mirror of
https://github.com/TrinityCore/TrinityCore.git
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676 lines
26 KiB
C++
676 lines
26 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "WorldSession.h"
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#include "AccountMgr.h"
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#include "BattlenetAccountMgr.h"
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#include "CharacterCache.h"
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#include "DatabaseEnv.h"
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#include "DB2Stores.h"
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#include "GossipDef.h"
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#include "GameTime.h"
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#include "Guild.h"
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#include "GuildMgr.h"
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#include "Item.h"
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#include "Language.h"
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#include "Log.h"
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#include "Mail.h"
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#include "MailPackets.h"
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#include "ObjectAccessor.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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#include "World.h"
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bool WorldSession::CanOpenMailBox(ObjectGuid guid)
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{
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if (guid == _player->GetGUID())
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{
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if (!HasPermission(rbac::RBAC_PERM_COMMAND_MAILBOX))
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{
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TC_LOG_WARN("cheat", "{} attempted to open mailbox by using a cheat.", _player->GetName());
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return false;
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}
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}
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else if (guid.IsGameObject())
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{
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if (!_player->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_MAILBOX))
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return false;
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}
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else if (guid.IsAnyTypeCreature())
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{
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if (!_player->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_MAILBOX, UNIT_NPC_FLAG_2_NONE))
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return false;
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}
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else
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return false;
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return true;
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}
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void WorldSession::HandleSendMail(WorldPackets::Mail::SendMail& sendMail)
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{
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if (sendMail.Info.Attachments.size() > MAX_CLIENT_MAIL_ITEMS) // client limit
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{
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GetPlayer()->SendMailResult(0, MAIL_SEND, MAIL_ERR_TOO_MANY_ATTACHMENTS);
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return;
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}
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if (!CanOpenMailBox(sendMail.Info.Mailbox))
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return;
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if (sendMail.Info.Target.empty())
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return;
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if (!ValidateHyperlinksAndMaybeKick(sendMail.Info.Subject) || !ValidateHyperlinksAndMaybeKick(sendMail.Info.Body))
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return;
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Player* player = _player;
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if (player->GetLevel() < sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ))
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{
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SendNotification(GetTrinityString(LANG_MAIL_SENDER_REQ), sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ));
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return;
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}
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ObjectGuid receiverGuid;
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if (normalizePlayerName(sendMail.Info.Target))
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receiverGuid = sCharacterCache->GetCharacterGuidByName(sendMail.Info.Target);
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if (!receiverGuid)
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{
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TC_LOG_INFO("network", "Player {} is sending mail to {} (GUID: non-existing!) with subject {} "
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"and body {} includes {} items, {} copper and {} COD copper with StationeryID = {}",
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GetPlayerInfo(), sendMail.Info.Target, sendMail.Info.Subject, sendMail.Info.Body,
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sendMail.Info.Attachments.size(), sendMail.Info.SendMoney, sendMail.Info.Cod, sendMail.Info.StationeryID);
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player->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_NOT_FOUND);
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return;
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}
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if (sendMail.Info.SendMoney < 0)
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{
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GetPlayer()->SendMailResult(0, MAIL_SEND, MAIL_ERR_INTERNAL_ERROR);
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TC_LOG_WARN("cheat", "Player {} attempted to send mail to {} ({}) with negative money value (SendMoney: {})",
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GetPlayerInfo(), sendMail.Info.Target, receiverGuid.ToString(), sendMail.Info.SendMoney);
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return;
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}
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if (sendMail.Info.Cod < 0)
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{
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GetPlayer()->SendMailResult(0, MAIL_SEND, MAIL_ERR_INTERNAL_ERROR);
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TC_LOG_WARN("cheat", "Player {} attempted to send mail to {} ({}) with negative COD value (Cod: {})",
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GetPlayerInfo(), sendMail.Info.Target, receiverGuid.ToString(), sendMail.Info.Cod);
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return;
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}
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TC_LOG_INFO("network", "Player {} is sending mail to {} ({}) with subject {} and body {} "
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"includes {} items, {} copper and {} COD copper with StationeryID = {}",
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GetPlayerInfo(), sendMail.Info.Target, receiverGuid.ToString(), sendMail.Info.Subject,
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sendMail.Info.Body, sendMail.Info.Attachments.size(), sendMail.Info.SendMoney, sendMail.Info.Cod, sendMail.Info.StationeryID);
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if (player->GetGUID() == receiverGuid)
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{
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player->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANNOT_SEND_TO_SELF);
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return;
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}
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uint32 cost = !sendMail.Info.Attachments.empty() ? 30 * sendMail.Info.Attachments.size() : 30; // price hardcoded in client
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int64 reqmoney = cost + sendMail.Info.SendMoney;
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// Check for overflow
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if (reqmoney < sendMail.Info.SendMoney)
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{
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player->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_ENOUGH_MONEY);
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return;
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}
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auto mailCountCheckContinuation = [this, player = _player, receiverGuid, mailInfo = std::move(sendMail.Info), reqmoney, cost](Team receiverTeam, uint64 mailsCount, uint8 receiverLevel, uint32 receiverAccountId, uint32 receiverBnetAccountId) mutable
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{
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if (_player != player)
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return;
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if (!player->HasEnoughMoney(reqmoney) && !player->IsGameMaster())
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{
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player->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_ENOUGH_MONEY);
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return;
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}
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// do not allow to have more than 100 mails in mailbox.. mails count is in opcode uint8!!! - so max can be 255..
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if (mailsCount > 100)
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{
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player->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_CAP_REACHED);
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return;
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}
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// test the receiver's Faction... or all items are account bound
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bool accountBound = !mailInfo.Attachments.empty();
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for (WorldPackets::Mail::SendMail::StructSendMail::MailAttachment const& att : mailInfo.Attachments)
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{
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if (Item* item = player->GetItemByGuid(att.ItemGUID))
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{
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ItemTemplate const* itemProto = item->GetTemplate();
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if (!itemProto || !itemProto->HasFlag(ITEM_FLAG_IS_BOUND_TO_ACCOUNT))
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{
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accountBound = false;
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break;
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}
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}
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}
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if (!accountBound && player->GetTeam() != receiverTeam && !HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_MAIL))
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{
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player->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_YOUR_TEAM);
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return;
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}
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if (receiverLevel < sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ))
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{
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SendNotification(GetTrinityString(LANG_MAIL_RECEIVER_REQ), sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ));
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return;
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}
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std::vector<Item*> items;
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for (WorldPackets::Mail::SendMail::StructSendMail::MailAttachment const& att : mailInfo.Attachments)
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{
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if (att.ItemGUID.IsEmpty())
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{
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player->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
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return;
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}
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Item* item = player->GetItemByGuid(att.ItemGUID);
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// prevent sending bag with items (cheat: can be placed in bag after adding equipped empty bag to mail)
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if (!item)
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{
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player->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
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return;
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}
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// handle empty bag before CanBeTraded, since that func already has that check
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if (item->IsNotEmptyBag())
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{
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player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_DESTROY_NONEMPTY_BAG);
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return;
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}
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if (!item->CanBeTraded(true))
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{
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player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM);
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return;
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}
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if (item->IsBoundAccountWide() && item->IsSoulBound() && player->GetSession()->GetAccountId() != receiverAccountId)
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{
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if (!item->IsBattlenetAccountBound() || !player->GetSession()->GetBattlenetAccountId() || player->GetSession()->GetBattlenetAccountId() != receiverBnetAccountId)
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{
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player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_NOT_SAME_ACCOUNT);
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return;
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}
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}
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if (item->GetTemplate()->HasFlag(ITEM_FLAG_CONJURED) || *item->m_itemData->Expiration)
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{
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player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM);
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return;
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}
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if (mailInfo.Cod && item->IsWrapped())
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{
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player->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANT_SEND_WRAPPED_COD);
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return;
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}
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items.push_back(item);
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}
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player->SendMailResult(0, MAIL_SEND, MAIL_OK);
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player->ModifyMoney(-reqmoney);
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player->UpdateCriteria(CriteriaType::MoneySpentOnPostage, cost);
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bool needItemDelay = false;
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MailDraft draft(mailInfo.Subject, mailInfo.Body);
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CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
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if (!mailInfo.Attachments.empty() || mailInfo.SendMoney > 0)
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{
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bool log = HasPermission(rbac::RBAC_PERM_LOG_GM_TRADE);
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if (!mailInfo.Attachments.empty())
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{
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for (auto const& item : items)
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{
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if (log)
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{
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sLog->OutCommand(GetAccountId(), "GM {} ({}) (Account: {}) mail item: {} (Entry: {} Count: {}) "
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"to: {} ({}) (Account: {})", GetPlayerName(), _player->GetGUID().ToString(), GetAccountId(),
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item->GetTemplate()->GetDefaultLocaleName(), item->GetEntry(), item->GetCount(),
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mailInfo.Target, receiverGuid.ToString(), receiverAccountId);
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}
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item->SetNotRefundable(GetPlayer()); // makes the item no longer refundable
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player->MoveItemFromInventory(item->GetBagSlot(), item->GetSlot(), true);
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item->DeleteFromInventoryDB(trans); // deletes item from character's inventory
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item->SetOwnerGUID(receiverGuid);
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item->SetState(ITEM_CHANGED);
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item->SaveToDB(trans); // recursive and not have transaction guard into self, item not in inventory and can be save standalone
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draft.AddItem(item);
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}
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// if item send to character at another account, then apply item delivery delay
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needItemDelay = player->GetSession()->GetAccountId() != receiverAccountId;
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}
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if (log && mailInfo.SendMoney > 0)
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{
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sLog->OutCommand(GetAccountId(), "GM {} ({}) (Account: {}) mail money: {} to: {} ({}) (Account: {})",
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GetPlayerName(), _player->GetGUID().ToString(), GetAccountId(), mailInfo.SendMoney, mailInfo.Target, receiverGuid.ToString(), receiverAccountId);
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}
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}
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// If theres is an item, there is a one hour delivery delay if sent to another account's character.
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uint32 deliver_delay = needItemDelay ? sWorld->getIntConfig(CONFIG_MAIL_DELIVERY_DELAY) : 0;
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// Mail sent between guild members arrives instantly
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if (Guild* guild = sGuildMgr->GetGuildById(player->GetGuildId()))
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if (guild->IsMember(receiverGuid))
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deliver_delay = 0;
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// don't ask for COD if there are no items
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if (mailInfo.Attachments.empty())
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mailInfo.Cod = 0;
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// will delete item or place to receiver mail list
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draft
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.AddMoney(mailInfo.SendMoney)
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.AddCOD(mailInfo.Cod)
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.SendMailTo(trans, MailReceiver(ObjectAccessor::FindConnectedPlayer(receiverGuid), receiverGuid.GetCounter()), MailSender(player), mailInfo.Body.empty() ? MAIL_CHECK_MASK_COPIED : MAIL_CHECK_MASK_HAS_BODY, deliver_delay);
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player->SaveInventoryAndGoldToDB(trans);
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CharacterDatabase.CommitTransaction(trans);
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};
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if (Player* receiver = ObjectAccessor::FindConnectedPlayer(receiverGuid))
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{
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mailCountCheckContinuation(receiver->GetTeam(), receiver->GetMailSize(), receiver->GetLevel(), receiver->GetSession()->GetAccountId(), receiver->GetSession()->GetBattlenetAccountId());
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}
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else
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{
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL_COUNT);
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stmt->setUInt64(0, receiverGuid.GetCounter());
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GetQueryProcessor().AddCallback(CharacterDatabase.AsyncQuery(stmt)
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.WithChainingPreparedCallback([continuation = std::move(mailCountCheckContinuation), receiverGuid](QueryCallback& queryCallback, PreparedQueryResult mailCountResult) mutable
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{
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if (CharacterCacheEntry const* characterInfo = sCharacterCache->GetCharacterCacheByGuid(receiverGuid))
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queryCallback.WithPreparedCallback([continuation = std::move(continuation), characterInfo, mailCountResult](PreparedQueryResult bnetAccountResult) mutable
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{
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continuation(Player::TeamForRace(characterInfo->Race), mailCountResult ? (*mailCountResult)[0].GetUInt64() : UI64LIT(0),
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characterInfo->Level, characterInfo->AccountId, bnetAccountResult ? (*bnetAccountResult)[0].GetUInt32() : 0);
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}).SetNextQuery(Battlenet::AccountMgr::GetIdByGameAccountAsync(characterInfo->AccountId));
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}));
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}
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}
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//called when mail is read
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void WorldSession::HandleMailMarkAsRead(WorldPackets::Mail::MailMarkAsRead& markAsRead)
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{
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if (!CanOpenMailBox(markAsRead.Mailbox))
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return;
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Player* player = _player;
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Mail* m = player->GetMail(markAsRead.MailID);
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if (m && m->state != MAIL_STATE_DELETED)
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{
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if (player->unReadMails)
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--player->unReadMails;
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m->checked = m->checked | MAIL_CHECK_MASK_READ;
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player->m_mailsUpdated = true;
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m->state = MAIL_STATE_CHANGED;
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}
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}
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//called when client deletes mail
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void WorldSession::HandleMailDelete(WorldPackets::Mail::MailDelete& mailDelete)
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{
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Mail* m = _player->GetMail(mailDelete.MailID);
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Player* player = _player;
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player->m_mailsUpdated = true;
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if (m)
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{
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// delete shouldn't show up for COD mails
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if (m->COD)
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{
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player->SendMailResult(mailDelete.MailID, MAIL_DELETED, MAIL_ERR_INTERNAL_ERROR);
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return;
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}
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m->state = MAIL_STATE_DELETED;
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}
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player->SendMailResult(mailDelete.MailID, MAIL_DELETED, MAIL_OK);
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}
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void WorldSession::HandleMailReturnToSender(WorldPackets::Mail::MailReturnToSender& returnToSender)
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{
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if (!CanOpenMailBox(_player->PlayerTalkClass->GetInteractionData().SourceGuid))
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return;
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Player* player = _player;
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Mail* m = player->GetMail(returnToSender.MailID);
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if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > GameTime::GetGameTime() || m->sender != returnToSender.SenderGUID.GetCounter())
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{
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player->SendMailResult(returnToSender.MailID, MAIL_RETURNED_TO_SENDER, MAIL_ERR_INTERNAL_ERROR);
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return;
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}
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//we can return mail now, so firstly delete the old one
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CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_BY_ID);
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stmt->setUInt64(0, returnToSender.MailID);
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trans->Append(stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID);
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stmt->setUInt64(0, returnToSender.MailID);
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trans->Append(stmt);
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player->RemoveMail(returnToSender.MailID);
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// only return mail if the player exists (and delete if not existing)
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if (m->messageType == MAIL_NORMAL && m->sender)
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{
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MailDraft draft(m->subject, m->body);
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if (m->mailTemplateId)
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draft = MailDraft(m->mailTemplateId, false); // items already included
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if (m->HasItems())
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{
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for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
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{
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if (Item* const item = player->GetMItem(itr2->item_guid))
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draft.AddItem(item);
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player->RemoveMItem(itr2->item_guid);
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}
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}
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draft.AddMoney(m->money).SendReturnToSender(GetAccountId(), m->receiver, m->sender, trans);
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}
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CharacterDatabase.CommitTransaction(trans);
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delete m; //we can deallocate old mail
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player->SendMailResult(returnToSender.MailID, MAIL_RETURNED_TO_SENDER, MAIL_OK);
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}
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//called when player takes item attached in mail
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void WorldSession::HandleMailTakeItem(WorldPackets::Mail::MailTakeItem& takeItem)
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{
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uint64 AttachID = takeItem.AttachID;
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if (!CanOpenMailBox(takeItem.Mailbox))
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return;
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Player* player = _player;
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Mail* m = player->GetMail(takeItem.MailID);
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if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > GameTime::GetGameTime())
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{
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player->SendMailResult(takeItem.MailID, MAIL_ITEM_TAKEN, MAIL_ERR_INTERNAL_ERROR);
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return;
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}
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// verify that the mail has the item to avoid cheaters taking COD items without paying
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if (std::find_if(m->items.begin(), m->items.end(), [AttachID](MailItemInfo info){ return info.item_guid == AttachID; }) == m->items.end())
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{
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player->SendMailResult(takeItem.MailID, MAIL_ITEM_TAKEN, MAIL_ERR_INTERNAL_ERROR);
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return;
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}
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// prevent cheating with skip client money check
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if (!player->HasEnoughMoney(m->COD))
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{
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player->SendMailResult(takeItem.MailID, MAIL_ITEM_TAKEN, MAIL_ERR_NOT_ENOUGH_MONEY);
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return;
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}
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Item* it = player->GetMItem(takeItem.AttachID);
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ItemPosCountVec dest;
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uint8 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, it, false);
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if (msg == EQUIP_ERR_OK)
|
|
{
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
m->RemoveItem(takeItem.AttachID);
|
|
m->removedItems.push_back(takeItem.AttachID);
|
|
|
|
if (m->COD > 0) //if there is COD, take COD money from player and send them to sender by mail
|
|
{
|
|
ObjectGuid sender_guid = ObjectGuid::Create<HighGuid::Player>(m->sender);
|
|
Player* receiver = ObjectAccessor::FindConnectedPlayer(sender_guid);
|
|
|
|
uint32 sender_accId = 0;
|
|
|
|
if (HasPermission(rbac::RBAC_PERM_LOG_GM_TRADE))
|
|
{
|
|
std::string sender_name;
|
|
if (receiver)
|
|
{
|
|
sender_accId = receiver->GetSession()->GetAccountId();
|
|
sender_name = receiver->GetName();
|
|
}
|
|
else
|
|
{
|
|
// can be calculated early
|
|
sender_accId = sCharacterCache->GetCharacterAccountIdByGuid(sender_guid);
|
|
|
|
if (!sCharacterCache->GetCharacterNameByGuid(sender_guid, sender_name))
|
|
sender_name = sObjectMgr->GetTrinityStringForDBCLocale(LANG_UNKNOWN);
|
|
}
|
|
sLog->OutCommand(GetAccountId(), "GM {} (Account: {}) receiver mail item: {} (Entry: {} Count: {}) and send COD money: {} to player: {} (Account: {})",
|
|
GetPlayerName(), GetAccountId(), it->GetTemplate()->GetDefaultLocaleName(), it->GetEntry(), it->GetCount(), m->COD, sender_name, sender_accId);
|
|
}
|
|
else if (!receiver)
|
|
sender_accId = sCharacterCache->GetCharacterAccountIdByGuid(sender_guid);
|
|
|
|
// check player existence
|
|
if (receiver || sender_accId)
|
|
{
|
|
MailDraft(m->subject, "")
|
|
.AddMoney(m->COD)
|
|
.SendMailTo(trans, MailReceiver(receiver, m->sender), MailSender(MAIL_NORMAL, m->receiver), MAIL_CHECK_MASK_COD_PAYMENT);
|
|
}
|
|
|
|
player->ModifyMoney(-int64(m->COD));
|
|
}
|
|
m->COD = 0;
|
|
m->state = MAIL_STATE_CHANGED;
|
|
player->m_mailsUpdated = true;
|
|
player->RemoveMItem(it->GetGUID().GetCounter());
|
|
|
|
uint32 count = it->GetCount(); // save counts before store and possible merge with deleting
|
|
it->SetState(ITEM_UNCHANGED); // need to set this state, otherwise item cannot be removed later, if neccessary
|
|
player->MoveItemToInventory(dest, it, true);
|
|
|
|
player->SaveInventoryAndGoldToDB(trans);
|
|
player->_SaveMail(trans);
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
|
|
player->SendMailResult(takeItem.MailID, MAIL_ITEM_TAKEN, MAIL_OK, 0, takeItem.AttachID, count);
|
|
}
|
|
else
|
|
player->SendMailResult(takeItem.MailID, MAIL_ITEM_TAKEN, MAIL_ERR_EQUIP_ERROR, msg);
|
|
}
|
|
|
|
void WorldSession::HandleMailTakeMoney(WorldPackets::Mail::MailTakeMoney& takeMoney)
|
|
{
|
|
if (!CanOpenMailBox(takeMoney.Mailbox))
|
|
return;
|
|
|
|
Player* player = _player;
|
|
|
|
Mail* m = player->GetMail(takeMoney.MailID);
|
|
if ((!m || m->state == MAIL_STATE_DELETED || m->deliver_time > GameTime::GetGameTime()) ||
|
|
(takeMoney.Money > 0 && m->money != uint64(takeMoney.Money)))
|
|
{
|
|
player->SendMailResult(takeMoney.MailID, MAIL_MONEY_TAKEN, MAIL_ERR_INTERNAL_ERROR);
|
|
return;
|
|
}
|
|
|
|
if (!player->ModifyMoney(m->money, false))
|
|
{
|
|
player->SendMailResult(takeMoney.MailID, MAIL_MONEY_TAKEN, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_TOO_MUCH_GOLD);
|
|
return;
|
|
}
|
|
|
|
m->money = 0;
|
|
m->state = MAIL_STATE_CHANGED;
|
|
player->m_mailsUpdated = true;
|
|
|
|
player->SendMailResult(takeMoney.MailID, MAIL_MONEY_TAKEN, MAIL_OK);
|
|
|
|
// save money and mail to prevent cheating
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
player->SaveInventoryAndGoldToDB(trans);
|
|
player->_SaveMail(trans);
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
|
|
//called when player lists his received mails
|
|
void WorldSession::HandleGetMailList(WorldPackets::Mail::MailGetList& getList)
|
|
{
|
|
if (!CanOpenMailBox(getList.Mailbox))
|
|
return;
|
|
|
|
Player* player = _player;
|
|
|
|
WorldPackets::Mail::MailListResult response;
|
|
time_t curTime = GameTime::GetGameTime();
|
|
|
|
for (Mail* m : player->GetMails())
|
|
{
|
|
// skip deleted or not delivered (deliver delay not expired) mails
|
|
if (m->state == MAIL_STATE_DELETED || curTime < m->deliver_time)
|
|
continue;
|
|
|
|
// max. 100 mails can be sent
|
|
if (response.Mails.size() < 100)
|
|
response.Mails.emplace_back(m, player);
|
|
|
|
++response.TotalNumRecords;
|
|
}
|
|
|
|
player->PlayerTalkClass->GetInteractionData().StartInteraction(getList.Mailbox, PlayerInteractionType::MailInfo);
|
|
SendPacket(response.Write());
|
|
|
|
// recalculate m_nextMailDelivereTime and unReadMails
|
|
_player->UpdateNextMailTimeAndUnreads();
|
|
}
|
|
|
|
//used when player copies mail body to his inventory
|
|
void WorldSession::HandleMailCreateTextItem(WorldPackets::Mail::MailCreateTextItem& createTextItem)
|
|
{
|
|
if (!CanOpenMailBox(createTextItem.Mailbox))
|
|
return;
|
|
|
|
Player* player = _player;
|
|
|
|
Mail* m = player->GetMail(createTextItem.MailID);
|
|
if (!m || (m->body.empty() && !m->mailTemplateId) || m->state == MAIL_STATE_DELETED || m->deliver_time > GameTime::GetGameTime() || (m->checked & MAIL_CHECK_MASK_COPIED))
|
|
{
|
|
player->SendMailResult(createTextItem.MailID, MAIL_MADE_PERMANENT, MAIL_ERR_INTERNAL_ERROR);
|
|
return;
|
|
}
|
|
|
|
Item* bodyItem = Item::CreateItem(MAIL_BODY_ITEM_TEMPLATE, 1, ItemContext::NONE, player);
|
|
if (!bodyItem)
|
|
return;
|
|
|
|
// in mail template case we need create new item text
|
|
if (m->mailTemplateId)
|
|
{
|
|
MailTemplateEntry const* mailTemplateEntry = sMailTemplateStore.LookupEntry(m->mailTemplateId);
|
|
ASSERT(mailTemplateEntry);
|
|
bodyItem->SetText(mailTemplateEntry->Body[GetSessionDbcLocale()]);
|
|
}
|
|
else
|
|
bodyItem->SetText(m->body);
|
|
|
|
if (m->messageType == MAIL_NORMAL)
|
|
bodyItem->SetCreator(ObjectGuid::Create<HighGuid::Player>(m->sender));
|
|
|
|
bodyItem->SetItemFlag(ITEM_FIELD_FLAG_READABLE);
|
|
|
|
ItemPosCountVec dest;
|
|
uint8 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, bodyItem, false);
|
|
if (msg == EQUIP_ERR_OK)
|
|
{
|
|
m->checked = m->checked | MAIL_CHECK_MASK_COPIED;
|
|
m->state = MAIL_STATE_CHANGED;
|
|
player->m_mailsUpdated = true;
|
|
|
|
player->StoreItem(dest, bodyItem, true);
|
|
player->SendMailResult(createTextItem.MailID, MAIL_MADE_PERMANENT, MAIL_OK);
|
|
}
|
|
else
|
|
{
|
|
player->SendMailResult(createTextItem.MailID, MAIL_MADE_PERMANENT, MAIL_ERR_EQUIP_ERROR, msg);
|
|
delete bodyItem;
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleQueryNextMailTime(WorldPackets::Mail::MailQueryNextMailTime& /*queryNextMailTime*/)
|
|
{
|
|
WorldPackets::Mail::MailQueryNextTimeResult result;
|
|
|
|
if (_player->unReadMails > 0)
|
|
{
|
|
result.NextMailTime = 0.0f;
|
|
|
|
time_t now = GameTime::GetGameTime();
|
|
std::set<ObjectGuid::LowType> sentSenders;
|
|
|
|
for (Mail* mail : _player->GetMails())
|
|
{
|
|
if (mail->checked & MAIL_CHECK_MASK_READ)
|
|
continue;
|
|
|
|
// already delivered
|
|
if (now < mail->deliver_time)
|
|
continue;
|
|
|
|
// only send each mail sender once
|
|
if (sentSenders.count(mail->sender))
|
|
continue;
|
|
|
|
result.Next.emplace_back(mail);
|
|
|
|
sentSenders.insert(mail->sender);
|
|
|
|
// do not send more than 2 mails
|
|
if (sentSenders.size() > 2)
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
result.NextMailTime = -DAY;
|
|
|
|
SendPacket(result.Write());
|
|
}
|