mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-15 23:20:36 +01:00
1303 lines
48 KiB
C++
1303 lines
48 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "WorldSession.h"
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#include "BattlePetMgr.h"
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#include "Common.h"
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#include "Creature.h"
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#include "DatabaseEnv.h"
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#include "DB2Stores.h"
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#include "GossipDef.h"
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#include "Item.h"
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#include "ItemPackets.h"
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#include "Log.h"
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#include "NPCPackets.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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#include "World.h"
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void WorldSession::HandleSplitItemOpcode(WorldPackets::Item::SplitItem& splitItem)
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{
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if (!splitItem.Inv.Items.empty())
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{
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TC_LOG_ERROR("network", "HandleSplitItemOpcode - Invalid ItemCount ({})", splitItem.Inv.Items.size());
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return;
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}
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TC_LOG_DEBUG("network", "HandleSplitItemOpcode: receive FromPackSlot: {}, FromSlot: {}, ToPackSlot: {}, ToSlot: {}, Quantity: {}",
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splitItem.FromPackSlot, splitItem.FromSlot, splitItem.ToPackSlot, splitItem.ToSlot, splitItem.Quantity);
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uint16 src = ((splitItem.FromPackSlot << 8) | splitItem.FromSlot);
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uint16 dst = ((splitItem.ToPackSlot << 8) | splitItem.ToSlot);
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if (src == dst)
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return;
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// check count - if zero it's fake packet
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if (!splitItem.Quantity)
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return;
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if (!_player->IsValidPos(splitItem.FromPackSlot, splitItem.FromSlot, true))
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{
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_player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND);
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return;
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}
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if (!_player->IsValidPos(splitItem.ToPackSlot, splitItem.ToSlot, false)) // can be autostore pos
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{
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_player->SendEquipError(EQUIP_ERR_WRONG_SLOT);
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return;
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}
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_player->SplitItem(src, dst, splitItem.Quantity);
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}
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void WorldSession::HandleSwapInvItemOpcode(WorldPackets::Item::SwapInvItem& swapInvItem)
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{
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if (swapInvItem.Inv.Items.size() != 2)
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{
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TC_LOG_ERROR("network", "HandleSwapInvItemOpcode - Invalid itemCount ({})", swapInvItem.Inv.Items.size());
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return;
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}
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TC_LOG_DEBUG("network", "HandleSwapInvItemOpcode: receive Slot1: {}, Slot2: {}",
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swapInvItem.Slot1, swapInvItem.Slot2);
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// prevent attempt swap same item to current position generated by client at special checting sequence
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if (swapInvItem.Slot1 == swapInvItem.Slot2)
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return;
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if (!_player->IsValidPos(INVENTORY_SLOT_BAG_0, swapInvItem.Slot1, true))
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{
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_player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND);
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return;
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}
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if (!_player->IsValidPos(INVENTORY_SLOT_BAG_0, swapInvItem.Slot2, true))
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{
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_player->SendEquipError(EQUIP_ERR_WRONG_SLOT);
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return;
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}
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if (_player->IsBankPos(INVENTORY_SLOT_BAG_0, swapInvItem.Slot1) && !CanUseBank())
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{
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TC_LOG_DEBUG("network", "HandleSwapInvItemOpcode - Unit ({}) not found or you can't interact with him.", _player->PlayerTalkClass->GetInteractionData().SourceGuid.ToString());
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return;
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}
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if (_player->IsBankPos(INVENTORY_SLOT_BAG_0, swapInvItem.Slot2) && !CanUseBank())
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{
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TC_LOG_DEBUG("network", "HandleSwapInvItemOpcode - Unit ({}) not found or you can't interact with him.", _player->PlayerTalkClass->GetInteractionData().SourceGuid.ToString());
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return;
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}
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uint16 src = ((INVENTORY_SLOT_BAG_0 << 8) | swapInvItem.Slot1);
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uint16 dst = ((INVENTORY_SLOT_BAG_0 << 8) | swapInvItem.Slot2);
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_player->SwapItem(src, dst);
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}
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void WorldSession::HandleAutoEquipItemSlotOpcode(WorldPackets::Item::AutoEquipItemSlot& autoEquipItemSlot)
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{
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// cheating attempt, client should never send opcode in that case
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if (autoEquipItemSlot.Inv.Items.size() != 1 || !Player::IsEquipmentPos(INVENTORY_SLOT_BAG_0, autoEquipItemSlot.ItemDstSlot))
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return;
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Item* item = _player->GetItemByGuid(autoEquipItemSlot.Item);
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uint16 dstPos = autoEquipItemSlot.ItemDstSlot | (INVENTORY_SLOT_BAG_0 << 8);
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uint16 srcPos = autoEquipItemSlot.Inv.Items[0].Slot | (uint32(autoEquipItemSlot.Inv.Items[0].ContainerSlot) << 8);
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if (!item || item->GetPos() != srcPos || srcPos == dstPos)
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return;
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_player->SwapItem(srcPos, dstPos);
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}
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void WorldSession::HandleSwapItem(WorldPackets::Item::SwapItem& swapItem)
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{
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if (swapItem.Inv.Items.size() != 2)
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{
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TC_LOG_ERROR("network", "HandleSwapItem - Invalid itemCount ({})", swapItem.Inv.Items.size());
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return;
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}
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TC_LOG_DEBUG("network", "HandleSwapItem: receive ContainerSlotA: {}, SlotA: {}, ContainerSlotB: {}, SlotB: {}",
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swapItem.ContainerSlotA, swapItem.SlotA, swapItem.ContainerSlotB, swapItem.SlotB);
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uint16 src = ((swapItem.ContainerSlotA << 8) | swapItem.SlotA);
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uint16 dst = ((swapItem.ContainerSlotB << 8) | swapItem.SlotB);
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// prevent attempt swap same item to current position generated by client at special checting sequence
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if (src == dst)
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return;
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if (!_player->IsValidPos(swapItem.ContainerSlotA, swapItem.SlotA, true))
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{
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_player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND);
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return;
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}
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if (!_player->IsValidPos(swapItem.ContainerSlotB, swapItem.SlotB, true))
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{
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_player->SendEquipError(EQUIP_ERR_WRONG_SLOT);
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return;
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}
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if (_player->IsBankPos(swapItem.ContainerSlotA, swapItem.SlotA) && !CanUseBank())
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{
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TC_LOG_DEBUG("network", "HandleSwapItem - Unit ({}) not found or you can't interact with him.", _player->PlayerTalkClass->GetInteractionData().SourceGuid.ToString());
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return;
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}
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if (_player->IsBankPos(swapItem.ContainerSlotB, swapItem.SlotB) && !CanUseBank())
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{
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TC_LOG_DEBUG("network", "HandleSwapItem - Unit ({}) not found or you can't interact with him.", _player->PlayerTalkClass->GetInteractionData().SourceGuid.ToString());
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return;
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}
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_player->SwapItem(src, dst);
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}
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void WorldSession::HandleAutoEquipItemOpcode(WorldPackets::Item::AutoEquipItem& autoEquipItem)
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{
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if (autoEquipItem.Inv.Items.size() != 1)
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{
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TC_LOG_ERROR("network", "HandleAutoEquipItemOpcode - Invalid itemCount ({})", autoEquipItem.Inv.Items.size());
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return;
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}
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TC_LOG_DEBUG("network", "HandleAutoEquipItemOpcode: receive PackSlot: {}, Slot: {}",
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autoEquipItem.PackSlot, autoEquipItem.Slot);
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Item* srcItem = _player->GetItemByPos(autoEquipItem.PackSlot, autoEquipItem.Slot);
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if (!srcItem)
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return; // only at cheat
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uint16 dest;
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InventoryResult msg = _player->CanEquipItem(NULL_SLOT, dest, srcItem, !srcItem->IsBag());
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if (msg != EQUIP_ERR_OK)
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{
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_player->SendEquipError(msg, srcItem);
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return;
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}
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uint16 src = srcItem->GetPos();
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if (dest == src) // prevent equip in same slot, only at cheat
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return;
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Item* dstItem = _player->GetItemByPos(dest);
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if (!dstItem) // empty slot, simple case
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{
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if (!srcItem->GetChildItem().IsEmpty())
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{
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InventoryResult childEquipResult = _player->CanEquipChildItem(srcItem);
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if (childEquipResult != EQUIP_ERR_OK)
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{
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_player->SendEquipError(msg, srcItem);
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return;
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}
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}
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_player->RemoveItem(autoEquipItem.PackSlot, autoEquipItem.Slot, true);
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_player->EquipItem(dest, srcItem, true);
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if (!srcItem->GetChildItem().IsEmpty())
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_player->EquipChildItem(autoEquipItem.PackSlot, autoEquipItem.Slot, srcItem);
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_player->AutoUnequipOffhandIfNeed();
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}
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else // have currently equipped item, not simple case
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{
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uint8 dstbag = dstItem->GetBagSlot();
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uint8 dstslot = dstItem->GetSlot();
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msg = _player->CanUnequipItem(dest, !srcItem->IsBag());
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if (msg != EQUIP_ERR_OK)
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{
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_player->SendEquipError(msg, dstItem);
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return;
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}
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if (!dstItem->HasItemFlag(ITEM_FIELD_FLAG_CHILD))
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{
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// check dest->src move possibility
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ItemPosCountVec sSrc;
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uint16 eSrc = 0;
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if (_player->IsInventoryPos(src))
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{
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msg = _player->CanStoreItem(autoEquipItem.PackSlot, autoEquipItem.Slot, sSrc, dstItem, true);
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if (msg != EQUIP_ERR_OK)
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msg = _player->CanStoreItem(autoEquipItem.PackSlot, NULL_SLOT, sSrc, dstItem, true);
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if (msg != EQUIP_ERR_OK)
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msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, sSrc, dstItem, true);
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}
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else if (_player->IsBankPos(src))
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{
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msg = _player->CanBankItem(autoEquipItem.PackSlot, autoEquipItem.Slot, sSrc, dstItem, true);
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if (msg != EQUIP_ERR_OK)
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msg = _player->CanBankItem(autoEquipItem.PackSlot, NULL_SLOT, sSrc, dstItem, true);
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if (msg != EQUIP_ERR_OK)
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msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, sSrc, dstItem, true);
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}
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else if (_player->IsEquipmentPos(src))
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{
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msg = _player->CanEquipItem(autoEquipItem.Slot, eSrc, dstItem, true);
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if (msg == EQUIP_ERR_OK)
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msg = _player->CanUnequipItem(eSrc, true);
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}
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if (msg == EQUIP_ERR_OK && Player::IsEquipmentPos(dest) && !srcItem->GetChildItem().IsEmpty())
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msg = _player->CanEquipChildItem(srcItem);
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if (msg != EQUIP_ERR_OK)
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{
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_player->SendEquipError(msg, dstItem, srcItem);
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return;
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}
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// now do moves, remove...
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_player->RemoveItem(dstbag, dstslot, false);
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_player->RemoveItem(autoEquipItem.PackSlot, autoEquipItem.Slot, false);
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// add to dest
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_player->EquipItem(dest, srcItem, true);
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// add to src
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if (_player->IsInventoryPos(src))
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_player->StoreItem(sSrc, dstItem, true);
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else if (_player->IsBankPos(src))
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_player->BankItem(sSrc, dstItem, true);
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else if (_player->IsEquipmentPos(src))
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_player->EquipItem(eSrc, dstItem, true);
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if (Player::IsEquipmentPos(dest) && !srcItem->GetChildItem().IsEmpty())
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_player->EquipChildItem(autoEquipItem.PackSlot, autoEquipItem.Slot, srcItem);
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}
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else
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{
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if (Item* parentItem = _player->GetItemByGuid(dstItem->GetCreator()))
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{
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if (Player::IsEquipmentPos(dest))
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{
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_player->AutoUnequipChildItem(parentItem);
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// dest is now empty
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_player->SwapItem(src, dest);
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// src is now empty
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_player->SwapItem(parentItem->GetPos(), src);
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}
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}
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}
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_player->AutoUnequipOffhandIfNeed();
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// if inventory item was moved, check if we can remove dependent auras, because they were not removed in Player::RemoveItem (update was set to false)
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// do this after swaps are done, we pass nullptr because both weapons could be swapped and none of them should be ignored
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if ((autoEquipItem.PackSlot == INVENTORY_SLOT_BAG_0 && autoEquipItem.Slot < REAGENT_BAG_SLOT_END) || (dstbag == INVENTORY_SLOT_BAG_0 && dstslot < REAGENT_BAG_SLOT_END))
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_player->ApplyItemDependentAuras((Item*)nullptr, false);
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}
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}
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void WorldSession::HandleDestroyItemOpcode(WorldPackets::Item::DestroyItem& destroyItem)
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{
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TC_LOG_DEBUG("network", "HandleDestroyItemOpcode: receive ContainerId: {}, SlotNum: {}, Count: {}",
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destroyItem.ContainerId, destroyItem.SlotNum, destroyItem.Count);
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uint16 pos = (destroyItem.ContainerId << 8) | destroyItem.SlotNum;
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// prevent drop unequipable items (in combat, for example) and non-empty bags
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if (_player->IsEquipmentPos(pos) || _player->IsBagPos(pos))
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{
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InventoryResult msg = _player->CanUnequipItem(pos, false);
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if (msg != EQUIP_ERR_OK)
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{
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_player->SendEquipError(msg, _player->GetItemByPos(pos));
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return;
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}
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}
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Item* item = _player->GetItemByPos(destroyItem.ContainerId, destroyItem.SlotNum);
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if (!item)
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{
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_player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND);
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return;
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}
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if (item->GetTemplate()->HasFlag(ITEM_FLAG_NO_USER_DESTROY))
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{
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_player->SendEquipError(EQUIP_ERR_DROP_BOUND_ITEM, nullptr, nullptr);
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return;
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}
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if (destroyItem.Count)
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{
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uint32 i_count = destroyItem.Count;
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_player->DestroyItemCount(item, i_count, true);
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}
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else
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_player->DestroyItem(destroyItem.ContainerId, destroyItem.SlotNum, true);
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}
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void WorldSession::HandleReadItem(WorldPackets::Item::ReadItem& readItem)
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{
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Item* item = _player->GetItemByPos(readItem.PackSlot, readItem.Slot);
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if (item && item->GetTemplate()->GetPageText())
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{
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InventoryResult msg = _player->CanUseItem(item);
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if (msg == EQUIP_ERR_OK)
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{
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WorldPackets::Item::ReadItemResultOK packet;
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packet.Item = item->GetGUID();
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SendPacket(packet.Write());
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TC_LOG_INFO("network", "STORAGE: Item page sent");
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}
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else
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{
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/// @todo: 6.x research new values
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/*WorldPackets::Item::ReadItemResultFailed packet;
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packet.Item = item->GetGUID();
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packet.Subcode = ??;
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packet.Delay = ??;
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SendPacket(packet.Write());*/
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TC_LOG_INFO("network", "STORAGE: Unable to read item");
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_player->SendEquipError(msg, item, nullptr);
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}
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}
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else
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_player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
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}
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void WorldSession::HandleSellItemOpcode(WorldPackets::Item::SellItem& packet)
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{
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TC_LOG_DEBUG("network", "WORLD: Received CMSG_SELL_ITEM: Vendor {}, Item {}, Amount: {}",
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packet.VendorGUID.ToString(), packet.ItemGUID.ToString(), packet.Amount);
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if (packet.ItemGUID.IsEmpty())
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return;
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Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(packet.VendorGUID, UNIT_NPC_FLAG_VENDOR, UNIT_NPC_FLAG_2_NONE);
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if (!creature)
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{
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TC_LOG_DEBUG("network", "WORLD: HandleSellItemOpcode - {} not found or you can not interact with him.", packet.VendorGUID.ToString());
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_player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, nullptr, packet.ItemGUID);
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return;
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}
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if ((creature->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_SELL_VENDOR) != 0)
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{
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_player->SendSellError(SELL_ERR_CANT_SELL_TO_THIS_MERCHANT, creature, packet.ItemGUID);
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return;
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}
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// remove fake death
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if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
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GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
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Item* pItem = _player->GetItemByGuid(packet.ItemGUID);
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if (pItem)
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{
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// prevent sell not owner item
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if (_player->GetGUID() != pItem->GetOwnerGUID())
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{
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_player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, packet.ItemGUID);
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return;
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}
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// prevent sell non empty bag by drag-and-drop at vendor's item list
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if (pItem->IsNotEmptyBag())
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{
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_player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, packet.ItemGUID);
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return;
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}
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// prevent sell currently looted item
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if (_player->GetLootGUID() == pItem->GetGUID())
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{
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_player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, packet.ItemGUID);
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return;
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}
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// prevent selling item for sellprice when the item is still refundable
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// this probably happens when right clicking a refundable item, the client sends both
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// CMSG_SELL_ITEM and CMSG_REFUND_ITEM (unverified)
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if (pItem->IsRefundable())
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return; // Therefore, no feedback to client
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// special case at auto sell (sell all)
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if (packet.Amount == 0)
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packet.Amount = pItem->GetCount();
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else
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{
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// prevent sell more items that exist in stack (possible only not from client)
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if (packet.Amount > pItem->GetCount())
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{
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_player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, packet.ItemGUID);
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return;
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}
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}
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if (uint32 sellPrice = pItem->GetSellPrice(_player); sellPrice > 0)
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{
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uint64 money = uint64(sellPrice) * packet.Amount;
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using BuybackStorageType = std::remove_cvref_t<decltype(_player->m_activePlayerData->BuybackPrice[0])>;
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if (money > std::numeric_limits<BuybackStorageType>::max()) // ensure sell price * amount doesn't overflow buyback price
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{
|
|
_player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, packet.ItemGUID);
|
|
return;
|
|
}
|
|
|
|
if (!_player->ModifyMoney(money)) // ensure player doesn't exceed gold limit
|
|
{
|
|
_player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, packet.ItemGUID);
|
|
return;
|
|
}
|
|
|
|
_player->UpdateCriteria(CriteriaType::MoneyEarnedFromSales, money);
|
|
_player->UpdateCriteria(CriteriaType::SellItemsToVendors, 1);
|
|
|
|
if (packet.Amount < pItem->GetCount()) // need split items
|
|
{
|
|
Item* pNewItem = pItem->CloneItem(packet.Amount, _player);
|
|
if (!pNewItem)
|
|
{
|
|
TC_LOG_ERROR("network", "WORLD: HandleSellItemOpcode - could not create clone of item {}; count = {}", pItem->GetEntry(), packet.Amount);
|
|
_player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, packet.ItemGUID);
|
|
return;
|
|
}
|
|
|
|
pItem->SetCount(pItem->GetCount() - packet.Amount);
|
|
_player->ItemRemovedQuestCheck(pItem->GetEntry(), packet.Amount);
|
|
if (_player->IsInWorld())
|
|
pItem->SendUpdateToPlayer(_player);
|
|
pItem->SetState(ITEM_CHANGED, _player);
|
|
|
|
_player->AddItemToBuyBackSlot(pNewItem);
|
|
if (_player->IsInWorld())
|
|
pNewItem->SendUpdateToPlayer(_player);
|
|
}
|
|
else
|
|
{
|
|
_player->RemoveItem(pItem->GetBagSlot(), pItem->GetSlot(), true);
|
|
_player->ItemRemovedQuestCheck(pItem->GetEntry(), pItem->GetCount());
|
|
RemoveItemFromUpdateQueueOf(pItem, _player);
|
|
_player->AddItemToBuyBackSlot(pItem);
|
|
}
|
|
}
|
|
else
|
|
_player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, packet.ItemGUID);
|
|
return;
|
|
}
|
|
_player->SendSellError(SELL_ERR_CANT_FIND_ITEM, creature, packet.ItemGUID);
|
|
return;
|
|
}
|
|
|
|
void WorldSession::HandleBuybackItem(WorldPackets::Item::BuyBackItem& packet)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: Received CMSG_BUYBACK_ITEM: Vendor {}, Slot: {}", packet.VendorGUID.ToString(), packet.Slot);
|
|
|
|
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(packet.VendorGUID, UNIT_NPC_FLAG_VENDOR, UNIT_NPC_FLAG_2_NONE);
|
|
if (!creature)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: HandleBuybackItem - Unit ({}) not found or you can not interact with him.", packet.VendorGUID.ToString());
|
|
_player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, nullptr, ObjectGuid::Empty);
|
|
return;
|
|
}
|
|
|
|
// remove fake death
|
|
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
|
|
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
|
|
|
Item* pItem = _player->GetItemFromBuyBackSlot(packet.Slot);
|
|
if (pItem)
|
|
{
|
|
uint32 price = _player->m_activePlayerData->BuybackPrice[packet.Slot - BUYBACK_SLOT_START];
|
|
if (!_player->HasEnoughMoney(uint64(price)))
|
|
{
|
|
_player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, pItem->GetEntry(), 0);
|
|
return;
|
|
}
|
|
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, pItem, false);
|
|
if (msg == EQUIP_ERR_OK)
|
|
{
|
|
_player->ModifyMoney(-(int32)price);
|
|
_player->RemoveItemFromBuyBackSlot(packet.Slot, false);
|
|
_player->ItemAddedQuestCheck(pItem->GetEntry(), pItem->GetCount());
|
|
_player->StoreItem(dest, pItem, true);
|
|
}
|
|
else
|
|
_player->SendEquipError(msg, pItem, nullptr);
|
|
return;
|
|
}
|
|
else
|
|
_player->SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, 0, 0);
|
|
}
|
|
|
|
void WorldSession::HandleBuyItemOpcode(WorldPackets::Item::BuyItem& packet)
|
|
{
|
|
// client expects count starting at 1, and we send vendorslot+1 to client already
|
|
if (packet.Muid > 0)
|
|
--packet.Muid;
|
|
else
|
|
return; // cheating
|
|
|
|
switch (packet.ItemType)
|
|
{
|
|
case ITEM_VENDOR_TYPE_ITEM:
|
|
{
|
|
uint8 bag = NULL_BAG;
|
|
if (packet.ContainerGUID == GetPlayer()->GetGUID()) // The client sends the player guid when trying to store an item in the default backpack
|
|
bag = INVENTORY_SLOT_BAG_0;
|
|
else if (Item* bagItem = _player->GetItemByGuid(packet.ContainerGUID))
|
|
bag = bagItem->GetSlot();
|
|
|
|
GetPlayer()->BuyItemFromVendorSlot(packet.VendorGUID, packet.Muid, packet.Item.ItemID,
|
|
packet.Quantity, bag, packet.Slot);
|
|
break;
|
|
}
|
|
case ITEM_VENDOR_TYPE_CURRENCY:
|
|
{
|
|
GetPlayer()->BuyCurrencyFromVendorSlot(packet.VendorGUID, packet.Muid, packet.Item.ItemID, packet.Quantity);
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: received wrong itemType ({}) in HandleBuyItemOpcode", packet.ItemType);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleListInventoryOpcode(WorldPackets::NPC::Hello& packet)
|
|
{
|
|
if (!GetPlayer()->IsAlive())
|
|
return;
|
|
|
|
SendListInventory(packet.Unit);
|
|
}
|
|
|
|
void WorldSession::SendListInventory(ObjectGuid vendorGuid)
|
|
{
|
|
Creature* vendor = GetPlayer()->GetNPCIfCanInteractWith(vendorGuid, UNIT_NPC_FLAG_VENDOR, UNIT_NPC_FLAG_2_NONE);
|
|
if (!vendor)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: SendListInventory - {} not found or you can not interact with him.", vendorGuid.ToString());
|
|
_player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, nullptr, ObjectGuid::Empty);
|
|
return;
|
|
}
|
|
|
|
// remove fake death
|
|
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
|
|
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
|
|
|
GetPlayer()->PlayerTalkClass->GetInteractionData().StartInteraction(vendorGuid, PlayerInteractionType::Vendor);
|
|
|
|
// Stop the npc if moving
|
|
if (uint32 pause = vendor->GetMovementTemplate().GetInteractionPauseTimer())
|
|
vendor->PauseMovement(pause);
|
|
vendor->SetHomePosition(vendor->GetPosition());
|
|
|
|
VendorItemData const* vendorItems = vendor->GetVendorItems();
|
|
uint32 rawItemCount = vendorItems ? vendorItems->GetItemCount() : 0;
|
|
|
|
WorldPackets::NPC::VendorInventory packet;
|
|
packet.Vendor = vendor->GetGUID();
|
|
|
|
packet.Items.resize(rawItemCount);
|
|
|
|
const float discountMod = _player->GetReputationPriceDiscount(vendor);
|
|
uint8 count = 0;
|
|
for (uint32 slot = 0; slot < rawItemCount; ++slot)
|
|
{
|
|
VendorItem const* vendorItem = vendorItems->GetItem(slot);
|
|
if (!vendorItem)
|
|
continue;
|
|
|
|
WorldPackets::NPC::VendorItem& item = packet.Items[count];
|
|
|
|
if (!ConditionMgr::IsPlayerMeetingCondition(_player, vendorItem->PlayerConditionId))
|
|
item.PlayerConditionFailed = vendorItem->PlayerConditionId;
|
|
|
|
if (vendorItem->Type == ITEM_VENDOR_TYPE_ITEM)
|
|
{
|
|
ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(vendorItem->item);
|
|
if (!itemTemplate)
|
|
continue;
|
|
|
|
int32 leftInStock = !vendorItem->maxcount ? -1 : vendor->GetVendorItemCurrentCount(vendorItem);
|
|
if (!_player->IsGameMaster()) // ignore conditions if GM on
|
|
{
|
|
// Respect allowed class
|
|
if (!(itemTemplate->GetAllowableClass() & _player->GetClassMask()) && itemTemplate->GetBonding() == BIND_ON_ACQUIRE)
|
|
continue;
|
|
|
|
// Only display items in vendor lists for the team the player is on
|
|
if ((itemTemplate->HasFlag(ITEM_FLAG2_FACTION_HORDE) && _player->GetTeam() == ALLIANCE) ||
|
|
(itemTemplate->HasFlag(ITEM_FLAG2_FACTION_ALLIANCE) && _player->GetTeam() == HORDE))
|
|
continue;
|
|
|
|
// Items sold out are not displayed in list
|
|
if (leftInStock == 0)
|
|
continue;
|
|
}
|
|
|
|
if (!sConditionMgr->IsObjectMeetingVendorItemConditions(vendor->GetEntry(), vendorItem->item, _player, vendor))
|
|
{
|
|
TC_LOG_DEBUG("condition", "SendListInventory: conditions not met for creature entry {} item {}", vendor->GetEntry(), vendorItem->item);
|
|
continue;
|
|
}
|
|
|
|
uint64 price = uint64(floor(itemTemplate->GetBuyPrice() * discountMod));
|
|
price = itemTemplate->GetBuyPrice() > 0 ? std::max(uint64(1), price) : price;
|
|
|
|
if (int32 priceMod = _player->GetTotalAuraModifier(SPELL_AURA_MOD_VENDOR_ITEMS_PRICES))
|
|
price -= CalculatePct(price, priceMod);
|
|
|
|
item.MuID = slot + 1; // client expects counting to start at 1
|
|
item.ExtendedCostID = vendorItem->ExtendedCost;
|
|
item.Type = vendorItem->Type;
|
|
item.Quantity = leftInStock;
|
|
item.StackCount = itemTemplate->GetBuyCount();
|
|
item.Price = price;
|
|
item.DoNotFilterOnVendor = vendorItem->IgnoreFiltering;
|
|
item.Refundable = itemTemplate->HasFlag(ITEM_FLAG_ITEM_PURCHASE_RECORD) && vendorItem->ExtendedCost && itemTemplate->GetMaxStackSize() == 1;
|
|
|
|
item.Item.ItemID = vendorItem->item;
|
|
if (!vendorItem->BonusListIDs.empty())
|
|
{
|
|
item.Item.ItemBonus.emplace();
|
|
item.Item.ItemBonus->BonusListIDs = vendorItem->BonusListIDs;
|
|
}
|
|
}
|
|
else if (vendorItem->Type == ITEM_VENDOR_TYPE_CURRENCY)
|
|
{
|
|
CurrencyTypesEntry const* currencyTemplate = sCurrencyTypesStore.LookupEntry(vendorItem->item);
|
|
if (!currencyTemplate)
|
|
continue;
|
|
|
|
if (!vendorItem->ExtendedCost)
|
|
continue; // there's no price defined for currencies, only extendedcost is used
|
|
|
|
item.MuID = slot + 1; // client expects counting to start at 1
|
|
item.ExtendedCostID = vendorItem->ExtendedCost;
|
|
item.Item.ItemID = vendorItem->item;
|
|
item.Type = vendorItem->Type;
|
|
item.StackCount = vendorItem->maxcount;
|
|
item.DoNotFilterOnVendor = vendorItem->IgnoreFiltering;
|
|
}
|
|
else
|
|
continue;
|
|
|
|
if (++count >= MAX_VENDOR_ITEMS)
|
|
break;
|
|
}
|
|
|
|
// Resize vector to real size (some items can be skipped due to checks)
|
|
packet.Items.resize(count);
|
|
|
|
packet.Reason = AsUnderlyingType(count ? VendorInventoryReason::None : VendorInventoryReason::Empty);
|
|
|
|
SendPacket(packet.Write());
|
|
}
|
|
|
|
void WorldSession::HandleAutoStoreBagItemOpcode(WorldPackets::Item::AutoStoreBagItem& packet)
|
|
{
|
|
if (!packet.Inv.Items.empty())
|
|
{
|
|
TC_LOG_ERROR("network", "HandleAutoStoreBagItemOpcode - Invalid itemCount ({})", packet.Inv.Items.size());
|
|
return;
|
|
}
|
|
|
|
TC_LOG_DEBUG("network", "HandleAutoStoreBagItemOpcode: receive ContainerSlotA: {}, SlotA: {}, ContainerSlotB: {}",
|
|
packet.ContainerSlotA, packet.SlotA, packet.ContainerSlotB);
|
|
|
|
Item* item = _player->GetItemByPos(packet.ContainerSlotA, packet.SlotA);
|
|
if (!item)
|
|
return;
|
|
|
|
if (!_player->IsValidPos(packet.ContainerSlotB, NULL_SLOT, false)) // can be autostore pos
|
|
{
|
|
_player->SendEquipError(EQUIP_ERR_WRONG_SLOT);
|
|
return;
|
|
}
|
|
|
|
uint16 src = item->GetPos();
|
|
|
|
// check unequip potability for equipped items and bank bags
|
|
if (_player->IsEquipmentPos(src) || _player->IsBagPos(src))
|
|
{
|
|
InventoryResult msg = _player->CanUnequipItem(src, !_player->IsBagPos(src));
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
_player->SendEquipError(msg, item);
|
|
return;
|
|
}
|
|
}
|
|
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg = _player->CanStoreItem(packet.ContainerSlotB, NULL_SLOT, dest, item, false);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
_player->SendEquipError(msg, item);
|
|
return;
|
|
}
|
|
|
|
// no-op: placed in same slot
|
|
if (dest.size() == 1 && dest[0].pos == src)
|
|
{
|
|
// just remove grey item state
|
|
_player->SendEquipError(EQUIP_ERR_INTERNAL_BAG_ERROR, item);
|
|
return;
|
|
}
|
|
|
|
_player->RemoveItem(packet.ContainerSlotA, packet.SlotA, true);
|
|
_player->StoreItem(dest, item, true);
|
|
}
|
|
|
|
void WorldSession::SendEnchantmentLog(ObjectGuid owner, ObjectGuid caster, ObjectGuid itemGuid, uint32 itemId, uint32 enchantId, uint32 enchantSlot)
|
|
{
|
|
WorldPackets::Item::EnchantmentLog enchantmentLog;
|
|
enchantmentLog.Owner = owner;
|
|
enchantmentLog.Caster = caster;
|
|
enchantmentLog.ItemGUID = itemGuid;
|
|
enchantmentLog.ItemID = itemId;
|
|
enchantmentLog.Enchantment = enchantId;
|
|
enchantmentLog.EnchantSlot = enchantSlot;
|
|
GetPlayer()->SendMessageToSet(enchantmentLog.Write(), true);
|
|
}
|
|
|
|
void WorldSession::SendItemEnchantTimeUpdate(ObjectGuid Playerguid, ObjectGuid Itemguid, uint32 slot, uint32 Duration)
|
|
{
|
|
WorldPackets::Item::ItemEnchantTimeUpdate data;
|
|
data.ItemGuid = Itemguid;
|
|
data.DurationLeft = Duration;
|
|
data.Slot = slot;
|
|
data.OwnerGuid = Playerguid;
|
|
SendPacket(data.Write());
|
|
}
|
|
|
|
void WorldSession::HandleWrapItem(WorldPackets::Item::WrapItem& packet)
|
|
{
|
|
if (packet.Inv.Items.size() != 2)
|
|
{
|
|
TC_LOG_ERROR("network", "HandleWrapItem - Invalid itemCount ({})", packet.Inv.Items.size());
|
|
return;
|
|
}
|
|
|
|
/// @todo: 6.x find better way for read
|
|
// Gift
|
|
uint8 giftContainerSlot = packet.Inv.Items[0].ContainerSlot;
|
|
uint8 giftSlot = packet.Inv.Items[0].Slot;
|
|
// Item
|
|
uint8 itemContainerSlot = packet.Inv.Items[1].ContainerSlot;
|
|
uint8 itemSlot = packet.Inv.Items[1].Slot;
|
|
|
|
TC_LOG_DEBUG("network", "HandleWrapItem - Receive giftContainerSlot = {}, giftSlot = {}, itemContainerSlot = {}, itemSlot = {}", giftContainerSlot, giftSlot, itemContainerSlot, itemSlot);
|
|
|
|
Item* gift = _player->GetItemByPos(giftContainerSlot, giftSlot);
|
|
if (!gift)
|
|
{
|
|
_player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, gift, nullptr);
|
|
return;
|
|
}
|
|
|
|
if (!gift->GetTemplate()->HasFlag(ITEM_FLAG_IS_WRAPPER)) // cheating: non-wrapper wrapper
|
|
{
|
|
_player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, gift, nullptr);
|
|
return;
|
|
}
|
|
|
|
Item* item = _player->GetItemByPos(itemContainerSlot, itemSlot);
|
|
if (!item)
|
|
{
|
|
_player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, item, nullptr);
|
|
return;
|
|
}
|
|
|
|
if (item == gift) // not possable with pacjket from real client
|
|
{
|
|
_player->SendEquipError(EQUIP_ERR_CANT_WRAP_WRAPPED, item, nullptr);
|
|
return;
|
|
}
|
|
|
|
if (item->IsEquipped())
|
|
{
|
|
_player->SendEquipError(EQUIP_ERR_CANT_WRAP_EQUIPPED, item, nullptr);
|
|
return;
|
|
}
|
|
|
|
if (!item->GetGiftCreator().IsEmpty()) // HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED);
|
|
{
|
|
_player->SendEquipError(EQUIP_ERR_CANT_WRAP_WRAPPED, item, nullptr);
|
|
return;
|
|
}
|
|
|
|
if (item->IsBag())
|
|
{
|
|
_player->SendEquipError(EQUIP_ERR_CANT_WRAP_BAGS, item, nullptr);
|
|
return;
|
|
}
|
|
|
|
if (item->IsSoulBound())
|
|
{
|
|
_player->SendEquipError(EQUIP_ERR_CANT_WRAP_BOUND, item, nullptr);
|
|
return;
|
|
}
|
|
|
|
if (item->GetMaxStackCount() != 1)
|
|
{
|
|
_player->SendEquipError(EQUIP_ERR_CANT_WRAP_STACKABLE, item, nullptr);
|
|
return;
|
|
}
|
|
|
|
// maybe not correct check (it is better than nothing)
|
|
if (item->GetTemplate()->GetMaxCount() > 0)
|
|
{
|
|
_player->SendEquipError(EQUIP_ERR_CANT_WRAP_UNIQUE, item, nullptr);
|
|
return;
|
|
}
|
|
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_GIFT);
|
|
stmt->setUInt64(0, item->GetOwnerGUID().GetCounter());
|
|
stmt->setUInt64(1, item->GetGUID().GetCounter());
|
|
stmt->setUInt32(2, item->GetEntry());
|
|
stmt->setUInt32(3, item->m_itemData->DynamicFlags);
|
|
trans->Append(stmt);
|
|
|
|
item->SetEntry(gift->GetEntry());
|
|
|
|
switch (item->GetEntry())
|
|
{
|
|
case ITEM_RED_RIBBONED_WRAPPING_PAPER:
|
|
item->SetEntry(ITEM_RED_RIBBONED_GIFT);
|
|
break;
|
|
case ITEM_BLUE_RIBBONED_WRAPPING_PAPER:
|
|
item->SetEntry(ITEM_BLUE_RIBBONED_GIFT);
|
|
break;
|
|
case ITEM_BLUE_RIBBONED_HOLIDAY_WRAPPING_PAPER:
|
|
item->SetEntry(ITEM_BLUE_RIBBONED_HOLIDAY_GIFT);
|
|
break;
|
|
case ITEM_GREEN_RIBBONED_WRAPPING_PAPER:
|
|
item->SetEntry(ITEM_GREEN_RIBBONED_HOLIDAY_GIFT);
|
|
break;
|
|
case ITEM_PURPLE_RIBBONED_WRAPPING_PAPER:
|
|
item->SetEntry(ITEM_PURPLE_RIBBONED_HOLIDAY_GIFT);
|
|
break;
|
|
case ITEM_EMPTY_WRAPPER:
|
|
item->SetEntry(ITEM_WRAPPED_GIFT);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
item->SetGiftCreator(_player->GetGUID());
|
|
item->ReplaceAllItemFlags(ITEM_FIELD_FLAG_WRAPPED);
|
|
item->SetState(ITEM_CHANGED, _player);
|
|
|
|
if (item->GetState() == ITEM_NEW) // save new item, to have alway for `character_gifts` record in `item_instance`
|
|
{
|
|
// after save it will be impossible to remove the item from the queue
|
|
RemoveItemFromUpdateQueueOf(item, _player);
|
|
item->SaveToDB(trans); // item gave inventory record unchanged and can be save standalone
|
|
}
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
|
|
uint32 count = 1;
|
|
_player->DestroyItemCount(gift, count, true);
|
|
}
|
|
|
|
void WorldSession::HandleSocketGems(WorldPackets::Item::SocketGems& socketGems)
|
|
{
|
|
if (!socketGems.ItemGuid)
|
|
return;
|
|
|
|
//cheat -> tried to socket same gem multiple times
|
|
if ((!socketGems.GemItem[0].IsEmpty() && (socketGems.GemItem[0] == socketGems.GemItem[1] || socketGems.GemItem[0] == socketGems.GemItem[2])) ||
|
|
(!socketGems.GemItem[1].IsEmpty() && (socketGems.GemItem[1] == socketGems.GemItem[2])))
|
|
return;
|
|
|
|
Item* itemTarget = _player->GetItemByGuid(socketGems.ItemGuid);
|
|
if (!itemTarget) //missing item to socket
|
|
return;
|
|
|
|
ItemTemplate const* itemProto = itemTarget->GetTemplate();
|
|
if (!itemProto)
|
|
return;
|
|
|
|
//this slot is excepted when applying / removing meta gem bonus
|
|
uint8 slot = itemTarget->IsEquipped() ? itemTarget->GetSlot() : uint8(NULL_SLOT);
|
|
|
|
Item* gems[MAX_GEM_SOCKETS];
|
|
memset(gems, 0, sizeof(gems));
|
|
ItemDynamicFieldGems gemData[MAX_GEM_SOCKETS];
|
|
memset(gemData, 0, sizeof(gemData));
|
|
GemPropertiesEntry const* gemProperties[MAX_GEM_SOCKETS];
|
|
memset(gemProperties, 0, sizeof(gemProperties));
|
|
UF::SocketedGem const* oldGemData[MAX_GEM_SOCKETS];
|
|
memset(oldGemData, 0, sizeof(oldGemData));
|
|
for (uint32 i = 0; i < MAX_GEM_SOCKETS; ++i)
|
|
{
|
|
if (Item* gem = _player->GetItemByGuid(socketGems.GemItem[i]))
|
|
{
|
|
gems[i] = gem;
|
|
gemData[i].ItemId = gem->GetEntry();
|
|
gemData[i].Context = gem->m_itemData->Context;
|
|
for (std::size_t b = 0; b < gem->GetBonusListIDs().size() && b < 16; ++b)
|
|
gemData[i].BonusListIDs[b] = gem->GetBonusListIDs()[b];
|
|
|
|
gemProperties[i] = sGemPropertiesStore.LookupEntry(gem->GetTemplate()->GetGemProperties());
|
|
}
|
|
|
|
oldGemData[i] = itemTarget->GetGem(i);
|
|
}
|
|
|
|
// Find first prismatic socket
|
|
uint32 firstPrismatic = 0;
|
|
while (firstPrismatic < MAX_GEM_SOCKETS && itemTarget->GetSocketColor(firstPrismatic))
|
|
++firstPrismatic;
|
|
|
|
for (uint32 i = 0; i < MAX_GEM_SOCKETS; ++i) //check for hack maybe
|
|
{
|
|
if (!gemProperties[i])
|
|
continue;
|
|
|
|
uint32 acceptableGemTypeMask = SocketColorToGemTypeMask[itemTarget->GetSocketColor(i)];
|
|
// tried to put gem in socket where no socket exists (take care about prismatic sockets)
|
|
switch (itemTarget->GetSocketColor(i))
|
|
{
|
|
case 0:
|
|
{
|
|
// no prismatic socket
|
|
if (!itemTarget->GetEnchantmentId(PRISMATIC_ENCHANTMENT_SLOT))
|
|
return;
|
|
|
|
if (i != firstPrismatic)
|
|
return;
|
|
|
|
acceptableGemTypeMask = SOCKET_COLOR_RED | SOCKET_COLOR_YELLOW | SOCKET_COLOR_BLUE;
|
|
break;
|
|
}
|
|
case 2:
|
|
case 3:
|
|
case 4:
|
|
// red, blue and yellow sockets accept any red/blue/yellow gem
|
|
acceptableGemTypeMask = SOCKET_COLOR_RED | SOCKET_COLOR_YELLOW | SOCKET_COLOR_BLUE;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// Gem must match socket color
|
|
if (!(acceptableGemTypeMask & gemProperties[i]->Type))
|
|
return;
|
|
}
|
|
|
|
// check unique-equipped conditions
|
|
for (uint32 i = 0; i < MAX_GEM_SOCKETS; ++i)
|
|
{
|
|
if (!gems[i])
|
|
continue;
|
|
|
|
// continue check for case when attempt add 2 similar unique equipped gems in one item.
|
|
ItemTemplate const* iGemProto = gems[i]->GetTemplate();
|
|
|
|
// unique item (for new and already placed bit removed enchantments
|
|
if (iGemProto->HasFlag(ITEM_FLAG_UNIQUE_EQUIPPABLE))
|
|
{
|
|
for (uint32 j = 0; j < MAX_GEM_SOCKETS; ++j)
|
|
{
|
|
if (i == j) // skip self
|
|
continue;
|
|
|
|
if (gems[j])
|
|
{
|
|
if (iGemProto->GetId() == gems[j]->GetEntry())
|
|
{
|
|
_player->SendEquipError(EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, nullptr);
|
|
return;
|
|
}
|
|
}
|
|
else if (oldGemData[j])
|
|
{
|
|
if (int32(iGemProto->GetId()) == oldGemData[j]->ItemID)
|
|
{
|
|
_player->SendEquipError(EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, nullptr);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// unique limit type item
|
|
int32 limit_newcount = 0;
|
|
if (gems[i]->GetItemLimitCategory())
|
|
{
|
|
if (ItemLimitCategoryEntry const* limitEntry = sItemLimitCategoryStore.LookupEntry(gems[i]->GetItemLimitCategory()))
|
|
{
|
|
// NOTE: limitEntry->Flags is not checked because if item has limit then it is applied in equip case
|
|
for (int j = 0; j < MAX_GEM_SOCKETS; ++j)
|
|
{
|
|
if (gems[j])
|
|
{
|
|
// new gem
|
|
if (gems[i]->GetItemLimitCategory() == gems[j]->GetItemLimitCategory())
|
|
++limit_newcount;
|
|
}
|
|
else if (oldGemData[j])
|
|
{
|
|
// existing gem
|
|
if (ItemTemplate const* jProto = sObjectMgr->GetItemTemplate(oldGemData[j]->ItemID))
|
|
{
|
|
BonusData oldGemBonus;
|
|
oldGemBonus.Initialize(jProto);
|
|
|
|
for (uint16 bonusListID : oldGemData[j]->BonusListIDs)
|
|
oldGemBonus.AddBonusList(bonusListID);
|
|
|
|
if (gems[i]->GetItemLimitCategory() == oldGemBonus.LimitCategory)
|
|
++limit_newcount;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (limit_newcount > 0 && uint32(limit_newcount) > _player->GetItemLimitCategoryQuantity(limitEntry))
|
|
{
|
|
_player->SendEquipError(EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, nullptr);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// for equipped item check all equipment for duplicate equipped gems
|
|
if (itemTarget->IsEquipped())
|
|
{
|
|
if (InventoryResult res = _player->CanEquipUniqueItem(gems[i], slot, std::max(limit_newcount, 0)))
|
|
{
|
|
_player->SendEquipError(res, itemTarget, nullptr);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool SocketBonusActivated = itemTarget->GemsFitSockets(); //save state of socketbonus
|
|
_player->ToggleMetaGemsActive(slot, false); //turn off all metagems (except for the target item)
|
|
|
|
//if a meta gem is being equipped, all information has to be written to the item before testing if the conditions for the gem are met
|
|
|
|
//remove ALL mods - gem can change item level
|
|
if (itemTarget->IsEquipped())
|
|
_player->_ApplyItemMods(itemTarget, itemTarget->GetSlot(), false);
|
|
|
|
for (uint16 i = 0; i < MAX_GEM_SOCKETS; ++i)
|
|
{
|
|
if (gems[i])
|
|
{
|
|
uint32 gemScalingLevel = _player->GetLevel();
|
|
if (uint32 fixedLevel = gems[i]->GetModifier(ITEM_MODIFIER_TIMEWALKER_LEVEL))
|
|
gemScalingLevel = fixedLevel;
|
|
|
|
itemTarget->SetGem(i, &gemData[i], gemScalingLevel);
|
|
|
|
if (gemProperties[i] && gemProperties[i]->EnchantId)
|
|
itemTarget->SetEnchantment(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT + i), gemProperties[i]->EnchantId, 0, 0, _player->GetGUID());
|
|
|
|
uint32 gemCount = 1;
|
|
_player->DestroyItemCount(gems[i], gemCount, true);
|
|
}
|
|
}
|
|
|
|
if (itemTarget->IsEquipped())
|
|
_player->_ApplyItemMods(itemTarget, itemTarget->GetSlot(), true);
|
|
|
|
if (Item* childItem = _player->GetChildItemByGuid(itemTarget->GetChildItem()))
|
|
{
|
|
if (childItem->IsEquipped())
|
|
_player->_ApplyItemMods(childItem, childItem->GetSlot(), false);
|
|
childItem->CopyArtifactDataFromParent(itemTarget);
|
|
if (childItem->IsEquipped())
|
|
_player->_ApplyItemMods(childItem, childItem->GetSlot(), true);
|
|
}
|
|
|
|
bool SocketBonusToBeActivated = itemTarget->GemsFitSockets();//current socketbonus state
|
|
if (SocketBonusActivated ^ SocketBonusToBeActivated) //if there was a change...
|
|
{
|
|
_player->ApplyEnchantment(itemTarget, BONUS_ENCHANTMENT_SLOT, false);
|
|
itemTarget->SetEnchantment(BONUS_ENCHANTMENT_SLOT, (SocketBonusToBeActivated ? itemTarget->GetTemplate()->GetSocketBonus() : 0), 0, 0, _player->GetGUID());
|
|
_player->ApplyEnchantment(itemTarget, BONUS_ENCHANTMENT_SLOT, true);
|
|
//it is not displayed, client has an inbuilt system to determine if the bonus is activated
|
|
}
|
|
|
|
_player->ToggleMetaGemsActive(slot, true); //turn on all metagems (except for target item)
|
|
|
|
_player->RemoveTradeableItem(itemTarget);
|
|
itemTarget->ClearSoulboundTradeable(_player); // clear tradeable flag
|
|
|
|
itemTarget->SendUpdateSockets();
|
|
}
|
|
|
|
void WorldSession::HandleCancelTempEnchantmentOpcode(WorldPackets::Item::CancelTempEnchantment& cancelTempEnchantment)
|
|
{
|
|
// apply only to equipped item
|
|
if (!Player::IsEquipmentPos(INVENTORY_SLOT_BAG_0, cancelTempEnchantment.Slot))
|
|
return;
|
|
|
|
Item* item = GetPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, cancelTempEnchantment.Slot);
|
|
|
|
if (!item)
|
|
return;
|
|
|
|
if (!item->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT))
|
|
return;
|
|
|
|
GetPlayer()->ApplyEnchantment(item, TEMP_ENCHANTMENT_SLOT, false);
|
|
item->ClearEnchantment(TEMP_ENCHANTMENT_SLOT);
|
|
}
|
|
|
|
void WorldSession::HandleGetItemPurchaseData(WorldPackets::Item::GetItemPurchaseData& packet)
|
|
{
|
|
Item* item = _player->GetItemByGuid(packet.ItemGUID);
|
|
if (!item)
|
|
{
|
|
TC_LOG_DEBUG("network", "HandleGetItemPurchaseData: Item {} not found!", packet.ItemGUID.ToString());
|
|
return;
|
|
}
|
|
|
|
TC_LOG_DEBUG("network", "HandleGetItemPurchaseData: Item {}", packet.ItemGUID.ToString());
|
|
|
|
GetPlayer()->SendRefundInfo(item);
|
|
}
|
|
|
|
void WorldSession::HandleItemRefund(WorldPackets::Item::ItemPurchaseRefund& packet)
|
|
{
|
|
Item* item = _player->GetItemByGuid(packet.ItemGUID);
|
|
if (!item)
|
|
{
|
|
TC_LOG_DEBUG("network", "WorldSession::HandleItemRefund: Item ({}) not found!", packet.ItemGUID.ToString());
|
|
return;
|
|
}
|
|
|
|
// Don't try to refund item currently being disenchanted
|
|
if (_player->GetLootGUID() == packet.ItemGUID)
|
|
return;
|
|
|
|
GetPlayer()->RefundItem(item);
|
|
}
|
|
|
|
bool WorldSession::CanUseBank(ObjectGuid bankerGUID) const
|
|
{
|
|
// bankerGUID parameter is optional, set to 0 by default.
|
|
if (!bankerGUID)
|
|
bankerGUID = _player->PlayerTalkClass->GetInteractionData().SourceGuid;
|
|
|
|
bool isUsingBankCommand = (bankerGUID == GetPlayer()->GetGUID() && bankerGUID == _player->PlayerTalkClass->GetInteractionData().SourceGuid);
|
|
|
|
if (!isUsingBankCommand)
|
|
{
|
|
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(bankerGUID, UNIT_NPC_FLAG_BANKER, UNIT_NPC_FLAG_2_NONE);
|
|
if (!creature)
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void WorldSession::HandleUseCritterItem(WorldPackets::Item::UseCritterItem& useCritterItem)
|
|
{
|
|
Item* item = _player->GetItemByGuid(useCritterItem.ItemGuid);
|
|
if (!item)
|
|
return;
|
|
|
|
for (ItemEffectEntry const* itemEffect : item->GetEffects())
|
|
{
|
|
if (itemEffect->TriggerType != ITEM_SPELLTRIGGER_ON_LEARN)
|
|
continue;
|
|
|
|
if (BattlePetSpeciesEntry const* speciesEntry = BattlePets::BattlePetMgr::GetBattlePetSpeciesBySpell(uint32(itemEffect->SpellID)))
|
|
GetBattlePetMgr()->AddPet(speciesEntry->ID, BattlePets::BattlePetMgr::SelectPetDisplay(speciesEntry),
|
|
BattlePets::BattlePetMgr::RollPetBreed(speciesEntry->ID), BattlePets::BattlePetMgr::GetDefaultPetQuality(speciesEntry->ID));
|
|
}
|
|
|
|
_player->DestroyItem(item->GetBagSlot(), item->GetSlot(), true);
|
|
}
|
|
|
|
void WorldSession::HandleSortAccountBankBags(WorldPackets::Item::SortAccountBankBags& /*sortAccountBankBags*/)
|
|
{
|
|
// TODO: Implement sorting
|
|
// Placeholder to prevent completely locking out bags clientside
|
|
SendPacket(WorldPackets::Item::BagCleanupFinished().Write());
|
|
}
|
|
|
|
void WorldSession::HandleSortBags(WorldPackets::Item::SortBags& /*sortBags*/)
|
|
{
|
|
// TODO: Implement sorting
|
|
// Placeholder to prevent completely locking out bags clientside
|
|
SendPacket(WorldPackets::Item::BagCleanupFinished().Write());
|
|
}
|
|
|
|
void WorldSession::HandleSortBankBags(WorldPackets::Item::SortBankBags& /*sortBankBags*/)
|
|
{
|
|
// TODO: Implement sorting
|
|
// Placeholder to prevent completely locking out bags clientside
|
|
SendPacket(WorldPackets::Item::BagCleanupFinished().Write());
|
|
}
|
|
|
|
void WorldSession::HandleRemoveNewItem(WorldPackets::Item::RemoveNewItem& removeNewItem)
|
|
{
|
|
Item* item = _player->GetItemByGuid(removeNewItem.ItemGuid);
|
|
if (!item)
|
|
{
|
|
TC_LOG_DEBUG("network", "WorldSession::HandleRemoveNewItem: Item ({}) not found for {}!", removeNewItem.ItemGuid.ToString(), GetPlayerInfo());
|
|
return;
|
|
}
|
|
|
|
if (item->HasItemFlag(ITEM_FIELD_FLAG_NEW_ITEM))
|
|
{
|
|
item->RemoveItemFlag(ITEM_FIELD_FLAG_NEW_ITEM);
|
|
item->SetState(ITEM_CHANGED, _player);
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleChangeBagSlotFlag(WorldPackets::Item::ChangeBagSlotFlag const& changeBagSlotFlag)
|
|
{
|
|
if (changeBagSlotFlag.BagIndex >= _player->m_activePlayerData->BagSlotFlags.size())
|
|
return;
|
|
|
|
if (changeBagSlotFlag.On)
|
|
_player->SetBagSlotFlag(changeBagSlotFlag.BagIndex, changeBagSlotFlag.FlagToChange);
|
|
else
|
|
_player->RemoveBagSlotFlag(changeBagSlotFlag.BagIndex, changeBagSlotFlag.FlagToChange);
|
|
}
|
|
|
|
void WorldSession::HandleSetBackpackAutosortDisabled(WorldPackets::Item::SetBackpackAutosortDisabled const& setBackpackAutosortDisabled)
|
|
{
|
|
_player->SetBackpackAutoSortDisabled(setBackpackAutosortDisabled.Disable);
|
|
}
|
|
|
|
void WorldSession::HandleSetBackpackSellJunkDisabled(WorldPackets::Item::SetBackpackSellJunkDisabled const& setBackpackSellJunkDisabled)
|
|
{
|
|
_player->SetBackpackSellJunkDisabled(setBackpackSellJunkDisabled.Disable);
|
|
}
|
|
|
|
void WorldSession::HandleSetBankAutosortDisabled(WorldPackets::Item::SetBankAutosortDisabled const& setBankAutosortDisabled)
|
|
{
|
|
_player->SetBankAutoSortDisabled(setBankAutosortDisabled.Disable);
|
|
}
|