Files
TrinityCore/src/server/game/Handlers/GarrisonHandler.cpp

63 lines
2.6 KiB
C++

/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "WorldSession.h"
#include "Garrison.h"
#include "GarrisonPackets.h"
#include "Player.h"
void WorldSession::HandleGetGarrisonInfo(WorldPackets::Garrison::GetGarrisonInfo& /*getGarrisonInfo*/)
{
WorldPackets::Garrison::GetGarrisonInfoResult garrisonInfo;
garrisonInfo.FactionIndex = Garrison::GetFaction(_player->GetTeam());
if (Garrison* garrison = _player->GetGarrison())
garrison->BuildInfoPacket(garrisonInfo.Garrisons.emplace_back());
SendPacket(garrisonInfo.Write());
}
void WorldSession::HandleGarrisonPurchaseBuilding(WorldPackets::Garrison::GarrisonPurchaseBuilding& garrisonPurchaseBuilding)
{
if (!_player->GetNPCIfCanInteractWith(garrisonPurchaseBuilding.NpcGUID, UNIT_NPC_FLAG_NONE, UNIT_NPC_FLAG_2_GARRISON_ARCHITECT))
return;
if (Garrison* garrison = _player->GetGarrison())
garrison->PlaceBuilding(garrisonPurchaseBuilding.PlotInstanceID, garrisonPurchaseBuilding.BuildingID);
}
void WorldSession::HandleGarrisonCancelConstruction(WorldPackets::Garrison::GarrisonCancelConstruction& garrisonCancelConstruction)
{
if (!_player->GetNPCIfCanInteractWith(garrisonCancelConstruction.NpcGUID, UNIT_NPC_FLAG_NONE, UNIT_NPC_FLAG_2_GARRISON_ARCHITECT))
return;
if (Garrison* garrison = _player->GetGarrison())
garrison->CancelBuildingConstruction(garrisonCancelConstruction.PlotInstanceID);
}
void WorldSession::HandleGarrisonRequestBlueprintAndSpecializationData(WorldPackets::Garrison::GarrisonRequestBlueprintAndSpecializationData& /*garrisonRequestBlueprintAndSpecializationData*/)
{
if (Garrison* garrison = _player->GetGarrison())
garrison->SendBlueprintAndSpecializationData();
}
void WorldSession::HandleGarrisonGetMapData(WorldPackets::Garrison::GarrisonGetMapData& /*garrisonGetMapData*/)
{
if (Garrison* garrison = _player->GetGarrison())
garrison->SendMapData(_player);
}