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TrinityCore/src/server/game/Handlers/CollectionsHandler.cpp

47 lines
1.9 KiB
C++

/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "WorldSession.h"
#include "CollectionMgr.h"
#include "CollectionPackets.h"
void WorldSession::HandleCollectionItemSetFavorite(WorldPackets::Collections::CollectionItemSetFavorite& collectionItemSetFavorite)
{
switch (collectionItemSetFavorite.Type)
{
case ItemCollectionType::Toy:
GetCollectionMgr()->ToySetFavorite(collectionItemSetFavorite.ID, collectionItemSetFavorite.IsFavorite);
break;
case ItemCollectionType::Transmog:
{
auto [hasAppearance, isTemporary] = GetCollectionMgr()->HasItemAppearance(collectionItemSetFavorite.ID);
if (!hasAppearance || isTemporary)
return;
GetCollectionMgr()->SetAppearanceIsFavorite(collectionItemSetFavorite.ID, collectionItemSetFavorite.IsFavorite);
break;
}
case ItemCollectionType::TransmogSetFavorite:
break;
case ItemCollectionType::WarbandScene:
GetCollectionMgr()->SetWarbandSceneIsFavorite(collectionItemSetFavorite.ID, collectionItemSetFavorite.IsFavorite);
break;
default:
break;
}
}