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https://github.com/TrinityCore/TrinityCore.git
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47 lines
1.9 KiB
C++
47 lines
1.9 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "WorldSession.h"
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#include "CollectionMgr.h"
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#include "CollectionPackets.h"
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void WorldSession::HandleCollectionItemSetFavorite(WorldPackets::Collections::CollectionItemSetFavorite& collectionItemSetFavorite)
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{
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switch (collectionItemSetFavorite.Type)
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{
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case ItemCollectionType::Toy:
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GetCollectionMgr()->ToySetFavorite(collectionItemSetFavorite.ID, collectionItemSetFavorite.IsFavorite);
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break;
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case ItemCollectionType::Transmog:
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{
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auto [hasAppearance, isTemporary] = GetCollectionMgr()->HasItemAppearance(collectionItemSetFavorite.ID);
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if (!hasAppearance || isTemporary)
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return;
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GetCollectionMgr()->SetAppearanceIsFavorite(collectionItemSetFavorite.ID, collectionItemSetFavorite.IsFavorite);
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break;
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}
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case ItemCollectionType::TransmogSetFavorite:
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break;
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case ItemCollectionType::WarbandScene:
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GetCollectionMgr()->SetWarbandSceneIsFavorite(collectionItemSetFavorite.ID, collectionItemSetFavorite.IsFavorite);
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break;
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default:
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break;
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}
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}
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