[1].GetUInt8();
|
|
uint8 accClass = field[2].GetUInt8();
|
|
|
|
if (checkClassLevelReqs)
|
|
{
|
|
if (!hasDemonHunterReqLevel)
|
|
{
|
|
uint8 accLevel = field[0].GetUInt8();
|
|
if (accLevel >= demonHunterReqLevel)
|
|
hasDemonHunterReqLevel = true;
|
|
}
|
|
if (!hasEvokerReqLevel)
|
|
{
|
|
uint8 accLevel = field[0].GetUInt8();
|
|
if (accLevel >= evokerReqLevel)
|
|
hasEvokerReqLevel = true;
|
|
}
|
|
}
|
|
|
|
if (accClass == CLASS_EVOKER)
|
|
--evokerLimit;
|
|
|
|
// need to check team only for first character
|
|
/// @todo what to if account already has characters of both races?
|
|
if (!allowTwoSideAccounts)
|
|
{
|
|
uint32 accTeam = 0;
|
|
if (accRace > 0)
|
|
accTeam = Player::TeamForRace(accRace);
|
|
|
|
if (accTeam != team)
|
|
{
|
|
SendCharCreate(CHAR_CREATE_PVP_TEAMS_VIOLATION);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// search same race for cinematic or same class if need
|
|
/// @todo check if cinematic already shown? (already logged in?; cinematic field)
|
|
while ((skipCinematics == 1 && !haveSameRace) || createInfo->Class == CLASS_DEMON_HUNTER || createInfo->Class == CLASS_EVOKER)
|
|
{
|
|
if (!result->NextRow())
|
|
break;
|
|
|
|
field = result->Fetch();
|
|
accRace = field[1].GetUInt8();
|
|
accClass = field[2].GetUInt8();
|
|
|
|
if (!haveSameRace)
|
|
haveSameRace = createInfo->Race == accRace;
|
|
|
|
if (checkClassLevelReqs)
|
|
{
|
|
if (!hasDemonHunterReqLevel)
|
|
{
|
|
uint8 accLevel = field[0].GetUInt8();
|
|
if (accLevel >= demonHunterReqLevel)
|
|
hasDemonHunterReqLevel = true;
|
|
}
|
|
if (!hasEvokerReqLevel)
|
|
{
|
|
uint8 accLevel = field[0].GetUInt8();
|
|
if (accLevel >= evokerReqLevel)
|
|
hasEvokerReqLevel = true;
|
|
}
|
|
}
|
|
|
|
if (accClass == CLASS_EVOKER)
|
|
--evokerLimit;
|
|
}
|
|
}
|
|
|
|
if (checkClassLevelReqs)
|
|
{
|
|
if (!hasDemonHunterReqLevel)
|
|
{
|
|
SendCharCreate(CHAR_CREATE_NEW_PLAYER);
|
|
return;
|
|
}
|
|
if (!hasEvokerReqLevel)
|
|
{
|
|
SendCharCreate(CHAR_CREATE_DRACTHYR_LEVEL_REQUIREMENT);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (createInfo->Class == CLASS_EVOKER && hasEvokerLimit && evokerLimit < 1)
|
|
{
|
|
SendCharCreate(CHAR_CREATE_DRACTHYR_DUPLICATE);
|
|
return;
|
|
}
|
|
|
|
// Check name uniqueness in the same step as saving to database
|
|
if (sCharacterCache->GetCharacterCacheByName(createInfo->Name))
|
|
{
|
|
SendCharCreate(CHAR_CREATE_NAME_IN_USE);
|
|
return;
|
|
}
|
|
|
|
std::shared_ptr<Player> newChar(new Player(this), [](Player* ptr)
|
|
{
|
|
ptr->CleanupsBeforeDelete();
|
|
delete ptr;
|
|
});
|
|
newChar->GetMotionMaster()->Initialize();
|
|
if (!newChar->Create(sObjectMgr->GetGenerator<HighGuid::Player>().Generate(), createInfo.get()))
|
|
{
|
|
// Player not create (race/class/etc problem?)
|
|
SendCharCreate(CHAR_CREATE_ERROR);
|
|
return;
|
|
}
|
|
|
|
if ((haveSameRace && skipCinematics == 1) || skipCinematics == 2)
|
|
newChar->setCinematic(1); // not show intro
|
|
|
|
newChar->SetAtLoginFlag(AT_LOGIN_FIRST); // First login
|
|
|
|
CharacterDatabaseTransaction characterTransaction = CharacterDatabase.BeginTransaction();
|
|
LoginDatabaseTransaction trans = LoginDatabase.BeginTransaction();
|
|
|
|
// Player created, save it now
|
|
newChar->SaveToDB(trans, characterTransaction, true);
|
|
createInfo->CharCount += 1;
|
|
|
|
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_REP_REALM_CHARACTERS);
|
|
stmt->setUInt32(0, createInfo->CharCount);
|
|
stmt->setUInt32(1, GetAccountId());
|
|
stmt->setUInt32(2, sRealmList->GetCurrentRealmId().Realm);
|
|
trans->Append(stmt);
|
|
|
|
AddTransactionCallback(CharacterDatabase.AsyncCommitTransaction(characterTransaction)).AfterComplete([this, newChar = std::move(newChar), trans](bool success)
|
|
{
|
|
if (success)
|
|
{
|
|
LoginDatabase.CommitTransaction(trans);
|
|
|
|
TC_LOG_INFO("entities.player.character", "Account: {} (IP: {}) Create Character: {} {}", GetAccountId(), GetRemoteAddress(), newChar->GetName(), newChar->GetGUID().ToString());
|
|
sScriptMgr->OnPlayerCreate(newChar.get());
|
|
sCharacterCache->AddCharacterCacheEntry(newChar->GetGUID(), GetAccountId(), newChar->GetName(), newChar->GetNativeGender(), newChar->GetRace(), newChar->GetClass(), newChar->GetLevel(), false);
|
|
|
|
SendCharCreate(CHAR_CREATE_SUCCESS, newChar->GetGUID());
|
|
}
|
|
else
|
|
SendCharCreate(CHAR_CREATE_ERROR);
|
|
});
|
|
};
|
|
|
|
if (allowTwoSideAccounts && !skipCinematics && createInfo->Class != CLASS_DEMON_HUNTER)
|
|
{
|
|
finalizeCharacterCreation(PreparedQueryResult(nullptr));
|
|
return;
|
|
}
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CREATE_INFO);
|
|
stmt->setUInt32(0, GetAccountId());
|
|
stmt->setUInt32(1, (skipCinematics == 1 || createInfo->Class == CLASS_DEMON_HUNTER || createInfo->Class == CLASS_EVOKER) ? 1200 : 1); // 200 (max chars per realm) + 1000 (max deleted chars per realm)
|
|
queryCallback.WithPreparedCallback(std::move(finalizeCharacterCreation)).SetNextQuery(CharacterDatabase.AsyncQuery(stmt));
|
|
}));
|
|
}
|
|
|
|
void WorldSession::HandleCharDeleteOpcode(WorldPackets::Character::CharDelete& charDelete)
|
|
{
|
|
// Initiating
|
|
uint32 initAccountId = GetAccountId();
|
|
|
|
// can't delete loaded character
|
|
if (ObjectAccessor::FindPlayer(charDelete.Guid))
|
|
{
|
|
sScriptMgr->OnPlayerFailedDelete(charDelete.Guid, initAccountId);
|
|
return;
|
|
}
|
|
|
|
// is guild leader
|
|
if (sGuildMgr->GetGuildByLeader(charDelete.Guid))
|
|
{
|
|
sScriptMgr->OnPlayerFailedDelete(charDelete.Guid, initAccountId);
|
|
SendCharDelete(CHAR_DELETE_FAILED_GUILD_LEADER);
|
|
return;
|
|
}
|
|
|
|
// is arena team captain
|
|
if (sArenaTeamMgr->GetArenaTeamByCaptain(charDelete.Guid))
|
|
{
|
|
sScriptMgr->OnPlayerFailedDelete(charDelete.Guid, initAccountId);
|
|
SendCharDelete(CHAR_DELETE_FAILED_ARENA_CAPTAIN);
|
|
return;
|
|
}
|
|
|
|
CharacterCacheEntry const* characterInfo = sCharacterCache->GetCharacterCacheByGuid(charDelete.Guid);
|
|
if (!characterInfo)
|
|
{
|
|
sScriptMgr->OnPlayerFailedDelete(charDelete.Guid, initAccountId);
|
|
return;
|
|
}
|
|
|
|
uint32 accountId = characterInfo->AccountId;
|
|
std::string name = characterInfo->Name;
|
|
uint8 level = characterInfo->Level;
|
|
|
|
// prevent deleting other players' characters using cheating tools
|
|
if (accountId != initAccountId)
|
|
{
|
|
sScriptMgr->OnPlayerFailedDelete(charDelete.Guid, initAccountId);
|
|
return;
|
|
}
|
|
|
|
TC_LOG_INFO("entities.player.character", "Account: {}, IP: {} deleted character: {}, {}, Level: {}", accountId, GetRemoteAddress(), name, charDelete.Guid.ToString(), level);
|
|
|
|
// To prevent hook failure, place hook before removing reference from DB
|
|
sScriptMgr->OnPlayerDelete(charDelete.Guid, initAccountId); // To prevent race conditioning, but as it also makes sense, we hand the accountId over for successful delete.
|
|
// Shouldn't interfere with character deletion though
|
|
|
|
if (sLog->ShouldLog("entities.player.dump", LOG_LEVEL_INFO)) // optimize GetPlayerDump call
|
|
{
|
|
std::string dump;
|
|
if (PlayerDumpWriter().GetDump(charDelete.Guid.GetCounter(), dump))
|
|
sLog->OutCharDump(dump, accountId, charDelete.Guid.GetCounter(), name);
|
|
}
|
|
|
|
sCalendarMgr->RemoveAllPlayerEventsAndInvites(charDelete.Guid);
|
|
Player::DeleteFromDB(charDelete.Guid, accountId);
|
|
|
|
SendCharDelete(CHAR_DELETE_SUCCESS);
|
|
}
|
|
|
|
void WorldSession::HandlePlayerLoginOpcode(WorldPackets::Character::PlayerLogin& playerLogin)
|
|
{
|
|
if (PlayerLoading() || GetPlayer() != nullptr)
|
|
{
|
|
TC_LOG_ERROR("network", "Player tries to login again, AccountId = {}", GetAccountId());
|
|
KickPlayer("WorldSession::HandlePlayerLoginOpcode Another client logging in");
|
|
return;
|
|
}
|
|
|
|
m_playerLoading = playerLogin.Guid;
|
|
|
|
TC_LOG_DEBUG("network", "Character {} logging in", playerLogin.Guid.ToString());
|
|
|
|
if (!IsLegitCharacterForAccount(playerLogin.Guid))
|
|
{
|
|
TC_LOG_ERROR("network", "Account ({}) can't login with that character ({}).", GetAccountId(), playerLogin.Guid.ToString());
|
|
KickPlayer("WorldSession::HandlePlayerLoginOpcode Trying to login with a character of another account");
|
|
return;
|
|
}
|
|
|
|
SendConnectToInstance(WorldPackets::Auth::ConnectToSerial::WorldAttempt1);
|
|
}
|
|
|
|
void WorldSession::HandleContinuePlayerLogin()
|
|
{
|
|
if (!PlayerLoading() || GetPlayer())
|
|
{
|
|
KickPlayer("WorldSession::HandleContinuePlayerLogin incorrect player state when logging in");
|
|
return;
|
|
}
|
|
|
|
std::shared_ptr<LoginQueryHolder> holder = std::make_shared<LoginQueryHolder>(GetAccountId(), m_playerLoading);
|
|
if (!holder->Initialize())
|
|
{
|
|
m_playerLoading.Clear();
|
|
return;
|
|
}
|
|
|
|
SendPacket(WorldPackets::Auth::ResumeComms(CONNECTION_TYPE_INSTANCE).Write());
|
|
|
|
// client will respond to SMSG_RESUME_COMMS with CMSG_QUEUED_MESSAGES_END
|
|
RegisterTimeSync(SPECIAL_RESUME_COMMS_TIME_SYNC_COUNTER);
|
|
|
|
AddQueryHolderCallback(CharacterDatabase.DelayQueryHolder(holder)).AfterComplete([this](SQLQueryHolderBase const& holder)
|
|
{
|
|
HandlePlayerLogin(static_cast<LoginQueryHolder const&>(holder));
|
|
});
|
|
}
|
|
|
|
void WorldSession::AbortLogin(WorldPackets::Character::LoginFailureReason reason)
|
|
{
|
|
if (!PlayerLoading() || GetPlayer())
|
|
{
|
|
KickPlayer("WorldSession::AbortLogin incorrect player state when logging in");
|
|
return;
|
|
}
|
|
|
|
m_playerLoading.Clear();
|
|
SendPacket(WorldPackets::Character::CharacterLoginFailed(reason).Write());
|
|
}
|
|
|
|
void WorldSession::HandleLoadScreenOpcode(WorldPackets::Character::LoadingScreenNotify& /*loadingScreenNotify*/)
|
|
{
|
|
// TODO: Do something with this packet
|
|
}
|
|
|
|
void WorldSession::HandlePlayerLogin(LoginQueryHolder const& holder)
|
|
{
|
|
ObjectGuid playerGuid = holder.GetGuid();
|
|
|
|
Player* pCurrChar = new Player(this);
|
|
// for send server info and strings (config)
|
|
ChatHandler chH = ChatHandler(pCurrChar->GetSession());
|
|
|
|
// "GetAccountId() == db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools)
|
|
if (!pCurrChar->LoadFromDB(playerGuid, holder))
|
|
{
|
|
SetPlayer(nullptr);
|
|
KickPlayer("WorldSession::HandlePlayerLogin Player::LoadFromDB failed"); // disconnect client, player no set to session and it will not deleted or saved at kick
|
|
delete pCurrChar; // delete it manually
|
|
m_playerLoading.Clear();
|
|
return;
|
|
}
|
|
|
|
if (!_timeSyncClockDeltaQueue->empty())
|
|
{
|
|
pCurrChar->SetPlayerLocalFlag(PLAYER_LOCAL_FLAG_OVERRIDE_TRANSPORT_SERVER_TIME);
|
|
pCurrChar->SetTransportServerTime(_timeSyncClockDelta);
|
|
}
|
|
|
|
pCurrChar->SetVirtualPlayerRealm(GetVirtualRealmAddress());
|
|
|
|
SendAccountDataTimes(ObjectGuid::Empty, GLOBAL_CACHE_MASK);
|
|
SendTutorialsData();
|
|
|
|
pCurrChar->GetMotionMaster()->Initialize();
|
|
pCurrChar->SendDungeonDifficulty();
|
|
|
|
WorldPackets::Character::LoginVerifyWorld loginVerifyWorld;
|
|
loginVerifyWorld.MapID = pCurrChar->GetMapId();
|
|
loginVerifyWorld.Pos = pCurrChar->GetPosition();
|
|
SendPacket(loginVerifyWorld.Write());
|
|
|
|
// load player specific part before send times
|
|
LoadAccountData(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_ACCOUNT_DATA), PER_CHARACTER_CACHE_MASK);
|
|
SendAccountDataTimes(playerGuid, ALL_ACCOUNT_DATA_CACHE_MASK);
|
|
|
|
SendFeatureSystemStatus();
|
|
|
|
// Send MOTD
|
|
{
|
|
WorldPackets::System::MOTD motd;
|
|
motd.Text = &sWorld->GetMotd();
|
|
SendPacket(motd.Write());
|
|
}
|
|
|
|
SendSetTimeZoneInformation();
|
|
|
|
// Send PVPSeason
|
|
{
|
|
WorldPackets::Battleground::SeasonInfo seasonInfo;
|
|
seasonInfo.PreviousArenaSeason = sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID) - sWorld->getBoolConfig(CONFIG_ARENA_SEASON_IN_PROGRESS);
|
|
|
|
if (sWorld->getBoolConfig(CONFIG_ARENA_SEASON_IN_PROGRESS))
|
|
seasonInfo.CurrentArenaSeason = sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID);
|
|
|
|
SendPacket(seasonInfo.Write());
|
|
}
|
|
|
|
// send server info
|
|
{
|
|
if (sWorld->getIntConfig(CONFIG_ENABLE_SINFO_LOGIN) == 1)
|
|
chH.PSendSysMessage(GitRevision::GetFullVersion());
|
|
}
|
|
|
|
//QueryResult* result = CharacterDatabase.PQuery("SELECT guildid, `rank` FROM guild_member WHERE guid = '{}'", pCurrChar->GetGUIDLow());
|
|
if (PreparedQueryResult resultGuild = holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_GUILD))
|
|
{
|
|
Field* fields = resultGuild->Fetch();
|
|
pCurrChar->SetInGuild(fields[0].GetUInt64());
|
|
pCurrChar->SetGuildRank(fields[1].GetUInt8());
|
|
if (Guild* guild = sGuildMgr->GetGuildById(pCurrChar->GetGuildId()))
|
|
pCurrChar->SetGuildLevel(guild->GetLevel());
|
|
}
|
|
else if (pCurrChar->GetGuildId()) // clear guild related fields in case wrong data about non existed membership
|
|
{
|
|
pCurrChar->SetInGuild(UI64LIT(0));
|
|
pCurrChar->SetGuildRank(0);
|
|
pCurrChar->SetGuildLevel(0);
|
|
}
|
|
|
|
SendAuctionFavoriteList();
|
|
|
|
pCurrChar->GetSession()->GetBattlePetMgr()->SendJournalLockStatus();
|
|
|
|
pCurrChar->SendInitialPacketsBeforeAddToMap();
|
|
|
|
//Show cinematic at the first time that player login
|
|
if (!pCurrChar->getCinematic())
|
|
{
|
|
pCurrChar->setCinematic(1);
|
|
|
|
if (PlayerInfo const* playerInfo = sObjectMgr->GetPlayerInfo(pCurrChar->GetRace(), pCurrChar->GetClass()))
|
|
{
|
|
switch (pCurrChar->GetCreateMode())
|
|
{
|
|
case PlayerCreateMode::Normal:
|
|
if (playerInfo->introMovieId)
|
|
pCurrChar->SendMovieStart(*playerInfo->introMovieId);
|
|
else if (playerInfo->introSceneId)
|
|
pCurrChar->GetSceneMgr().PlayScene(*playerInfo->introSceneId);
|
|
else if (sChrClassesStore.AssertEntry(pCurrChar->GetClass())->CinematicSequenceID)
|
|
pCurrChar->SendCinematicStart(sChrClassesStore.AssertEntry(pCurrChar->GetClass())->CinematicSequenceID);
|
|
else if (sChrRacesStore.AssertEntry(pCurrChar->GetRace())->CinematicSequenceID)
|
|
pCurrChar->SendCinematicStart(sChrRacesStore.AssertEntry(pCurrChar->GetRace())->CinematicSequenceID);
|
|
break;
|
|
case PlayerCreateMode::NPE:
|
|
if (playerInfo->introSceneIdNPE)
|
|
pCurrChar->GetSceneMgr().PlayScene(*playerInfo->introSceneIdNPE);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
// send new char string if not empty
|
|
if (!sWorld->GetNewCharString().empty())
|
|
chH.PSendSysMessage("%s", sWorld->GetNewCharString().c_str());
|
|
}
|
|
|
|
if (!pCurrChar->GetMap()->AddPlayerToMap(pCurrChar))
|
|
{
|
|
if (AreaTriggerTeleport const* at = sObjectMgr->GetGoBackTrigger(pCurrChar->GetMapId()))
|
|
pCurrChar->TeleportTo(at->Loc);
|
|
else
|
|
pCurrChar->TeleportTo(pCurrChar->m_homebind);
|
|
}
|
|
|
|
ObjectAccessor::AddObject(pCurrChar);
|
|
//TC_LOG_DEBUG("Player {} added to Map.", pCurrChar->GetName());
|
|
|
|
if (pCurrChar->GetGuildId())
|
|
{
|
|
if (Guild* guild = sGuildMgr->GetGuildById(pCurrChar->GetGuildId()))
|
|
guild->SendLoginInfo(this);
|
|
else
|
|
{
|
|
// remove wrong guild data
|
|
TC_LOG_ERROR("misc", "Player {} ({}) marked as member of not existing guild (id: {}), removing guild membership for player.", pCurrChar->GetName(), pCurrChar->GetGUID().ToString(), pCurrChar->GetGuildId());
|
|
pCurrChar->SetInGuild(UI64LIT(0));
|
|
}
|
|
}
|
|
|
|
pCurrChar->RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags::Login);
|
|
|
|
pCurrChar->SendInitialPacketsAfterAddToMap();
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ONLINE);
|
|
stmt->setUInt64(0, pCurrChar->GetGUID().GetCounter());
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
LoginDatabasePreparedStatement* loginStmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_ONLINE);
|
|
loginStmt->setUInt32(0, GetAccountId());
|
|
LoginDatabase.Execute(loginStmt);
|
|
|
|
pCurrChar->SetInGameTime(GameTime::GetGameTimeMS());
|
|
|
|
// announce group about member online (must be after add to player list to receive announce to self)
|
|
if (Group* group = pCurrChar->GetGroup())
|
|
{
|
|
//pCurrChar->groupInfo.group->SendInit(this); // useless
|
|
group->SendUpdate();
|
|
if (group->GetLeaderGUID() == pCurrChar->GetGUID())
|
|
group->StopLeaderOfflineTimer();
|
|
}
|
|
|
|
// friend status
|
|
sSocialMgr->SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetGUID(), true);
|
|
|
|
// Place character in world (and load zone) before some object loading
|
|
pCurrChar->LoadCorpse(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_CORPSE_LOCATION));
|
|
|
|
// setting Ghost+speed if dead
|
|
if (pCurrChar->m_deathState == DEAD)
|
|
{
|
|
// not blizz like, we must correctly save and load player instead...
|
|
if (pCurrChar->GetRace() == RACE_NIGHTELF && !pCurrChar->HasAura(20584))
|
|
pCurrChar->CastSpell(pCurrChar, 20584, true);// auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form)
|
|
|
|
if (!pCurrChar->HasAura(8326))
|
|
pCurrChar->CastSpell(pCurrChar, 8326, true); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?)
|
|
|
|
pCurrChar->SetWaterWalking(true);
|
|
|
|
int32 const delay = pCurrChar->CalculateCorpseReclaimDelay(true);
|
|
if (delay > 0)
|
|
pCurrChar->SendCorpseReclaimDelay(delay);
|
|
}
|
|
|
|
pCurrChar->ContinueTaxiFlight();
|
|
|
|
// reset for all pets before pet loading
|
|
if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS))
|
|
{
|
|
// Delete all of the player's pet spells
|
|
CharacterDatabasePreparedStatement* stmtSpells = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_PET_SPELLS_BY_OWNER);
|
|
stmtSpells->setUInt64(0, pCurrChar->GetGUID().GetCounter());
|
|
CharacterDatabase.Execute(stmtSpells);
|
|
|
|
// Then reset all of the player's pet specualizations
|
|
CharacterDatabasePreparedStatement* stmtSpec = CharacterDatabase.GetPreparedStatement(CHAR_UPD_PET_SPECS_BY_OWNER);
|
|
stmtSpec->setUInt64(0, pCurrChar->GetGUID().GetCounter());
|
|
CharacterDatabase.Execute(stmtSpec);
|
|
}
|
|
|
|
// Load pet if any (if player not alive and in taxi flight or another then pet will remember as temporary unsummoned)
|
|
pCurrChar->ResummonPetTemporaryUnSummonedIfAny();
|
|
|
|
// Set FFA PvP for non GM in non-rest mode
|
|
if (sWorld->IsFFAPvPRealm() && !pCurrChar->IsGameMaster() && !pCurrChar->HasPlayerFlag(PLAYER_FLAGS_RESTING))
|
|
pCurrChar->SetPvpFlag(UNIT_BYTE2_FLAG_FFA_PVP);
|
|
|
|
if (pCurrChar->HasPlayerFlag(PLAYER_FLAGS_CONTESTED_PVP))
|
|
pCurrChar->SetContestedPvP();
|
|
|
|
// Apply at_login requests
|
|
if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_SPELLS))
|
|
{
|
|
pCurrChar->ResetSpells();
|
|
SendNotification(LANG_RESET_SPELLS);
|
|
}
|
|
|
|
if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_TALENTS))
|
|
{
|
|
pCurrChar->ResetTalents(true);
|
|
pCurrChar->ResetTalentSpecialization();
|
|
pCurrChar->SendTalentsInfoData(); // original talents send already in to SendInitialPacketsBeforeAddToMap, resend reset state
|
|
SendNotification(LANG_RESET_TALENTS);
|
|
}
|
|
|
|
bool firstLogin = pCurrChar->HasAtLoginFlag(AT_LOGIN_FIRST);
|
|
if (firstLogin)
|
|
{
|
|
pCurrChar->RemoveAtLoginFlag(AT_LOGIN_FIRST);
|
|
|
|
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(pCurrChar->GetRace(), pCurrChar->GetClass());
|
|
for (uint32 spellId : info->castSpells[AsUnderlyingType(pCurrChar->GetCreateMode())])
|
|
pCurrChar->CastSpell(pCurrChar, spellId, true);
|
|
|
|
// start with every map explored
|
|
if (sWorld->getBoolConfig(CONFIG_START_ALL_EXPLORED))
|
|
{
|
|
for (uint32 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i)
|
|
pCurrChar->AddExploredZones(i, UI64LIT(0xFFFFFFFFFFFFFFFF));
|
|
}
|
|
|
|
// Max relevant reputations if "StartAllReputation" is enabled
|
|
if (sWorld->getBoolConfig(CONFIG_START_ALL_REP))
|
|
{
|
|
ReputationMgr& repMgr = pCurrChar->GetReputationMgr();
|
|
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 942), 42999, false); // Cenarion Expedition
|
|
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 935), 42999, false); // The Sha'tar
|
|
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 936), 42999, false); // Shattrath City
|
|
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1011), 42999, false); // Lower City
|
|
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 970), 42999, false); // Sporeggar
|
|
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 967), 42999, false); // The Violet Eye
|
|
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 989), 42999, false); // Keepers of Time
|
|
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 932), 42999, false); // The Aldor
|
|
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 934), 42999, false); // The Scryers
|
|
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1038), 42999, false); // Ogri'la
|
|
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1077), 42999, false); // Shattered Sun Offensive
|
|
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1106), 42999, false); // Argent Crusade
|
|
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1104), 42999, false); // Frenzyheart Tribe
|
|
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1090), 42999, false); // Kirin Tor
|
|
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1098), 42999, false); // Knights of the Ebon Blade
|
|
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1156), 42999, false); // The Ashen Verdict
|
|
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1073), 42999, false); // The Kalu'ak
|
|
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1105), 42999, false); // The Oracles
|
|
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1119), 42999, false); // The Sons of Hodir
|
|
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1091), 42999, false); // The Wyrmrest Accord
|
|
|
|
// Factions depending on team, like cities and some more stuff
|
|
switch (pCurrChar->GetTeam())
|
|
{
|
|
case ALLIANCE:
|
|
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 72), 42999, false); // Stormwind
|
|
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 47), 42999, false); // Ironforge
|
|
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 69), 42999, false); // Darnassus
|
|
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 930), 42999, false); // Exodar
|
|
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 730), 42999, false); // Stormpike Guard
|
|
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 978), 42999, false); // Kurenai
|
|
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 54), 42999, false); // Gnomeregan Exiles
|
|
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 946), 42999, false); // Honor Hold
|
|
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1037), 42999, false); // Alliance Vanguard
|
|
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1068), 42999, false); // Explorers' League
|
|
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1126), 42999, false); // The Frostborn
|
|
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1094), 42999, false); // The Silver Covenant
|
|
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1050), 42999, false); // Valiance Expedition
|
|
break;
|
|
case HORDE:
|
|
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 76), 42999, false); // Orgrimmar
|
|
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 68), 42999, false); // Undercity
|
|
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 81), 42999, false); // Thunder Bluff
|
|
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 911), 42999, false); // Silvermoon City
|
|
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 729), 42999, false); // Frostwolf Clan
|
|
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 941), 42999, false); // The Mag'har
|
|
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 530), 42999, false); // Darkspear Trolls
|
|
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 947), 42999, false); // Thrallmar
|
|
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1052), 42999, false); // Horde Expedition
|
|
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1067), 42999, false); // The Hand of Vengeance
|
|
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1124), 42999, false); // The Sunreavers
|
|
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1064), 42999, false); // The Taunka
|
|
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1085), 42999, false); // Warsong Offensive
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
repMgr.SendState(nullptr);
|
|
}
|
|
}
|
|
|
|
// show time before shutdown if shutdown planned.
|
|
if (sWorld->IsShuttingDown())
|
|
sWorld->ShutdownMsg(true, pCurrChar);
|
|
|
|
if (sWorld->getBoolConfig(CONFIG_ALL_TAXI_PATHS))
|
|
pCurrChar->SetTaxiCheater(true);
|
|
|
|
if (pCurrChar->IsGameMaster())
|
|
SendNotification(LANG_GM_ON);
|
|
|
|
TC_LOG_INFO("entities.player.character", "Account: {} (IP: {}) Login Character: [{}] {} Level: {}, XP: {}/{} ({} left)",
|
|
GetAccountId(), GetRemoteAddress(), pCurrChar->GetName(), pCurrChar->GetGUID().ToString(), pCurrChar->GetLevel(),
|
|
_player->GetXP(), _player->GetXPForNextLevel(), std::max(0, (int32)_player->GetXPForNextLevel() - (int32)_player->GetXP()));
|
|
|
|
if (!pCurrChar->IsStandState() && !pCurrChar->HasUnitState(UNIT_STATE_STUNNED))
|
|
pCurrChar->SetStandState(UNIT_STAND_STATE_STAND);
|
|
|
|
pCurrChar->UpdateAverageItemLevelTotal();
|
|
pCurrChar->UpdateAverageItemLevelEquipped();
|
|
|
|
m_playerLoading.Clear();
|
|
|
|
_player->UpdateMountCapability();
|
|
|
|
// Handle Login-Achievements (should be handled after loading)
|
|
_player->UpdateCriteria(CriteriaType::Login, 1);
|
|
|
|
sScriptMgr->OnPlayerLogin(pCurrChar, firstLogin);
|
|
|
|
TC_METRIC_EVENT("player_events", "Login", pCurrChar->GetName());
|
|
}
|
|
|
|
void WorldSession::SendFeatureSystemStatus()
|
|
{
|
|
WorldPackets::System::FeatureSystemStatus features;
|
|
|
|
/// START OF DUMMY VALUES
|
|
features.ComplaintStatus = COMPLAINT_ENABLED_WITH_AUTO_IGNORE;
|
|
features.CfgRealmID = 2;
|
|
features.CfgRealmRecID = sRealmList->GetCurrentRealmId().Realm;
|
|
features.CommercePricePollTimeSeconds = 300;
|
|
features.VoiceEnabled = false;
|
|
|
|
// Enable guilds only.
|
|
// This is required to restore old guild channel behavior for GMs.
|
|
// The new club streams do not support sending messages through the guild channel when you are not in a guild.
|
|
features.CommunitiesEnabled = true;
|
|
features.BnetGroupsEnabled = false;
|
|
features.CharacterCommunitiesEnabled = false;
|
|
features.ClubPresenceAllowSubscribeAll = true;
|
|
features.ClubPresenceUnsubscribeDelay = 60000;
|
|
|
|
features.EuropaTicketSystemStatus.emplace();
|
|
features.EuropaTicketSystemStatus->ThrottleState.MaxTries = 10;
|
|
features.EuropaTicketSystemStatus->ThrottleState.PerMilliseconds = 60000;
|
|
features.EuropaTicketSystemStatus->ThrottleState.TryCount = 1;
|
|
features.EuropaTicketSystemStatus->ThrottleState.LastResetTimeBeforeNow = 111111;
|
|
features.TutorialEnabled = true;
|
|
features.NPETutorialsEnabled = true;
|
|
/// END OF DUMMY VALUES
|
|
|
|
features.EuropaTicketSystemStatus->TicketsEnabled = sWorld->getBoolConfig(CONFIG_SUPPORT_TICKETS_ENABLED);
|
|
features.EuropaTicketSystemStatus->BugsEnabled = sWorld->getBoolConfig(CONFIG_SUPPORT_BUGS_ENABLED);
|
|
features.EuropaTicketSystemStatus->ComplaintsEnabled = sWorld->getBoolConfig(CONFIG_SUPPORT_COMPLAINTS_ENABLED);
|
|
features.EuropaTicketSystemStatus->SuggestionsEnabled = sWorld->getBoolConfig(CONFIG_SUPPORT_SUGGESTIONS_ENABLED);
|
|
|
|
features.CharUndeleteEnabled = sWorld->getBoolConfig(CONFIG_FEATURE_SYSTEM_CHARACTER_UNDELETE_ENABLED);
|
|
features.IsChatMuted = !CanSpeak();
|
|
|
|
features.SpeakForMeAllowed = false;
|
|
|
|
for (World::GameRule const& gameRule : sWorld->GetGameRules())
|
|
{
|
|
WorldPackets::System::GameRuleValuePair& rule = features.GameRules.emplace_back();
|
|
rule.Rule = AsUnderlyingType(gameRule.Rule);
|
|
std::visit([&]<typename T>(T value)
|
|
{
|
|
if constexpr (std::is_same_v<T, float>)
|
|
rule.ValueF = value;
|
|
else
|
|
rule.Value = value;
|
|
}, gameRule.Value);
|
|
}
|
|
|
|
features.AddonChatThrottle.MaxTries = 10;
|
|
features.AddonChatThrottle.TriesRestoredPerSecond = 1;
|
|
features.AddonChatThrottle.UsedTriesPerMessage = 1;
|
|
features.GuildChatThrottle.UsedTriesPerMessage = 1;
|
|
features.GuildChatThrottle.TriesRestoredPerSecond = 20;
|
|
features.GroupChatThrottle.UsedTriesPerMessage = 1;
|
|
features.GroupChatThrottle.TriesRestoredPerSecond = 20;
|
|
|
|
SendPacket(features.Write());
|
|
}
|
|
|
|
void WorldSession::HandleSetFactionAtWar(WorldPackets::Character::SetFactionAtWar& packet)
|
|
{
|
|
GetPlayer()->GetReputationMgr().SetAtWar(packet.FactionIndex, true);
|
|
}
|
|
|
|
void WorldSession::HandleSetFactionNotAtWar(WorldPackets::Character::SetFactionNotAtWar& packet)
|
|
{
|
|
GetPlayer()->GetReputationMgr().SetAtWar(packet.FactionIndex, false);
|
|
}
|
|
|
|
void WorldSession::HandleTutorialFlag(WorldPackets::Misc::TutorialSetFlag& packet)
|
|
{
|
|
switch (packet.Action)
|
|
{
|
|
case TUTORIAL_ACTION_UPDATE:
|
|
{
|
|
uint8 index = uint8(packet.TutorialBit >> 5);
|
|
if (index >= MAX_ACCOUNT_TUTORIAL_VALUES)
|
|
{
|
|
TC_LOG_ERROR("network", "CMSG_TUTORIAL_FLAG received bad TutorialBit {}.", packet.TutorialBit);
|
|
return;
|
|
}
|
|
uint32 flag = GetTutorialInt(index);
|
|
flag |= (1 << (packet.TutorialBit & 0x1F));
|
|
SetTutorialInt(index, flag);
|
|
break;
|
|
}
|
|
case TUTORIAL_ACTION_CLEAR:
|
|
for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
|
|
SetTutorialInt(i, 0xFFFFFFFF);
|
|
break;
|
|
case TUTORIAL_ACTION_RESET:
|
|
for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
|
|
SetTutorialInt(i, 0x00000000);
|
|
break;
|
|
default:
|
|
TC_LOG_ERROR("network", "CMSG_TUTORIAL_FLAG received unknown TutorialAction {}.", packet.Action);
|
|
return;
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleSetWatchedFactionOpcode(WorldPackets::Character::SetWatchedFaction& packet)
|
|
{
|
|
GetPlayer()->SetWatchedFactionIndex(packet.FactionIndex);
|
|
}
|
|
|
|
void WorldSession::HandleSetFactionInactiveOpcode(WorldPackets::Character::SetFactionInactive& packet)
|
|
{
|
|
_player->GetReputationMgr().SetInactive(packet.Index, packet.State);
|
|
}
|
|
|
|
void WorldSession::HandleCheckCharacterNameAvailability(WorldPackets::Character::CheckCharacterNameAvailability& checkCharacterNameAvailability)
|
|
{
|
|
// prevent character rename to invalid name
|
|
if (!normalizePlayerName(checkCharacterNameAvailability.Name))
|
|
{
|
|
SendPacket(WorldPackets::Character::CheckCharacterNameAvailabilityResult(checkCharacterNameAvailability.SequenceIndex, CHAR_NAME_NO_NAME).Write());
|
|
return;
|
|
}
|
|
|
|
ResponseCodes res = ObjectMgr::CheckPlayerName(checkCharacterNameAvailability.Name, GetSessionDbcLocale(), true);
|
|
if (res != CHAR_NAME_SUCCESS)
|
|
{
|
|
SendPacket(WorldPackets::Character::CheckCharacterNameAvailabilityResult(checkCharacterNameAvailability.SequenceIndex, res).Write());
|
|
return;
|
|
}
|
|
|
|
// check name limitations
|
|
if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RESERVEDNAME) && sObjectMgr->IsReservedName(checkCharacterNameAvailability.Name))
|
|
{
|
|
SendPacket(WorldPackets::Character::CheckCharacterNameAvailabilityResult(checkCharacterNameAvailability.SequenceIndex, CHAR_NAME_RESERVED).Write());
|
|
return;
|
|
}
|
|
|
|
// Ensure that there is no character with the desired new name
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME);
|
|
stmt->setString(0, checkCharacterNameAvailability.Name);
|
|
|
|
_queryProcessor.AddCallback(CharacterDatabase.AsyncQuery(stmt)
|
|
.WithPreparedCallback([this, sequenceIndex = checkCharacterNameAvailability.SequenceIndex](PreparedQueryResult result)
|
|
{
|
|
SendPacket(WorldPackets::Character::CheckCharacterNameAvailabilityResult(sequenceIndex, result ? CHAR_CREATE_NAME_IN_USE : RESPONSE_SUCCESS).Write());
|
|
}));
|
|
}
|
|
|
|
void WorldSession::HandleCharRenameOpcode(WorldPackets::Character::CharacterRenameRequest& request)
|
|
{
|
|
if (!IsLegitCharacterForAccount(request.RenameInfo->Guid))
|
|
{
|
|
TC_LOG_ERROR("network", "Account {}, IP: {} tried to rename character {}, but it does not belong to their account!",
|
|
GetAccountId(), GetRemoteAddress(), request.RenameInfo->Guid.ToString());
|
|
KickPlayer("WorldSession::HandleCharRenameOpcode rename character from a different account");
|
|
return;
|
|
}
|
|
|
|
// prevent character rename to invalid name
|
|
if (!normalizePlayerName(request.RenameInfo->NewName))
|
|
{
|
|
SendCharRename(CHAR_NAME_NO_NAME, request.RenameInfo.get());
|
|
return;
|
|
}
|
|
|
|
ResponseCodes res = ObjectMgr::CheckPlayerName(request.RenameInfo->NewName, GetSessionDbcLocale(), true);
|
|
if (res != CHAR_NAME_SUCCESS)
|
|
{
|
|
SendCharRename(res, request.RenameInfo.get());
|
|
return;
|
|
}
|
|
|
|
// check name limitations
|
|
if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RESERVEDNAME) && sObjectMgr->IsReservedName(request.RenameInfo->NewName))
|
|
{
|
|
SendCharRename(CHAR_NAME_RESERVED, request.RenameInfo.get());
|
|
return;
|
|
}
|
|
|
|
// Ensure that there is no character with the desired new name
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_FREE_NAME);
|
|
stmt->setUInt64(0, request.RenameInfo->Guid.GetCounter());
|
|
stmt->setString(1, request.RenameInfo->NewName);
|
|
|
|
_queryProcessor.AddCallback(CharacterDatabase.AsyncQuery(stmt)
|
|
.WithPreparedCallback([this, renameInfo = std::move(request.RenameInfo)](PreparedQueryResult result) mutable
|
|
{
|
|
HandleCharRenameCallBack(std::move(renameInfo), std::move(result));
|
|
}));
|
|
}
|
|
|
|
void WorldSession::HandleCharRenameCallBack(std::shared_ptr<WorldPackets::Character::CharacterRenameInfo> renameInfo, PreparedQueryResult result)
|
|
{
|
|
if (!result)
|
|
{
|
|
SendCharRename(CHAR_CREATE_ERROR, renameInfo.get());
|
|
return;
|
|
}
|
|
|
|
Field* fields = result->Fetch();
|
|
|
|
std::string oldName = fields[0].GetString();
|
|
uint16 atLoginFlags = fields[1].GetUInt16();
|
|
|
|
if (!(atLoginFlags & AT_LOGIN_RENAME))
|
|
{
|
|
SendCharRename(CHAR_CREATE_ERROR, renameInfo.get());
|
|
return;
|
|
}
|
|
|
|
atLoginFlags &= ~AT_LOGIN_RENAME;
|
|
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
ObjectGuid::LowType lowGuid = renameInfo->Guid.GetCounter();
|
|
|
|
// Update name and at_login flag in the db
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN);
|
|
stmt->setString(0, renameInfo->NewName);
|
|
stmt->setUInt16(1, atLoginFlags);
|
|
stmt->setUInt64(2, lowGuid);
|
|
|
|
trans->Append(stmt);
|
|
|
|
// Removed declined name from db
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME);
|
|
stmt->setUInt64(0, lowGuid);
|
|
|
|
trans->Append(stmt);
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
|
|
TC_LOG_INFO("entities.player.character", "Account: {} (IP: {}) Character:[{}] ({}) Changed name to: {}",
|
|
GetAccountId(), GetRemoteAddress(), oldName, renameInfo->Guid.ToString(), renameInfo->NewName);
|
|
|
|
SendCharRename(RESPONSE_SUCCESS, renameInfo.get());
|
|
|
|
sCharacterCache->UpdateCharacterData(renameInfo->Guid, renameInfo->NewName);
|
|
}
|
|
|
|
void WorldSession::HandleSetPlayerDeclinedNames(WorldPackets::Character::SetPlayerDeclinedNames& packet)
|
|
{
|
|
// not accept declined names for unsupported languages
|
|
std::string name;
|
|
if (!sCharacterCache->GetCharacterNameByGuid(packet.Player, name))
|
|
{
|
|
SendSetPlayerDeclinedNamesResult(DECLINED_NAMES_RESULT_ERROR, packet.Player);
|
|
return;
|
|
}
|
|
|
|
std::wstring wname;
|
|
if (!Utf8toWStr(name, wname))
|
|
{
|
|
SendSetPlayerDeclinedNamesResult(DECLINED_NAMES_RESULT_ERROR, packet.Player);
|
|
return;
|
|
}
|
|
|
|
if (!isCyrillicCharacter(wname[0])) // name already stored as only single alphabet using
|
|
{
|
|
SendSetPlayerDeclinedNamesResult(DECLINED_NAMES_RESULT_ERROR, packet.Player);
|
|
return;
|
|
}
|
|
|
|
for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
|
|
{
|
|
if (!normalizePlayerName(packet.DeclinedNames.name[i]))
|
|
{
|
|
SendSetPlayerDeclinedNamesResult(DECLINED_NAMES_RESULT_ERROR, packet.Player);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!ObjectMgr::CheckDeclinedNames(wname, packet.DeclinedNames))
|
|
{
|
|
SendSetPlayerDeclinedNamesResult(DECLINED_NAMES_RESULT_ERROR, packet.Player);
|
|
return;
|
|
}
|
|
|
|
for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
|
|
CharacterDatabase.EscapeString(packet.DeclinedNames.name[i]);
|
|
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME);
|
|
stmt->setUInt64(0, packet.Player.GetCounter());
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_DECLINED_NAME);
|
|
stmt->setUInt64(0, packet.Player.GetCounter());
|
|
|
|
for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; i++)
|
|
stmt->setString(i + 1, packet.DeclinedNames.name[i]);
|
|
|
|
trans->Append(stmt);
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
|
|
SendSetPlayerDeclinedNamesResult(DECLINED_NAMES_RESULT_SUCCESS, packet.Player);
|
|
}
|
|
|
|
void WorldSession::HandleAlterAppearance(WorldPackets::Character::AlterApperance& packet)
|
|
{
|
|
Trinity::IteratorPair<UF::ChrCustomizationChoice const*> customizations = MakeChrCustomizationChoiceRange(packet.Customizations);
|
|
if (packet.CustomizedChrModelID)
|
|
{
|
|
ConditionalChrModelEntry const* conditionalChrModel = DB2Manager::GetConditionalChrModel(packet.CustomizedChrModelID);
|
|
if (!conditionalChrModel)
|
|
return;
|
|
|
|
if (ChrCustomizationReqEntry const* req = sChrCustomizationReqStore.LookupEntry(conditionalChrModel->ChrCustomizationReqID))
|
|
if (!MeetsChrCustomizationReq(req, Races(packet.CustomizedRace), Classes(_player->GetClass()), false, customizations))
|
|
return;
|
|
|
|
if (!ConditionMgr::IsPlayerMeetingCondition(_player, conditionalChrModel->PlayerConditionID))
|
|
return;
|
|
}
|
|
|
|
if (!ValidateAppearance(Races(_player->GetRace()), Classes(_player->GetClass()), Gender(packet.NewSex), customizations))
|
|
return;
|
|
|
|
GameObject* go = _player->FindNearestGameObjectOfType(GAMEOBJECT_TYPE_BARBER_CHAIR, 5.0f);
|
|
if (!go)
|
|
{
|
|
SendPacket(WorldPackets::Character::BarberShopResult(WorldPackets::Character::BarberShopResult::ResultEnum::NotOnChair).Write());
|
|
return;
|
|
}
|
|
|
|
if (_player->GetStandState() != UnitStandStateType(UNIT_STAND_STATE_SIT_LOW_CHAIR + go->GetGOInfo()->barberChair.chairheight))
|
|
{
|
|
SendPacket(WorldPackets::Character::BarberShopResult(WorldPackets::Character::BarberShopResult::ResultEnum::NotOnChair).Write());
|
|
return;
|
|
}
|
|
|
|
int64 cost = _player->GetBarberShopCost(customizations);
|
|
|
|
// 0 - ok
|
|
// 1, 3 - not enough money
|
|
// 2 - you have to sit on barber chair
|
|
if (!_player->HasEnoughMoney(cost))
|
|
{
|
|
SendPacket(WorldPackets::Character::BarberShopResult(WorldPackets::Character::BarberShopResult::ResultEnum::NoMoney).Write());
|
|
return;
|
|
}
|
|
|
|
SendPacket(WorldPackets::Character::BarberShopResult(WorldPackets::Character::BarberShopResult::ResultEnum::Success).Write());
|
|
|
|
_player->ModifyMoney(-cost); // it isn't free
|
|
_player->UpdateCriteria(CriteriaType::MoneySpentAtBarberShop, cost);
|
|
|
|
if (_player->GetNativeGender() != packet.NewSex)
|
|
{
|
|
_player->SetNativeGender(Gender(packet.NewSex));
|
|
_player->InitDisplayIds();
|
|
_player->RestoreDisplayId(false);
|
|
}
|
|
|
|
_player->SetCustomizations(Trinity::Containers::MakeIteratorPair(packet.Customizations.begin(), packet.Customizations.end()));
|
|
|
|
_player->UpdateCriteria(CriteriaType::GotHaircut, 1);
|
|
|
|
_player->SetStandState(UNIT_STAND_STATE_STAND);
|
|
|
|
sCharacterCache->UpdateCharacterGender(_player->GetGUID(), packet.NewSex);
|
|
}
|
|
|
|
void WorldSession::HandleCharCustomizeOpcode(WorldPackets::Character::CharCustomize& packet)
|
|
{
|
|
if (!IsLegitCharacterForAccount(packet.CustomizeInfo->CharGUID))
|
|
{
|
|
TC_LOG_ERROR("entities.player.cheat", "Account {}, IP: {} tried to customise {}, but it does not belong to their account!",
|
|
GetAccountId(), GetRemoteAddress(), packet.CustomizeInfo->CharGUID.ToString());
|
|
KickPlayer("WorldSession::HandleCharCustomize Trying to customise character of another account");
|
|
return;
|
|
}
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CUSTOMIZE_INFO);
|
|
stmt->setUInt64(0, packet.CustomizeInfo->CharGUID.GetCounter());
|
|
|
|
_queryProcessor.AddCallback(CharacterDatabase.AsyncQuery(stmt)
|
|
.WithPreparedCallback([this, customizeInfo = std::move(packet.CustomizeInfo)](PreparedQueryResult result) mutable
|
|
{
|
|
HandleCharCustomizeCallback(std::move(customizeInfo), std::move(result));
|
|
}));
|
|
}
|
|
|
|
void WorldSession::HandleCharCustomizeCallback(std::shared_ptr<WorldPackets::Character::CharCustomizeInfo> customizeInfo, PreparedQueryResult result)
|
|
{
|
|
if (!result)
|
|
{
|
|
SendCharCustomize(CHAR_CREATE_ERROR, customizeInfo.get());
|
|
return;
|
|
}
|
|
|
|
Field* fields = result->Fetch();
|
|
|
|
std::string oldName = fields[0].GetString();
|
|
Races plrRace = Races(fields[1].GetUInt8());
|
|
Classes plrClass = Classes(fields[2].GetUInt8());
|
|
Gender plrGender = Gender(fields[3].GetUInt8());
|
|
uint16 atLoginFlags = fields[4].GetUInt16();
|
|
|
|
if (!ValidateAppearance(plrRace, plrClass, plrGender, MakeChrCustomizationChoiceRange(customizeInfo->Customizations)))
|
|
{
|
|
SendCharCustomize(CHAR_CREATE_ERROR, customizeInfo.get());
|
|
return;
|
|
}
|
|
|
|
if (!(atLoginFlags & AT_LOGIN_CUSTOMIZE))
|
|
{
|
|
SendCharCustomize(CHAR_CREATE_ERROR, customizeInfo.get());
|
|
return;
|
|
}
|
|
|
|
// prevent character rename
|
|
if (sWorld->getBoolConfig(CONFIG_PREVENT_RENAME_CUSTOMIZATION) && (customizeInfo->CharName != oldName))
|
|
{
|
|
SendCharCustomize(CHAR_NAME_FAILURE, customizeInfo.get());
|
|
return;
|
|
}
|
|
|
|
atLoginFlags &= ~AT_LOGIN_CUSTOMIZE;
|
|
|
|
// prevent character rename to invalid name
|
|
if (!normalizePlayerName(customizeInfo->CharName))
|
|
{
|
|
SendCharCustomize(CHAR_NAME_NO_NAME, customizeInfo.get());
|
|
return;
|
|
}
|
|
|
|
ResponseCodes res = ObjectMgr::CheckPlayerName(customizeInfo->CharName, GetSessionDbcLocale(), true);
|
|
if (res != CHAR_NAME_SUCCESS)
|
|
{
|
|
SendCharCustomize(res, customizeInfo.get());
|
|
return;
|
|
}
|
|
|
|
// check name limitations
|
|
if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RESERVEDNAME) && sObjectMgr->IsReservedName(customizeInfo->CharName))
|
|
{
|
|
SendCharCustomize(CHAR_NAME_RESERVED, customizeInfo.get());
|
|
return;
|
|
}
|
|
|
|
// character with this name already exist
|
|
/// @todo: make async
|
|
ObjectGuid newGuid = sCharacterCache->GetCharacterGuidByName(customizeInfo->CharName);
|
|
if (!newGuid.IsEmpty())
|
|
{
|
|
if (newGuid != customizeInfo->CharGUID)
|
|
{
|
|
SendCharCustomize(CHAR_CREATE_NAME_IN_USE, customizeInfo.get());
|
|
return;
|
|
}
|
|
}
|
|
|
|
CharacterDatabasePreparedStatement* stmt = nullptr;
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
|
|
ObjectGuid::LowType lowGuid = customizeInfo->CharGUID.GetCounter();
|
|
|
|
/// Customize
|
|
Player::SaveCustomizations(trans, lowGuid, MakeChrCustomizationChoiceRange(customizeInfo->Customizations));
|
|
|
|
/// Name Change and update atLogin flags
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN);
|
|
stmt->setString(0, customizeInfo->CharName);
|
|
stmt->setUInt16(1, atLoginFlags);
|
|
stmt->setUInt64(2, lowGuid);
|
|
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME);
|
|
stmt->setUInt64(0, lowGuid);
|
|
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
|
|
sCharacterCache->UpdateCharacterData(customizeInfo->CharGUID, customizeInfo->CharName, customizeInfo->SexID);
|
|
|
|
SendCharCustomize(RESPONSE_SUCCESS, customizeInfo.get());
|
|
|
|
TC_LOG_INFO("entities.player.character", "Account: {} (IP: {}), Character[{}] ({}) Customized to: {}",
|
|
GetAccountId(), GetRemoteAddress(), oldName, customizeInfo->CharGUID.ToString(), customizeInfo->CharName);
|
|
}
|
|
|
|
void WorldSession::HandleEquipmentSetSave(WorldPackets::EquipmentSet::SaveEquipmentSet& saveEquipmentSet)
|
|
{
|
|
if (saveEquipmentSet.Set.SetID >= MAX_EQUIPMENT_SET_INDEX) // client set slots amount
|
|
return;
|
|
|
|
if (saveEquipmentSet.Set.Type > EquipmentSetInfo::TRANSMOG)
|
|
return;
|
|
|
|
for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i)
|
|
{
|
|
if (!(saveEquipmentSet.Set.IgnoreMask & (1 << i)))
|
|
{
|
|
if (saveEquipmentSet.Set.Type == EquipmentSetInfo::EQUIPMENT)
|
|
{
|
|
saveEquipmentSet.Set.Appearances[i] = 0;
|
|
|
|
ObjectGuid const& itemGuid = saveEquipmentSet.Set.Pieces[i];
|
|
if (!itemGuid.IsEmpty())
|
|
{
|
|
Item* item = _player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
|
|
|
/// cheating check 1 (item equipped but sent empty guid)
|
|
if (!item)
|
|
return;
|
|
|
|
/// cheating check 2 (sent guid does not match equipped item)
|
|
if (item->GetGUID() != itemGuid)
|
|
return;
|
|
}
|
|
else
|
|
saveEquipmentSet.Set.IgnoreMask |= 1 << i;
|
|
}
|
|
else
|
|
{
|
|
saveEquipmentSet.Set.Pieces[i].Clear();
|
|
if (saveEquipmentSet.Set.Appearances[i])
|
|
{
|
|
if (!sItemModifiedAppearanceStore.LookupEntry(saveEquipmentSet.Set.Appearances[i]))
|
|
return;
|
|
|
|
auto [hasAppearance, isTemporary] = GetCollectionMgr()->HasItemAppearance(saveEquipmentSet.Set.Appearances[i]);
|
|
if (!hasAppearance)
|
|
return;
|
|
}
|
|
else
|
|
saveEquipmentSet.Set.IgnoreMask |= 1 << i;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
saveEquipmentSet.Set.Pieces[i].Clear();
|
|
saveEquipmentSet.Set.Appearances[i] = 0;
|
|
}
|
|
}
|
|
|
|
saveEquipmentSet.Set.IgnoreMask &= 0x7FFFF; /// clear invalid bits (i > EQUIPMENT_SLOT_END)
|
|
if (saveEquipmentSet.Set.Type == EquipmentSetInfo::EQUIPMENT)
|
|
{
|
|
saveEquipmentSet.Set.Enchants[0] = 0;
|
|
saveEquipmentSet.Set.Enchants[1] = 0;
|
|
}
|
|
else
|
|
{
|
|
auto validateIllusion = [this](uint32 enchantId) -> bool
|
|
{
|
|
SpellItemEnchantmentEntry const* illusion = sSpellItemEnchantmentStore.LookupEntry(enchantId);
|
|
if (!illusion)
|
|
return false;
|
|
|
|
if (!illusion->ItemVisual || !illusion->GetFlags().HasFlag(SpellItemEnchantmentFlags::AllowTransmog))
|
|
return false;
|
|
|
|
if (!ConditionMgr::IsPlayerMeetingCondition(_player, illusion->TransmogUseConditionID))
|
|
return false;
|
|
|
|
if (illusion->ScalingClassRestricted > 0 && uint8(illusion->ScalingClassRestricted) != _player->GetClass())
|
|
return false;
|
|
|
|
return true;
|
|
};
|
|
|
|
if (saveEquipmentSet.Set.Enchants[0] && !validateIllusion(saveEquipmentSet.Set.Enchants[0]))
|
|
return;
|
|
|
|
if (saveEquipmentSet.Set.Enchants[1] && !validateIllusion(saveEquipmentSet.Set.Enchants[1]))
|
|
return;
|
|
}
|
|
|
|
_player->SetEquipmentSet(saveEquipmentSet.Set);
|
|
}
|
|
|
|
void WorldSession::HandleDeleteEquipmentSet(WorldPackets::EquipmentSet::DeleteEquipmentSet& deleteEquipmentSet)
|
|
{
|
|
_player->DeleteEquipmentSet(deleteEquipmentSet.ID);
|
|
}
|
|
|
|
void WorldSession::HandleUseEquipmentSet(WorldPackets::EquipmentSet::UseEquipmentSet& useEquipmentSet)
|
|
{
|
|
ObjectGuid ignoredItemGuid;
|
|
ignoredItemGuid.SetRawValue(0x0C00040000000000, 0xFFFFFFFFFFFFFFFF);
|
|
|
|
for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i)
|
|
{
|
|
TC_LOG_DEBUG("entities.player.items", "{}: ContainerSlot: {}, Slot: {}", useEquipmentSet.Items[i].Item.ToString(), useEquipmentSet.Items[i].ContainerSlot, useEquipmentSet.Items[i].Slot);
|
|
|
|
// check if item slot is set to "ignored" (raw value == 1), must not be unequipped then
|
|
if (useEquipmentSet.Items[i].Item == ignoredItemGuid)
|
|
continue;
|
|
|
|
// Only equip weapons in combat
|
|
if (_player->IsInCombat() && i != EQUIPMENT_SLOT_MAINHAND && i != EQUIPMENT_SLOT_OFFHAND)
|
|
continue;
|
|
|
|
Item* item = _player->GetItemByGuid(useEquipmentSet.Items[i].Item);
|
|
|
|
uint16 dstPos = i | (INVENTORY_SLOT_BAG_0 << 8);
|
|
|
|
if (!item)
|
|
{
|
|
Item* uItem = _player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
|
if (!uItem)
|
|
continue;
|
|
|
|
ItemPosCountVec itemPosCountVec;
|
|
InventoryResult inventoryResult = _player->CanStoreItem(NULL_BAG, NULL_SLOT, itemPosCountVec, uItem, false);
|
|
if (inventoryResult == EQUIP_ERR_OK)
|
|
{
|
|
if (_player->CanUnequipItem(dstPos, true) != EQUIP_ERR_OK)
|
|
continue;
|
|
|
|
_player->RemoveItem(INVENTORY_SLOT_BAG_0, i, true);
|
|
_player->StoreItem(itemPosCountVec, uItem, true);
|
|
}
|
|
else
|
|
_player->SendEquipError(inventoryResult, uItem, nullptr);
|
|
continue;
|
|
}
|
|
|
|
if (item->GetPos() == dstPos)
|
|
continue;
|
|
|
|
if (_player->CanEquipItem(i, dstPos, item, true) != EQUIP_ERR_OK)
|
|
continue;
|
|
|
|
_player->SwapItem(item->GetPos(), dstPos);
|
|
}
|
|
|
|
WorldPackets::EquipmentSet::UseEquipmentSetResult result;
|
|
result.GUID = useEquipmentSet.GUID;
|
|
result.Reason = 0; // 4 - equipment swap failed - inventory is full
|
|
SendPacket(result.Write());
|
|
}
|
|
|
|
void WorldSession::HandleCharRaceOrFactionChangeOpcode(WorldPackets::Character::CharRaceOrFactionChange& packet)
|
|
{
|
|
if (!IsLegitCharacterForAccount(packet.RaceOrFactionChangeInfo->Guid))
|
|
{
|
|
TC_LOG_ERROR("entities.player.cheat", "Account {}, IP: {} tried to factionchange character {}, but it does not belong to their account!",
|
|
GetAccountId(), GetRemoteAddress(), packet.RaceOrFactionChangeInfo->Guid.ToString());
|
|
KickPlayer("WorldSession::HandleCharFactionOrRaceChange Trying to change faction of character of another account");
|
|
return;
|
|
}
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_RACE_OR_FACTION_CHANGE_INFOS);
|
|
stmt->setUInt64(0, packet.RaceOrFactionChangeInfo->Guid.GetCounter());
|
|
|
|
_queryProcessor.AddCallback(CharacterDatabase.AsyncQuery(stmt)
|
|
.WithPreparedCallback([this, factionChangeInfo = std::move(packet.RaceOrFactionChangeInfo)](PreparedQueryResult result) mutable
|
|
{
|
|
HandleCharRaceOrFactionChangeCallback(std::move(factionChangeInfo), std::move(result));
|
|
}));
|
|
}
|
|
|
|
void WorldSession::HandleCharRaceOrFactionChangeCallback(std::shared_ptr<WorldPackets::Character::CharRaceOrFactionChangeInfo> factionChangeInfo, PreparedQueryResult result)
|
|
{
|
|
if (!result)
|
|
{
|
|
SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get());
|
|
return;
|
|
}
|
|
|
|
// get the players old (at this moment current) race
|
|
CharacterCacheEntry const* characterInfo = sCharacterCache->GetCharacterCacheByGuid(factionChangeInfo->Guid);
|
|
if (!characterInfo)
|
|
{
|
|
SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get());
|
|
return;
|
|
}
|
|
|
|
std::string oldName = characterInfo->Name;
|
|
uint8 oldRace = characterInfo->Race;
|
|
uint8 playerClass = characterInfo->Class;
|
|
uint8 level = characterInfo->Level;
|
|
|
|
if (!sObjectMgr->GetPlayerInfo(factionChangeInfo->RaceID, playerClass))
|
|
{
|
|
SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get());
|
|
return;
|
|
}
|
|
|
|
Field* fields = result->Fetch();
|
|
uint16 atLoginFlags = fields[0].GetUInt16();
|
|
std::string knownTitlesStr = fields[1].GetString();
|
|
uint32 groupId = fields[2].GetUInt32();
|
|
|
|
uint16 usedLoginFlag = (factionChangeInfo->FactionChange ? AT_LOGIN_CHANGE_FACTION : AT_LOGIN_CHANGE_RACE);
|
|
if (!(atLoginFlags & usedLoginFlag))
|
|
{
|
|
SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get());
|
|
return;
|
|
}
|
|
|
|
TeamId newTeamId = Player::TeamIdForRace(factionChangeInfo->RaceID);
|
|
if (newTeamId == TEAM_NEUTRAL)
|
|
{
|
|
SendCharFactionChange(CHAR_CREATE_RESTRICTED_RACECLASS, factionChangeInfo.get());
|
|
return;
|
|
}
|
|
|
|
if (factionChangeInfo->FactionChange == (Player::TeamIdForRace(oldRace) == newTeamId))
|
|
{
|
|
SendCharFactionChange(factionChangeInfo->FactionChange ? CHAR_CREATE_CHARACTER_SWAP_FACTION : CHAR_CREATE_CHARACTER_RACE_ONLY, factionChangeInfo.get());
|
|
return;
|
|
}
|
|
|
|
if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RACEMASK))
|
|
{
|
|
Trinity::RaceMask<uint64> raceMaskDisabled{ sWorld->GetUInt64Config(CONFIG_CHARACTER_CREATING_DISABLED_RACEMASK) };
|
|
if (raceMaskDisabled.HasRace(factionChangeInfo->RaceID))
|
|
{
|
|
SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get());
|
|
return;
|
|
}
|
|
}
|
|
|
|
// prevent character rename
|
|
if (sWorld->getBoolConfig(CONFIG_PREVENT_RENAME_CUSTOMIZATION) && (factionChangeInfo->Name != oldName))
|
|
{
|
|
SendCharFactionChange(CHAR_NAME_FAILURE, factionChangeInfo.get());
|
|
return;
|
|
}
|
|
|
|
// prevent character rename to invalid name
|
|
if (!normalizePlayerName(factionChangeInfo->Name))
|
|
{
|
|
SendCharFactionChange(CHAR_NAME_NO_NAME, factionChangeInfo.get());
|
|
return;
|
|
}
|
|
|
|
ResponseCodes res = ObjectMgr::CheckPlayerName(factionChangeInfo->Name, GetSessionDbcLocale(), true);
|
|
if (res != CHAR_NAME_SUCCESS)
|
|
{
|
|
SendCharFactionChange(res, factionChangeInfo.get());
|
|
return;
|
|
}
|
|
|
|
// check name limitations
|
|
if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RESERVEDNAME) && sObjectMgr->IsReservedName(factionChangeInfo->Name))
|
|
{
|
|
SendCharFactionChange(CHAR_NAME_RESERVED, factionChangeInfo.get());
|
|
return;
|
|
}
|
|
|
|
// character with this name already exist
|
|
ObjectGuid newGuid = sCharacterCache->GetCharacterGuidByName(factionChangeInfo->Name);
|
|
if (!newGuid.IsEmpty())
|
|
{
|
|
if (newGuid != factionChangeInfo->Guid)
|
|
{
|
|
SendCharFactionChange(CHAR_CREATE_NAME_IN_USE, factionChangeInfo.get());
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (sArenaTeamMgr->GetArenaTeamByCaptain(factionChangeInfo->Guid))
|
|
{
|
|
SendCharFactionChange(CHAR_CREATE_CHARACTER_ARENA_LEADER, factionChangeInfo.get());
|
|
return;
|
|
}
|
|
|
|
// All checks are fine, deal with race change now
|
|
ObjectGuid::LowType lowGuid = factionChangeInfo->Guid.GetCounter();
|
|
|
|
CharacterDatabasePreparedStatement* stmt = nullptr;
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
|
|
// resurrect the character in case he's dead
|
|
Player::OfflineResurrect(factionChangeInfo->Guid, trans);
|
|
|
|
// Name Change and update atLogin flags
|
|
{
|
|
CharacterDatabase.EscapeString(factionChangeInfo->Name);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN);
|
|
stmt->setString(0, factionChangeInfo->Name);
|
|
stmt->setUInt16(1, uint16((atLoginFlags | AT_LOGIN_RESURRECT) & ~usedLoginFlag));
|
|
stmt->setUInt64(2, lowGuid);
|
|
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME);
|
|
stmt->setUInt64(0, lowGuid);
|
|
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
// Customize
|
|
Player::SaveCustomizations(trans, lowGuid, MakeChrCustomizationChoiceRange(factionChangeInfo->Customizations));
|
|
|
|
// Race Change
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_RACE);
|
|
stmt->setUInt8(0, factionChangeInfo->RaceID);
|
|
stmt->setUInt16(1, PLAYER_EXTRA_HAS_RACE_CHANGED);
|
|
stmt->setUInt64(2, lowGuid);
|
|
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
sCharacterCache->UpdateCharacterData(factionChangeInfo->Guid, factionChangeInfo->Name, factionChangeInfo->SexID, factionChangeInfo->RaceID);
|
|
|
|
if (oldRace != factionChangeInfo->RaceID)
|
|
{
|
|
// Switch Languages
|
|
// delete all languages first
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SKILL_LANGUAGES);
|
|
stmt->setUInt64(0, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
// Now add them back
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SKILL_LANGUAGE);
|
|
stmt->setUInt64(0, lowGuid);
|
|
|
|
// Faction specific languages
|
|
if (newTeamId == TEAM_HORDE)
|
|
stmt->setUInt16(1, 109);
|
|
else
|
|
stmt->setUInt16(1, 98);
|
|
|
|
trans->Append(stmt);
|
|
|
|
// Race specific languages
|
|
std::array<uint8, 4> const racesWithoutSpecificLanguages = { RACE_ORC, RACE_HUMAN, RACE_MAGHAR_ORC, RACE_KUL_TIRAN };
|
|
if (std::find(racesWithoutSpecificLanguages.begin(), racesWithoutSpecificLanguages.end(), factionChangeInfo->RaceID) == racesWithoutSpecificLanguages.end())
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SKILL_LANGUAGE);
|
|
stmt->setUInt64(0, lowGuid);
|
|
|
|
switch (factionChangeInfo->RaceID)
|
|
{
|
|
case RACE_DWARF:
|
|
case RACE_DARK_IRON_DWARF:
|
|
stmt->setUInt16(1, 111);
|
|
break;
|
|
case RACE_DRAENEI:
|
|
case RACE_LIGHTFORGED_DRAENEI:
|
|
stmt->setUInt16(1, 759);
|
|
break;
|
|
case RACE_GNOME:
|
|
case RACE_MECHAGNOME:
|
|
stmt->setUInt16(1, 313);
|
|
break;
|
|
case RACE_NIGHTELF:
|
|
stmt->setUInt16(1, 113);
|
|
break;
|
|
case RACE_WORGEN:
|
|
stmt->setUInt16(1, 791);
|
|
break;
|
|
case RACE_UNDEAD_PLAYER:
|
|
stmt->setUInt16(1, 673);
|
|
break;
|
|
case RACE_TAUREN:
|
|
case RACE_HIGHMOUNTAIN_TAUREN:
|
|
stmt->setUInt16(1, 115);
|
|
break;
|
|
case RACE_TROLL:
|
|
case RACE_ZANDALARI_TROLL:
|
|
stmt->setUInt16(1, 315);
|
|
break;
|
|
case RACE_BLOODELF:
|
|
case RACE_VOID_ELF:
|
|
stmt->setUInt16(1, 137);
|
|
break;
|
|
case RACE_GOBLIN:
|
|
stmt->setUInt16(1, 792);
|
|
break;
|
|
case RACE_NIGHTBORNE:
|
|
stmt->setUInt16(1, 2464);
|
|
break;
|
|
case RACE_VULPERA:
|
|
stmt->setUInt16(1, 2776);
|
|
break;
|
|
case RACE_PANDAREN_NEUTRAL:
|
|
case RACE_PANDAREN_ALLIANCE:
|
|
case RACE_PANDAREN_HORDE:
|
|
stmt->setUInt16(1, 905);
|
|
break;
|
|
case RACE_DRACTHYR_ALLIANCE:
|
|
case RACE_DRACTHYR_HORDE:
|
|
stmt->setUInt16(1, 138);
|
|
break;
|
|
case RACE_EARTHEN_DWARF_HORDE:
|
|
case RACE_EARTHEN_DWARF_ALLIANCE:
|
|
stmt->setUInt16(1, 140);
|
|
break;
|
|
default:
|
|
TC_LOG_ERROR("entities.player", "Could not find language data for race ({}).", factionChangeInfo->RaceID);
|
|
SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get());
|
|
return;
|
|
}
|
|
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
// Team Conversion
|
|
if (factionChangeInfo->FactionChange)
|
|
{
|
|
// Delete all Flypaths
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TAXI_PATH);
|
|
stmt->setUInt64(0, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
if (level > 7)
|
|
{
|
|
// Update Taxi path
|
|
// this doesn't seem to be 100% blizzlike... but it can't really be helped.
|
|
std::ostringstream taximaskstream;
|
|
TaxiMask const& factionMask = newTeamId == TEAM_HORDE ? sHordeTaxiNodesMask : sAllianceTaxiNodesMask;
|
|
for (std::size_t i = 0; i < factionMask.size(); ++i)
|
|
{
|
|
// i = (315 - 1) / 8 = 39
|
|
// m = 1 << ((315 - 1) % 8) = 4
|
|
uint8 deathKnightExtraNode = playerClass != CLASS_DEATH_KNIGHT || i != 39 ? 0 : 4;
|
|
taximaskstream << uint32(factionMask[i] | deathKnightExtraNode) << ' ';
|
|
}
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TAXIMASK);
|
|
stmt->setString(0, taximaskstream.str());
|
|
stmt->setUInt64(1, lowGuid);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
|
|
{
|
|
// Reset guild
|
|
if (Guild* guild = sGuildMgr->GetGuildById(characterInfo->GuildId))
|
|
guild->DeleteMember(trans, factionChangeInfo->Guid, false, false);
|
|
|
|
Player::LeaveAllArenaTeams(factionChangeInfo->Guid);
|
|
}
|
|
|
|
if (groupId && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP))
|
|
{
|
|
if (Group* group = sGroupMgr->GetGroupByDbStoreId(groupId))
|
|
group->RemoveMember(factionChangeInfo->Guid);
|
|
}
|
|
|
|
if (!HasPermission(rbac::RBAC_PERM_TWO_SIDE_ADD_FRIEND))
|
|
{
|
|
// Delete Friend List
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_GUID);
|
|
stmt->setUInt64(0, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_FRIEND);
|
|
stmt->setUInt64(0, lowGuid);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
// Reset homebind and position
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_HOMEBIND);
|
|
stmt->setUInt64(0, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PLAYER_HOMEBIND);
|
|
stmt->setUInt64(0, lowGuid);
|
|
|
|
WorldLocation loc;
|
|
uint16 zoneId = 0;
|
|
if (newTeamId == TEAM_ALLIANCE)
|
|
{
|
|
loc.WorldRelocate(0, -8867.68f, 673.373f, 97.9034f, 0.0f);
|
|
zoneId = 1519;
|
|
}
|
|
else
|
|
{
|
|
loc.WorldRelocate(1, 1633.33f, -4439.11f, 15.7588f, 0.0f);
|
|
zoneId = 1637;
|
|
}
|
|
|
|
stmt->setUInt16(1, loc.GetMapId());
|
|
stmt->setUInt16(2, zoneId);
|
|
stmt->setFloat(3, loc.GetPositionX());
|
|
stmt->setFloat(4, loc.GetPositionY());
|
|
stmt->setFloat(5, loc.GetPositionZ());
|
|
trans->Append(stmt);
|
|
|
|
Player::SavePositionInDB(loc, zoneId, factionChangeInfo->Guid, trans);
|
|
|
|
// Achievement conversion
|
|
for (std::map<uint32, uint32>::const_iterator it = sObjectMgr->FactionChangeAchievements.begin(); it != sObjectMgr->FactionChangeAchievements.end(); ++it)
|
|
{
|
|
uint32 achiev_alliance = it->first;
|
|
uint32 achiev_horde = it->second;
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT);
|
|
stmt->setUInt16(0, uint16(newTeamId == TEAM_ALLIANCE ? achiev_alliance : achiev_horde));
|
|
stmt->setUInt64(1, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ACHIEVEMENT);
|
|
stmt->setUInt32(0, uint16(newTeamId == TEAM_ALLIANCE ? achiev_alliance : achiev_horde));
|
|
stmt->setUInt32(1, uint16(newTeamId == TEAM_ALLIANCE ? achiev_horde : achiev_alliance));
|
|
stmt->setUInt64(2, lowGuid);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
// Item conversion
|
|
ObjectMgr::CharacterConversionMap const& itemConversionMap = newTeamId == TEAM_ALLIANCE
|
|
? sObjectMgr->FactionChangeItemsHordeToAlliance
|
|
: sObjectMgr->FactionChangeItemsAllianceToHorde;
|
|
for (std::map<uint32, uint32>::const_iterator it = itemConversionMap.begin(); it != itemConversionMap.end(); ++it)
|
|
{
|
|
uint32 oldItemId = it->first;
|
|
uint32 newItemId = it->second;
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_INVENTORY_FACTION_CHANGE);
|
|
stmt->setUInt32(0, newItemId);
|
|
stmt->setUInt32(1, oldItemId);
|
|
stmt->setUInt64(2, lowGuid);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
// Delete all current quests
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS);
|
|
stmt->setUInt64(0, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
// Quest conversion
|
|
for (std::map<uint32, uint32>::const_iterator it = sObjectMgr->FactionChangeQuests.begin(); it != sObjectMgr->FactionChangeQuests.end(); ++it)
|
|
{
|
|
uint32 quest_alliance = it->first;
|
|
uint32 quest_horde = it->second;
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_REWARDED_BY_QUEST);
|
|
stmt->setUInt64(0, lowGuid);
|
|
stmt->setUInt32(1, (newTeamId == TEAM_ALLIANCE ? quest_alliance : quest_horde));
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_FACTION_CHANGE);
|
|
stmt->setUInt32(0, (newTeamId == TEAM_ALLIANCE ? quest_alliance : quest_horde));
|
|
stmt->setUInt32(1, (newTeamId == TEAM_ALLIANCE ? quest_horde : quest_alliance));
|
|
stmt->setUInt64(2, lowGuid);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
// Mark all rewarded quests as "active" (will count for completed quests achievements)
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_ACTIVE);
|
|
stmt->setUInt64(0, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
// Disable all old-faction specific quests
|
|
{
|
|
ObjectMgr::QuestContainer const& questTemplates = sObjectMgr->GetQuestTemplates();
|
|
for (auto const& [questId, quest] : questTemplates)
|
|
{
|
|
Trinity::RaceMask<uint64> newRaceMask = (newTeamId == TEAM_ALLIANCE) ? RACEMASK_ALLIANCE : RACEMASK_HORDE;
|
|
if (quest->GetAllowableRaces().RawValue != uint64(-1) && (quest->GetAllowableRaces() & newRaceMask).IsEmpty())
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_ACTIVE_BY_QUEST);
|
|
stmt->setUInt64(0, lowGuid);
|
|
stmt->setUInt32(1, questId);
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Spell conversion
|
|
for (std::map<uint32, uint32>::const_iterator it = sObjectMgr->FactionChangeSpells.begin(); it != sObjectMgr->FactionChangeSpells.end(); ++it)
|
|
{
|
|
uint32 spell_alliance = it->first;
|
|
uint32 spell_horde = it->second;
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL_BY_SPELL);
|
|
stmt->setUInt32(0, (newTeamId == TEAM_ALLIANCE ? spell_alliance : spell_horde));
|
|
stmt->setUInt64(1, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_SPELL_FACTION_CHANGE);
|
|
stmt->setUInt32(0, (newTeamId == TEAM_ALLIANCE ? spell_alliance : spell_horde));
|
|
stmt->setUInt32(1, (newTeamId == TEAM_ALLIANCE ? spell_horde : spell_alliance));
|
|
stmt->setUInt64(2, lowGuid);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
// Reputation conversion
|
|
for (std::map<uint32, uint32>::const_iterator it = sObjectMgr->FactionChangeReputation.begin(); it != sObjectMgr->FactionChangeReputation.end(); ++it)
|
|
{
|
|
uint32 reputation_alliance = it->first;
|
|
uint32 reputation_horde = it->second;
|
|
uint32 newReputation = (newTeamId == TEAM_ALLIANCE) ? reputation_alliance : reputation_horde;
|
|
uint32 oldReputation = (newTeamId == TEAM_ALLIANCE) ? reputation_horde : reputation_alliance;
|
|
|
|
// select old standing set in db
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_REP_BY_FACTION);
|
|
stmt->setUInt32(0, oldReputation);
|
|
stmt->setUInt64(1, lowGuid);
|
|
|
|
if (PreparedQueryResult reputationResult = CharacterDatabase.Query(stmt))
|
|
{
|
|
fields = reputationResult->Fetch();
|
|
int32 oldDBRep = fields[0].GetInt32();
|
|
FactionEntry const* factionEntry = sFactionStore.LookupEntry(oldReputation);
|
|
|
|
// old base reputation
|
|
int32 oldBaseRep = sObjectMgr->GetBaseReputationOf(factionEntry, oldRace, playerClass);
|
|
|
|
// new base reputation
|
|
int32 newBaseRep = sObjectMgr->GetBaseReputationOf(sFactionStore.LookupEntry(newReputation), factionChangeInfo->RaceID, playerClass);
|
|
|
|
// final reputation shouldnt change
|
|
int32 FinalRep = oldDBRep + oldBaseRep;
|
|
int32 newDBRep = FinalRep - newBaseRep;
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_REP_BY_FACTION);
|
|
stmt->setUInt32(0, newReputation);
|
|
stmt->setUInt64(1, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_REP_FACTION_CHANGE);
|
|
stmt->setUInt16(0, uint16(newReputation));
|
|
stmt->setInt32(1, newDBRep);
|
|
stmt->setUInt16(2, uint16(oldReputation));
|
|
stmt->setUInt64(3, lowGuid);
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
|
|
// Title conversion
|
|
if (!knownTitlesStr.empty())
|
|
{
|
|
std::vector<std::string_view> tokens = Trinity::Tokenize(knownTitlesStr, ' ', false);
|
|
std::vector<uint32> knownTitles;
|
|
|
|
for (std::string_view token : tokens)
|
|
{
|
|
if (Optional<uint32> thisMask = Trinity::StringTo<uint32>(token))
|
|
knownTitles.push_back(*thisMask);
|
|
else
|
|
{
|
|
TC_LOG_WARN("entities.player", "{} has invalid title data '{}' - skipped, this may result in titles being lost",
|
|
GetPlayerInfo(), token);
|
|
knownTitles.push_back(0);
|
|
}
|
|
}
|
|
|
|
for (std::map<uint32, uint32>::const_iterator it = sObjectMgr->FactionChangeTitles.begin(); it != sObjectMgr->FactionChangeTitles.end(); ++it)
|
|
{
|
|
uint32 title_alliance = it->first;
|
|
uint32 title_horde = it->second;
|
|
|
|
CharTitlesEntry const* atitleInfo = sCharTitlesStore.AssertEntry(title_alliance);
|
|
CharTitlesEntry const* htitleInfo = sCharTitlesStore.AssertEntry(title_horde);
|
|
// new team
|
|
if (newTeamId == TEAM_ALLIANCE)
|
|
{
|
|
uint32 bitIndex = htitleInfo->MaskID;
|
|
uint32 index = bitIndex / 32;
|
|
if (index >= knownTitles.size())
|
|
continue;
|
|
|
|
uint32 old_flag = 1 << (bitIndex % 32);
|
|
uint32 new_flag = 1 << (atitleInfo->MaskID % 32);
|
|
if (knownTitles[index] & old_flag)
|
|
{
|
|
knownTitles[index] &= ~old_flag;
|
|
// use index of the new title
|
|
knownTitles[atitleInfo->MaskID / 32] |= new_flag;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
uint32 bitIndex = htitleInfo->MaskID;
|
|
uint32 index = bitIndex / 32;
|
|
if (index >= knownTitles.size())
|
|
continue;
|
|
|
|
uint32 old_flag = 1 << (bitIndex % 32);
|
|
uint32 new_flag = 1 << (htitleInfo->MaskID % 32);
|
|
if (knownTitles[index] & old_flag)
|
|
{
|
|
knownTitles[index] &= ~old_flag;
|
|
// use index of the new title
|
|
knownTitles[htitleInfo->MaskID / 32] |= new_flag;
|
|
}
|
|
}
|
|
|
|
std::ostringstream ss;
|
|
for (uint32 mask : knownTitles)
|
|
ss << mask << ' ';
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TITLES_FACTION_CHANGE);
|
|
stmt->setString(0, ss.str());
|
|
stmt->setUInt64(1, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
// unset any currently chosen title
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_RES_CHAR_TITLES_FACTION_CHANGE);
|
|
stmt->setUInt64(0, lowGuid);
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
|
|
TC_LOG_DEBUG("entities.player", "{} (IP: {}) changed race from {} to {}", GetPlayerInfo(), GetRemoteAddress(), oldRace, factionChangeInfo->RaceID);
|
|
|
|
SendCharFactionChange(RESPONSE_SUCCESS, factionChangeInfo.get());
|
|
}
|
|
|
|
void WorldSession::HandleRandomizeCharNameOpcode(WorldPackets::Character::GenerateRandomCharacterName& packet)
|
|
{
|
|
if (!Player::IsValidRace(packet.Race))
|
|
{
|
|
TC_LOG_ERROR("misc", "Invalid race ({}) sent by accountId: {}", packet.Race, GetAccountId());
|
|
return;
|
|
}
|
|
|
|
if (!Player::IsValidGender(packet.Sex))
|
|
{
|
|
TC_LOG_ERROR("misc", "Invalid gender ({}) sent by accountId: {}", packet.Sex, GetAccountId());
|
|
return;
|
|
}
|
|
|
|
WorldPackets::Character::GenerateRandomCharacterNameResult result;
|
|
result.Success = true;
|
|
result.Name = sDB2Manager.GetNameGenEntry(packet.Race, packet.Sex);
|
|
|
|
SendPacket(result.Write());
|
|
}
|
|
|
|
void WorldSession::HandleReorderCharacters(WorldPackets::Character::ReorderCharacters& reorderChars)
|
|
{
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
|
|
for (WorldPackets::Character::ReorderCharacters::ReorderInfo const& reorderInfo : reorderChars.Entries)
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_LIST_SLOT);
|
|
stmt->setUInt8(0, reorderInfo.NewPosition);
|
|
stmt->setUInt64(1, reorderInfo.PlayerGUID.GetCounter());
|
|
stmt->setUInt32(2, GetAccountId());
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
|
|
void WorldSession::HandleOpeningCinematic(WorldPackets::Misc::OpeningCinematic& /*packet*/)
|
|
{
|
|
// Only players that has not yet gained any experience can use this
|
|
if (*_player->m_activePlayerData->XP)
|
|
return;
|
|
|
|
if (ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(_player->GetClass()))
|
|
{
|
|
if (classEntry->CinematicSequenceID)
|
|
_player->SendCinematicStart(classEntry->CinematicSequenceID);
|
|
else if (ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(_player->GetRace()))
|
|
_player->SendCinematicStart(raceEntry->CinematicSequenceID);
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleGetUndeleteCooldownStatus(WorldPackets::Character::GetUndeleteCharacterCooldownStatus& /*getCooldown*/)
|
|
{
|
|
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_LAST_CHAR_UNDELETE);
|
|
stmt->setUInt32(0, GetBattlenetAccountId());
|
|
|
|
_queryProcessor.AddCallback(LoginDatabase.AsyncQuery(stmt).WithPreparedCallback([this](PreparedQueryResult result)
|
|
{
|
|
HandleUndeleteCooldownStatusCallback(std::move(result));
|
|
}));
|
|
}
|
|
|
|
void WorldSession::HandleUndeleteCooldownStatusCallback(PreparedQueryResult result)
|
|
{
|
|
uint32 cooldown = 0;
|
|
uint32 maxCooldown = sWorld->getIntConfig(CONFIG_FEATURE_SYSTEM_CHARACTER_UNDELETE_COOLDOWN);
|
|
if (result)
|
|
{
|
|
uint32 lastUndelete = result->Fetch()[0].GetUInt32();
|
|
uint32 now = uint32(GameTime::GetGameTime());
|
|
if (lastUndelete + maxCooldown > now)
|
|
cooldown = std::max<uint32>(0, lastUndelete + maxCooldown - now);
|
|
}
|
|
|
|
SendUndeleteCooldownStatusResponse(cooldown, maxCooldown);
|
|
}
|
|
|
|
void WorldSession::HandleCharUndeleteOpcode(WorldPackets::Character::UndeleteCharacter& undeleteCharacter)
|
|
{
|
|
if (!sWorld->getBoolConfig(CONFIG_FEATURE_SYSTEM_CHARACTER_UNDELETE_ENABLED))
|
|
{
|
|
SendUndeleteCharacterResponse(CHARACTER_UNDELETE_RESULT_ERROR_DISABLED, undeleteCharacter.UndeleteInfo.get());
|
|
return;
|
|
}
|
|
|
|
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_LAST_CHAR_UNDELETE);
|
|
stmt->setUInt32(0, GetBattlenetAccountId());
|
|
|
|
std::shared_ptr<WorldPackets::Character::CharacterUndeleteInfo> undeleteInfo = undeleteCharacter.UndeleteInfo;
|
|
_queryProcessor.AddCallback(LoginDatabase.AsyncQuery(stmt)
|
|
.WithChainingPreparedCallback([this, undeleteInfo](QueryCallback& queryCallback, PreparedQueryResult result)
|
|
{
|
|
if (result)
|
|
{
|
|
uint32 lastUndelete = result->Fetch()[0].GetUInt32();
|
|
uint32 maxCooldown = sWorld->getIntConfig(CONFIG_FEATURE_SYSTEM_CHARACTER_UNDELETE_COOLDOWN);
|
|
if (lastUndelete && (lastUndelete + maxCooldown > GameTime::GetGameTime()))
|
|
{
|
|
SendUndeleteCharacterResponse(CHARACTER_UNDELETE_RESULT_ERROR_COOLDOWN, undeleteInfo.get());
|
|
return;
|
|
}
|
|
}
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_DEL_INFO_BY_GUID);
|
|
stmt->setUInt64(0, undeleteInfo->CharacterGuid.GetCounter());
|
|
queryCallback.SetNextQuery(CharacterDatabase.AsyncQuery(stmt));
|
|
})
|
|
.WithChainingPreparedCallback([this, undeleteInfo](QueryCallback& queryCallback, PreparedQueryResult result)
|
|
{
|
|
if (!result)
|
|
{
|
|
SendUndeleteCharacterResponse(CHARACTER_UNDELETE_RESULT_ERROR_CHAR_CREATE, undeleteInfo.get());
|
|
return;
|
|
}
|
|
|
|
Field* fields = result->Fetch();
|
|
undeleteInfo->Name = fields[1].GetString();
|
|
uint32 account = fields[2].GetUInt32();
|
|
|
|
if (account != GetAccountId())
|
|
{
|
|
SendUndeleteCharacterResponse(CHARACTER_UNDELETE_RESULT_ERROR_UNKNOWN, undeleteInfo.get());
|
|
return;
|
|
}
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME);
|
|
stmt->setString(0, undeleteInfo->Name);
|
|
queryCallback.SetNextQuery(CharacterDatabase.AsyncQuery(stmt));
|
|
})
|
|
.WithChainingPreparedCallback([this, undeleteInfo](QueryCallback& queryCallback, PreparedQueryResult result)
|
|
{
|
|
if (result)
|
|
{
|
|
SendUndeleteCharacterResponse(CHARACTER_UNDELETE_RESULT_ERROR_NAME_TAKEN_BY_THIS_ACCOUNT, undeleteInfo.get());
|
|
return;
|
|
}
|
|
|
|
/// @todo: add more safety checks
|
|
/// * max char count per account
|
|
/// * max death knight count
|
|
/// * max demon hunter count
|
|
/// * team violation
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_SUM_CHARS);
|
|
stmt->setUInt32(0, GetAccountId());
|
|
queryCallback.SetNextQuery(CharacterDatabase.AsyncQuery(stmt));
|
|
})
|
|
.WithPreparedCallback([this, undeleteInfo](PreparedQueryResult result)
|
|
{
|
|
if (result)
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
if (fields[0].GetUInt64() >= sWorld->getIntConfig(CONFIG_CHARACTERS_PER_REALM)) // SQL's COUNT() returns uint64 but it will always be less than uint8.Max
|
|
{
|
|
SendUndeleteCharacterResponse(CHARACTER_UNDELETE_RESULT_ERROR_CHAR_CREATE, undeleteInfo.get());
|
|
return;
|
|
}
|
|
}
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_RESTORE_DELETE_INFO);
|
|
stmt->setString(0, undeleteInfo->Name);
|
|
stmt->setUInt32(1, GetAccountId());
|
|
stmt->setUInt64(2, undeleteInfo->CharacterGuid.GetCounter());
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
LoginDatabasePreparedStatement* loginStmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LAST_CHAR_UNDELETE);
|
|
loginStmt->setUInt32(0, GetBattlenetAccountId());
|
|
LoginDatabase.Execute(loginStmt);
|
|
|
|
sCharacterCache->UpdateCharacterInfoDeleted(undeleteInfo->CharacterGuid, false, undeleteInfo->Name);
|
|
|
|
SendUndeleteCharacterResponse(CHARACTER_UNDELETE_RESULT_OK, undeleteInfo.get());
|
|
}));
|
|
}
|
|
|
|
void WorldSession::HandleSavePersonalEmblem(WorldPackets::Character::SavePersonalEmblem const& savePersonalEmblem)
|
|
{
|
|
if (!_player->GetNPCIfCanInteractWith(savePersonalEmblem.Vendor, UNIT_NPC_FLAG_NONE, UNIT_NPC_FLAG_2_PERSONAL_TABARD_DESIGNER))
|
|
{
|
|
SendPacket(WorldPackets::Character::PlayerSavePersonalEmblem(ERR_GUILDEMBLEM_INVALIDVENDOR).Write());
|
|
return;
|
|
}
|
|
|
|
if (!EmblemInfo::ValidateEmblemColors(savePersonalEmblem.PersonalTabard.EmblemStyle, savePersonalEmblem.PersonalTabard.EmblemColor,
|
|
savePersonalEmblem.PersonalTabard.BorderStyle, savePersonalEmblem.PersonalTabard.BorderColor,
|
|
savePersonalEmblem.PersonalTabard.BackgroundColor))
|
|
{
|
|
SendPacket(WorldPackets::Character::PlayerSavePersonalEmblem(ERR_GUILDEMBLEM_INVALID_TABARD_COLORS).Write());
|
|
return;
|
|
}
|
|
|
|
_player->SetPersonalTabard(savePersonalEmblem.PersonalTabard.EmblemStyle, savePersonalEmblem.PersonalTabard.EmblemColor,
|
|
savePersonalEmblem.PersonalTabard.BorderStyle, savePersonalEmblem.PersonalTabard.BorderColor,
|
|
savePersonalEmblem.PersonalTabard.BackgroundColor);
|
|
|
|
SendPacket(WorldPackets::Character::PlayerSavePersonalEmblem(ERR_GUILDEMBLEM_SUCCESS).Write());
|
|
}
|
|
|
|
void WorldSession::SendCharCreate(ResponseCodes result, ObjectGuid const& guid /*= ObjectGuid::Empty*/)
|
|
{
|
|
WorldPackets::Character::CreateChar response;
|
|
response.Code = result;
|
|
response.Guid = guid;
|
|
|
|
SendPacket(response.Write());
|
|
}
|
|
|
|
void WorldSession::SendCharDelete(ResponseCodes result)
|
|
{
|
|
WorldPackets::Character::DeleteChar response;
|
|
response.Code = result;
|
|
|
|
SendPacket(response.Write());
|
|
}
|
|
|
|
void WorldSession::SendCharRename(ResponseCodes result, WorldPackets::Character::CharacterRenameInfo const* renameInfo)
|
|
{
|
|
WorldPackets::Character::CharacterRenameResult packet;
|
|
packet.Result = result;
|
|
packet.Name = renameInfo->NewName;
|
|
if (result == RESPONSE_SUCCESS)
|
|
packet.Guid = renameInfo->Guid;
|
|
|
|
SendPacket(packet.Write());
|
|
}
|
|
|
|
void WorldSession::SendCharCustomize(ResponseCodes result, WorldPackets::Character::CharCustomizeInfo const* customizeInfo)
|
|
{
|
|
if (result == RESPONSE_SUCCESS)
|
|
{
|
|
WorldPackets::Character::CharCustomizeSuccess response(customizeInfo);
|
|
SendPacket(response.Write());
|
|
}
|
|
else
|
|
{
|
|
WorldPackets::Character::CharCustomizeFailure failed;
|
|
failed.Result = uint8(result);
|
|
failed.CharGUID = customizeInfo->CharGUID;
|
|
SendPacket(failed.Write());
|
|
}
|
|
}
|
|
|
|
void WorldSession::SendCharFactionChange(ResponseCodes result, WorldPackets::Character::CharRaceOrFactionChangeInfo const* factionChangeInfo)
|
|
{
|
|
WorldPackets::Character::CharFactionChangeResult packet;
|
|
packet.Result = result;
|
|
packet.Guid = factionChangeInfo->Guid;
|
|
|
|
if (result == RESPONSE_SUCCESS)
|
|
{
|
|
packet.Display.emplace();
|
|
packet.Display->Name = factionChangeInfo->Name;
|
|
packet.Display->SexID = factionChangeInfo->SexID;
|
|
packet.Display->Customizations = &factionChangeInfo->Customizations;
|
|
packet.Display->RaceID = factionChangeInfo->RaceID;
|
|
}
|
|
|
|
SendPacket(packet.Write());
|
|
}
|
|
|
|
void WorldSession::SendSetPlayerDeclinedNamesResult(DeclinedNameResult result, ObjectGuid guid)
|
|
{
|
|
WorldPackets::Character::SetPlayerDeclinedNamesResult packet;
|
|
packet.ResultCode = result;
|
|
packet.Player = guid;
|
|
|
|
SendPacket(packet.Write());
|
|
}
|
|
|
|
void WorldSession::SendUndeleteCooldownStatusResponse(uint32 currentCooldown, uint32 maxCooldown)
|
|
{
|
|
WorldPackets::Character::UndeleteCooldownStatusResponse response;
|
|
response.OnCooldown = (currentCooldown > 0);
|
|
response.MaxCooldown = maxCooldown;
|
|
response.CurrentCooldown = currentCooldown;
|
|
|
|
SendPacket(response.Write());
|
|
}
|
|
|
|
void WorldSession::SendUndeleteCharacterResponse(CharacterUndeleteResult result, WorldPackets::Character::CharacterUndeleteInfo const* undeleteInfo)
|
|
{
|
|
WorldPackets::Character::UndeleteCharacterResponse response;
|
|
response.UndeleteInfo = undeleteInfo;
|
|
response.Result = result;
|
|
|
|
SendPacket(response.Write());
|
|
}
|